This commit fixes an issue with wasmtime where it was possible for a
trampoline from one module to get used for another module after it was
freed. This issue arises because we register a module's native
trampolines *before* it's fully instantiated, which is a fallible
process. Some fallibility is predictable, such as import type
mismatches, but other fallibility is less predictable, such as failure
to allocate a linear memory.
The problem happened when a module was registered with a `Store`,
retaining information about its trampolines, but then instantiation
failed and the module's code was never persisted within the `Store`.
Unlike as documented in #2374 the `Module` inside an `Instance` is not
the primary way to hold on to a module's code, but rather the
`Arc<ModuleCode>` is persisted within the global frame information off
on the side. This persistence only made its way into the store through
the `Box<Any>` field of `InstanceHandle`, but that's never made if
instantiation fails during import matching.
The fix here is to build on the refactoring of #2407 to not store module
code in frame information but rather explicitly in the `Store`.
Registration is now deferred until just-before an instance handle is
created, and during module registration we insert the `Arc<ModuleCode>`
into a set stored within the `Store`.