Merge pull request #3556 from fitzgen/isle-integration-docs

Add a document describing how ISLE is integrated with Cranelift
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Nick Fitzgerald
2021-11-29 19:16:28 -08:00
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# How ISLE is Integrated with Cranelift
This document contains an overview of and FAQ about how ISLE fits into
Cranelift.
## What is ISLE?
ISLE is a domain-specific language for authoring instruction selection and
rewrite rules. ISLE source text is [compiled down into Rust
code](https://github.com/bytecodealliance/wasmtime/tree/main/cranelift/isle#implementation).
TODO: link to @cfallin's language reference/tutorial
## How does ISLE integrate with the build system?
The build integration is inside of `cranelift/codegen/build.rs`.
For regular builds, we check a manifest that records the file hashes of the ISLE
source files that went into building a given ISLE-generated Rust file. If the
hashes of these files on disk don't match the hashes in the manifest, then the
ISLE-generated Rust file is stale and needs to be rebuilt. In this case, the
`build.rs` will report a build error. This way, downstream crates that use
Cranelift don't need to build ISLE, and get fewer transitive dependencies and
faster build times.
To intentionally rebuild ISLE-generated Rust files, use the `rebuild-isle` Cargo
feature with `cranelift-codegen`:
```shell
$ cargo check -p cranelift-codegen --features rebuild-isle
```
When this feature is active, we rerun the ISLE compiler on the ISLE sources to
create the new versions of the ISLE-generated Rust files and update the manifest
files.
Additionally, the `cranelift-codegen-meta` crate will automatically generate
ISLE `extern` declarations and helpers for working with CLIF. The code that does
this is defined inside `cranelift/codegen/meta/src/gen_inst.rs` and it creates
the `cranelift/codegen/src/clif.isle` file.
## Where are the relevant files?
* `cranelift/isle`: The ISLE compiler's source code.
* `cranelift/codegen/src/prelude.isle`: Common definitions and declarations for
ISLE. This gets included in every ISLE compilation.
* `cranelift/codegen/src/clif.isle`: Auto-generated declarations and helpers for
working with CLIF inside ISLE. Generated by `cranelift/codegen/build.rs` when
the `rebuild-isle` feature is enabled. This gets included in every ISLE
compilation.
* `cranelift/codegen/src/machinst/isle.rs`: Common Rust code for gluing
ISLE-generated code into a target architecture's backend. Contains
implementations of ISA-agnostic `extern` helpers declared in ISLE.
* `cranelift/codegen/src/isa/<arch>/inst.isle`: ISA-specific ISLE
helpers. Contains things like constructors for each instruction in the ISA, or
helpers to get a specific register. Helps bridge the gap between the raw,
non-SSA ISA and the pure, SSA view that the lowering rules have.
* `cranelift/codegen/src/isa/<arch>/lower.isle`: Instruction selection lowering
rules for an ISA. These should be pure, SSA rewrite rules, that lend
themselves to eventual verification.
* `cranelift/codegen/src/isa/<arch>/lower/isle.rs`: The Rust glue code for
integrating this ISA's ISLE-generate Rust code into the rest of the backend
for this ISA. Contains implementations of ISA-specific `extern` helpers
declared in ISLE.
* `cranelift/codegen/src/isa/<arch>/lower/isle/generated_code.rs`: The
ISLE-generated Rust code to perform instruction and CLIF-to-`MachInst`
lowering for each target architecture.
## Gluing ISLE's generated code into Cranelift
Each ISA-specific, ISLE-generated file is generic over a `Context` trait that
has a trait method for each `extern` helper defined in ISLE. There is one
concrete implementation of each of these traits, defined in
`cranelift/codegen/src/isa/<arch>/lower/isle.rs`. In general, the way that
ISLE-generated code is glued into the rest of the system is with these trait
implementations.
There may also be a `lower` function defined in `isle.rs` that encapsulates
creating the ISLE `Context` and calling into the generated code.
## Lowering rules are always pure, use SSA
The lowering rules themselves, defined in
`cranelift/codegen/src/isa/<arch>/lower.isle`, must always be a pure mapping
from a CLIF instruction to the target ISA's `MachInst`.
Examples of things that the lowering rules themselves shouldn't deal with or
talk about:
* Registers that are modified (both read and written to, violating SSA)
* Implicit uses of registers
* Maintaining use counts for each CLIF value or virtual register
Instead, these things should be handled by some combination of
`cranelift/codegen/src/isa/<arch>/inst.isle` and general Rust code (either in
`cranelift/codegen/src/isa/<arch>/lower/isle.rs` or elsewhere).
When an instruction modifies a register, both reading from it and writing to it,
we should build an SSA view of that instruction that gets legalized via "move
mitosis" by splitting a move out from the register.
For example, on x86 the `add` instruction reads and writes its first operand:
add a, b == a = a + b
So we present an SSA facade where `add` operates on three registers, instead of
two, and defines one of them, while reading the other two and leaving them
unmodified:
add a, b, c == a = b + c
Then, as an implementation detail of the facade, we emit moves as necessary:
add a, b, c ==> mov a, b; add b, c
We call the process of emitting these moves "move mitosis". For ISAs with
ubiquitous use of modified registers and instructions in two-operand form, like
x86, we implement move mitosis with methods on the ISA's `MachInst`. For other
ISAs that are RISCier and where modified registers are pretty rare, such as
aarch64, we implement the handful of move mitosis special cases at the
`inst.isle` layer. Either way, the important thing is that the lowering rules
remain pure.
Finally, note that these moves are generally cleaned up by the register
allocator's move coalescing, and move mitosis will eventually go away completely
once we switch over to `regalloc2`, which takes instructions in SSA form
directly as input.
Instructions that implicitly operate on specific registers, or which require
that certain operands be in certain registers, are handled similarly: the
lowering rules use a pure paradigm that ignores these constraints and has
instructions that explicitly take implicit operands, and we ensure the
constraints are fulfilled a layer below the lowering rules (in `inst.isle` or in
Rust glue code).
## When are lowering rules allowed to have side effects?
Extractors (the matchers that appear on the left-hand sides of `rule`s) should
**never** have side effects. When evaluating a rule's extractors, we haven't yet
committed to evaluating that rule's right-hand side. If the extractors performed
side effects, we could get deeply confusing action-at-a-distance bugs where
rules we never fully match pull the rug out from under our feet.
Anytime you are tempted to perform side effects in an extractor, you should
instead just package up the things you would need in order to perform that side
effect, and then have a separate constructor that takes that package and
performs the side effect it describes. The constructor can only be called inside
a rule's right-hand side, which is only evaluated after we've committed to this
rule, which avoids the action-at-a-distance bugs described earlier.
For example, loads have a side effect in CLIF: they might trap. Therefore, even
if a loaded value is never used, we will emit code that implements that
load. But if we are compiling for x86 we can sink loads into other the operand
for another operation depending on how the loaded value is used. If we sink that
load into, say, an `add` then we need to tell the lowering context *not* to
lower the CLIF `load` instruction anymore, because its effectively already
lowered as part of lowering the `add` that uses the loaded value. Marking an
instruction as "already lowered" is a side effect, and we might be tempted to
perform that side effect in the extractor that matches sinkable loads. But we
can't do that because although the load itself might be sinkable, there might be
a reason why we ultimately don't perform this load-sinking rule, and if that
happens we still need to lower the CLIF load.
Therefore, we make the `sinkable_load` extractor create a `SinkableLoad` type
that packages up everything we need to know about the load and how to tell the
lowering context that we've sunk it and the lowering context doesn't need to
lower it anymore, but *it doesn't actually tell that to the lowering context
yet*.
```lisp
;; inst.isle
;; A load that can be sunk into another operation.
(type SinkableLoad extern (enum))
;; Extract a `SinkableLoad` from a value if the value is defined by a compatible
;; load.
(decl sinkable_load (SinkableLoad) Value)
(extern extractor sinkable_load sinkable_load)
```
Then, we pair that with a `sink_load` constructor that takes the `SinkableLoad`,
performs the associated side effect of telling the lowering context not to lower
the load anymore, and returns the x86 operand with the load sunken into it.
```lisp
;; inst.isle
;; Sink a `SinkableLoad` into a `RegMemImm.Mem`.
;;
;; This is a side-effectful operation that notifies the context that the
;; instruction that produced the `SinkableImm` has been sunk into another
;; instruction, and no longer needs to be lowered.
(decl sink_load (SinkableLoad) RegMemImm)
(extern constructor sink_load sink_load)
```
Finally, we can use `sinkable_load` and `sink_load` inside lowering rules that
create instructions where an operand is loaded directly from memory:
```
;; lower.isle
(rule (lower (has_type (fits_in_64 ty)
(iadd x (sinkable_load y))))
(value_reg (add ty
(put_in_reg x)
(sink_load y))))
```
See the `sinkable_load`, `SinkableLoad`, and `sink_load` declarations inside
`cranelift/codegen/src/isa/x64/inst.isle` as well as their external
implementations inside `cranelift/codegen/src/isa/x64/lower/isle.rs` for
details.
See also the "ISLE code should leverage types" section below.
## ISLE code should leverage types
ISLE is a typed language, and we should leverage that to prevent whole classes
of bugs where possible. Use newtypes liberally.
For example, use the `with_flags` family of helpers to pair flags-producing
instructions with flags-consuming instructions, ensuring that no errant
instructions are ever inserted between our flags-using instructions, clobbering
their flags. See `with_flags`, `ProducesFlags`, and `ConsumesFlags` inside
`cranelift/codegen/src/prelude.isle` for details.