Alex Crichton 83f21e784a x64: Add more support for more AVX instructions (#5931)
* x64: Add a smattering of lowerings for `shuffle` specializations (#5930)

* x64: Add lowerings for `punpck{h,l}wd`

Add some special cases for `shuffle` for more specialized x86
instructions.

* x64: Add `shuffle` lowerings for `pshufd`

This commit adds special-cased lowerings for the x64 `shuffle`
instruction when the `pshufd` instruction alone is necessary. This is
possible when the shuffle immediate permutes 32-bit values within one of
the vector inputs of the `shuffle` instruction, but not both.

* x64: Add shuffle lowerings for `punpck{h,l}{q,}dq`

This adds specific permutations for some x86 instructions which
specifically interleave high/low bytes for 32 and 64-bit values. This
corresponds to the preexisting specific lowerings for interleaving 8 and
16-bit values.

* x64: Add `shuffle` lowerings for `shufps`

This commit adds targeted lowerings for the `shuffle` instruction that
match the pattern that `shufps` supports. The `shufps` instruction
selects two elements from the first vector and two elements from the
second vector which means while it's not generally applicable it should
still be more useful than the catch-all lowering of `shuffle`.

* x64: Add shuffle support for `pshuf{l,h}w`

This commit adds special lowering cases for these instructions which
permute 16-bit values within a 128-bit value either within the upper or
lower half of the 128-bit value.

* x64: Specialize `shuffle` with an all-zeros immediate

Instead of loading the all-zeros immediate from a rip-relative address
at the end of the function instead generate a zero with a `pxor`
instruction and then use `pshufb` to do the broadcast.

* Review comments

* x64: Add an AVX encoding for the `pshufd` instruction

This will benefit from lack of need for alignment vs the `pshufd`
instruction if working with a memory operand and additionally, as I've
just learned, this reduces dependencies between instructions because the
`v*` instructions zero the upper bits as opposed to preserving them
which could accidentally create false dependencies in the CPU between
instructions.

* x64: Add more support for AVX loads/stores

This commit adds VEX-encoded versions of instructions such as
`mov{ss,sd,upd,ups,dqu}` for load and store operations. This also
changes some signatures so the `load` helpers specifically take a
`SyntheticAmode` argument which ended up doing a small refactoring of
the `*_regmove` variant used for `insertlane 0` into f64x2 vectors.

* x64: Enable using AVX instructions for zero regs

This commit refactors the internal ISLE helpers for creating zero'd
xmm registers to leverage the AVX support for all other instructions.
This moves away from picking opcodes to instead picking instructions
with a bit of reorganization.

* x64: Remove `XmmConstOp` as an instruction

All existing users can be replaced with usage of the `xmm_uninit_value`
helper instruction so there's no longer any need for these otherwise
constant operations. This additionally reduces manual usage of opcodes
in favor of instruction helpers.

* Review comments

* Update test expectations
2023-03-09 23:57:42 +00:00
2023-02-28 20:27:52 +00:00
2020-02-28 09:16:05 -08:00
2023-03-06 23:47:34 +00:00

wasmtime

A standalone runtime for WebAssembly

A Bytecode Alliance project

build status zulip chat supported rustc stable Documentation Status

Guide | Contributing | Website | Chat

Installation

The Wasmtime CLI can be installed on Linux and macOS (locally) with a small install script:

curl https://wasmtime.dev/install.sh -sSf | bash

Windows or otherwise interested users can download installers and binaries directly from the GitHub Releases page.

Example

If you've got the Rust compiler installed then you can take some Rust source code:

fn main() {
    println!("Hello, world!");
}

and compile/run it with:

$ rustup target add wasm32-wasi
$ rustc hello.rs --target wasm32-wasi
$ wasmtime hello.wasm
Hello, world!

Features

  • Fast. Wasmtime is built on the optimizing Cranelift code generator to quickly generate high-quality machine code either at runtime or ahead-of-time. Wasmtime is optimized for efficient instantiation, low-overhead calls between the embedder and wasm, and scalability of concurrent instances.

  • Secure. Wasmtime's development is strongly focused on correctness and security. Building on top of Rust's runtime safety guarantees, each Wasmtime feature goes through careful review and consideration via an RFC process. Once features are designed and implemented, they undergo 24/7 fuzzing donated by Google's OSS Fuzz. As features stabilize they become part of a release, and when things go wrong we have a well-defined security policy in place to quickly mitigate and patch any issues. We follow best practices for defense-in-depth and integrate protections and mitigations for issues like Spectre. Finally, we're working to push the state-of-the-art by collaborating with academic researchers to formally verify critical parts of Wasmtime and Cranelift.

  • Configurable. Wasmtime uses sensible defaults, but can also be configured to provide more fine-grained control over things like CPU and memory consumption. Whether you want to run Wasmtime in a tiny environment or on massive servers with many concurrent instances, we've got you covered.

  • WASI. Wasmtime supports a rich set of APIs for interacting with the host environment through the WASI standard.

  • Standards Compliant. Wasmtime passes the official WebAssembly test suite, implements the official C API of wasm, and implements future proposals to WebAssembly as well. Wasmtime developers are intimately engaged with the WebAssembly standards process all along the way too.

Language Support

You can use Wasmtime from a variety of different languages through embeddings of the implementation.

Languages supported by the Bytecode Alliance:

Languages supported by the community:

Documentation

📚 Read the Wasmtime guide here! 📚

The wasmtime guide is the best starting point to learn about what Wasmtime can do for you or help answer your questions about Wasmtime. If you're curious in contributing to Wasmtime, it can also help you do that!


It's Wasmtime.

Description
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Readme 125 MiB
Languages
Rust 77.8%
WebAssembly 20.6%
C 1.3%