This commit uses the new `MaybeInvalidModule` type in `wasm-smith` to
try to explore more points in the fuzz target space in the
`instantiate-maybe-invalid` fuzz target. The goal here is to use the raw
fuzz input as the body of a function to stress the validator/decoder a
bit more, and try to get inputs we might not otherwise generate.
* Don't substract 1 from end_addr in line program writing
Fixes#2173
* add testcase for end_sequence having offset past retq (#1)
* Update tests/all/debug/translate.rs
Co-authored-by: Gabor Greif <ggreif@gmail.com>
Co-authored-by: Gabor Greif <ggreif@gmail.com>
use approach with copysign for handling negative zero
format
refactor for better branch prediction
move copysign back to internal branch
format
fix
use abs instead branches
better comments
switch arms for better branch prediction
instead of always being relative to CARGO_MANIFEST_DIR, each use site is
responsible for either putting that variable or another one (set by a
build.rs) at the start of witx paths.
The fundamental problem is that the target distance of jump-like operations may change in the DWARF expression translation process. Intervening DW_OP_deref will expand to about 10 bytes, for example.
So the jumps must be relocated. We approach this task by inserting artificial LandingPad markers (new CompiledExpressionParts constructors) into the parsed vector at actual Jump targets.
LandingPads are identified by JumpTargetMarker tokens which are generated on the fly.
Additionally we now parse the Jump instructions. These also get their corresponding JumpTargetMarker token.
We bail in two situations:
frame_base is too complicated (i.e. itself contains Jump)
some jump distance in the original expression is fishy.
No point in resorting to LEB128 encoding for such constants,
using the native `u32` is faster and more compact.
Adds `write_u32` method to facilitate this.
This commit extracts the two implementations of `Compiler` into two
separate crates, `wasmtime-cranelfit` and `wasmtime-lightbeam`. The
`wasmtime-jit` crate then depends on these two and instantiates them
appropriately. The goal here is to start reducing the weight of the
`wasmtime-environ` crate, which currently serves as a common set of
types between all `wasmtime-*` crates. Long-term I'd like to remove the
dependency on Cranelift from `wasmtime-environ`, but that's going to
take a lot more work.
In the meantime I figure it's a good way to get started by separating
out the lightbeam/cranelift function compilers from the
`wasmtime-environ` crate. We can continue to iterate on moving things
out in the future, too.