Alex Crichton 654e953fbf Revamp memory management of InstanceHandle (#1624)
* Revamp memory management of `InstanceHandle`

This commit fixes a known but in Wasmtime where an instance could still
be used after it was freed. Unfortunately the fix here is a bit of a
hammer, but it's the best that we can do for now. The changes made in
this commit are:

* A `Store` now stores all `InstanceHandle` objects it ever creates.
  This keeps all instances alive unconditionally (along with all host
  functions and such) until the `Store` is itself dropped. Note that a
  `Store` is reference counted so basically everything has to be dropped
  to drop anything, there's no longer any partial deallocation of instances.

* The `InstanceHandle` type's own reference counting has been removed.
  This is largely redundant with what's already happening in `Store`, so
  there's no need to manage two reference counts.

* Each `InstanceHandle` no longer tracks its dependencies in terms of
  instance handles. This set was actually inaccurate due to dynamic
  updates to tables and such, so we needed to revamp it anyway.

* Initialization of an `InstanceHandle` is now deferred until after
  `InstanceHandle::new`. This allows storing the `InstanceHandle` before
  side-effectful initialization, such as copying element segments or
  running the start function, to ensure that regardless of the result of
  instantiation the underlying `InstanceHandle` is still available to
  persist in storage.

Overall this should fix a known possible way to safely segfault Wasmtime
today (yay!) and it should also fix some flaikness I've seen on CI.
Turns out one of the spec tests
(bulk-memory-operations/partial-init-table-segment.wast) exercises this
functionality and we were hitting sporating use-after-free, but only on
Windows.

* Shuffle some APIs around

* Comment weak cycle
2020-04-29 12:47:49 -05:00
2020-04-22 15:54:46 -07:00
2020-02-28 09:16:05 -08:00
2019-11-08 17:15:19 -08:00
2020-04-24 13:16:01 -07:00
2020-04-29 13:38:30 +02:00
2020-02-28 09:16:05 -08:00

wasmtime

A standalone runtime for WebAssembly

A Bytecode Alliance project

build status zulip chat min rustc Documentation Status

Guide | Contributing | Website | Chat

Installation

The Wasmtime CLI can be installed on Linux and macOS with a small install script:

$ curl https://wasmtime.dev/install.sh -sSf | bash

Windows or otherwise interested users can download installers and binaries directly from the GitHub Releases page.

Example

If you've got the Rust compiler installed then you can take some Rust source code:

fn main() {
    println!("Hello, world!");
}

and compile/run it with:

$ rustup target add wasm32-wasi
$ rustc hello.rs --target wasm32-wasi
$ wasmtime hello.wasm
Hello, world!

Features

  • Lightweight. Wasmtime is a standalone runtime for WebAssembly that scales with your needs. It fits on tiny chips as well as makes use of huge servers. Wasmtime can be embedded into almost any application too.

  • Fast. Wasmtime is built on the optimizing Cranelift code generator to quickly generate high-quality machine code at runtime.

  • Configurable. Whether you need to precompile your wasm ahead of time, generate code blazingly fast with Lightbeam, or interpret it at runtime, Wasmtime has you covered for all your wasm-executing needs.

  • WASI. Wasmtime supports a rich set of APIs for interacting with the host environment through the WASI standard.

  • Standards Compliant. Wasmtime passes the official WebAssembly test suite, implements the official C API of wasm, and implements future proposals to WebAssembly as well. Wasmtime developers are intimately engaged with the WebAssembly standards process all along the way too.

Language Support

You can use Wasmtime from a variety of different languages through embeddings of the implementation:

Documentation

📚 Read the Wasmtime guide here! 📚

The wasmtime guide is the best starting point to learn about what Wasmtime can do for you or help answer your questions about Wasmtime. If you're curious in contributing to Wasmtime, it can also help you do that!.


It's Wasmtime.

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