* Compute instance exports on demand. Instead having instances eagerly compute a Vec of Externs, and bumping the refcount for each Extern, compute Externs on demand. This also enables `Instance::get_export` to avoid doing a linear search. This also means that the closure returned by `get0` and friends now holds an `InstanceHandle` to dynamically hold the instance live rather than being scoped to a lifetime. * Compute module imports and exports on demand too. And compute Extern::ty on demand too. * Add a utility function for computing an ExternType. * Add a utility function for looking up a function's signature. * Add a utility function for computing the ValType of a Global. * Rename wasmtime_environ::Export to EntityIndex. This helps differentiate it from other Export types in the tree, and describes what it is. * Fix a typo in a comment. * Simplify module imports and exports. * Make `Instance::exports` return the export names. This significantly simplifies the public API, as it's relatively common to need the names, and this avoids the need to do a zip with `Module::exports`. This also changes `ImportType` and `ExportType` to have public members instead of private members and accessors, as I find that simplifies the usage particularly in cases where there are temporary instances. * Remove `Instance::module`. This doesn't quite remove `Instance`'s `module` member, it gets a step closer. * Use a InstanceHandle utility function. * Don't consume self in the `Func::get*` methods. Instead, just create a closure containing the instance handle and the export for them to call. * Use `ExactSizeIterator` to avoid needing separate `num_*` methods. * Rename `Extern::func()` etc. to `into_func()` etc. * Revise examples to avoid using `nth`. * Add convenience methods to instance for getting specific extern types. * Use the convenience functions in more tests and examples. * Avoid cloning strings for `ImportType` and `ExportType`. * Remove more obviated clone() calls. * Simplify `Func`'s closure state. * Make wasmtime::Export's fields private. This makes them more consistent with ExportType. * Fix compilation error. * Make a lifetime parameter explicit, and use better lifetime names. Instead of 'me, use 'instance and 'module to make it clear what the lifetime is. * More lifetime cleanups.
94 lines
2.4 KiB
Rust
94 lines
2.4 KiB
Rust
use wasmtime::*;
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#[test]
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fn smoke() -> anyhow::Result<()> {
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let store = Store::default();
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let g = Global::new(
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&store,
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GlobalType::new(ValType::I32, Mutability::Const),
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0.into(),
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)?;
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assert_eq!(g.get().i32(), Some(0));
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assert!(g.set(0.into()).is_err());
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let g = Global::new(
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&store,
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GlobalType::new(ValType::I32, Mutability::Const),
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1i32.into(),
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)?;
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assert_eq!(g.get().i32(), Some(1));
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let g = Global::new(
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&store,
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GlobalType::new(ValType::I64, Mutability::Const),
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2i64.into(),
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)?;
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assert_eq!(g.get().i64(), Some(2));
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let g = Global::new(
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&store,
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GlobalType::new(ValType::F32, Mutability::Const),
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3.0f32.into(),
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)?;
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assert_eq!(g.get().f32(), Some(3.0));
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let g = Global::new(
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&store,
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GlobalType::new(ValType::F64, Mutability::Const),
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4.0f64.into(),
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)?;
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assert_eq!(g.get().f64(), Some(4.0));
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Ok(())
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}
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#[test]
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fn mutability() -> anyhow::Result<()> {
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let store = Store::default();
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let g = Global::new(
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&store,
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GlobalType::new(ValType::I32, Mutability::Var),
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0.into(),
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)?;
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assert_eq!(g.get().i32(), Some(0));
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g.set(1.into())?;
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assert_eq!(g.get().i32(), Some(1));
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Ok(())
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}
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// Make sure that a global is still usable after its original instance is
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// dropped. This is a bit of a weird test and really only fails depending on the
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// implementation, but for now should hopefully be resilient enough to catch at
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// least some cases of heap corruption.
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#[test]
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fn use_after_drop() -> anyhow::Result<()> {
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let store = Store::default();
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let module = Module::new(
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&store,
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r#"
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(module
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(global (export "foo") (mut i32) (i32.const 100)))
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"#,
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)?;
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let instance = Instance::new(&module, &[])?;
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let g = instance.get_global("foo").unwrap();
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assert_eq!(g.get().i32(), Some(100));
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g.set(101.into())?;
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drop(instance);
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assert_eq!(g.get().i32(), Some(101));
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Instance::new(&module, &[])?;
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assert_eq!(g.get().i32(), Some(101));
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drop(module);
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assert_eq!(g.get().i32(), Some(101));
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drop(store);
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assert_eq!(g.get().i32(), Some(101));
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// spray some heap values
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let mut x = Vec::new();
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for _ in 0..100 {
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x.push("xy".to_string());
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}
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drop(x);
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assert_eq!(g.get().i32(), Some(101));
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Ok(())
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}
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