Move EntityList and SparseMap into the entity module.
These data structures are dependent on EntityRef and EntityMap, so it makes sense to keep them in the same module.
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@@ -4,7 +4,7 @@ use ir::{Function, Ebb, Inst, Value, Cursor, CursorBase, Type, InstBuilder, Layo
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use flowgraph::ControlFlowGraph;
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use std::collections::HashSet;
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use dominator_tree::DominatorTree;
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use entity_list::{EntityList, ListPool};
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use entity::{EntityList, ListPool};
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use loop_analysis::{Loop, LoopAnalysis};
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/// Performs the LICM pass by detecting loops within the CFG and moving
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