Move EntityList and SparseMap into the entity module.
These data structures are dependent on EntityRef and EntityMap, so it makes sense to keep them in the same module.
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@@ -11,7 +11,7 @@
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//! If any values in a virtual register are spilled, they will use the same stack slot. This avoids
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//! memory-to-memory copies when a spilled value is passed as an EBB argument.
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use entity_list::{EntityList, ListPool};
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use entity::{EntityList, ListPool};
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use entity::{PrimaryMap, EntityMap, Keys};
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use ir::Value;
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use packed_option::PackedOption;
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