We _must not_ trigger a GC when moving refs from host code into Wasm (e.g. returned from a host function or passed as arguments to a Wasm function). After insertion into the table, this reference is no longer rooted. If multiple references are being sent from the host into Wasm and we allowed GCs during insertion, then the following events could happen: * Reference A is inserted into the activations table. This does not trigger a GC, but does fill the table to capacity. * The caller's reference to A is removed. Now the only reference to A is from the activations table. * Reference B is inserted into the activations table. Because the table is at capacity, a GC is triggered. * A is reclaimed because the only reference keeping it alive was the activation table's reference (it isn't inside any Wasm frames on the stack yet, so stack scanning and stack maps don't increment its reference count). * We transfer control to Wasm, giving it A and B. Wasm uses A. That's a use after free. To prevent uses after free, we cannot GC when moving refs into the `VMExternRefActivationsTable` because we are passing them from the host to Wasm. On the other hand, when we are *cloning* -- as opposed to moving -- refs from the host to Wasm, then it is fine to GC while inserting into the activations table, because the original referent that we are cloning from is still alive and rooting the ref.
297 lines
13 KiB
Rust
297 lines
13 KiB
Rust
//! Support for compiling with Cranelift.
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//!
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//! This crate provides an implementation of the `wasmtime_environ::Compiler`
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//! and `wasmtime_environ::CompilerBuilder` traits.
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// # How does Wasmtime prevent stack overflow?
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//
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// A few locations throughout the codebase link to this file to explain
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// interrupts and stack overflow. To start off, let's take a look at stack
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// overflow. Wasm code is well-defined to have stack overflow being recoverable
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// and raising a trap, so we need to handle this somehow! There's also an added
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// constraint where as an embedder you frequently are running host-provided
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// code called from wasm. WebAssembly and native code currently share the same
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// call stack, so you want to make sure that your host-provided code will have
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// enough call-stack available to it.
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//
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// Given all that, the way that stack overflow is handled is by adding a
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// prologue check to all JIT functions for how much native stack is remaining.
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// The `VMContext` pointer is the first argument to all functions, and the first
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// field of this structure is `*const VMInterrupts` and the first field of that
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// is the stack limit. Note that the stack limit in this case means "if the
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// stack pointer goes below this, trap". Each JIT function which consumes stack
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// space or isn't a leaf function starts off by loading the stack limit,
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// checking it against the stack pointer, and optionally traps.
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//
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// This manual check allows the embedder (us) to give wasm a relatively precise
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// amount of stack allocation. Using this scheme we reserve a chunk of stack
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// for wasm code relative from where wasm code was called. This ensures that
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// native code called by wasm should have native stack space to run, and the
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// numbers of stack spaces here should all be configurable for various
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// embeddings.
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//
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// Note that we do not consider each thread's stack guard page here. It's
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// considered that if you hit that you still abort the whole program. This
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// shouldn't happen most of the time because wasm is always stack-bound and
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// it's up to the embedder to bound its own native stack.
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//
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// So all-in-all, that's how we implement stack checks. Note that stack checks
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// cannot be disabled because it's a feature of core wasm semantics. This means
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// that all functions almost always have a stack check prologue, and it's up to
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// us to optimize away that cost as much as we can.
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//
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// For more information about the tricky bits of managing the reserved stack
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// size of wasm, see the implementation in `traphandlers.rs` in the
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// `update_stack_limit` function.
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//
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// # How is Wasmtime interrupted?
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//
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// Ok so given all that background of stack checks, the next thing we want to
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// build on top of this is the ability to *interrupt* executing wasm code. This
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// is useful to ensure that wasm always executes within a particular time slice
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// or otherwise doesn't consume all CPU resources on a system. There are two
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// major ways that interrupts are required:
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//
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// * Loops - likely immediately apparent but it's easy to write an infinite
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// loop in wasm, so we need the ability to interrupt loops.
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// * Function entries - somewhat more subtle, but imagine a module where each
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// function calls the next function twice. This creates 2^n calls pretty
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// quickly, so a pretty small module can export a function with no loops
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// that takes an extremely long time to call.
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//
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// In many cases if an interrupt comes in you want to interrupt host code as
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// well, but we're explicitly not considering that here. We're hoping that
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// interrupting host code is largely left to the embedder (e.g. figuring out
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// how to interrupt blocking syscalls) and they can figure that out. The purpose
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// of this feature is to basically only give the ability to interrupt
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// currently-executing wasm code (or triggering an interrupt as soon as wasm
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// reenters itself).
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//
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// To implement interruption of loops we insert code at the head of all loops
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// which checks the stack limit counter. If the counter matches a magical
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// sentinel value that's impossible to be the real stack limit, then we
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// interrupt the loop and trap. To implement interrupts of functions, we
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// actually do the same thing where the magical sentinel value we use here is
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// automatically considered as considering all stack pointer values as "you ran
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// over your stack". This means that with a write of a magical value to one
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// location we can interrupt both loops and function bodies.
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//
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// The "magical value" here is `usize::max_value() - N`. We reserve
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// `usize::max_value()` for "the stack limit isn't set yet" and so -N is
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// then used for "you got interrupted". We do a bit of patching afterwards to
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// translate a stack overflow into an interrupt trap if we see that an
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// interrupt happened. Note that `N` here is a medium-size-ish nonzero value
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// chosen in coordination with the cranelift backend. Currently it's 32k. The
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// value of N is basically a threshold in the backend for "anything less than
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// this requires only one branch in the prologue, any stack size bigger requires
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// two branches". Naturally we want most functions to have one branch, but we
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// also need to actually catch stack overflow, so for now 32k is chosen and it's
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// assume no valid stack pointer will ever be `usize::max_value() - 32k`.
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use cranelift_codegen::binemit;
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use cranelift_codegen::ir;
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use cranelift_codegen::isa::{unwind::UnwindInfo, CallConv, TargetIsa};
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use cranelift_entity::PrimaryMap;
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use cranelift_wasm::{DefinedFuncIndex, FuncIndex, WasmFuncType, WasmType};
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use target_lexicon::CallingConvention;
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use wasmtime_environ::{
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FilePos, FunctionInfo, InstructionAddressMap, ModuleTranslation, TrapInformation, TypeTables,
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};
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pub use builder::builder;
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mod builder;
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mod compiler;
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mod debug;
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mod func_environ;
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mod obj;
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type CompiledFunctions = PrimaryMap<DefinedFuncIndex, CompiledFunction>;
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/// Compiled function: machine code body, jump table offsets, and unwind information.
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#[derive(Default)]
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pub struct CompiledFunction {
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/// The machine code for this function.
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body: Vec<u8>,
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/// The jump tables offsets (in the body).
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jt_offsets: ir::JumpTableOffsets,
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/// The unwind information.
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unwind_info: Option<UnwindInfo>,
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/// Information used to translate from binary offsets back to the original
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/// location found in the wasm input.
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address_map: FunctionAddressMap,
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/// Metadata about traps in this module, mapping code offsets to the trap
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/// that they may cause.
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traps: Vec<TrapInformation>,
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relocations: Vec<Relocation>,
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value_labels_ranges: cranelift_codegen::ValueLabelsRanges,
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stack_slots: ir::StackSlots,
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info: FunctionInfo,
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}
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/// Function and its instructions addresses mappings.
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#[derive(Debug, Clone, PartialEq, Eq, Default)]
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struct FunctionAddressMap {
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/// An array of data for the instructions in this function, indicating where
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/// each instruction maps back to in the original function.
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///
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/// This array is sorted least-to-greatest by the `code_offset` field.
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/// Additionally the span of each `InstructionAddressMap` is implicitly the
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/// gap between it and the next item in the array.
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instructions: Box<[InstructionAddressMap]>,
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/// Function's initial offset in the source file, specified in bytes from
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/// the front of the file.
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start_srcloc: FilePos,
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/// Function's end offset in the source file, specified in bytes from
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/// the front of the file.
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end_srcloc: FilePos,
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/// Generated function body offset if applicable, otherwise 0.
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body_offset: usize,
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/// Generated function body length.
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body_len: u32,
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}
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/// A record of a relocation to perform.
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#[derive(Debug, Clone, PartialEq, Eq)]
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struct Relocation {
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/// The relocation code.
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reloc: binemit::Reloc,
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/// Relocation target.
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reloc_target: RelocationTarget,
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/// The offset where to apply the relocation.
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offset: binemit::CodeOffset,
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/// The addend to add to the relocation value.
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addend: binemit::Addend,
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}
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/// Destination function. Can be either user function or some special one, like `memory.grow`.
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#[derive(Debug, Copy, Clone, PartialEq, Eq)]
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enum RelocationTarget {
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/// The user function index.
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UserFunc(FuncIndex),
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/// A compiler-generated libcall.
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LibCall(ir::LibCall),
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/// Jump table index.
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JumpTable(ir::JumpTable),
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}
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/// Creates a new cranelift `Signature` with no wasm params/results for the
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/// given calling convention.
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///
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/// This will add the default vmctx/etc parameters to the signature returned.
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fn blank_sig(isa: &dyn TargetIsa, call_conv: CallConv) -> ir::Signature {
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let pointer_type = isa.pointer_type();
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let mut sig = ir::Signature::new(call_conv);
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// Add the caller/callee `vmctx` parameters.
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sig.params.push(ir::AbiParam::special(
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pointer_type,
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ir::ArgumentPurpose::VMContext,
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));
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sig.params.push(ir::AbiParam::new(pointer_type));
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return sig;
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}
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/// Returns the default calling convention for the `isa` provided.
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///
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/// Note that this calling convention is used for exported functions.
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fn wasmtime_call_conv(isa: &dyn TargetIsa) -> CallConv {
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match isa.triple().default_calling_convention() {
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Ok(CallingConvention::AppleAarch64) => CallConv::WasmtimeAppleAarch64,
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Ok(CallingConvention::SystemV) | Err(()) => CallConv::WasmtimeSystemV,
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Ok(CallingConvention::WindowsFastcall) => CallConv::WasmtimeFastcall,
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Ok(unimp) => unimplemented!("calling convention: {:?}", unimp),
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}
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}
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/// Appends the types of the `wasm` function signature into the `sig` signature
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/// provided.
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///
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/// Typically the `sig` signature will have been created from [`blank_sig`]
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/// above.
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fn push_types(isa: &dyn TargetIsa, sig: &mut ir::Signature, wasm: &WasmFuncType) {
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let cvt = |ty: &WasmType| ir::AbiParam::new(value_type(isa, *ty));
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sig.params.extend(wasm.params().iter().map(&cvt));
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sig.returns.extend(wasm.returns().iter().map(&cvt));
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}
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/// Returns the corresponding cranelift type for the provided wasm type.
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fn value_type(isa: &dyn TargetIsa, ty: WasmType) -> ir::types::Type {
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match ty {
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WasmType::I32 => ir::types::I32,
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WasmType::I64 => ir::types::I64,
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WasmType::F32 => ir::types::F32,
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WasmType::F64 => ir::types::F64,
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WasmType::V128 => ir::types::I8X16,
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WasmType::FuncRef | WasmType::ExternRef => reference_type(ty, isa.pointer_type()),
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WasmType::ExnRef => unimplemented!(),
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}
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}
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/// Returns a cranelift signature suitable to indirectly call the wasm signature
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/// specified by `wasm`.
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///
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/// This will implicitly use the default calling convention for `isa` since to
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/// indirectly call a wasm function it must be possibly exported somehow (e.g.
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/// this assumes the function target to call doesn't use the "fast" calling
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/// convention).
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fn indirect_signature(isa: &dyn TargetIsa, wasm: &WasmFuncType) -> ir::Signature {
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let mut sig = blank_sig(isa, wasmtime_call_conv(isa));
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push_types(isa, &mut sig, wasm);
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return sig;
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}
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/// Returns the cranelift fucntion signature of the function specified.
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///
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/// Note that this will determine the calling convention for the function, and
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/// namely includes an optimization where functions never exported from a module
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/// use a custom theoretically faster calling convention instead of the default.
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fn func_signature(
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isa: &dyn TargetIsa,
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translation: &ModuleTranslation,
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types: &TypeTables,
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index: FuncIndex,
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) -> ir::Signature {
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let call_conv = match translation.module.defined_func_index(index) {
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// If this is a defined function in the module and it's never possibly
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// exported, then we can optimize this function to use the fastest
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// calling convention since it's purely an internal implementation
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// detail of the module itself.
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Some(idx) if !translation.escaped_funcs.contains(&idx) => CallConv::Fast,
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// ... otherwise if it's an imported function or if it's a possibly
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// exported function then we use the default ABI wasmtime would
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// otherwise select.
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_ => wasmtime_call_conv(isa),
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};
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let mut sig = blank_sig(isa, call_conv);
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push_types(
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isa,
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&mut sig,
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&types.wasm_signatures[translation.module.functions[index]],
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);
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return sig;
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}
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/// Returns the reference type to use for the provided wasm type.
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fn reference_type(wasm_ty: cranelift_wasm::WasmType, pointer_type: ir::Type) -> ir::Type {
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match wasm_ty {
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cranelift_wasm::WasmType::FuncRef => pointer_type,
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cranelift_wasm::WasmType::ExternRef => match pointer_type {
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ir::types::I32 => ir::types::R32,
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ir::types::I64 => ir::types::R64,
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_ => panic!("unsupported pointer type"),
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},
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_ => panic!("unsupported Wasm reference type"),
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}
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}
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