Changes in computation of bundle priorities during review of the initial
PR introduced a possible mis-ordering of priorities: inner-loop bundle
use weights could exceed the weights of 1_000_000 and 2_000_000 used for
minimal bundles without and with fixed uses (respectively). These two
kinds of minimal bundle are meant to be the highest-priority bundles,
evicting any other bundle they need to, because they can't be split
further. This PR introduces two special bundle weights for these two
kinds of bundles, and clamps all other bundle weights to just below
them.
Thanks to @Amanieu for reporting the issue! Fixes#19.
Still has a fuzzbug in interaction between R->R and V->R moves. Will
likely rework to make pinned-vreg handling more general but want to save
a checkpoint here; idea for rework:
- set allocs immediately if an Operand is a pinned vreg;
- reserve preg ranges;
- then, in rest of liveness computation / LR construction, convert
pinned-vregs to operands with constraints, but otherwise do not
special-case as we do in this commit.
The main enhancement in this commit is support for reference types and
stackmaps. This requires tracking whether each VReg is a "reference" or
"pointer". At certain instructions designated as "safepoints", the
regalloc will (i) ensure that all references are in spillslots rather
than in registers, and (ii) provide a list of exactly which spillslots
have live references at that program point. This can be used by, e.g., a
GC to trace and possibly modify pointers. The stackmap of spillslots is
precise: it includes all live references, and *only* live references.
This commit also brings in some API tweaks as part of the in-progress
Cranelift glue. In particular, it makes Allocations and Operands
mutually disjoint by using the same bitfield for the type-tag in both
and choosing non-overlapping tags. This will allow instructions to carry
an Operand for each register slot and then overwrite these in place with
Allocations. The `OperandOrAllocation` type does the necessary magic to
make this look like an enum, but staying in 32 bits.