There were a few previous code paths that attempted to handle this, but this new
check handles it for all callers.
Rematerializing constants, rather than assigning and reusing a register, allows
for lower register pressure.
On the build side, this commit introduces two things:
1. The automatic generation of various ISLE definitions for working with
CLIF. Specifically, it generates extern type definitions for clif opcodes and
the clif instruction data `enum`, as well as extractors for matching each clif
instructions. This happens inside the `cranelift-codegen-meta` crate.
2. The compilation of ISLE DSL sources to Rust code, that can be included in the
main `cranelift-codegen` compilation.
Next, this commit introduces the integration glue code required to get
ISLE-generated Rust code hooked up in clif-to-x64 lowering. When lowering a clif
instruction, we first try to use the ISLE code path. If it succeeds, then we are
done lowering this instruction. If it fails, then we proceed along the existing
hand-written code path for lowering.
Finally, this commit ports many lowering rules over from hand-written,
open-coded Rust to ISLE.
In the process of supporting ISLE, this commit also makes the x64 `Inst` capable
of expressing SSA by supporting 3-operand forms for all of the existing
instructions that only have a 2-operand form encoding:
dst = src1 op src2
Rather than only the typical x86-64 2-operand form:
dst = dst op src
This allows `MachInst` to be in SSA form, since `dst` and `src1` are
disentangled.
("3-operand" and "2-operand" are a little bit of a misnomer since not all
operations are binary operations, but we do the same thing for, e.g., unary
operations by disentangling the sole operand from the result.)
There are two motivations for this change:
1. To allow ISLE lowering code to have value-equivalence semantics. We want ISLE
lowering to translate a CLIF expression that evaluates to some value into a
`MachInst` expression that evaluates to the same value. We want both the
lowering itself and the resulting `MachInst` to be pure and referentially
transparent. This is both a nice paradigm for compiler writers that are
authoring and maintaining lowering rules and is a prerequisite to any sort of
formal verification of our lowering rules in the future.
2. Better align `MachInst` with `regalloc2`'s API, which requires that the input
be in SSA form.
This opcode was removed as part of the old-backend cleanup in #3446.
While this opcode will definitely go away eventually, it is
unfortunately still used today in Lucet (as we just discovered while
working to upgrade Lucet's pinned Cranelift version). Lucet is
deprecated and slated to eventually be completely sunset in favor of
Wasmtime; but until that happens, we need to keep this opcode.
It appears that some allocation heuristics have changed slightly since
0.0.31, so some of the golden-output filetests are updated as well.
Ideally we would rely more on runtests rather than golden-compilation
tests; but for now this is sufficient. (I'm not sure exactly what in
regalloc.rs changed to alter these heuristics; it's actually been almost
a year since the 0.0.31 release with several refactorings and tweaks
merged since then.)
Fixes#3441.
* Change VMMemoryDefinition::current_length to `usize`
This commit changes the definition of
`VMMemoryDefinition::current_length` to `usize` from its previous
definition of `u32`. This is a pretty impactful change because it also
changes the cranelift semantics of "dynamic" heaps where the bound
global value specifier must now match the pointer type for the platform
rather than the index type for the heap.
The motivation for this change is that the `current_length` field (or
bound for the heap) is intended to reflect the current size of the heap.
This is bound by `usize` on the host platform rather than `u32` or`
u64`. The previous choice of `u32` couldn't represent a 4GB memory
because we couldn't put a number representing 4GB into the
`current_length` field. By using `usize`, which reflects the host's
memory allocation, this should better reflect the size of the heap and
allows Wasmtime to support a full 4GB heap for a wasm program (instead
of 4GB minus one page).
This commit also updates the legalization of the `heap_addr` clif
instruction to appropriately cast the address to the platform's pointer
type, handling bounds checks along the way. The practical impact for
today's targets is that a `uextend` is happening sooner than it happened
before, but otherwise there is no intended impact of this change. In the
future when 64-bit memories are supported there will likely need to be
fancier logic which handles offsets a bit differently (especially in the
case of a 64-bit memory on a 32-bit host).
The clif `filetest` changes should show the differences in codegen, and
the Wasmtime changes are largely removing casts here and there.
Closes#3022
* Add tests for memory.size at maximum memory size
* Add a dfg helper method
There has been occasional confusion with the representation that we use
for bool-typed values in registers, at least when these are wider than
one bit. Does a `b8` store `true` as 1, or as all-ones (`0xff`)?
We've settled on the latter because of some use-cases where the wide
bool becomes a mask -- see #2058 for more on this.
This is fine, and transparent, to most operations within CLIF, because
the bool-typed value still has only two semantically-visible states,
namely `true` and `false`.
However, we have to be careful with bool-to-int conversions. `bint` on
aarch64 correctly masked the all-ones value down to 0 or 1, as required
by the instruction specification, but on x64 it did not. This PR fixes
that bug and makes x64 consistent with aarch64.
While staring at this code I realized that `bextend` was also not
consistent with the all-ones invariant: it should do a sign-extend, not
a zero-extend as it previously did. This is also rectified and tested.
(Aarch64 also already had this case implemented correctly.)
Fixes#3003.
With this change we now reuse tests across multiple arches.
Duplicate tests were merged into the same file where possible.
Some legacy x86 tests were left in separate files due to incompatibilities with the rest of the test suite.
When AVX512VL and AVX512F are available, use a single instruction
(`VCVTUDQ2PS`) instead of a length 9-instruction sequence. This
optimization is a port from the legacy x86 backend.
Previously, the x64 backend's ABI code would generate a sign-extending
load when loading a less-than-64-bit integer from a spillslot. This is
incorrect: e.g., for i32s > 0x80000000, this would result in all high
bits set.
This interacts poorly with another optimization. Normally, the invariant
is that the high bits of a register holding a value of a certain type,
beyond that type's bits, are undefined. However, as an optimization, we
recognize and use the fact that on x86-64, 32-bit instructions zero the
upper 32 bits. This allows us to elide a 32-to-64-bit zero-extend op
(turning it into just a move, which can then sometimes disappear
entirely due to register coalescing).
If a spill and reload happen between the production of a 32-bit value
from an instruction known to zero the upper bits and its use, then we
will rely on zero upper bits that might actually be set by a
sign-extend. This will result in incorrect execution.
As a fix, we stick to a simple invariant: we always spill and reload a
full 64 bits when handling integer registers on x64. This ensures that
no bits are mangled.
This change implements `vselect` using SSE4.1's `BLENDVPS`, `BLENDVPD`,
and `PBLENDVB`. `vselect` is a lane-selecting instruction that is used
by
[simple_preopt.rs](fa1faf5d22/cranelift/codegen/src/simple_preopt.rs (L947-L999))
to lower `bitselect` to a single x86 instruction when the condition mask
is known to be boolean (all 1s or 0s, e.g., from a conversion). This is
better than `bitselect` in general, which lowers to 4-5 instructions.
The old backend had the `vselect` lowering; this simply introduces it to
the new backend.
PR 2840 changed the store_spillslot routine to always store
integer registers in full word size to a spill slot. However,
the load_spillslot routine was not updated, which may causes
the contents to be reloaded in a different type. On big-endian
systems this will fetch wrong data.
Fixed by using the same type override in load_spillslot.
* Fully support multiple returns in Wasmtime
For quite some time now Wasmtime has "supported" multiple return values,
but only in the mose bare bones ways. Up until recently you couldn't get
a typed version of functions with multiple return values, and never have
you been able to use `Func::wrap` with functions that return multiple
values. Even recently where `Func::typed` can call functions that return
multiple values it uses a double-indirection by calling a trampoline
which calls the real function.
The underlying reason for this lack of support is that cranelift's ABI
for returning multiple values is not possible to write in Rust. For
example if a wasm function returns two `i32` values there is no Rust (or
C!) function you can write to correspond to that. This commit, however
fixes that.
This commit adds two new ABIs to Cranelift: `WasmtimeSystemV` and
`WasmtimeFastcall`. The intention is that these Wasmtime-specific ABIs
match their corresponding ABI (e.g. `SystemV` or `WindowsFastcall`) for
everything *except* how multiple values are returned. For multiple
return values we simply define our own version of the ABI which Wasmtime
implements, which is that for N return values the first is returned as
if the function only returned that and the latter N-1 return values are
returned via an out-ptr that's the last parameter to the function.
These custom ABIs provides the ability for Wasmtime to bind these in
Rust meaning that `Func::wrap` can now wrap functions that return
multiple values and `Func::typed` no longer uses trampolines when
calling functions that return multiple values. Although there's lots of
internal changes there's no actual changes in the API surface area of
Wasmtime, just a few more impls of more public traits which means that
more types are supported in more places!
Another change made with this PR is a consolidation of how the ABI of
each function in a wasm module is selected. The native `SystemV` ABI,
for example, is more efficient at returning multiple values than the
wasmtime version of the ABI (since more things are in more registers).
To continue to take advantage of this Wasmtime will now classify some
functions in a wasm module with the "fast" ABI. Only functions that are
not reachable externally from the module are classified with the fast
ABI (e.g. those not exported, used in tables, or used with `ref.func`).
This should enable purely internal functions of modules to have a faster
calling convention than those which might be exposed to Wasmtime itself.
Closes#1178
* Tweak some names and add docs
* "fix" lightbeam compile
* Fix TODO with dummy environ
* Unwind info is a property of the target, not the ABI
* Remove lightbeam unused imports
* Attempt to fix arm64
* Document new ABIs aren't stable
* Fix filetests to use the right target
* Don't always do 64-bit stores with cranelift
This was overwriting upper bits when 32-bit registers were being stored
into return values, so fix the code inline to do a sized store instead
of one-size-fits-all store.
* At least get tests passing on the old backend
* Fix a typo
* Add some filetests with mixed abi calls
* Get `multi` example working
* Fix doctests on old x86 backend
* Add a mixture of wasmtime/system_v tests
This PR switches the default backend on x86, for both the
`cranelift-codegen` crate and for Wasmtime, to the new
(`MachInst`-style, `VCode`-based) backend that has been under
development and testing for some time now.
The old backend is still available by default in builds with the
`old-x86-backend` feature, or by requesting `BackendVariant::Legacy`
from the appropriate APIs.
As part of that switch, it adds some more runtime-configurable plumbing
to the testing infrastructure so that tests can be run using the
appropriate backend. `clif-util test` is now capable of parsing a
backend selector option from filetests and instantiating the correct
backend.
CI has been updated so that the old x86 backend continues to run its
tests, just as we used to run the new x64 backend separately.
At some point, we will remove the old x86 backend entirely, once we are
satisfied that the new backend has not caused any unforeseen issues and
we do not need to revert.
The codegen for div/rem ops has two modes, depending on the
`avoid_div_traps` flag: it can either do all checks for trapping
conditions explicitly, and use explicit trap instructions, then use a
hardware divide instruction that will not trap (`avoid_div_traps ==
true`); or it can run in a mode where a hardware FP fault on the divide
instruction implies a Wasm trap (`avoid_div_traps == false`). Wasmtime
uses the former while Lucet (for example) uses the latter.
It turns out that because we run all our spec tests run under Wasmtime,
we missed a spec corner case that fails in the latter: INT_MIN % -1 == 0
per the spec, but causes a trap with the x86 signed divide/remainder
instruction. Hence, in Lucet, this specific remainder computation would
incorrectly result in a Wasm trap.
This PR fixes the issue by just forcing use of the explicit-checks
implementation for `srem` even when `avoid_div_traps` is false.
Our previous implementation of unwind infrastructure was somewhat
complex and brittle: it parsed generated instructions in order to
reverse-engineer unwind info from prologues. It also relied on some
fragile linkage to communicate instruction-layout information that VCode
was not designed to provide.
A much simpler, more reliable, and easier-to-reason-about approach is to
embed unwind directives as pseudo-instructions in the prologue as we
generate it. That way, we can say what we mean and just emit it
directly.
The usual reasoning that leads to the reverse-engineering approach is
that metadata is hard to keep in sync across optimization passes; but
here, (i) prologues are generated at the very end of the pipeline, and
(ii) if we ever do a post-prologue-gen optimization, we can treat unwind
directives as black boxes with unknown side-effects, just as we do for
some other pseudo-instructions today.
It turns out that it was easier to just build this for both x64 and
aarch64 (since they share a factored-out ABI implementation), and wire
up the platform-specific unwind-info generation for Windows and SystemV.
Now we have simpler unwind on all platforms and we can delete the old
unwind infra as soon as we remove the old backend.
There were a few consequences to supporting Fastcall unwind in
particular that led to a refactor of the common ABI. Windows only
supports naming clobbered-register save locations within 240 bytes of
the frame-pointer register, whatever one chooses that to be (RSP or
RBP). We had previously saved clobbers below the fixed frame (and below
nominal-SP). The 240-byte range has to include the old RBP too, so we're
forced to place clobbers at the top of the frame, just below saved
RBP/RIP. This is fine; we always keep a frame pointer anyway because we
use it to refer to stack args. It does mean that offsets of fixed-frame
slots (spillslots, stackslots) from RBP are no longer known before we do
regalloc, so if we ever want to index these off of RBP rather than
nominal-SP because we add support for `alloca` (dynamic frame growth),
then we'll need a "nominal-BP" mode that is resolved after regalloc and
clobber-save code is generated. I added a comment to this effect in
`abi_impl.rs`.
The above refactor touched both x64 and aarch64 because of shared code.
This had a further effect in that the old aarch64 prologue generation
subtracted from `sp` once to allocate space, then used stores to `[sp,
offset]` to save clobbers. Unfortunately the offset only has 7-bit
range, so if there are enough clobbered registers (and there can be --
aarch64 has 384 bytes of registers; at least one unit test hits this)
the stores/loads will be out-of-range. I really don't want to synthesize
large-offset sequences here; better to go back to the simpler
pre-index/post-index `stp r1, r2, [sp, #-16]` form that works just like
a "push". It's likely not much worse microarchitecturally (dependence
chain on SP, but oh well) and it actually saves an instruction if
there's no other frame to allocate. As a further advantage, it's much
simpler to understand; simpler is usually better.
This PR adds the new backend on Windows to CI as well.
This adds support for the "fastcall" ABI, which is the native C/C++ ABI
on Windows platforms on x86-64. It is similar to but not exactly like
System V; primarily, its argument register assignments are different,
and it requires stack shadow space.
Note that this also adjusts the handling of multi-register values in the
shared ABI implementation, and with this change, adjusts handling of
`i128`s on *both* Fastcall/x64 *and* SysV/x64 platforms. This was done
to align with actual behavior by the "rustc ABI" on both platforms, as
mapped out experimentally (Compiler Explorer link in comments). This
behavior is gated under the `enable_llvm_abi_extensions` flag.
Note also that this does *not* add x64 unwind info on Windows. That will
come in a future PR (but is planned!).
Add a bunch of test vectors that actually expose this (previously the
shift-by-zero test had equal lower and upper halves and hid the bug),
including the most basic of all, 1 << 0 == 1 (thanks @bjorn3 for finding
this).
When a block is unreachable, the `unreachable_code` pass will remove it,
which is perfectly sensible. Jump tables factor into unreachability in
an expected way: even if a block is listed in a jump table, the block
might be unreachable if the jump table itself is unused (or used in an
unreachable block). Unfortunately, the verifier still expects all
block refs in all jump tables to be valid, even after DCE, which will
not always be the case.
This makes a simple change to the pass: after removing blocks, it scans
jump tables. Any jump table that refers to an unreachable block must
itself be unused, and so we just clear its entries. We do not bother
removing it (and renumbering all later jumptables), and we do not bother
computing full unused-ness of all jumptables, as that would be more
expensive; it's sufficient to clear out the ones that refer to
unreachable blocks, which are a subset of all unused jumptables.
Fixes#2670.
This fixes#2672 and #2679, and also fixes an incorrect instruction
emission (`test` with small immediate) that we had missed earlier.
The shift-related fixes have to do with (i) shifts by 0 bits, as a
special case that must be handled; and (ii) shifts by a 128-bit amount,
which we can handle by just dropping the upper half (we only use 3--7
bits of shift amount).
This adjusts the lowerings appropriately, and also adds run-tests to
ensure that the lowerings actually execute correctly (previously we only
had compile-tests with golden lowerings; I'd like to correct this for
more ops eventually, adding run-tests beyond what the Wasm spec and
frontend covers).
The StructReturn ABI is fairly simple at the codegen/isel level: we only
need to take care to return the sret pointer as one of the return values
if that wasn't specified in the initial function signature.
Struct arguments are a little more complex. A struct argument is stored
as a chunk of memory in the stack-args space. However, the CLIF
semantics are slightly special: on the caller side, the parameter passed
in is a pointer to an arbitrary memory block, and we must memcpy this
data to the on-stack struct-argument; and on the callee side, we provide
a pointer to the passed-in struct-argument as the CLIF block param
value.
This is necessary to support various ABIs other than Wasm, such as that
of Rust (with the cg_clif codegen backend).
This follows the implementation in the legacy x86 backend, including
hardcoded sequence that is compatible with what the linker expects. We
could potentially do better here, but it is likely not necessary.
Thanks to @bjorn3 for a bugfix to an earlier version of this.
This implements all of the ops on I128 that are implemented by the
legacy x86 backend, and includes all that are required by at least one
major use-case (cg_clif rustc backend).
The sequences are open-coded where necessary; for e.g. the bit
operations, this can be somewhat complex, but these sequences have been
tested carefully. This PR also includes a drive-by fix of clz/ctz for 8-
and 16-bit cases where they were incorrect previously.
Also includes ridealong fixes developed while bringing up cg_clif
support, because they are difficult to completely separate due to
other refactors that occurred in this PR:
- fix REX prefix logic for some 8-bit instructions.
When using an 8-bit register in 64-bit mode on x86-64, the REX prefix
semantics are somewhat subtle: without the REX prefix, register numbers
4--7 correspond to the second-to-lowest byte of the first four registers
(AH, CH, BH, DH), whereas with the REX prefix, these register numbers
correspond to the usual encoding (SPL, BPL, SIL, DIL). We could always
emit a REX byte for instructions with 8-bit cases (this is harmless even
if unneeded), but this would unnecessarily inflate code size; instead,
the usual approach is to emit it only for these registers.
This logic was present in some cases but missing for some other
instructions: divide, not, negate, shifts.
Fixes#2508.
- avoid unaligned SSE loads on some f64 ops.
The implementations of several FP ops, such as fabs/fneg, used SSE
instructions. This is not a problem per-se, except that load-op merging
did not take *alignment* into account. Specifically, if an op on an f64
loaded from memory happened to merge that load, and the instruction into
which it was merged was an SSE instruction, then the SSE instruction
imposes stricter (128-bit) alignment requirements than the load.f64 did.
This PR simply forces any instruction lowerings that could use SSE
instructions to implement non-SIMD operations to take inputs in
registers only, and avoid load-op merging.
Fixes#2507.
- two bugfixes exposed by cg_clif: urem/srem.i8, select.b1.
- urem/srem.i8: the 8-bit form of the DIV instruction on x86-64 places
the remainder in AH, not RDX, different from all the other width-forms
of this instruction.
- select.b1: we were not recognizing selects of boolean values as
integer-typed operations, so we were generating XMM moves instead (!).
On x64, the new backend generates `cmp` instructions at their use-sites
when possible (when the icmp that generates a boolean is known) so that
the condition flows directly through flags rather than a materialized
boolean. E.g., both `bint` (boolean to int) and `select` (conditional
select) instruction lowerings invoke `emit_cmp()` to do so.
Load-op fusion in `emit_cmp()` nominally allowed `cmp` to use its `cmp
reg, mem` form.
However, the mergeable-load condition (load has only single use) was not
adequately checked. Consider the sequence:
```
v2 = load.i64 v1
v3 = icmp eq v0, v2
v4 = bint.i64 v3
v5 = select.i64 v3, v0, v1
```
The load `v2` is only used in the `icmp` at `v3`. However, the cmp will
be separately codegen'd twice, once for the `bint` and once for the
`select`.
Prior to this fix, the above example would result in the load at `v2`
sinking to the `cmp` just above the `select`; we then emit another `cmp`
for the `bint`, but the load has already been used once so we do not
allow merging. We thus (i) expect the register for `v2` to contain the
loaded value, but (ii) skip the codegen for the load because it has been
sunk. This results in a regalloc error (unexpected livein) as the
unfilled register is upward-exposed to the entry point.
Because of this, we need to accept only the reg, reg form in
`emit_cmp()` (and the FP equivalent). We could get marginally better
code by tracking whether the `cmp` we are emitting comes from an
`icmp`/`fcmp` with only one use; but IMHO simplicity is a better rule
here when subtle interactions occur.
A branch is considered side-effecting and so updates the instruction
color (which is our way of computing how far instructions can sink).
However, in the lowering loop, we did not update current instruction
color when scanning backward across branches, which are side-effecting.
As a result, the color was stale and fewer load-op merges were permitted
than are actually possible.
Note that this would not have resulted in any correctness issues, as the
stale color is too high (so no merges are permitted that should have
been disallowed).
Fixes#2562.
Previously, `select` and `brz`/`brnz` instructions, when given a `b1`
boolean argument, would test whether that boolean argument was nonzero,
rather than whether its LSB was nonzero. Since our invariant for mapping
CLIF state to machine state is that bits beyond the width of a value are
undefined, the proper lowering is to test only the LSB.
(aarch64 does not have the same issue because its `Extend` pseudoinst
already properly handles masking of b1 values when a zero-extend is
requested, as it is for select/brz/brnz.)
Found by Nathan Ringo on Zulip [1] (thanks!).
[1]
https://bytecodealliance.zulipchat.com/#narrow/stream/217117-cranelift/topic/bnot.20on.20b1s
As a subtle consequence of the recent load-op fusion, popcnt of a
value that came from a load.i32 was compiling into a 64-bit load. This
is a result of the way in which x86 infers the width of loads: it is a
consequence of the instruction containing the memory reference, not the
memory reference itself. So the `input_to_reg_mem()` helper (convert an
instruction input into a register or memory reference) was providing the
appropriate memory reference for the result of a load.i32, but never
encoded the assumption that it would only be used in a 32-bit
instruction. It turns out that popcnt.i32 uses a 64-bit instruction to
load this RM op, hence widening a 32-bit to 64-bit load (which is
problematic when the offset is (memory_length - 4)).
Separately, popcnt was using the RM operand twice, resulting in two
loads if we merged a load. This isn't a correctness bug in practice
because only a racy sequence (store interleaving between the loads)
would produce incorrect results, but we decided earlier to treat loads
as effectful for now, neither reordering nor duplicating them, to
deliberately reduce complexity.
Because of the second issue, the fix is just to force the operand into a
register always, so any source load will not be merged.
Discovered via fuzzing with oss-fuzz.
Lucet uses stack probes rather than explicit stack limit checks as
Wasmtime does. In bytecodealliance/lucet#616, I have discovered that I
previously was not running some Lucet runtime tests with the new
backend, so was missing some test failures due to missing pieces in the
new backend.
This PR adds (i) calls to probestack, when enabled, in the prologue of
every function with a stack frame larger than one page (configurable via
flags); and (ii) trap metadata for every instruction on x86-64 that can
access the stack, hence be the first point at which a stack overflow is
detected when the stack pointer is decremented.
The x64 backend currently builds the `RealRegUniverse` in a way that
is generating somewhat suboptimal code. In many blocks, we see uses of
callee-save (non-volatile) registers (r12, r13, r14, rbx) first, even in
very short leaf functions where there are plenty of volatiles to use.
This is leading to unnecessary spills/reloads.
On one (local) test program, a medium-sized C benchmark compiled to Wasm
and run on Wasmtime, I am seeing a ~10% performance improvement with
this change; it will be less pronounced in programs with high register
pressure (there we are likely to use all registers regardless, so the
prologue/epilogue will save/restore all callee-saves), or in programs
with fewer calls, but this is a clear win for small functions and in
many cases removes prologue/epilogue clobber-saves altogether.
Separately, I think the RA's coalescing is tripping up a bit in some
cases; see e.g. the filetest touched by this commit that loads a value
into %rsi then moves to %rax and returns immediately. This is an
orthogonal issue, though, and should be addressed (if worthwhile) in
regalloc.rs.
This fixes a subtle corner case exposed during fuzzing. If we have a bit
of CLIF like:
```
v0 = load.i64 ...
v1 = iadd.i64 v0, ...
v2 = do_other_thing v1
v3 = load.i64 v1
```
and if this is lowered using a machine backend that can merge loads into
ALU ops, *and* that has an addressing mode that can look through add
ops, then the following can happen:
1. We lower the load at `v3`. This looks backward at the address
operand tree and finds that `v1` is `v0` plus other things; it has an
addressing mode that can add `v0`'s register and the other things
directly; so it calls `put_value_in_reg(v0)` and uses its register in
the amode. At this point, the add producing `v1` has no references,
so it will not (yet) be codegen'd.
2. We lower `do_other_thing`, which puts `v1` in a register and uses it.
the `iadd` now has a reference.
3. We reach the `iadd` and, because it has a reference, lower it. Our
machine has the ability to merge a load into an ALU operation.
Crucially, *we think the load at `v0` is mergeable* because it has
only one user, the add at `v1` (!). So we merge it.
4. We reach the `load` at `v0` and because it has been merged into the
`iadd`, we do not separately codegen it. The register that holds `v0`
is thus never written, and the use of this register by the final load
(Step 1) will see an undefined value.
The logic error here is that in the presence of pattern matching that
looks through pure ops, we can end up with multiple uses of a value that
originally had a single use (because we allow lookthrough of pure ops in
all cases). In other words, the multiple-use-ness of `v1` "passes
through" in some sense to `v0`. However, the load sinking logic is not
aware of this.
The fix, I think, is pretty simple: we disallow an effectful instruction
from sinking/merging if it already has some other use when we look back
at it.
If we disallowed lookthrough of *any* op that had multiple uses, even
pure ones, then we would avoid this scenario; but earlier experiments
showed that to have a non-negligible performance impact, so (given that
we've worked out the logic above) I think this complexity is worth it.
A dynamic heap address computation may create up to two conditional
branches: the usual bounds-check, but also (in some cases) an
offset-addition overflow check.
The x64 backend had reversed the condition code for this check,
resulting in an always-trapping execution for a valid offset. I'm
somewhat surprised this has existed so long, but I suppose the
particular conditions (large offset, small offset guard, dynamic heap)
have been somewhat rare in our testing so far.
Found via fuzzing in #2453.