* Try and assign directly to return registers; backtrack to use struct-return param
Rather than trying to count number of return registers that would be used by a
given set of return values, optimistically assign the return values to
registers. If we later find that we can't fit them all in registers, then
backtrack and introduce the use of a struct-return pointer parameter.
* Rename `rets2` and wrap it in an option so we avoid the clone for non-multi-value
In some cases, compute_size() is used to choose between various different Encodings
before one has been assigned to an instruction. For x86, the REX.W bit is stored
in the Encoding. To share recipes between REX/non-REX, that bit must be inspected
by compute_size().
This commit fixes the build errors in the unwind info implementation for
the x86 ABI by changing `byteorder` to build `no_std`.
This copies two simple functions from the `WriteBytesExt` trait so that
we can easily write to a `Vec<u8>` with a particular endianness.
Fixes#1203.
* Add x86 encodings for `bint` converting to `i8` and `i16`
* Introduce tests for many multi-value returns
* Support arbitrary numbers of return values
This commit implements support for returning an arbitrary number of return
values from a function. During legalization we transform multi-value signatures
to take a struct return ("sret") return pointer, instead of returning its values
in registers. Callers allocate the sret space in their stack frame and pass a
pointer to it into the caller, and once the caller returns to them, they load
the return values back out of the sret stack slot. The callee's return
operations are legalized to store the return values through the given sret
pointer.
* Keep track of old, pre-legalized signatures
When legalizing a call or return for its new legalized signature, we may need to
look at the old signature in order to figure out how to legalize the call or
return.
* Add test for multi-value returns and `call_indirect`
* Encode bool -> int x86 instructions in a loop
* Rename `Signature::uses_sret` to `Signature::uses_struct_return_param`
* Rename `p` to `param`
* Add a clarifiying comment in `num_registers_required`
* Rename `num_registers_required` to `num_return_registers_required`
* Re-add newline
* Handle already-assigned parameters in `num_return_registers_required`
* Document what some debug assertions are checking for
* Make "illegalizing" closure's control flow simpler
* Add unit tests and comments for our rounding-up-to-the-next-multiple-of-a-power-of-2 function
* Use `append_isnt_arg` instead of doing the same thing manually
* Fix grammar in comment
* Add `Signature::uses_special_{param,return}` helper functions
* Inline the definition of `legalize_type_for_sret_load` for readability
* Move sret legalization debug assertions out into their own function
* Add `round_up_to_multiple_of_type_align` helper for readability
* Add a debug assertion that we aren't removing the wrong return value
* Rename `RetPtr` stack slots to `StructReturnSlot`
* Make `legalize_type_for_sret_store` more symmetrical to `legalized_type_for_sret`
* rustfmt
* Remove unnecessary loop labels
* Do not pre-assign offsets to struct return stack slots
Instead, let the existing frame layout algorithm decide where they should go.
* Expand "sret" into explicit "struct return" in doc comment
* typo: "than" -> "then" in comment
* Fold test's debug message into the assertion itself
* Bump version to 0.48.0
* Re-enable `byteorder`'s default features.
The code uses `WriteBytesExt` which depends on the `std` feature being
enabled. So for now, just enable `std`.
* Implement emitting Windows unwind information for fastcall functions.
This commit implements emitting Windows unwind information for x64 fastcall
calling convention functions.
The unwind information can be used to construct a Windows function table at
runtime for JIT'd code, enabling stack walking and unwinding by the operating
system.
* Address code review feedback.
This commit addresses code review feedback:
* Remove unnecessary unsafe code.
* Emit the unwind information always as little endian.
* Fix comments.
A dependency from cranelift-codegen to the byteorder crate was added.
The byteorder crate is a no-dependencies crate with a reasonable
abstraction for writing binary data for a specific endianness.
* Address code review feedback.
* Disable default features for the `byteorder` crate.
* Add a comment regarding the Windows ABI unwind code numerical values.
* Panic if we encounter a Windows function with a prologue greater than 256
bytes in size.
The failure crate invents its own traits that don't use
std::error::Error (because failure predates certain features added to
Error); this prevents using ? on an error from failure in a function
using Error. The thiserror crate integrates with the standard Error
trait instead.
And replace it by constructors in OperandKind. There's a single optional
parameter function `set_doc` that remains, and didn't justify the whole
OperandKindBuilder concept to exist.
This applies both to the default_member value (which is now determined at
runtime, instead of pre-computed) and the rust_type value (which is
determined in the Operand's ctor, instead of the builder).
It can be resurrected if needed in the future. It was used only for the
semantics descriptions, which went away with the transition of the
meta-language to Rust.
In order to implement SIMD's all_true (https://github.com/WebAssembly/simd/blob/master/proposals/simd/SIMD.md#all-lanes-true), we must legalize some instruction (I chose `vall_true`) to a comparison against 0 and a similar reduction as vany_true using `PTEST` and `SETNZ`. Since `icmp` only allows integers but `vall_true` could allow more vector types, `raw_bitcast` is used to convert the lane types into integers, e.g. b32x4 to i32x4. To do so without runtime type-checking, the `raw_bitcast` instruction (which emits no instruction) can now bitcast from any vector type to the same type, e.g. i32x4 to i32x4.
This does a lot at once, since there was no clear way to split the three
commits:
- Instruction need to be passed an explicit InstructionFormat,
- InstructionFormat deduplication is checked once all entities have been
defined;
This avoids a lot of dereferences, and InstructionFormat are immutable
once they're created. It removes a lot of code that was keeping the
FormatRegistry around, just in case we needed the format. This is more
in line with the way we create Instructions, and make it easy to
reference InstructionFormats in general.