Commit Graph

2130 Commits

Author SHA1 Message Date
Alex Crichton
6b5e21d80e Inline some trivial store accessors
These were showing up in some profiles, but they're trivial functions,
so `#[inline]` them.
2021-09-02 07:26:10 -07:00
Alex Crichton
230159efa7 Inline some type conversions for ()
The `()` type accidentally wasn't getting its trivial type conversions
inlined because it doesn't actually have any type parameters. This
commit adds `#[inline]` to the relevant functions to ensure that these
get inlined across crates.
2021-09-02 07:26:07 -07:00
Alex Crichton
c8f55ed688 Optimize codegen slightly calling wasm functions
Currently wasm-calls work with `Result<T, Trap>` internally but `Trap`
is an enum defined in `wasmtime-runtime` which is actually quite large.
Since traps are supposed to be rare this commit changes these functions
to return a `Box<Trap>` which is un-boxed later up in the `wasmtime`
crate within a `#[cold]` function.
2021-09-02 07:26:03 -07:00
Benjamin Bouvier
fb94b81538 Use 16K code pages on Mac M1
Fixes #3278.
2021-09-02 09:16:34 +02:00
Benjamin Bouvier
f871e8cf8f Correctly set the address of FP when unwinding from within fibers on aarch64
Fixes #3256.
2021-09-02 08:58:03 +02:00
Pat Hickey
f46f58ecc2 replace Config::deserialize_check_wasmtime_version with Config::module_version
which is more expressive than the former.

Instead of just configuring Module::deserialize to ignore version
information, we can configure Module::serialize to emit a custom version
string, and Module::deserialize to check for that string. A new enum
ModuleVersionStrategy is declared, and
Config::deserialize_check_wasmtime_version:bool is replaced with
Config::module_version:ModuleVersionStrategy.
2021-09-01 17:12:15 -07:00
Alex Crichton
1532516a36 Use relative call instructions between wasm functions (#3275)
* Use relative `call` instructions between wasm functions

This commit is a relatively major change to the way that Wasmtime
generates code for Wasm modules and how functions call each other.
Prior to this commit all function calls between functions, even if they
were defined in the same module, were done indirectly through a
register. To implement this the backend would emit an absolute 8-byte
relocation near all function calls, load that address into a register,
and then call it. While this technique is simple to implement and easy
to get right, it has two primary downsides associated with it:

* Function calls are always indirect which means they are more difficult
  to predict, resulting in worse performance.

* Generating a relocation-per-function call requires expensive
  relocation resolution at module-load time, which can be a large
  contributing factor to how long it takes to load a precompiled module.

To fix these issues, while also somewhat compromising on the previously
simple implementation technique, this commit switches wasm calls within
a module to using the `colocated` flag enabled in Cranelift-speak, which
basically means that a relative call instruction is used with a
relocation that's resolved relative to the pc of the call instruction
itself.

When switching the `colocated` flag to `true` this commit is also then
able to move much of the relocation resolution from `wasmtime_jit::link`
into `wasmtime_cranelift::obj` during object-construction time. This
frontloads all relocation work which means that there's actually no
relocations related to function calls in the final image, solving both
of our points above.

The main gotcha in implementing this technique is that there are
hardware limitations to relative function calls which mean we can't
simply blindly use them. AArch64, for example, can only go +/- 64 MB
from the `bl` instruction to the target, which means that if the
function we're calling is a greater distance away then we would fail to
resolve that relocation. On x86_64 the limits are +/- 2GB which are much
larger, but theoretically still feasible to hit. Consequently the main
increase in implementation complexity is fixing this issue.

This issue is actually already present in Cranelift itself, and is
internally one of the invariants handled by the `MachBuffer` type. When
generating a function relative jumps between basic blocks have similar
restrictions. This commit adds new methods for the `MachBackend` trait
and updates the implementation of `MachBuffer` to account for all these
new branches. Specifically the changes to `MachBuffer` are:

* For AAarch64 the `LabelUse::Branch26` value now supports veneers, and
  AArch64 calls use this to resolve relocations.

* The `emit_island` function has been rewritten internally to handle
  some cases which previously didn't come up before, such as:

  * When emitting an island the deadline is now recalculated, where
    previously it was always set to infinitely in the future. This was ok
    prior since only a `Branch19` supported veneers and once it was
    promoted no veneers were supported, so without multiple layers of
    promotion the lack of a new deadline was ok.

  * When emitting an island all pending fixups had veneers forced if
    their branch target wasn't known yet. This was generally ok for
    19-bit fixups since the only kind getting a veneer was a 19-bit
    fixup, but with mixed kinds it's a bit odd to force veneers for a
    26-bit fixup just because a nearby 19-bit fixup needed a veneer.
    Instead fixups are now re-enqueued unless they're known to be
    out-of-bounds. This may run the risk of generating more islands for
    19-bit branches but it should also reduce the number of islands for
    between-function calls.

  * Otherwise the internal logic was tweaked to ideally be a bit more
    simple, but that's a pretty subjective criteria in compilers...

I've added some simple testing of this for now. A synthetic compiler
option was create to simply add padded 0s between functions and test
cases implement various forms of calls that at least need veneers. A
test is also included for x86_64, but it is unfortunately pretty slow
because it requires generating 2GB of output. I'm hoping for now it's
not too bad, but we can disable the test if it's prohibitive and
otherwise just comment the necessary portions to be sure to run the
ignored test if these parts of the code have changed.

The final end-result of this commit is that for a large module I'm
working with the number of relocations dropped to zero, meaning that
nothing actually needs to be done to the text section when it's loaded
into memory (yay!). I haven't run final benchmarks yet but this is the
last remaining source of significant slowdown when loading modules,
after I land a number of other PRs both active and ones that I only have
locally for now.

* Fix arm32

* Review comments
2021-09-01 13:27:38 -05:00
Dan Gohman
05d113148d Use std::alloc::alloc instead of libc::posix_memalign.
This makes Cranelift use the Rust `alloc` API its allocations,
rather than directly calling into `libc`, which makes it respect
the `#[global_allocator]` configuration.

Also, use `region::page::ceil` instead of having our own copies of
that logic.
2021-08-31 15:49:50 -07:00
Dan Gohman
197aec9a08 Update io-lifetimes, cap-std, and rsix (#3269)
- Fixes for compiling on OpenBSD

 - io-lifetimes 0.3.0 has an option (io_lifetimes_use_std, which is off
   by default) for testing the `io_safety` feature in Rust nightly.
2021-08-31 13:02:37 -07:00
Alex Crichton
9e0c910023 Add a Module::deserialize_file method (#3266)
* Add a `Module::deserialize_file` method

This commit adds a new method to the `wasmtime::Module` type,
`deserialize_file`. This is intended to be the same as the `deserialize`
method except for the serialized module is present as an on-disk file.
This enables Wasmtime to internally use `mmap` to avoid copying bytes
around and generally makes loading a module much faster.

A C API is added in this commit as well for various bindings to use this
accelerated path now as well. Another option perhaps for a Rust-based
API is to have an API taking a `File` itself to allow for a custom file
descriptor in one way or another, but for now that's left for a possible
future refactoring if we find a use case.

* Fix compat with main - handle readdonly mmap

* wip

* Try to fix Windows support
2021-08-31 13:05:51 -05:00
Alex Crichton
4376cf2609 Add differential fuzzing against V8 (#3264)
* Add differential fuzzing against V8

This commit adds a differential fuzzing target to Wasmtime along the
lines of the wasmi and spec interpreters we already have, but with V8
instead. The intention here is that wasmi is unlikely to receive updates
over time (e.g. for SIMD), and the spec interpreter is not suitable for
fuzzing against in general due to its performance characteristics. The
hope is that V8 is indeed appropriate to fuzz against because it's
naturally receiving updates and it also is expected to have good
performance.

Here the `rusty_v8` crate is used which provides bindings to V8 as well
as precompiled binaries by default. This matches exactly the use case we
need and at least for now I think the `rusty_v8` crate will be
maintained by the Deno folks as they continue to develop it. If it
becomes an issue though maintaining we can evaluate other options to
have differential fuzzing against.

For now this commit enables the SIMD and bulk-memory feature of
fuzz-target-generation which should enable them to get
differentially-fuzzed with V8 in addition to the compilation fuzzing
we're already getting.

* Use weak linkage for GDB jit helpers

This should help us deduplicate our symbol with other JIT runtimes, if
any. For now this leans on some C helpers to define the weak linkage
since Rust doesn't support that on stable yet.

* Don't use rusty_v8 on MinGW

They don't have precompiled libraries there.

* Fix msvc build

* Comment about execution
2021-08-31 09:34:55 -05:00
Alex Crichton
ef3ec594ce Don't copy executable code into a CodeMemory (#3265)
* Don't copy executable code into a `CodeMemory`

This commit moves a copy from compiled artifacts into a `CodeMemory`. In
general this commit drastically changes the meaning of a `CodeMemory`.
Previously it was an iteratively-pushed-on structure that would
accumulate executable code over time. Afterwards, however, it's a
manager for an `MmapVec` which updates the permissions on text section
to ensure that the pages are executable.

By taking ownership of an `MmapVec` within a `CodeMemory` there's no
need to copy any data around, which means that the `.text` section in
the ELF image produced by Wasmtime is usable as-is after placement in
memory and relocations have been resolved. This moves Wasmtime one step
closer to being able to directly use a module after it's `mmap`'d into
memory, optimizing when a module is loaded.

* Fix windows section alignment

* Review comments
2021-08-30 13:38:35 -05:00
Alex Crichton
eb251deca9 Remove scroll dependency from wasmtime-jit (#3260)
Similar functionality to `scroll` is provided with the `object` crate
and doesn't have a `*_derive` crate to go with it. This commit updates
the jitdump linux support to use `object` instead of `scroll` to achieve
the needs of writing structs-as-bytes onto disk.
2021-08-30 13:26:07 -05:00
Nick Fitzgerald
1c8f0b4652 Merge pull request #3261 from jlb6740/fix-build-for-benchmark-api
Bench-api cargo update to allow seeing Module functions
2021-08-30 09:39:49 -07:00
Alex Crichton
a237e73b5a Remove some allocations in CodeMemory (#3253)
* Remove some allocations in `CodeMemory`

This commit removes the `FinishedFunctions` type as well as allocations
associated with trampolines when allocating inside of a `CodeMemory`.
The main goal of this commit is to improve the time spent in
`CodeMemory` where currently today a good portion of time is spent
simply parsing symbol names and trying to extract function indices from
them. Instead this commit implements a new strategy (different from #3236)
where compilation records offset/length information for all
functions/trampolines so this doesn't need to be re-learned from the
object file later.

A consequence of this commit is that this offset information will be
decoded/encoded through `bincode` unconditionally, but we can also
optimize that later if necessary as well.

Internally this involved quite a bit of refactoring since the previous
map for `FinishedFunctions` was relatively heavily relied upon.

* comments
2021-08-30 10:35:17 -05:00
Alex Crichton
c73be1f13a Use an mmap-friendly serialization format (#3257)
* Use an mmap-friendly serialization format

This commit reimplements the main serialization format for Wasmtime's
precompiled artifacts. Previously they were generally a binary blob of
`bincode`-encoded metadata prefixed with some versioning information.
The downside of this format, though, is that loading a precompiled
artifact required pushing all information through `bincode`. This is
inefficient when some data, such as trap/address tables, are rarely
accessed.

The new format added in this commit is one which is designed to be
`mmap`-friendly. This means that the relevant parts of the precompiled
artifact are already page-aligned for updating permissions of pieces
here and there. Additionally the artifact is optimized so that if data
is rarely read then we can delay reading it until necessary.

The new artifact format for serialized modules is an ELF file. This is
not a public API guarantee, so it cannot be relied upon. In the meantime
though this is quite useful for exploring precompiled modules with
standard tooling like `objdump`. The ELF file is already constructed as
part of module compilation, and this is the main contents of the
serialized artifact.

THere is some extra information, though, not encoded in each module's
individual ELF file such as type information. This information continues
to be `bincode`-encoded, but it's intended to be much smaller and much
faster to deserialize. This extra information is appended to the end of
the ELF file. This means that the original ELF file is still a valid ELF
file, we just get to have extra bits at the end. More information on the
new format can be found in the module docs of the serialization module
of Wasmtime.

Another refatoring implemented as part of this commit is to deserialize
and store object files directly in `mmap`-backed storage. This avoids
the need to copy bytes after the artifact is loaded into memory for each
compiled module, and in a future commit it opens up the door to avoiding
copying the text section into a `CodeMemory`. For now, though, the main
change is that copies are not necessary when loading from a precompiled
compilation artifact once the artifact is itself in mmap-based memory.

To assist with managing `mmap`-based memory a new `MmapVec` type was
added to `wasmtime_jit` which acts as a form of `Vec<T>` backed by a
`wasmtime_runtime::Mmap`. This type notably supports `drain(..N)` to
slice the buffer into disjoint regions that are all separately owned,
such as having a separately owned window into one artifact for all
object files contained within.

Finally this commit implements a small refactoring in `wasmtime-cache`
to use the standard artifact format for cache entries rather than a
bincode-encoded version. This required some more hooks for
serializing/deserializing but otherwise the crate still performs as
before.

* Review comments
2021-08-30 09:19:20 -05:00
Johnnie Birch
6e1015c0b6 Bench-api cargo update to allow seeing Module functions 2021-08-28 12:41:13 -07:00
Andrew Brown
4ccdcb110a typo: change 'sharedable' to 'shareable' (#3259) 2021-08-27 11:50:11 -07:00
Alex Crichton
12515e6646 Move trap information to a section of the compiled image (#3241)
This commit moves the `traps` field of `FunctionInfo` into a section of
the compiled artifact produced by Cranelift. This section is quite large
and when previously encoded/decoded with `bincode` this can take quite
some time to process. Traps are expected to be relatively rare and it's
not necessarily the right tradeoff to spend so much time
serializing/deserializing this data, so this commit offloads the section
into a custom-encoded binary format located elsewhere in the compiled image.

This is similar to #3240 in its goal which is to move very large pieces
of metadata to their own sections to avoid decoding anything when we
load a precompiled modules. This also has a small benefit that it's
slightly more efficient storage for the trap information too, but that's
a negligible benefit.

This is part of #3230 to make loading modules fast.
2021-08-27 01:09:55 -05:00
Alex Crichton
fc91176685 Move address maps to a section of the compiled image (#3240)
This commit moves the `address_map` field of `FunctionInfo` into a
custom-encoded section of the executable. The goal of this commit is, as
previous commits, to push less data through `bincode`. The `address_map`
field is actually extremely large and has huge benefits of not being
decoded when we load a module. This data is only used for traps and such
as well, so it's not overly important that it's massaged in to precise
data the runtime can extremely speedily use.

The `FunctionInfo` type does retain a tiny bit of information about the
function itself (it's start source location), but other than that the
`FunctionAddressMap` structure is moved from `wasmtime-environ` to
`wasmtime-cranelift` since it's now no longer needed outside of that
context.
2021-08-26 23:06:41 -05:00
Alex Crichton
d12f1d77e6 Convert compilation artifacts to just bytes (#3239)
* Convert compilation artifacts to just bytes

This commit strips the `CompilationArtifacts` type down to simply a list
of bytes. This moves all extra metadata elsewhere to live within the
list of bytes itself as `bincode`-encoded information.

Small affordance is made to avoid an in-process
serialize-then-deserialize round-trip for use cases like `Module::new`,
but otherwise this is mostly just moving some data around.

* Rename data section to `.rodata.wasm`
2021-08-26 21:17:02 -05:00
Peter Huene
a2a6be72c4 Merge pull request #3245 from peterhuene/add-paged-init-setting
Add `paged_memory_initialization` to Config.
2021-08-26 18:54:16 -07:00
Peter Huene
e2b9b54301 Add paged_memory_initialization to Config.
This commit adds a `paged_memory_initialization` setting to `Config`.

The setting controls whether or not an attempt is made to organize data
segments into Wasm pages during compilation.

When used in conjunction with the `uffd` feature on Linux, Wasmtime can
completely skip initializing linear memories and instead initialize any pages
that are accessed for the first time during Wasm execution.
2021-08-26 16:56:38 -07:00
Alex Crichton
d74cc33856 Merge wasmtime-jit and wasmtime-profiling (#3247)
* Merge `wasmtime-jit` and `wasmtime-profiling`

This commit merges the `wasmtime-profiling` crate into the
`wasmtime-jit` crate. It wasn't really buying a ton being a separate
crate and an upcoming refactoring I'd like to do is to remove the
`FinishedFunctions` structure. To enable the profilers to work as they
used to this commit changes them to pass `CompiledModule` as the
argument, but this only works if the profiling trait can see the
`CompiledModule` type.

* Fix a length calculation
2021-08-26 16:22:11 -05:00
Alex Crichton
def394eca2 Rewrite gdbjit support with safety and fewer deps (#3246)
This refactoring primarily removes the dependency of the gdbjit image
creation on the `finished_functions` array, which shouldn't be necessary
given the input object being passed in since information can be read
from the object instead. Additionally, though, this commit also removes
all `unsafe` from the file, relying on various tools in the `object`
crate to parse the internals and update various fields.
2021-08-26 10:44:05 -05:00
Nick Fitzgerald
78c1e4032f Include the function name in Instance::get_typed_func error context (#3243) 2021-08-26 09:18:43 -05:00
Alex Crichton
6fbddc1931 Replace some cfg(debug) with cfg(debug_assertions) (#3242)
* Replace some cfg(debug) with cfg(debug_assertions)

Cargo nor rustc ever sets `cfg(debug)` automatically, so it's expected
that these usages were intended to be `cfg(debug_assertions)`.

* Fix MachBuffer debug-assertion invariant checks.

We should only check invariants when we expect them to be true --
specifically, before the branch-simplification algorithm runs. At other
times, they may be temporarily violated: e.g., after
`add_{cond,uncond}_branch()` but before emitting the branch bytes. This
is the expected sequence, and the rest of the code is consistent with
that.

Some of the checks also were not quite right (w.r.t. the written
invariants); specifically, we should not check validity of a label's
offset when the label has been aliased to another label.

It seems that this is an unfortunate consequence of leftover
debug-assertions that weren't actually being run, so weren't kept
up-to-date. Should no longer happen now that we actually check these!

Co-authored-by: Chris Fallin <chris@cfallin.org>
2021-08-25 22:15:24 -05:00
Alex Crichton
da5c82b786 Fix a possible use-after-free introduced in #3231 (#3238)
In #3231 the wasm data sections were moved from the
`wasmtime_environ::Module` structure into the `CompilationArtifacts`.
Each `wasmtime_runtime::Instance` holds raw pointers into the data
section owned by the compilation artifacts under the assumption that the
runtime keeps the artifacts alive while the module is in use. Data is
needed beyond original initialization for `memory.init` instructions as
well as lazy-initialization with the `uffd` feature.

The intention of #3231 was that all `CompiledModule` structures, which
own `CompilationArtifacts` were owned by a store's `ModuleRegistry`, so
this was already taken care of. It turns out, however, that empty
modules which contain no functions are not held within a
`ModuleRegistry` since there was no need prior to retain them. This
commit remedies this mistake by retaining the `CompiledModule`
structure, even if there aren't any functions compiled in.

This should unblock #3235 and fixes the spurious error found there. The
test here, at least on Linux, will deterministically reproduce the error
before this commit since `uffd` was initializing wasm memory with free'd
host memory.
2021-08-25 12:14:13 -05:00
Alex Crichton
7d05ebe7ff Move wasm data/debuginfo into the ELF compilation image (#3235)
* Move wasm data/debuginfo into the ELF compilation image

This commit moves existing allocations of `Box<[u8]>` stored separately
from compilation's final ELF image into the ELF image itself. The goal
of this commit is to reduce the amount of data which `bincode` will need
to process in the future. DWARF debugging information and wasm data
segments can be quite large, and they're relatively rarely read, so
there's typically no need to copy them around. Instead by moving them
into the ELF image this opens up the opportunity in the future to
eliminate copies and use data directly as-found in the image itself.

For information accessed possibly-multiple times, such as the wasm data
ranges, the indexes of the data within the ELF image are computed when
a `CompiledModule` is created. These indexes are then used to directly
index into the image without having to root around in the ELF file each
time they're accessed.

One other change located here is that the symbolication context
previously cloned the debug information into it to adhere to the
`'static` lifetime safely, but this isn't actually ever used in
`wasmtime` right now so the unsafety around this has been removed and
instead borrowed data is returned (no more clones, yay!).

* Fix lightbeam
2021-08-25 09:03:07 -05:00
Alex Crichton
a662f5361d Move wasm data sections out of wasmtime_environ::Module (#3231)
* Reduce indentation in `to_paged`

Use a few early-returns from `match` to avoid lots of extra indentation.

* Move wasm data sections out of `wasmtime_environ::Module`

This is the first step down the road of #3230. The long-term goal is
that `Module` is always `bincode`-decoded, but wasm data segments are a
possibly very-large portion of this residing in modules which we don't
want to shove through bincode. This refactors the internals of wasmtime
to be ok with this data living separately from the `Module` itself,
providing access at necessary locations.

Wasm data segments are now extracted from a wasm module and
concatenated directly. Data sections then describe ranges within this
concatenated list of data, and passive data works the same way. This
implementation does not lend itself to eventually optimizing the case
where passive data is dropped and no longer needed. That's left for a
future PR.
2021-08-24 14:04:03 -05:00
Alex Crichton
b05cd2e023 Bounds-check all relocations we apply in linking (#3237)
This commit removes the unsafety present in the `link_module` function
by bounds-checking all relocations that we apply, using utilities from
the `object` crate for convenience. This isn't intended to have any
actual functional change, just ideally improving the safety a bit here
in the case of future bugs.
2021-08-24 13:44:28 -05:00
Alex Crichton
f3977f1d97 Fix determinism of compiled modules (#3229)
* Fix determinism of compiled modules

Currently wasmtime's compilation artifacts are not deterministic due to
the usage of `HashMap` during serialization which has randomized order
of its elements. This commit fixes that by switching to a sorted
`BTreeMap` for various maps. A test is also added to ensure determinism.

If in the future the performance of `BTreeMap` is not as good as
`HashMap` for some of these cases we can implement a fancier
`serialize_with`-style solution where we sort keys during serialization,
but only during serialization and otherwise use a `HashMap`.

* fix lightbeam
2021-08-23 17:08:19 -05:00
Alex Crichton
eb21ae149a Move definition of ModuleMemoryOffset (#3228)
This was historically defined in `wasmtime-environ` but it's only used
in `wasmtime-cranelift`, so this commit moves the definition to the
`debug` module where it's primarily used.
2021-08-23 14:42:21 -05:00
Alex Crichton
22ab535ad9 Parse fewer names in linking (#3226)
We don't need an auxiliary map to tell us function addresses, we can
query the symbol instead.
2021-08-23 14:35:48 -05:00
Alex Crichton
925b771d2d Remove some dead code from wasmtime-jit (#3225)
Looks like nothing is actually using these methods, so let's remove
them.
2021-08-23 14:35:39 -05:00
Chris Fallin
b2bcdd13ec Spec-interpreter fuzzing: check out fuzzing branch of our mirror. (#3222)
In #3186, we found an issue that requires patching the spec interpreter
for now. Our plan is to have a `fuzzing` branch in our spec-repo mirror
that lets us make these fixes locally before they are upstreamed.
This PR updates the build script for the spec-interpreter wrapper
crate to clone this particular `fuzzing` branch instead of the main
branch.
2021-08-20 12:54:52 -05:00
Michael Gattozzi
58bf9b7bba Fix wiggle code generation for correct span usage (#3220)
* Fix wiggle code generation for correct span usage

Up to this point when using wiggle to generate functions we could end up
with two types of functions an async or sync one with this proc macro

```
  #[allow(unreachable_code)] // deals with warnings in noreturn functions
  pub #asyncness fn #ident(
      ctx: &mut (impl #(#bounds)+*),
      memory: &dyn #rt::GuestMemory,
      #(#abi_params),*
  ) -> Result<#abi_ret, #rt::Trap> {
      use std::convert::TryFrom as _;

      let _span = #rt::tracing::span!(
          #rt::tracing::Level::TRACE,
          "wiggle abi",
          module = #mod_name,
          function = #func_name
      );
      let _enter = _span.enter();

      #body
  }
```

Now this might seem fine, we just create a span and enter it and run the
body code and we get async versions as well. However, this is where the
source of our problem lies. The impetus for this fix was seeing multiple
request IDs output in the logs for a single function call of a generated
function. Something was clearly happening that shouldn't have been. If
we take a look at the tracing docs here we can see why the above code
will not work in asynchronous code.

https://docs.rs/tracing/0.1.26/tracing/span/struct.Span.html#in-asynchronous-code

> Warning: in asynchronous code that uses async/await syntax,
> Span::enter should be used very carefully or avoided entirely.
> Holding the drop guard returned by Span::enter across .await points
> will result in incorrect traces.

The above documentation provides some more information, but what could
happen is that the `#body` itself could contain code that would await
and mess up the tracing that occurred and causing output that would be
completely nonsensical. The code itself should work fine in the
synchronous case though and in cases where await was not called again
inside the body as the future would poll to completion as if it was a
synchronous function.

The solution then is to use the newer `Instrument` trait which can make
sure that the span will be entered on every poll of the future. In order
to make sure that we have the same behavior as before we generate
synchronous functions and the ones that were async instead return a
future that uses the instrument trait. This way we can guarantee that
the span is created in synchronous code before being passed into a
future. This does change the function signature, but the functionality
itself is exactly as before and so we should see no actual difference in
how it's used by others. We also just to be safe call the synchronous
version's body with `in_scope` now as per the docs recommendation even
though it's more intended for calling sync code inside async functions.
Functionally it's the same as before with the call to enter. We also
bump the version of tracing uses so that wiggle can reexport tracing
with the instrument changes.

* Move function span generation out of if statement

We were duplicating the span creation code in our function generation in
wiggle. This commit moves it out into one spot so that we can reuse it
in both branches of the async/sync function generation.

* Make formatting consistent
2021-08-20 11:20:38 -05:00
Alex Crichton
f5041dd362 Implement a setting for reserved dynamic memory growth (#3215)
* Implement a setting for reserved dynamic memory growth

Dynamic memories aren't really that heavily used in Wasmtime right now
because for most 32-bit memories they're classified as "static" which
means they reserve 4gb of address space and never move. Growth of a
static memory is simply making pages accessible, so it's quite fast.

With the memory64 feature, however, this is no longer true since all
memory64 memories are classified as "dynamic" at this time. Previous to
this commit growth of a dynamic memory unconditionally moved the entire
linear memory in the host's address space, always resulting in a new
`Mmap` allocation. This behavior is causing fuzzers to time out when
working with 64-bit memories because incrementally growing a memory by 1
page at a time can incur a quadratic time complexity as bytes are
constantly moved.

This commit implements a scheme where there is now a tunable setting for
memory to be reserved at the end of a dynamic memory to grow into. This
means that dynamic memory growth is ideally amortized as most calls to
`memory.grow` will be able to grow into the pre-reserved space. Some
calls, though, will still need to copy the memory around.

This helps enable a commented out test for 64-bit memories now that it's
fast enough to run in debug mode. This is because the growth of memory
in the test no longer needs to copy 4gb of zeros.

* Test fixes & review comments

* More comments
2021-08-20 10:54:23 -05:00
Benjamin Bouvier
18fe7d124e Fix VTune build (#3219)
* Fix vtune build

* Add vtune build to automation

* don't allocate a different module id for each function
2021-08-20 10:17:54 -05:00
Alex Crichton
f1793934d6 Disable default features of gimli (#3208)
* Disable default features of `gimli`

For cranelift-less builds this avoids pulling in extra dependencies into
`gimli` that we don't need, improving build times slightly.

* Enable read features where necessary
2021-08-19 10:30:18 -05:00
Alex Crichton
ddfadaeb38 Add a cranelift compile-time feature to wasmtime (#3206)
* Remove unnecessary into_iter/map

Forgotten from a previous refactoring, this variable was already of the
right type!

* Move `wasmtime_jit::Compiler` into `wasmtime`

This `Compiler` struct is mostly a historical artifact at this point and
wasn't necessarily pulling much weight any more. This organization also
doesn't lend itself super well to compiling out `cranelift` when the
`Compiler` here is used for both parallel iteration configuration
settings as well as compilation.

The movement into `wasmtime` is relatively small, with
`Module::build_artifacts` being the main function added here which is a
merging of the previous functions removed from the `wasmtime-jit` crate.

* Add a `cranelift` compile-time feature to `wasmtime`

This commit concludes the saga of refactoring Wasmtime and making
Cranelift an optional dependency by adding a new Cargo feature to the
`wasmtime` crate called `cranelift`, which is enabled by default.

This feature is implemented by having a new cfg for `wasmtime` itself,
`cfg(compiler)`, which is used wherever compilation is necessary. This
bubbles up to disable APIs such as `Module::new`, `Func::new`,
`Engine::precompile_module`, and a number of `Config` methods affecting
compiler configuration. Checks are added to CI that when built in this
mode Wasmtime continues to successfully build. It's hoped that although
this is effectively "sprinkle `#[cfg]` until things compile" this won't
be too too bad to maintain over time since it's also an use case we're
interested in supporting.

With `cranelift` disabled the only way to create a `Module` is with the
`Module::deserialize` method, which requires some form of precompiled
artifact.

Two consequences of this change are:

* `Module::serialize` is also disabled in this mode. The reason for this
  is that serialized modules contain ISA/shared flags encoded in them
  which were used to produce the compiled code. There's no storage for
  this if compilation is disabled. This could probably be re-enabled in
  the future if necessary, but it may not end up being all that necessary.

* Deserialized modules are not checked to ensure that their ISA/shared
  flags are compatible with the host CPU. This is actually already the
  case, though, with normal modules. We'll likely want to fix this in
  the future using a shared implementation for both these locations.

Documentation should be updated to indicate that `cranelift` can be
disabled, although it's not really the most prominent documentation
because this is expected to be a somewhat niche use case (albeit
important, just not too common).

* Always enable cranelift for the C API

* Fix doc example builds

* Fix check tests on GitHub Actions
2021-08-18 16:47:47 -05:00
Alex Crichton
87c33c2969 Remove wasmtime-environ's dependency on cranelift-codegen (#3199)
* Move `CompiledFunction` into wasmtime-cranelift

This commit moves the `wasmtime_environ::CompiledFunction` type into the
`wasmtime-cranelift` crate. This type has lots of Cranelift-specific
pieces of compilation and doesn't need to be generated by all Wasmtime
compilers. This replaces the usage in the `Compiler` trait with a
`Box<Any>` type that each compiler can select. Each compiler must still
produce a `FunctionInfo`, however, which is shared information we'll
deserialize for each module.

The `wasmtime-debug` crate is also folded into the `wasmtime-cranelift`
crate as a result of this commit. One possibility was to move the
`CompiledFunction` commit into its own crate and have `wasmtime-debug`
depend on that, but since `wasmtime-debug` is Cranelift-specific at this
time it didn't seem like it was too too necessary to keep it separate.
If `wasmtime-debug` supports other backends in the future we can
recreate a new crate, perhaps with it refactored to not depend on
Cranelift.

* Move wasmtime_environ::reference_type

This now belongs in wasmtime-cranelift and nowhere else

* Remove `Type` reexport in wasmtime-environ

One less dependency on `cranelift-codegen`!

* Remove `types` reexport from `wasmtime-environ`

Less cranelift!

* Remove `SourceLoc` from wasmtime-environ

Change the `srcloc`, `start_srcloc`, and `end_srcloc` fields to a custom
`FilePos` type instead of `ir::SourceLoc`. These are only used in a few
places so there's not much to lose from an extra abstraction for these
leaf use cases outside of cranelift.

* Remove wasmtime-environ's dep on cranelift's `StackMap`

This commit "clones" the `StackMap` data structure in to
`wasmtime-environ` to have an independent representation that that
chosen by Cranelift. This allows Wasmtime to decouple this runtime
dependency of stack map information and let the two evolve
independently, if necessary.

An alternative would be to refactor cranelift's implementation into a
separate crate and have wasmtime depend on that but it seemed a bit like
overkill to do so and easier to clone just a few lines for this.

* Define code offsets in wasmtime-environ with `u32`

Don't use Cranelift's `binemit::CodeOffset` alias to define this field
type since the `wasmtime-environ` crate will be losing the
`cranelift-codegen` dependency soon.

* Commit to using `cranelift-entity` in Wasmtime

This commit removes the reexport of `cranelift-entity` from the
`wasmtime-environ` crate and instead directly depends on the
`cranelift-entity` crate in all referencing crates. The original reason
for the reexport was to make cranelift version bumps easier since it's
less versions to change, but nowadays we have a script to do that.
Otherwise this encourages crates to use whatever they want from
`cranelift-entity` since  we'll always depend on the whole crate.

It's expected that the `cranelift-entity` crate will continue to be a
lean crate in dependencies and suitable for use at both runtime and
compile time. Consequently there's no need to avoid its usage in
Wasmtime at runtime, since "remove Cranelift at compile time" is
primarily about the `cranelift-codegen` crate.

* Remove most uses of `cranelift-codegen` in `wasmtime-environ`

There's only one final use remaining, which is the reexport of
`TrapCode`, which will get handled later.

* Limit the glob-reexport of `cranelift_wasm`

This commit removes the glob reexport of `cranelift-wasm` from the
`wasmtime-environ` crate. This is intended to explicitly define what
we're reexporting and is a transitionary step to curtail the amount of
dependencies taken on `cranelift-wasm` throughout the codebase. For
example some functions used by debuginfo mapping are better imported
directly from the crate since they're Cranelift-specific. Note that
this is intended to be a temporary state affairs, soon this reexport
will be gone entirely.

Additionally this commit reduces imports from `cranelift_wasm` and also
primarily imports from `crate::wasm` within `wasmtime-environ` to get a
better sense of what's imported from where and what will need to be
shared.

* Extract types from cranelift-wasm to cranelift-wasm-types

This commit creates a new crate called `cranelift-wasm-types` and
extracts type definitions from the `cranelift-wasm` crate into this new
crate. The purpose of this crate is to be a shared definition of wasm
types that can be shared both by compilers (like Cranelift) as well as
wasm runtimes (e.g. Wasmtime). This new `cranelift-wasm-types` crate
doesn't depend on `cranelift-codegen` and is the final step in severing
the unconditional dependency from Wasmtime to `cranelift-codegen`.

The final refactoring in this commit is to then reexport this crate from
`wasmtime-environ`, delete the `cranelift-codegen` dependency, and then
update all `use` paths to point to these new types.

The main change of substance here is that the `TrapCode` enum is
mirrored from Cranelift into this `cranelift-wasm-types` crate. While
this unfortunately results in three definitions (one more which is
non-exhaustive in Wasmtime itself) it's hopefully not too onerous and
ideally something we can patch up in the future.

* Get lightbeam compiling

* Remove unnecessary dependency

* Fix compile with uffd

* Update publish script

* Fix more uffd tests

* Rename cranelift-wasm-types to wasmtime-types

This reflects the purpose a bit more where it's types specifically
intended for Wasmtime and its support.

* Fix publish script
2021-08-18 13:14:52 -05:00
Alex Crichton
02ecfed7a0 Print more error info on sigaltstack failures (#3204)
A meager but hopefully somewhat useful attempt to further debugging of #3203
2021-08-18 12:33:06 -05:00
Alex Crichton
03a3a5939a Move module translation from cranelift to wasmtime (#3196)
The main purpose for doing this is that this is a large piece of
functionality used by Wasmtime which is entirely independent of
Cranelift. Eventually Wasmtime wants to be able to compile without
Cranelift, but it can't also depend on `cranelift-wasm` in that
situation for module translation which means that something needs to
happen. One option is to refactor what's in `cranelift-wasm` into a
separate crate (since all these pieces don't actually depend on
`cranelift-codegen`), but I personally chose to not do this because:

* The `ModuleEnvironment` trait, AFAIK, only has a primary user of
  Wasmtime. The Spidermonkey integration, for example, does not use this.

* This is an extra layer of abstraction between Wasmtime and the
  compilation phase which was a bit of a pain to maintain. It couldn't
  be Wasmtime-specific as it was part of Cranelift but at the same time
  it had lots of Wasmtime-centric functionality (such as module
  linking).

* Updating the "dummy" implementation has become pretty onerous over
  time as frequent additions are made and the "dummy" implementation was
  never actually used anywhere. This ended up feeling like effectively
  busy-work to update this.

For these reasons I've opted to to move the meat of `cranelift-wasm`
used by `wasmtime-environ` directly into `wasmtime-environ`. This means
that the only real meat that Wasmtime uses from `cranelift-wasm` is the
function-translation bits in the `wasmtime-cranelift` crate.

The changes in `wasmtime-environ` are largely to inline module parsing
together so it's a bit easier to follow instead of trying to connect
the dots between lots of various function calls.
2021-08-18 12:15:02 -05:00
Dan Gohman
fde767fedc Update to cap-std 0.17.0. (#3198)
This completes the posish->rsix rename, and contains a number of other
minor cleanups, including avoiding the `cstr` dependency.
2021-08-17 16:08:03 -07:00
Alex Crichton
e8aa7bb53b Reimplement how unwind information is stored (#3180)
* Reimplement how unwind information is stored

This commit is a major refactoring of how unwind information is stored
after compilation of a function has finished. Previously we would store
the raw `UnwindInfo` as a result of compilation and this would get
serialized/deserialized alongside the rest of the ELF object that
compilation creates. Whenever functions were registered with
`CodeMemory` this would also result in registering unwinding information
dynamically at runtime, which in the case of Unix, for example, would
dynamically created FDE/CIE entries on-the-fly.

Eventually I'd like to support compiling Wasmtime without Cranelift, but
this means that `UnwindInfo` wouldn't be easily available to decode into
and create unwinding information from. To solve this I've changed the
ELF object created to have the unwinding information encoded into it
ahead-of-time so loading code into memory no longer needs to create
unwinding tables. This change has two different implementations for
Windows/Unix:

* On Windows the implementation was much easier. The unwinding
  information on Windows is already stored after the function itself in
  the text section. This was actually slightly duplicated in object
  building and in code memory allocation. Now the object building
  continues to do the same, recording unwinding information after
  functions, and code memory no longer manually tracks this.
  Additionally Wasmtime will emit a special custom section in the object
  file with unwinding information which is the list of
  `RUNTIME_FUNCTION` structures that `RtlAddFunctionTable` expects. This
  means that the object file has all the information precompiled into it
  and registration at runtime is simply passing a few pointers around to
  the runtime.

* Unix was a little bit more difficult than Windows. Today a `.eh_frame`
  section is created on-the-fly with offsets in FDEs specified as the
  absolute address that functions are loaded at. This absolute
  address hindered the ability to precompile the FDE into the object
  file itself. I've switched how addresses are encoded, though, to using
  `DW_EH_PE_pcrel` which means that FDE addresses are now specified
  relative to the FDE itself. This means that we can maintain a fixed
  offset between the `.eh_frame` loaded in memory and the beginning of
  code memory. When doing so this enables precompiling the `.eh_frame`
  section into the object file and at runtime when loading an object no
  further construction of unwinding information is needed.

The overall result of this commit is that unwinding information is no
longer stored in its cranelift-data-structure form on disk. This means
that this unwinding information format is only present during
compilation, which will make it that much easier to compile out
cranelift in the future.

This commit also significantly refactors `CodeMemory` since the way
unwinding information is handled is not much different from before.
Previously `CodeMemory` was suitable for incrementally adding more and
more functions to it, but nowadays a `CodeMemory` either lives per
module (in which case all functions are known up front) or it's created
once-per-`Func::new` with two trampolines. In both cases we know all
functions up front so the functionality of incrementally adding more and
more segments is no longer needed. This commit removes the ability to
add a function-at-a-time in `CodeMemory` and instead it can now only
load objects in their entirety. A small helper function is added to
build a small object file for trampolines in `Func::new` to handle
allocation there.

Finally, this commit also folds the `wasmtime-obj` crate directly into
the `wasmtime-cranelift` crate and its builder structure to be more
amenable to this strategy of managing unwinding tables.

It is not intentional to have any real functional change as a result of
this commit. This might accelerate loading a module from cache slightly
since less work is needed to manage the unwinding information, but
that's just a side benefit from the main goal of this commit which is to
remove the dependence on cranelift unwinding information being available
at runtime.

* Remove isa reexport from wasmtime-environ

* Trim down reexports of `cranelift-codegen`

Remove everything non-essential so that only the bits which will need to
be refactored out of cranelift remain.

* Fix debug tests

* Review comments
2021-08-17 17:14:18 -05:00
Nick Fitzgerald
9311c38f7e Merge pull request #3192 from alexcrichton/no-comp-dir
Don't require `DW_AT_comp_dir` for debuginfo
2021-08-17 14:43:35 -07:00
Alex Crichton
0642e62f16 Use wasm-smith to canonicalize NaN in differential fuzzing (#3195)
* Update wasm-smith to 0.7.0

* Canonicalize NaN with wasm-smith for differential fuzzing

This then also enables floating point executing in wasmi in addition to
the spec interpreter. With NaN canonicalization at the wasm level this
means that we should be producing deterministic results between Wasmtime
and these alternative implementations.
2021-08-17 11:42:22 -05:00
Alex Crichton
bd47a74dab Always call the resource limiter for memory allocations (#3189)
* Always call the resource limiter for memory allocations

Previously the memory64 support meant that sometimes we wouldn't call
the limiter because the calculation for the minimum size requested would
overflow. Instead Wasmtime now wraps the minimum size in something a bit
smaller than the address space to inform the limiter, which should
guarantee that although the limiter is called with "incorrect"
information it's effectively correct and is allowed a pass to learn that
a massive memory was requested.

This was found by the fuzzers where a request for the absolute maximal
size of 64-bit memory (e.g. the entire 64-bit address space) didn't
actually invoke the limiter which means that we mis-classified an
instantiation error and didn't realize that it was an OOM.

* Add a test
2021-08-16 12:49:56 -05:00
Alex Crichton
1bdafbf226 Don't require DW_AT_comp_dir for debuginfo
I'm not too well-versed in this area of debuginfo, but I think this
should address #3184 where it appears not all compilers emit
`DW_AT_comp_dir`. This seems to match the default behavior of `gimli`
when it maps an existing line program to a new line program as well
(choosing an empty name for the compilation directory).

Closes #3184
2021-08-16 10:48:10 -07:00