201 lines
6.9 KiB
Markdown
201 lines
6.9 KiB
Markdown
# Using WebAssembly from Rust
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This document shows an example of how to embed Wasmtime using the [Rust
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API][apidoc] to execute a simple wasm program. Be sure to also check out the
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[full API documentation][apidoc] for a full listing of what the [`wasmtime`
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crate][wasmtime] has to offer and the [book examples for
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Rust](./examples-rust-embed.md) for more information.
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[apidoc]: https://bytecodealliance.github.io/wasmtime/api/wasmtime/
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[wasmtime]: https://crates.io/crates/wasmtime
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## Creating the WebAssembly to execute
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Creation of a WebAssembly file is generally covered by the [Writing
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WebAssembly chapter](./wasm.md), so we'll just assume that you've already got a
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wasm file on hand for the rest of this tutorial. To make things simple we'll
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also just assume you've got a `hello.wat` file which looks like this:
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```wat
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(module
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(func (export "answer") (result i32)
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i32.const 42
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)
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)
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```
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Here we're just exporting one function which returns an integer that we'll read
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from Rust.
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## Hello, World!
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First up let's create a rust project
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```sh
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$ cargo new --bin wasmtime_hello
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$ cd wasmtime_hello
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```
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Next you'll want to add `hello.wat` to the root of your project.
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We will be using the `wasmtime` crate to run the wasm file, so next up we need a
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dependency in `Cargo.toml`:
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```toml
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[dependencies]
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wasmtime = "1.0.0"
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```
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Next up let's write the code that we need to execute this wasm file. The
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simplest version of this looks like so:
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```rust,no_run
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# extern crate wasmtime;
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use std::error::Error;
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use wasmtime::*;
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fn main() -> Result<(), Box<dyn Error>> {
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// An engine stores and configures global compilation settings like
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// optimization level, enabled wasm features, etc.
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let engine = Engine::default();
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# if false {
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// We start off by creating a `Module` which represents a compiled form
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// of our input wasm module. In this case it'll be JIT-compiled after
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// we parse the text format.
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let module = Module::from_file(&engine, "hello.wat")?;
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# }
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# let module = Module::new(&engine, r#"(module (func (export "answer") (result i32) i32.const 42))"#)?;
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// A `Store` is what will own instances, functions, globals, etc. All wasm
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// items are stored within a `Store`, and it's what we'll always be using to
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// interact with the wasm world. Custom data can be stored in stores but for
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// now we just use `()`.
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let mut store = Store::new(&engine, ());
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// With a compiled `Module` we can then instantiate it, creating
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// an `Instance` which we can actually poke at functions on.
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let instance = Instance::new(&mut store, &module, &[])?;
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// The `Instance` gives us access to various exported functions and items,
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// which we access here to pull out our `answer` exported function and
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// run it.
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let answer = instance.get_func(&mut store, "answer")
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.expect("`answer` was not an exported function");
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// There's a few ways we can call the `answer` `Func` value. The easiest
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// is to statically assert its signature with `typed` (in this case
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// asserting it takes no arguments and returns one i32) and then call it.
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let answer = answer.typed::<(), i32, _>(&store)?;
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// And finally we can call our function! Note that the error propagation
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// with `?` is done to handle the case where the wasm function traps.
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let result = answer.call(&mut store, ())?;
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println!("Answer: {:?}", result);
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Ok(())
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}
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```
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We can build and execute our example with `cargo run`. Note that by depending on
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`wasmtime` you're depending on a JIT compiler, so it may take a moment to build
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all of its dependencies:
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```sh
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$ cargo run
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Compiling ...
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...
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Finished dev [unoptimized + debuginfo] target(s) in 42.32s
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Running `wasmtime_hello/target/debug/wasmtime_hello`
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Answer: 42
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```
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and there we go! We've now executed our first WebAssembly in `wasmtime` and
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gotten the result back.
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## Importing Host Functionality
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What we've just seen is a pretty small example of how to call a wasm function
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and take a look at the result. Most interesting wasm modules, however, are going
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to import some functions to do something a bit more interesting. For that you'll
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need to provide imported functions from Rust for wasm to call!
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Let's take a look at a wasm module which imports a logging function as well as
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some simple arithmetic from the environment.
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```wat
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(module
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(import "" "log" (func $log (param i32)))
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(import "" "double" (func $double (param i32) (result i32)))
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(func (export "run")
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i32.const 0
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call $log
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i32.const 1
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call $log
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i32.const 2
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call $double
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call $log
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)
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)
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```
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This wasm module will call our `"log"` import a few times and then also call the
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`"double"` import. We can compile and instantiate this module with code that
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looks like this:
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```rust,no_run
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# extern crate wasmtime;
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use std::error::Error;
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use wasmtime::*;
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struct Log {
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integers_logged: Vec<u32>,
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}
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fn main() -> Result<(), Box<dyn Error>> {
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let engine = Engine::default();
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# if false {
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let module = Module::from_file(&engine, "hello.wat")?;
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# }
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# let module = Module::new(&engine, r#"(module (import "" "log" (func $log (param i32))) (import "" "double" (func $double (param i32) (result i32))) (func (export "run") i32.const 0 call $log i32.const 1 call $log i32.const 2 call $double call $log))"#)?;
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// For host-provided functions it's recommended to use a `Linker` which does
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// name-based resolution of functions.
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let mut linker = Linker::new(&engine);
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// First we create our simple "double" function which will only multiply its
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// input by two and return it.
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linker.func_wrap("", "double", |param: i32| param * 2)?;
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// Next we define a `log` function. Note that we're using a
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// Wasmtime-provided `Caller` argument to access the state on the `Store`,
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// which allows us to record the logged information.
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linker.func_wrap("", "log", |mut caller: Caller<'_, Log>, param: u32| {
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println!("log: {}", param);
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caller.data_mut().integers_logged.push(param);
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})?;
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// As above, instantiation always happens within a `Store`. This means to
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// actually instantiate with our `Linker` we'll need to create a store. Note
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// that we're also initializing the store with our custom data here too.
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//
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// Afterwards we use the `linker` to create the instance.
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let data = Log { integers_logged: Vec::new() };
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let mut store = Store::new(&engine, data);
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let instance = linker.instantiate(&mut store, &module)?;
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// Like before, we can get the run function and execute it.
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let run = instance.get_typed_func::<(), (), _>(&mut store, "run")?;
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run.call(&mut store, ())?;
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// We can also inspect what integers were logged:
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println!("logged integers: {:?}", store.data().integers_logged);
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Ok(())
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}
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```
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Note that there's a number of ways to define a `Func`, be sure to [consult its
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documentation][`Func`] for other ways to create a host-defined function.
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[`Func`]: https://bytecodealliance.github.io/wasmtime/api/wasmtime/struct.Func.html
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