Files
wasmtime/tests/all/component_model.rs
Alex Crichton 0b4448a423 Validate alignment in the canonical ABI (#4238)
This commit updates the lifting and lowering done by Wasmtime to
validate that alignment is all correct. Previously alignment was ignored
because I wasn't sure how this would all work out.

To be extra safe I haven't actually modified any loads/stores and
they're all still unaligned. If this becomes a performance issue we can
investigate aligned loads and stores but otherwise I believe the
requisite locations have been guarded with traps and I've also added
debug asserts to catch possible future mistakes.
2022-06-07 13:34:34 -05:00

133 lines
3.6 KiB
Rust

use anyhow::Result;
use wasmtime::component::Component;
use wasmtime::{Config, Engine};
mod func;
mod import;
// A simple bump allocator which can be used with modules
const REALLOC_AND_FREE: &str = r#"
(global $last (mut i32) (i32.const 8))
(func $realloc (export "canonical_abi_realloc")
(param $old_ptr i32)
(param $old_size i32)
(param $align i32)
(param $new_size i32)
(result i32)
;; Test if the old pointer is non-null
local.get $old_ptr
if
;; If the old size is bigger than the new size then
;; this is a shrink and transparently allow it
local.get $old_size
local.get $new_size
i32.gt_u
if
local.get $old_ptr
return
end
;; ... otherwise this is unimplemented
unreachable
end
;; align up `$last`
(global.set $last
(i32.and
(i32.add
(global.get $last)
(i32.add
(local.get $align)
(i32.const -1)))
(i32.xor
(i32.add
(local.get $align)
(i32.const -1))
(i32.const -1))))
;; save the current value of `$last` as the return value
global.get $last
;; ensure anything necessary is set to valid data by spraying a bit
;; pattern that is invalid
global.get $last
i32.const 0xde
local.get $new_size
memory.fill
;; bump our pointer
(global.set $last
(i32.add
(global.get $last)
(local.get $new_size)))
)
(func (export "canonical_abi_free") (param i32 i32 i32))
"#;
fn engine() -> Engine {
let mut config = Config::new();
config.wasm_component_model(true);
Engine::new(&config).unwrap()
}
#[test]
fn components_importing_modules() -> Result<()> {
let engine = engine();
// FIXME: these components should actually get instantiated in `*.wast`
// tests once supplying imports has actually been implemented.
Component::new(
&engine,
r#"
(component
(import "" (module))
)
"#,
)?;
Component::new(
&engine,
r#"
(component
(import "" (module $m1
(import "" "" (func))
(import "" "x" (global i32))
(export "a" (table 1 funcref))
(export "b" (memory 1))
(export "c" (func (result f32)))
(export "d" (global i64))
))
(module $m2
(func (export ""))
(global (export "x") i32 i32.const 0)
)
(instance $i2 (instantiate (module $m2)))
(instance $i1 (instantiate (module $m1) (with "" (instance $i2))))
(module $m3
(import "mod" "1" (memory 1))
(import "mod" "2" (table 1 funcref))
(import "mod" "3" (global i64))
(import "mod" "4" (func (result f32)))
)
(instance $i3 (instantiate (module $m3)
(with "mod" (instance
(export "1" (memory $i1 "b"))
(export "2" (table $i1 "a"))
(export "3" (global $i1 "d"))
(export "4" (func $i1 "c"))
))
))
)
"#,
)?;
Ok(())
}