* Add a dataflow-based representation of components This commit updates the inlining phase of compiling a component to creating a dataflow-based representation of a component instead of creating a final `Component` with a linear list of initializers. This dataflow graph is then linearized in a final step to create the actual final `Component`. The motivation for this commit stems primarily from my work implementing strings in fused adapters. In doing this my plan is to defer most low-level transcoding to the host itself rather than implementing that in the core wasm adapter modules. This means that small cranelift-generated trampolines will be used for adapter modules to call which then call "transcoding libcalls". The cranelift-generated trampolines will get raw pointers into linear memory and pass those to the libcall which core wasm doesn't have access to when passing arguments to an import. Implementing this with the previous representation of a `Component` was becoming too tricky to bear. The initialization of a transcoder needed to happen at just the right time: before the adapter module which needed it was instantiated but after the linear memories referenced had been extracted into the `VMComponentContext`. The difficulty here is further compounded by the current adapter module injection pass already being quite complicated. Adapter modules are already renumbering the index space of runtime instances and shuffling items around in the `GlobalInitializer` list. Perhaps the worst part of this was that memories could already be referenced by host function imports or exports to the host, and if adapters referenced the same memory it shouldn't be referenced twice in the component. This meant that `ExtractMemory` initializers ideally needed to be shuffled around in the initializer list to happen as early as possible instead of wherever they happened to show up during translation. Overall I did my best to implement the transcoders but everything always came up short. I have decided to throw my hands up in the air and try a completely different approach to this, namely the dataflow-based representation in this commit. This makes it much easier to edit the component after initial translation for injection of adapters, injection of transcoders, adding dependencies on possibly-already-existing items, etc. The adapter module partitioning pass in this commit was greatly simplified to something which I believe is functionally equivalent but is probably an order of magnitude easier to understand. The biggest downside of this representation I believe is having a duplicate representation of a component. The `component::info` was largely duplicated into the `component::dfg` module in this commit. Personally though I think this is a more appropriate tradeoff than before because it's very easy to reason about "convert representation A to B" code whereas it was very difficult to reason about shuffling around `GlobalInitializer` items in optimal fashions. This may also have a cost at compile-time in terms of shuffling data around, but my hope is that we have lots of other low-hanging fruit to optimize if it ever comes to that which allows keeping this easier-to-understand representation. Finally, to reiterate, the final representation of components is not changed by this PR. To the runtime internals everything is still the same. * Fix compile of factc
wasmtime
A standalone runtime for WebAssembly
A Bytecode Alliance project
Guide | Contributing | Website | Chat
Installation
The Wasmtime CLI can be installed on Linux and macOS with a small install script:
curl https://wasmtime.dev/install.sh -sSf | bash
Windows or otherwise interested users can download installers and binaries directly from the GitHub Releases page.
Example
If you've got the Rust compiler installed then you can take some Rust source code:
fn main() {
println!("Hello, world!");
}
and compile/run it with:
$ rustup target add wasm32-wasi
$ rustc hello.rs --target wasm32-wasi
$ wasmtime hello.wasm
Hello, world!
Features
-
Fast. Wasmtime is built on the optimizing Cranelift code generator to quickly generate high-quality machine code either at runtime or ahead-of-time. Wasmtime's runtime is also optimized for cases such as efficient instantiation, low-overhead transitions between the embedder and wasm, and scalability of concurrent instances.
-
Secure. Wasmtime's development is strongly focused on the correctness of its implementation with 24/7 fuzzing donated by Google's OSS Fuzz, leveraging Rust's API and runtime safety guarantees, careful design of features and APIs through an RFC process, a security policy in place for when things go wrong, and a release policy for patching older versions as well. We follow best practices for defense-in-depth and known protections and mitigations for issues like Spectre. Finally, we're working to push the state-of-the-art by collaborating with academic researchers to formally verify critical parts of Wasmtime and Cranelift.
-
Configurable. Wastime supports a rich set of APIs and build time configuration to provide many options such as further means of restricting WebAssembly beyond its basic guarantees such as its CPU and Memory consumption. Wasmtime also runs in tiny environments all the way up to massive servers with many concurrent instances.
-
WASI. Wasmtime supports a rich set of APIs for interacting with the host environment through the WASI standard.
-
Standards Compliant. Wasmtime passes the official WebAssembly test suite, implements the official C API of wasm, and implements future proposals to WebAssembly as well. Wasmtime developers are intimately engaged with the WebAssembly standards process all along the way too.
Language Support
You can use Wasmtime from a variety of different languages through embeddings of the implementation:
- Rust - the
wasmtimecrate - C - the
wasm.h,wasi.h, andwasmtime.hheaders, CMake orwasmtimeConan package - C++ - the
wasmtime-cpprepository or usewasmtime-cppConan package - Python - the
wasmtimePyPI package - .NET - the
WasmtimeNuGet package - Go - the
wasmtime-gorepository
Documentation
📚 Read the Wasmtime guide here! 📚
The wasmtime guide is the best starting point to learn about what Wasmtime can do for you or help answer your questions about Wasmtime. If you're curious in contributing to Wasmtime, it can also help you do that!
It's Wasmtime.