* Migrate back to `std::` stylistically This commit moves away from idioms such as `alloc::` and `core::` as imports of standard data structures and types. Instead it migrates all crates to uniformly use `std::` for importing standard data structures and types. This also removes the `std` and `core` features from all crates to and removes any conditional checking for `feature = "std"` All of this support was previously added in #407 in an effort to make wasmtime/cranelift "`no_std` compatible". Unfortunately though this change comes at a cost: * The usage of `alloc` and `core` isn't idiomatic. Especially trying to dual between types like `HashMap` from `std` as well as from `hashbrown` causes imports to be surprising in some cases. * Unfortunately there was no CI check that crates were `no_std`, so none of them actually were. Many crates still imported from `std` or depended on crates that used `std`. It's important to note, however, that **this does not mean that wasmtime will not run in embedded environments**. The style of the code today and idioms aren't ready in Rust to support this degree of multiplexing and makes it somewhat difficult to keep up with the style of `wasmtime`. Instead it's intended that embedded runtime support will be added as necessary. Currently only `std` is necessary to build `wasmtime`, and platforms that natively need to execute `wasmtime` will need to use a Rust target that supports `std`. Note though that not all of `std` needs to be supported, but instead much of it could be configured off to return errors, and `wasmtime` would be configured to gracefully handle errors. The goal of this PR is to move `wasmtime` back to idiomatic usage of features/`std`/imports/etc and help development in the short-term. Long-term when platform concerns arise (if any) they can be addressed by moving back to `no_std` crates (but fixing the issues mentioned above) or ensuring that the target in Rust has `std` available. * Start filling out platform support doc
51 lines
1.7 KiB
Rust
51 lines
1.7 KiB
Rust
#![no_main]
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extern crate libfuzzer_sys;
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use cranelift_codegen::settings;
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use libfuzzer_sys::fuzz_target;
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use std::cell::RefCell;
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use std::collections::HashMap;
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use std::rc::Rc;
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use wasmparser::validate;
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use wasmtime_jit::{CompilationStrategy, CompiledModule, Compiler, NullResolver};
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fuzz_target!(|data: &[u8]| {
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if validate(data, None).is_err() {
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return;
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}
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let flag_builder = settings::builder();
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let isa_builder = cranelift_native::builder().unwrap_or_else(|_| {
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panic!("host machine is not a supported target");
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});
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let isa = isa_builder.finish(settings::Flags::new(flag_builder));
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let mut compiler = Compiler::new(isa, CompilationStrategy::Cranelift);
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let mut resolver = NullResolver {};
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let global_exports = Rc::new(RefCell::new(HashMap::new()));
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let _compiled =
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match CompiledModule::new(&mut compiler, data, &mut resolver, global_exports, false) {
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Ok(x) => x,
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Err(_) => return,
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};
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});
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#[cfg(feature = "lightbeam")]
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fuzz_target!(|data: &[u8]| {
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if validate(data, None).is_err() {
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return;
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}
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let flag_builder = settings::builder();
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let isa_builder = cranelift_native::builder().unwrap_or_else(|_| {
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panic!("host machine is not a supported target");
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});
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let isa = isa_builder.finish(settings::Flags::new(flag_builder));
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let mut compiler = Compiler::new(isa, CompilationStrategy::Lightbeam);
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let mut resolver = NullResolver {};
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let global_exports = Rc::new(RefCell::new(HashMap::new()));
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let _compiled =
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match CompiledModule::new(&mut compiler, data, &mut resolver, global_exports, false) {
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Ok(x) => x,
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Err(_) => return,
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};
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});
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