Afonso Bordado 2776074dfc cranelift: Add stack support to the interpreter with virtual addresses (#3187)
* cranelift: Add stack support to the interpreter

We also change the approach for heap loads and stores.

Previously we would use the offset as the address to the heap. However,
this approach does not allow using the load/store instructions to
read/write from both the heap and the stack.

This commit changes the addressing mechanism of the interpreter. We now
return the real addresses from the addressing instructions
(stack_addr/heap_addr), and instead check if the address passed into
the load/store instructions points to an area in the heap or the stack.

* cranelift: Add virtual addresses to cranelift interpreter

Adds a  Virtual Addressing scheme that was discussed as a better
alternative to returning the real addresses.

The virtual addresses are split into 4 regions (stack, heap, tables and
global values), and the address itself is composed of an `entry` field
and an `offset` field. In general the `entry` field corresponds to the
instance of the resource (e.g. table5 is entry 5) and the `offset` field
is a byte offset inside that entry.

There is one exception to this which is the stack, where due to only
having one stack, the whole address is an offset field.

The number of bits in entry vs offset fields is variable with respect to
the `region` and the address size (32bits vs 64bits). This is done
because with 32 bit addresses we would have to compromise on heap size,
or have a small number of global values / tables. With 64 bit addresses
we do not have to compromise on this, but we need to support 32 bit
addresses.

* cranelift: Remove interpreter trap codes

* cranelift: Calculate frame_offset when entering or exiting a frame

* cranelift: Add safe read/write interface to DataValue

* cranelift: DataValue write full 128bit slot for booleans

* cranelift: Use DataValue accessors for trampoline.
2021-08-24 09:29:11 -07:00
2021-08-20 10:17:54 -05:00
2021-08-23 15:41:33 -07:00
2020-02-28 09:16:05 -08:00
2021-06-10 12:47:45 -05:00
2021-06-09 14:00:13 -05:00

wasmtime

A standalone runtime for WebAssembly

A Bytecode Alliance project

build status zulip chat supported rustc stable Documentation Status

Guide | Contributing | Website | Chat

Installation

The Wasmtime CLI can be installed on Linux and macOS with a small install script:

$ curl https://wasmtime.dev/install.sh -sSf | bash

Windows or otherwise interested users can download installers and binaries directly from the GitHub Releases page.

Example

If you've got the Rust compiler installed then you can take some Rust source code:

fn main() {
    println!("Hello, world!");
}

and compile/run it with:

$ rustup target add wasm32-wasi
$ rustc hello.rs --target wasm32-wasi
$ wasmtime hello.wasm
Hello, world!

Features

  • Lightweight. Wasmtime is a standalone runtime for WebAssembly that scales with your needs. It fits on tiny chips as well as makes use of huge servers. Wasmtime can be embedded into almost any application too.

  • Fast. Wasmtime is built on the optimizing Cranelift code generator to quickly generate high-quality machine code at runtime.

  • Configurable. Whether you need to precompile your wasm ahead of time, generate code blazingly fast with Lightbeam, or interpret it at runtime, Wasmtime has you covered for all your wasm-executing needs.

  • WASI. Wasmtime supports a rich set of APIs for interacting with the host environment through the WASI standard.

  • Standards Compliant. Wasmtime passes the official WebAssembly test suite, implements the official C API of wasm, and implements future proposals to WebAssembly as well. Wasmtime developers are intimately engaged with the WebAssembly standards process all along the way too.

Language Support

You can use Wasmtime from a variety of different languages through embeddings of the implementation:

Documentation

📚 Read the Wasmtime guide here! 📚

The wasmtime guide is the best starting point to learn about what Wasmtime can do for you or help answer your questions about Wasmtime. If you're curious in contributing to Wasmtime, it can also help you do that!


It's Wasmtime.

Description
No description provided
Readme 125 MiB
Languages
Rust 77.8%
WebAssembly 20.6%
C 1.3%