bfdbd10a13ec52b7667754000f14b5ef5f5c1c8c
22 Commits
| Author | SHA1 | Message | Date | |
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d2ce1ac753 |
Fix a use-after-free bug when passing ExternRefs to Wasm
We _must not_ trigger a GC when moving refs from host code into Wasm (e.g. returned from a host function or passed as arguments to a Wasm function). After insertion into the table, this reference is no longer rooted. If multiple references are being sent from the host into Wasm and we allowed GCs during insertion, then the following events could happen: * Reference A is inserted into the activations table. This does not trigger a GC, but does fill the table to capacity. * The caller's reference to A is removed. Now the only reference to A is from the activations table. * Reference B is inserted into the activations table. Because the table is at capacity, a GC is triggered. * A is reclaimed because the only reference keeping it alive was the activation table's reference (it isn't inside any Wasm frames on the stack yet, so stack scanning and stack maps don't increment its reference count). * We transfer control to Wasm, giving it A and B. Wasm uses A. That's a use after free. To prevent uses after free, we cannot GC when moving refs into the `VMExternRefActivationsTable` because we are passing them from the host to Wasm. On the other hand, when we are *cloning* -- as opposed to moving -- refs from the host to Wasm, then it is fine to GC while inserting into the activations table, because the original referent that we are cloning from is still alive and rooting the ref. |
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1532516a36 |
Use relative call instructions between wasm functions (#3275)
* Use relative `call` instructions between wasm functions
This commit is a relatively major change to the way that Wasmtime
generates code for Wasm modules and how functions call each other.
Prior to this commit all function calls between functions, even if they
were defined in the same module, were done indirectly through a
register. To implement this the backend would emit an absolute 8-byte
relocation near all function calls, load that address into a register,
and then call it. While this technique is simple to implement and easy
to get right, it has two primary downsides associated with it:
* Function calls are always indirect which means they are more difficult
to predict, resulting in worse performance.
* Generating a relocation-per-function call requires expensive
relocation resolution at module-load time, which can be a large
contributing factor to how long it takes to load a precompiled module.
To fix these issues, while also somewhat compromising on the previously
simple implementation technique, this commit switches wasm calls within
a module to using the `colocated` flag enabled in Cranelift-speak, which
basically means that a relative call instruction is used with a
relocation that's resolved relative to the pc of the call instruction
itself.
When switching the `colocated` flag to `true` this commit is also then
able to move much of the relocation resolution from `wasmtime_jit::link`
into `wasmtime_cranelift::obj` during object-construction time. This
frontloads all relocation work which means that there's actually no
relocations related to function calls in the final image, solving both
of our points above.
The main gotcha in implementing this technique is that there are
hardware limitations to relative function calls which mean we can't
simply blindly use them. AArch64, for example, can only go +/- 64 MB
from the `bl` instruction to the target, which means that if the
function we're calling is a greater distance away then we would fail to
resolve that relocation. On x86_64 the limits are +/- 2GB which are much
larger, but theoretically still feasible to hit. Consequently the main
increase in implementation complexity is fixing this issue.
This issue is actually already present in Cranelift itself, and is
internally one of the invariants handled by the `MachBuffer` type. When
generating a function relative jumps between basic blocks have similar
restrictions. This commit adds new methods for the `MachBackend` trait
and updates the implementation of `MachBuffer` to account for all these
new branches. Specifically the changes to `MachBuffer` are:
* For AAarch64 the `LabelUse::Branch26` value now supports veneers, and
AArch64 calls use this to resolve relocations.
* The `emit_island` function has been rewritten internally to handle
some cases which previously didn't come up before, such as:
* When emitting an island the deadline is now recalculated, where
previously it was always set to infinitely in the future. This was ok
prior since only a `Branch19` supported veneers and once it was
promoted no veneers were supported, so without multiple layers of
promotion the lack of a new deadline was ok.
* When emitting an island all pending fixups had veneers forced if
their branch target wasn't known yet. This was generally ok for
19-bit fixups since the only kind getting a veneer was a 19-bit
fixup, but with mixed kinds it's a bit odd to force veneers for a
26-bit fixup just because a nearby 19-bit fixup needed a veneer.
Instead fixups are now re-enqueued unless they're known to be
out-of-bounds. This may run the risk of generating more islands for
19-bit branches but it should also reduce the number of islands for
between-function calls.
* Otherwise the internal logic was tweaked to ideally be a bit more
simple, but that's a pretty subjective criteria in compilers...
I've added some simple testing of this for now. A synthetic compiler
option was create to simply add padded 0s between functions and test
cases implement various forms of calls that at least need veneers. A
test is also included for x86_64, but it is unfortunately pretty slow
because it requires generating 2GB of output. I'm hoping for now it's
not too bad, but we can disable the test if it's prohibitive and
otherwise just comment the necessary portions to be sure to run the
ignored test if these parts of the code have changed.
The final end-result of this commit is that for a large module I'm
working with the number of relocations dropped to zero, meaning that
nothing actually needs to be done to the text section when it's loaded
into memory (yay!). I haven't run final benchmarks yet but this is the
last remaining source of significant slowdown when loading modules,
after I land a number of other PRs both active and ones that I only have
locally for now.
* Fix arm32
* Review comments
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a237e73b5a |
Remove some allocations in CodeMemory (#3253)
* Remove some allocations in `CodeMemory` This commit removes the `FinishedFunctions` type as well as allocations associated with trampolines when allocating inside of a `CodeMemory`. The main goal of this commit is to improve the time spent in `CodeMemory` where currently today a good portion of time is spent simply parsing symbol names and trying to extract function indices from them. Instead this commit implements a new strategy (different from #3236) where compilation records offset/length information for all functions/trampolines so this doesn't need to be re-learned from the object file later. A consequence of this commit is that this offset information will be decoded/encoded through `bincode` unconditionally, but we can also optimize that later if necessary as well. Internally this involved quite a bit of refactoring since the previous map for `FinishedFunctions` was relatively heavily relied upon. * comments |
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12515e6646 |
Move trap information to a section of the compiled image (#3241)
This commit moves the `traps` field of `FunctionInfo` into a section of the compiled artifact produced by Cranelift. This section is quite large and when previously encoded/decoded with `bincode` this can take quite some time to process. Traps are expected to be relatively rare and it's not necessarily the right tradeoff to spend so much time serializing/deserializing this data, so this commit offloads the section into a custom-encoded binary format located elsewhere in the compiled image. This is similar to #3240 in its goal which is to move very large pieces of metadata to their own sections to avoid decoding anything when we load a precompiled modules. This also has a small benefit that it's slightly more efficient storage for the trap information too, but that's a negligible benefit. This is part of #3230 to make loading modules fast. |
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fc91176685 |
Move address maps to a section of the compiled image (#3240)
This commit moves the `address_map` field of `FunctionInfo` into a custom-encoded section of the executable. The goal of this commit is, as previous commits, to push less data through `bincode`. The `address_map` field is actually extremely large and has huge benefits of not being decoded when we load a module. This data is only used for traps and such as well, so it's not overly important that it's massaged in to precise data the runtime can extremely speedily use. The `FunctionInfo` type does retain a tiny bit of information about the function itself (it's start source location), but other than that the `FunctionAddressMap` structure is moved from `wasmtime-environ` to `wasmtime-cranelift` since it's now no longer needed outside of that context. |
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87c33c2969 |
Remove wasmtime-environ's dependency on cranelift-codegen (#3199)
* Move `CompiledFunction` into wasmtime-cranelift This commit moves the `wasmtime_environ::CompiledFunction` type into the `wasmtime-cranelift` crate. This type has lots of Cranelift-specific pieces of compilation and doesn't need to be generated by all Wasmtime compilers. This replaces the usage in the `Compiler` trait with a `Box<Any>` type that each compiler can select. Each compiler must still produce a `FunctionInfo`, however, which is shared information we'll deserialize for each module. The `wasmtime-debug` crate is also folded into the `wasmtime-cranelift` crate as a result of this commit. One possibility was to move the `CompiledFunction` commit into its own crate and have `wasmtime-debug` depend on that, but since `wasmtime-debug` is Cranelift-specific at this time it didn't seem like it was too too necessary to keep it separate. If `wasmtime-debug` supports other backends in the future we can recreate a new crate, perhaps with it refactored to not depend on Cranelift. * Move wasmtime_environ::reference_type This now belongs in wasmtime-cranelift and nowhere else * Remove `Type` reexport in wasmtime-environ One less dependency on `cranelift-codegen`! * Remove `types` reexport from `wasmtime-environ` Less cranelift! * Remove `SourceLoc` from wasmtime-environ Change the `srcloc`, `start_srcloc`, and `end_srcloc` fields to a custom `FilePos` type instead of `ir::SourceLoc`. These are only used in a few places so there's not much to lose from an extra abstraction for these leaf use cases outside of cranelift. * Remove wasmtime-environ's dep on cranelift's `StackMap` This commit "clones" the `StackMap` data structure in to `wasmtime-environ` to have an independent representation that that chosen by Cranelift. This allows Wasmtime to decouple this runtime dependency of stack map information and let the two evolve independently, if necessary. An alternative would be to refactor cranelift's implementation into a separate crate and have wasmtime depend on that but it seemed a bit like overkill to do so and easier to clone just a few lines for this. * Define code offsets in wasmtime-environ with `u32` Don't use Cranelift's `binemit::CodeOffset` alias to define this field type since the `wasmtime-environ` crate will be losing the `cranelift-codegen` dependency soon. * Commit to using `cranelift-entity` in Wasmtime This commit removes the reexport of `cranelift-entity` from the `wasmtime-environ` crate and instead directly depends on the `cranelift-entity` crate in all referencing crates. The original reason for the reexport was to make cranelift version bumps easier since it's less versions to change, but nowadays we have a script to do that. Otherwise this encourages crates to use whatever they want from `cranelift-entity` since we'll always depend on the whole crate. It's expected that the `cranelift-entity` crate will continue to be a lean crate in dependencies and suitable for use at both runtime and compile time. Consequently there's no need to avoid its usage in Wasmtime at runtime, since "remove Cranelift at compile time" is primarily about the `cranelift-codegen` crate. * Remove most uses of `cranelift-codegen` in `wasmtime-environ` There's only one final use remaining, which is the reexport of `TrapCode`, which will get handled later. * Limit the glob-reexport of `cranelift_wasm` This commit removes the glob reexport of `cranelift-wasm` from the `wasmtime-environ` crate. This is intended to explicitly define what we're reexporting and is a transitionary step to curtail the amount of dependencies taken on `cranelift-wasm` throughout the codebase. For example some functions used by debuginfo mapping are better imported directly from the crate since they're Cranelift-specific. Note that this is intended to be a temporary state affairs, soon this reexport will be gone entirely. Additionally this commit reduces imports from `cranelift_wasm` and also primarily imports from `crate::wasm` within `wasmtime-environ` to get a better sense of what's imported from where and what will need to be shared. * Extract types from cranelift-wasm to cranelift-wasm-types This commit creates a new crate called `cranelift-wasm-types` and extracts type definitions from the `cranelift-wasm` crate into this new crate. The purpose of this crate is to be a shared definition of wasm types that can be shared both by compilers (like Cranelift) as well as wasm runtimes (e.g. Wasmtime). This new `cranelift-wasm-types` crate doesn't depend on `cranelift-codegen` and is the final step in severing the unconditional dependency from Wasmtime to `cranelift-codegen`. The final refactoring in this commit is to then reexport this crate from `wasmtime-environ`, delete the `cranelift-codegen` dependency, and then update all `use` paths to point to these new types. The main change of substance here is that the `TrapCode` enum is mirrored from Cranelift into this `cranelift-wasm-types` crate. While this unfortunately results in three definitions (one more which is non-exhaustive in Wasmtime itself) it's hopefully not too onerous and ideally something we can patch up in the future. * Get lightbeam compiling * Remove unnecessary dependency * Fix compile with uffd * Update publish script * Fix more uffd tests * Rename cranelift-wasm-types to wasmtime-types This reflects the purpose a bit more where it's types specifically intended for Wasmtime and its support. * Fix publish script |
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e8aa7bb53b |
Reimplement how unwind information is stored (#3180)
* Reimplement how unwind information is stored This commit is a major refactoring of how unwind information is stored after compilation of a function has finished. Previously we would store the raw `UnwindInfo` as a result of compilation and this would get serialized/deserialized alongside the rest of the ELF object that compilation creates. Whenever functions were registered with `CodeMemory` this would also result in registering unwinding information dynamically at runtime, which in the case of Unix, for example, would dynamically created FDE/CIE entries on-the-fly. Eventually I'd like to support compiling Wasmtime without Cranelift, but this means that `UnwindInfo` wouldn't be easily available to decode into and create unwinding information from. To solve this I've changed the ELF object created to have the unwinding information encoded into it ahead-of-time so loading code into memory no longer needs to create unwinding tables. This change has two different implementations for Windows/Unix: * On Windows the implementation was much easier. The unwinding information on Windows is already stored after the function itself in the text section. This was actually slightly duplicated in object building and in code memory allocation. Now the object building continues to do the same, recording unwinding information after functions, and code memory no longer manually tracks this. Additionally Wasmtime will emit a special custom section in the object file with unwinding information which is the list of `RUNTIME_FUNCTION` structures that `RtlAddFunctionTable` expects. This means that the object file has all the information precompiled into it and registration at runtime is simply passing a few pointers around to the runtime. * Unix was a little bit more difficult than Windows. Today a `.eh_frame` section is created on-the-fly with offsets in FDEs specified as the absolute address that functions are loaded at. This absolute address hindered the ability to precompile the FDE into the object file itself. I've switched how addresses are encoded, though, to using `DW_EH_PE_pcrel` which means that FDE addresses are now specified relative to the FDE itself. This means that we can maintain a fixed offset between the `.eh_frame` loaded in memory and the beginning of code memory. When doing so this enables precompiling the `.eh_frame` section into the object file and at runtime when loading an object no further construction of unwinding information is needed. The overall result of this commit is that unwinding information is no longer stored in its cranelift-data-structure form on disk. This means that this unwinding information format is only present during compilation, which will make it that much easier to compile out cranelift in the future. This commit also significantly refactors `CodeMemory` since the way unwinding information is handled is not much different from before. Previously `CodeMemory` was suitable for incrementally adding more and more functions to it, but nowadays a `CodeMemory` either lives per module (in which case all functions are known up front) or it's created once-per-`Func::new` with two trampolines. In both cases we know all functions up front so the functionality of incrementally adding more and more segments is no longer needed. This commit removes the ability to add a function-at-a-time in `CodeMemory` and instead it can now only load objects in their entirety. A small helper function is added to build a small object file for trampolines in `Func::new` to handle allocation there. Finally, this commit also folds the `wasmtime-obj` crate directly into the `wasmtime-cranelift` crate and its builder structure to be more amenable to this strategy of managing unwinding tables. It is not intentional to have any real functional change as a result of this commit. This might accelerate loading a module from cache slightly since less work is needed to manage the unwinding information, but that's just a side benefit from the main goal of this commit which is to remove the dependence on cranelift unwinding information being available at runtime. * Remove isa reexport from wasmtime-environ * Trim down reexports of `cranelift-codegen` Remove everything non-essential so that only the bits which will need to be refactored out of cranelift remain. * Fix debug tests * Review comments |
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0313e30d76 |
Remove dependency on TargetIsa from Wasmtime crates (#3178)
This commit started off by deleting the `cranelift_codegen::settings` reexport in the `wasmtime-environ` crate and then basically played whack-a-mole until everything compiled again. The main result of this is that the `wasmtime-*` family of crates have generally less of a dependency on the `TargetIsa` trait and type from Cranelift. While the dependency isn't entirely severed yet this is at least a significant start. This commit is intended to be largely refactorings, no functional changes are intended here. The refactorings are: * A `CompilerBuilder` trait has been added to `wasmtime_environ` which server as an abstraction used to create compilers and configure them in a uniform fashion. The `wasmtime::Config` type now uses this instead of cranelift-specific settings. The `wasmtime-jit` crate exports the ability to create a compiler builder from a `CompilationStrategy`, which only works for Cranelift right now. In a cranelift-less build of Wasmtime this is expected to return a trait object that fails all requests to compile. * The `Compiler` trait in the `wasmtime_environ` crate has been souped up with a number of methods that Wasmtime and other crates needed. * The `wasmtime-debug` crate is now moved entirely behind the `wasmtime-cranelift` crate. * The `wasmtime-cranelift` crate is now only depended on by the `wasmtime-jit` crate. * Wasm types in `cranelift-wasm` no longer contain their IR type, instead they only contain the `WasmType`. This is required to get everything to align correctly but will also be required in a future refactoring where the types used by `cranelift-wasm` will be extracted to a separate crate. * I moved around a fair bit of code in `wasmtime-cranelift`. * Some gdb-specific jit-specific code has moved from `wasmtime-debug` to `wasmtime-jit`. |
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e9f33fc618 |
Move all trampoline compilation to wasmtime-cranelift (#3176)
* Move all trampoline compilation to `wasmtime-cranelift` This commit moves compilation of all the trampolines used in wasmtime behind the `Compiler` trait object to live in `wasmtime-cranelift`. The long-term goal of this is to enable depending on cranelift *only* from the `wasmtime-cranelift` crate, so by moving these dependencies we should make that a little more flexible. * Fix windows build |
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91c65d739f | Remove unused code in machinst | ||
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51edea9e57 |
cranelift: introduce a new WasmtimeAppleAarch64 calling convention
The previous choice to use the WasmtimeSystemV calling convention for apple-aarch64 devices was incorrect: padding of arguments was incorrectly computed. So we have to use some flavor of the apple-aarch64 ABI there. Since we want to support the wasmtime custom convention for multiple returns on apple-aarch64 too, a new custom Wasmtime calling convention was introduced to support this. |
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195bf0e29a |
Fully support multiple returns in Wasmtime (#2806)
* Fully support multiple returns in Wasmtime For quite some time now Wasmtime has "supported" multiple return values, but only in the mose bare bones ways. Up until recently you couldn't get a typed version of functions with multiple return values, and never have you been able to use `Func::wrap` with functions that return multiple values. Even recently where `Func::typed` can call functions that return multiple values it uses a double-indirection by calling a trampoline which calls the real function. The underlying reason for this lack of support is that cranelift's ABI for returning multiple values is not possible to write in Rust. For example if a wasm function returns two `i32` values there is no Rust (or C!) function you can write to correspond to that. This commit, however fixes that. This commit adds two new ABIs to Cranelift: `WasmtimeSystemV` and `WasmtimeFastcall`. The intention is that these Wasmtime-specific ABIs match their corresponding ABI (e.g. `SystemV` or `WindowsFastcall`) for everything *except* how multiple values are returned. For multiple return values we simply define our own version of the ABI which Wasmtime implements, which is that for N return values the first is returned as if the function only returned that and the latter N-1 return values are returned via an out-ptr that's the last parameter to the function. These custom ABIs provides the ability for Wasmtime to bind these in Rust meaning that `Func::wrap` can now wrap functions that return multiple values and `Func::typed` no longer uses trampolines when calling functions that return multiple values. Although there's lots of internal changes there's no actual changes in the API surface area of Wasmtime, just a few more impls of more public traits which means that more types are supported in more places! Another change made with this PR is a consolidation of how the ABI of each function in a wasm module is selected. The native `SystemV` ABI, for example, is more efficient at returning multiple values than the wasmtime version of the ABI (since more things are in more registers). To continue to take advantage of this Wasmtime will now classify some functions in a wasm module with the "fast" ABI. Only functions that are not reachable externally from the module are classified with the fast ABI (e.g. those not exported, used in tables, or used with `ref.func`). This should enable purely internal functions of modules to have a faster calling convention than those which might be exposed to Wasmtime itself. Closes #1178 * Tweak some names and add docs * "fix" lightbeam compile * Fix TODO with dummy environ * Unwind info is a property of the target, not the ABI * Remove lightbeam unused imports * Attempt to fix arm64 * Document new ABIs aren't stable * Fix filetests to use the right target * Don't always do 64-bit stores with cranelift This was overwriting upper bits when 32-bit registers were being stored into return values, so fix the code inline to do a sized store instead of one-size-fits-all store. * At least get tests passing on the old backend * Fix a typo * Add some filetests with mixed abi calls * Get `multi` example working * Fix doctests on old x86 backend * Add a mixture of wasmtime/system_v tests |
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9ac7d01288 |
Implement the module linking alias section (#2451)
This commit is intended to do almost everything necessary for processing the alias section of module linking. Most of this is internal refactoring, the highlights being: * Type contents are now stored separately from a `wasmtime_env::Module`. Given that modules can freely alias types and have them used all over the place, it seemed best to have one canonical location to type storage which everywhere else points to (with indices). A new `TypeTables` structure is produced during compilation which is shared amongst all member modules in a wasm blob. * Instantiation is heavily refactored to account for module linking. The main gotcha here is that imports are now listed as "initializers". We have a sort of pseudo-bytecode-interpreter which interprets the initialization of a module. This is more complicated than just matching imports at this point because in the module linking proposal the module, alias, import, and instance sections may all be interleaved. This means that imports aren't guaranteed to show up at the beginning of the address space for modules/instances. Otherwise most of the changes here largely fell out from these two design points. Aliases are recorded as initializers in this scheme. Copying around type information and/or just knowing type information during compilation is also pretty easy since everything is just a pointer into a `TypeTables` and we don't have to actually copy any types themselves. Lots of various refactorings were necessary to accomodate these changes. Tests are hoped to cover a breadth of functionality here, but not necessarily a depth. There's still one more piece of the module linking proposal missing which is exporting instances/modules, which will come in a future PR. It's also worth nothing that there's one large TODO which isn't implemented in this change that I plan on opening an issue for. With module linking when a set of modules comes back from compilation each modules has all the trampolines for the entire set of modules. This is quite a lot of duplicate trampolines across module-linking modules. We'll want to refactor this at some point to instead have only one set of trampolines per set of module linking modules and have them shared from there. I figured it was best to separate out this change, however, since it's purely related to resource usage, and doesn't impact non-module-linking modules at all. cc #2094 |
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51c1d4bbd6 |
Provide filename/line number information in Trap (#2452)
* Provide filename/line number information in `Trap`
This commit extends the `Trap` type and `Store` to retain DWARF debug
information found in a wasm file unconditionally, if it's present. This
then enables us to print filenames and line numbers which point back to
actual source code when a trap backtrace is printed. Additionally the
`FrameInfo` type has been souped up to return filename/line number
information as well.
The implementation here is pretty simplistic currently. The meat of all
the work happens in `gimli` and `addr2line`, and otherwise wasmtime is
just schlepping around bytes of dwarf debuginfo here and there!
The general goal here is to assist with debugging when using wasmtime
because filenames and line numbers are generally orders of magnitude
better even when you already have a stack trace. Another nicety here is
that backtraces will display inlined frames (learned through debug
information), improving the experience in release mode as well.
An example of this is that with this file:
```rust
fn main() {
panic!("hello");
}
```
we get this stack trace:
```
$ rustc foo.rs --target wasm32-wasi -g
$ cargo run foo.wasm
Finished dev [unoptimized + debuginfo] target(s) in 0.16s
Running `target/debug/wasmtime foo.wasm`
thread 'main' panicked at 'hello', foo.rs:2:5
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
Error: failed to run main module `foo.wasm`
Caused by:
0: failed to invoke command default
1: wasm trap: unreachable
wasm backtrace:
0: 0x6c1c - panic_abort::__rust_start_panic::abort::h2d60298621b1ccbf
at /rustc/7eac88abb2e57e752f3302f02be5f3ce3d7adfb4/library/panic_abort/src/lib.rs:77:17
- __rust_start_panic
at /rustc/7eac88abb2e57e752f3302f02be5f3ce3d7adfb4/library/panic_abort/src/lib.rs:32:5
1: 0x68c7 - rust_panic
at /rustc/7eac88abb2e57e752f3302f02be5f3ce3d7adfb4/library/std/src/panicking.rs:626:9
2: 0x65a1 - std::panicking::rust_panic_with_hook::h2345fb0909b53e12
at /rustc/7eac88abb2e57e752f3302f02be5f3ce3d7adfb4/library/std/src/panicking.rs:596:5
3: 0x1436 - std::panicking::begin_panic::{{closure}}::h106f151a6db8c8fb
at /rustc/7eac88abb2e57e752f3302f02be5f3ce3d7adfb4/library/std/src/panicking.rs:506:9
4: 0xda8 - std::sys_common::backtrace::__rust_end_short_backtrace::he55aa13f22782798
at /rustc/7eac88abb2e57e752f3302f02be5f3ce3d7adfb4/library/std/src/sys_common/backtrace.rs:153:18
5: 0x1324 - std::panicking::begin_panic::h1727e7d1d719c76f
at /rustc/7eac88abb2e57e752f3302f02be5f3ce3d7adfb4/library/std/src/panicking.rs:505:12
6: 0xfde - foo::main::h2db1313a64510850
at /Users/acrichton/code/wasmtime/foo.rs:2:5
7: 0x11d5 - core::ops::function::FnOnce::call_once::h20ee1cc04aeff1fc
at /rustc/7eac88abb2e57e752f3302f02be5f3ce3d7adfb4/library/core/src/ops/function.rs:227:5
8: 0xddf - std::sys_common::backtrace::__rust_begin_short_backtrace::h054493e41e27e69c
at /rustc/7eac88abb2e57e752f3302f02be5f3ce3d7adfb4/library/std/src/sys_common/backtrace.rs:137:18
9: 0x1d5a - std::rt::lang_start::{{closure}}::hd83784448d3fcb42
at /rustc/7eac88abb2e57e752f3302f02be5f3ce3d7adfb4/library/std/src/rt.rs:66:18
10: 0x69d8 - core::ops::function::impls::<impl core::ops::function::FnOnce<A> for &F>::call_once::h564d3dad35014917
at /rustc/7eac88abb2e57e752f3302f02be5f3ce3d7adfb4/library/core/src/ops/function.rs:259:13
- std::panicking::try::do_call::hdca4832ace5a8603
at /rustc/7eac88abb2e57e752f3302f02be5f3ce3d7adfb4/library/std/src/panicking.rs:381:40
- std::panicking::try::ha8624a1a6854b456
at /rustc/7eac88abb2e57e752f3302f02be5f3ce3d7adfb4/library/std/src/panicking.rs:345:19
- std::panic::catch_unwind::h71421f57cf2bc688
at /rustc/7eac88abb2e57e752f3302f02be5f3ce3d7adfb4/library/std/src/panic.rs:382:14
- std::rt::lang_start_internal::h260050c92cd470af
at /rustc/7eac88abb2e57e752f3302f02be5f3ce3d7adfb4/library/std/src/rt.rs:51:25
11: 0x1d0c - std::rt::lang_start::h0b4bcf3c5e498224
at /rustc/7eac88abb2e57e752f3302f02be5f3ce3d7adfb4/library/std/src/rt.rs:65:5
12: 0xffc - <unknown>!__original_main
13: 0x393 - __muloti4
at /cargo/registry/src/github.com-1ecc6299db9ec823/compiler_builtins-0.1.35/src/macros.rs:269
```
This is relatively noisy by default but there's filenames and line
numbers! Additionally frame 10 can be seen to have lots of frames
inlined into it. All information is always available to the embedder but
we could try to handle the `__rust_begin_short_backtrace` and
`__rust_end_short_backtrace` markers to trim the backtrace by default as
well.
The only gotcha here is that it looks like `__muloti4` is out of place.
That's because the libc that Rust ships with doesn't have dwarf
information, although I'm not sure why we land in that function for
symbolizing it...
* Add a configuration switch for debuginfo
* Control debuginfo by default with `WASM_BACKTRACE_DETAILS`
* Try cpp_demangle on demangling as well
* Rename to WASMTIME_BACKTRACE_DETAILS
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b7a93c2321 |
Remove reloc_block
It isn't called and all reloc sinks either ignore it or panic when it is called. |
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77827a48a9 |
Start compiling module-linking modules (#2093)
This commit is intended to be the first of many in implementing the module linking proposal. At this time this builds on #2059 so it shouldn't land yet. The goal of this commit is to compile bare-bones modules which use module linking, e.g. those with nested modules. My hope with module linking is that almost everything in wasmtime only needs mild refactorings to handle it. The goal is that all per-module structures are still per-module and at the top level there's just a `Vec` containing a bunch of modules. That's implemented currently where `wasmtime::Module` contains `Arc<[CompiledModule]>` and an index of which one it's pointing to. This should enable serialization/deserialization of any module in a nested modules scenario, no matter how you got it. Tons of features of the module linking proposal are missing from this commit. For example instantiation flat out doesn't work, nor does import/export of modules or instances. That'll be coming as future commits, but the purpose here is to start laying groundwork in Wasmtime for handling lots of modules in lots of places. |
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6b137c2a3d |
Move native signatures out of Module (#2362)
After compilation there's actually no need to hold onto the native signature for a wasm function type, so this commit moves out the `ir::Signature` value from a `Module` into a separate field that's deallocated when compilation is finished. This simplifies the `SignatureRegistry` because it only needs to track wasm functino types and it also means less work is done for `Func::wrap`. |
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10b5cc50c3 |
Further compress the in-memory representation of address maps (#2324)
This commit reduces the size of `InstructionAddressMap` from 24 bytes to 8 bytes by dropping the `code_len` field and reducing `code_offset` to `u32` instead of `usize`. The intention is to primarily make the in-memory version take up less space, and the hunch is that the `code_len` is largely not necessary since most entries in this map are always adjacent to one another. The `code_len` field is now implied by the `code_offset` field of the next entry in the map. This isn't as big of an improvement to serialized module size as #2321 or #2322, primarily because of the switch to variable-length encoding. Despite this though it shaves about 10MB off the encoded size of the module from #2318 |
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3461ffa563 |
Remove source_loc from TrapInformation (#2325)
Turns out this wasn't needed anywhere! Additionally we can construct it from `InstructionAddressMap` anyway. There's so many pieces of trap information that it's best to keep these structures small as well. |
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f6d5b8772c |
Compress in-memory representation of FunctionAddressMap (#2321)
This commit compresses `FunctionAddressMap` by performing a simple coalescing of adjacent `InstructionAddressMap` descriptors if they describe the same source location. This is intended to handle the common case where a sequene of machine instructions describes a high-level wasm instruction. For the module on #2318 this reduces the cache entry size from 306MB to 161MB. |
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2c6841041d |
Validate modules while translating (#2059)
* Validate modules while translating This commit is a change to cranelift-wasm to validate each function body as it is translated. Additionally top-level module translation functions will perform module validation. This commit builds on changes in wasmparser to perform module validation interwtwined with parsing and translation. This will be necessary for future wasm features such as module linking where the type behind a function index, for example, can be far away in another module. Additionally this also brings a nice benefit where parsing the binary only happens once (instead of having an up-front serial validation step) and validation can happen in parallel for each function. Most of the changes in this commit are plumbing to make sure everything lines up right. The major functional change here is that module compilation should be faster by validating in parallel (or skipping function validation entirely in the case of a cache hit). Otherwise from a user-facing perspective nothing should be that different. This commit does mean that cranelift's translation now inherently validates the input wasm module. This means that the Spidermonkey integration of cranelift-wasm will also be validating the function as it's being translated with cranelift. The associated PR for wasmparser (bytecodealliance/wasmparser#62) provides the necessary tools to create a `FuncValidator` for Gecko, but this is something I'll want careful review for before landing! * Read function operators until EOF This way we can let the validator take care of any issues with mismatched `end` instructions and/or trailing operators/bytes. |
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693c6ea771 |
wasmtime: Extract cranelift/lightbeam compilers to separate crates (#2117)
This commit extracts the two implementations of `Compiler` into two separate crates, `wasmtime-cranelfit` and `wasmtime-lightbeam`. The `wasmtime-jit` crate then depends on these two and instantiates them appropriately. The goal here is to start reducing the weight of the `wasmtime-environ` crate, which currently serves as a common set of types between all `wasmtime-*` crates. Long-term I'd like to remove the dependency on Cranelift from `wasmtime-environ`, but that's going to take a lot more work. In the meantime I figure it's a good way to get started by separating out the lightbeam/cranelift function compilers from the `wasmtime-environ` crate. We can continue to iterate on moving things out in the future, too. |