Alex Crichton 3394c2bb91 Reduce clones of Arc<HostFunc> during instantiation (#4051)
This commit implements an optimization to help improve concurrently
creating instances of a module on many threads simultaneously. One
bottleneck to this measured has been the reference count modification on
`Arc<HostFunc>`. Each host function stored within a `Linker<T>` is
wrapped in an `Arc<HostFunc>` structure, and when any of those host
functions are inserted into a store the reference count is incremented.
When the store is dropped the reference count is then decremented.

This ends up meaning that when a module imports N functions it ends up
doing 2N atomic modifications over the lifetime of the instance. For
embeddings where the `Linker<T>` is rarely modified but instances are
frequently created this can be a surprising bottleneck to creating many
instances.

A change implemented here is to optimize the instantiation process when
using an `InstancePre<T>`. An `InstancePre` serves as an opportunity to
take the list of items used to instantiate a module and wrap them all up
in an `Arc<[T]>`. Everything is going to get cloned into a `Store<T>`
anyway so to optimize this the `Arc<[T]>` is cloned at the top-level and
then nothing else is cloned internally. This continues to, however,
preserve a strong reference count for all contained items to prevent
them from being deallocated.

A new variant of `FuncKind` was added for host functions which is
effectively stored via `*mut HostFunc`. This variant is unsafe to create
and manage and has been documented internally.

Performance-wise the overall impact of this change is somewhat minor.
It's already a bit esoteric if this atomic increment and decrement are a
bottleneck due to the number of concurrent instances being created. In
my measurements I've seen that this can reduce instantiation time by up
to 10% for a module that imports two dozen functions. For larger modules
with more imports this is expected to have a larger win.
2022-04-19 14:23:36 -05:00
2020-02-28 09:16:05 -08:00
2021-12-17 12:00:11 -08:00

wasmtime

A standalone runtime for WebAssembly

A Bytecode Alliance project

build status zulip chat supported rustc stable Documentation Status

Guide | Contributing | Website | Chat

Installation

The Wasmtime CLI can be installed on Linux and macOS with a small install script:

curl https://wasmtime.dev/install.sh -sSf | bash

Windows or otherwise interested users can download installers and binaries directly from the GitHub Releases page.

Example

If you've got the Rust compiler installed then you can take some Rust source code:

fn main() {
    println!("Hello, world!");
}

and compile/run it with:

$ rustup target add wasm32-wasi
$ rustc hello.rs --target wasm32-wasi
$ wasmtime hello.wasm
Hello, world!

Features

  • Lightweight. Wasmtime is a standalone runtime for WebAssembly that scales with your needs. It fits on tiny chips as well as makes use of huge servers. Wasmtime can be embedded into almost any application too.

  • Fast. Wasmtime is built on the optimizing Cranelift code generator to quickly generate high-quality machine code at runtime.

  • Configurable. Whether you need to precompile your wasm ahead of time, or interpret it at runtime, Wasmtime has you covered for all your wasm-executing needs.

  • WASI. Wasmtime supports a rich set of APIs for interacting with the host environment through the WASI standard.

  • Standards Compliant. Wasmtime passes the official WebAssembly test suite, implements the official C API of wasm, and implements future proposals to WebAssembly as well. Wasmtime developers are intimately engaged with the WebAssembly standards process all along the way too.

Language Support

You can use Wasmtime from a variety of different languages through embeddings of the implementation:

Documentation

📚 Read the Wasmtime guide here! 📚

The wasmtime guide is the best starting point to learn about what Wasmtime can do for you or help answer your questions about Wasmtime. If you're curious in contributing to Wasmtime, it can also help you do that!


It's Wasmtime.

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