Alex Crichton 81f7ef7fbe Reduce calls to section_by_name loading artifacts (#5151)
* Reduce calls to `section_by_name` loading artifacts

Data is stored in binary artifacts as an ELF object and when loading an
artifact lots of calls are made to the `object` crate's
`section_by_name` method which ends up doing a linear search through the
list of sections for a particular name. To avoid doing this linear
search every time I've replaced this with one loop over the sections of
an object at the beginning when an object is loaded, or at least most of
the calls with this loop.

This isn't really a pressing issue today but some upcoming work I hope
to do for AOT-compiled components will be adding more sections to the
artifact so it seems best to keep the number of linear searches small
and avoided if possible.

* Fix an off-by-one
2022-10-28 22:55:34 +00:00
2022-10-12 15:39:39 +00:00
2022-09-23 00:19:56 +00:00
2022-10-28 14:19:34 -07:00
2022-09-28 17:04:17 +00:00
2022-10-28 14:19:34 -07:00
2022-10-28 14:19:34 -07:00
2020-02-28 09:16:05 -08:00

wasmtime

A standalone runtime for WebAssembly

A Bytecode Alliance project

build status zulip chat supported rustc stable Documentation Status

Guide | Contributing | Website | Chat

Installation

The Wasmtime CLI can be installed on Linux and macOS with a small install script:

curl https://wasmtime.dev/install.sh -sSf | bash

Windows or otherwise interested users can download installers and binaries directly from the GitHub Releases page.

Example

If you've got the Rust compiler installed then you can take some Rust source code:

fn main() {
    println!("Hello, world!");
}

and compile/run it with:

$ rustup target add wasm32-wasi
$ rustc hello.rs --target wasm32-wasi
$ wasmtime hello.wasm
Hello, world!

Features

  • Fast. Wasmtime is built on the optimizing Cranelift code generator to quickly generate high-quality machine code either at runtime or ahead-of-time. Wasmtime is optimized for efficient instantiation, low-overhead calls between the embedder and wasm, and scalability of concurrent instances.

  • Secure. Wasmtime's development is strongly focused on correctness and security. Building on top of Rust's runtime safety guarantees, each Wasmtime feature goes through careful review and consideration via an RFC process. Once features are designed and implemented, they undergo 24/7 fuzzing donated by Google's OSS Fuzz. As features stabilize they become part of a release, and when things go wrong we have a well-defined security policy in place to quickly mitigate and patch any issues. We follow best practices for defense-in-depth and integrate protections and mitigations for issues like Spectre. Finally, we're working to push the state-of-the-art by collaborating with academic researchers to formally verify critical parts of Wasmtime and Cranelift.

  • Configurable. Wasmtime uses sensible defaults, but can also be configured to provide more fine-grained control over things like CPU and memory consumption. Whether you want to run Wasmtime in a tiny environment or on massive servers with many concurrent instances, we've got you covered.

  • WASI. Wasmtime supports a rich set of APIs for interacting with the host environment through the WASI standard.

  • Standards Compliant. Wasmtime passes the official WebAssembly test suite, implements the official C API of wasm, and implements future proposals to WebAssembly as well. Wasmtime developers are intimately engaged with the WebAssembly standards process all along the way too.

Language Support

You can use Wasmtime from a variety of different languages through embeddings of the implementation:

Documentation

📚 Read the Wasmtime guide here! 📚

The wasmtime guide is the best starting point to learn about what Wasmtime can do for you or help answer your questions about Wasmtime. If you're curious in contributing to Wasmtime, it can also help you do that!


It's Wasmtime.

Description
No description provided
Readme 125 MiB
Languages
Rust 77.8%
WebAssembly 20.6%
C 1.3%