Alex Crichton b4d7ab36f9 Add a dataflow-based representation of components (#4597)
* Add a dataflow-based representation of components

This commit updates the inlining phase of compiling a component to
creating a dataflow-based representation of a component instead of
creating a final `Component` with a linear list of initializers. This
dataflow graph is then linearized in a final step to create the actual
final `Component`.

The motivation for this commit stems primarily from my work implementing
strings in fused adapters. In doing this my plan is to defer most
low-level transcoding to the host itself rather than implementing that
in the core wasm adapter modules. This means that small
cranelift-generated trampolines will be used for adapter modules to call
which then call "transcoding libcalls". The cranelift-generated
trampolines will get raw pointers into linear memory and pass those to
the libcall which core wasm doesn't have access to when passing
arguments to an import.

Implementing this with the previous representation of a `Component` was
becoming too tricky to bear. The initialization of a transcoder needed
to happen at just the right time: before the adapter module which needed
it was instantiated but after the linear memories referenced had been
extracted into the `VMComponentContext`. The difficulty here is further
compounded by the current adapter module injection pass already being
quite complicated. Adapter modules are already renumbering the index
space of runtime instances and shuffling items around in the
`GlobalInitializer` list. Perhaps the worst part of this was that
memories could already be referenced by host function imports or exports
to the host, and if adapters referenced the same memory it shouldn't be
referenced twice in the component. This meant that `ExtractMemory`
initializers ideally needed to be shuffled around in the initializer
list to happen as early as possible instead of wherever they happened to
show up during translation.

Overall I did my best to implement the transcoders but everything always
came up short. I have decided to throw my hands up in the air and try a
completely different approach to this, namely the dataflow-based
representation in this commit. This makes it much easier to edit the
component after initial translation for injection of adapters, injection
of transcoders, adding dependencies on possibly-already-existing items,
etc. The adapter module partitioning pass in this commit was greatly
simplified to something which I believe is functionally equivalent but
is probably an order of magnitude easier to understand.

The biggest downside of this representation I believe is having a
duplicate representation of a component. The `component::info` was
largely duplicated into the `component::dfg` module in this commit.
Personally though I think this is a more appropriate tradeoff than
before because it's very easy to reason about "convert representation A
to B" code whereas it was very difficult to reason about shuffling
around `GlobalInitializer` items in optimal fashions. This may also have
a cost at compile-time in terms of shuffling data around, but my hope is
that we have lots of other low-hanging fruit to optimize if it ever
comes to that which allows keeping this easier-to-understand
representation.

Finally, to reiterate, the final representation of components is not
changed by this PR. To the runtime internals everything is still the
same.

* Fix compile of factc
2022-08-04 15:42:06 -05:00
2020-02-28 09:16:05 -08:00
2022-05-31 08:44:44 -07:00

wasmtime

A standalone runtime for WebAssembly

A Bytecode Alliance project

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Guide | Contributing | Website | Chat

Installation

The Wasmtime CLI can be installed on Linux and macOS with a small install script:

curl https://wasmtime.dev/install.sh -sSf | bash

Windows or otherwise interested users can download installers and binaries directly from the GitHub Releases page.

Example

If you've got the Rust compiler installed then you can take some Rust source code:

fn main() {
    println!("Hello, world!");
}

and compile/run it with:

$ rustup target add wasm32-wasi
$ rustc hello.rs --target wasm32-wasi
$ wasmtime hello.wasm
Hello, world!

Features

  • Fast. Wasmtime is built on the optimizing Cranelift code generator to quickly generate high-quality machine code either at runtime or ahead-of-time. Wasmtime's runtime is also optimized for cases such as efficient instantiation, low-overhead transitions between the embedder and wasm, and scalability of concurrent instances.

  • Secure. Wasmtime's development is strongly focused on the correctness of its implementation with 24/7 fuzzing donated by Google's OSS Fuzz, leveraging Rust's API and runtime safety guarantees, careful design of features and APIs through an RFC process, a security policy in place for when things go wrong, and a release policy for patching older versions as well. We follow best practices for defense-in-depth and known protections and mitigations for issues like Spectre. Finally, we're working to push the state-of-the-art by collaborating with academic researchers to formally verify critical parts of Wasmtime and Cranelift.

  • Configurable. Wastime supports a rich set of APIs and build time configuration to provide many options such as further means of restricting WebAssembly beyond its basic guarantees such as its CPU and Memory consumption. Wasmtime also runs in tiny environments all the way up to massive servers with many concurrent instances.

  • WASI. Wasmtime supports a rich set of APIs for interacting with the host environment through the WASI standard.

  • Standards Compliant. Wasmtime passes the official WebAssembly test suite, implements the official C API of wasm, and implements future proposals to WebAssembly as well. Wasmtime developers are intimately engaged with the WebAssembly standards process all along the way too.

Language Support

You can use Wasmtime from a variety of different languages through embeddings of the implementation:

Documentation

📚 Read the Wasmtime guide here! 📚

The wasmtime guide is the best starting point to learn about what Wasmtime can do for you or help answer your questions about Wasmtime. If you're curious in contributing to Wasmtime, it can also help you do that!


It's Wasmtime.

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