Add a stack frame manager.

Use a new StackSlots struct to keep track of a function's stack slots
instead of just an entity map. This let's us build more internal data
structures for tracking the stack slots if necessary.

Start by adding a make_spill_slot() function that will be used by the
register allocator.
This commit is contained in:
Jakob Stoklund Olesen
2017-06-16 11:51:41 -07:00
parent 7b97933996
commit 605bda2925
3 changed files with 73 additions and 6 deletions

View File

@@ -5,8 +5,8 @@
use binemit::CodeOffset;
use entity_map::{EntityMap, PrimaryEntityData};
use ir::{FunctionName, Signature, Value, Inst, Ebb, StackSlot, StackSlotData, JumpTable,
JumpTableData, ValueLoc, DataFlowGraph, Layout};
use ir::{FunctionName, Signature, Value, Inst, Ebb, StackSlots, JumpTable, JumpTableData,
ValueLoc, DataFlowGraph, Layout};
use isa::{TargetIsa, Encoding};
use std::fmt::{self, Display, Debug, Formatter};
use write::write_function;
@@ -24,7 +24,7 @@ pub struct Function {
pub signature: Signature,
/// Stack slots allocated in this function.
pub stack_slots: EntityMap<StackSlot, StackSlotData>,
pub stack_slots: StackSlots,
/// Jump tables used in this function.
pub jump_tables: EntityMap<JumpTable, JumpTableData>,
@@ -50,7 +50,6 @@ pub struct Function {
pub offsets: EntityMap<Ebb, CodeOffset>,
}
impl PrimaryEntityData for StackSlotData {}
impl PrimaryEntityData for JumpTableData {}
impl Function {
@@ -59,7 +58,7 @@ impl Function {
Function {
name,
signature: sig,
stack_slots: EntityMap::new(),
stack_slots: StackSlots::new(),
jump_tables: EntityMap::new(),
dfg: DataFlowGraph::new(),
layout: Layout::new(),

View File

@@ -22,7 +22,7 @@ pub use ir::extfunc::{Signature, ArgumentType, ArgumentExtension, ArgumentPurpos
pub use ir::types::Type;
pub use ir::entities::{Ebb, Inst, Value, StackSlot, JumpTable, FuncRef, SigRef};
pub use ir::instructions::{Opcode, InstructionData, VariableArgs, ValueList, ValueListPool};
pub use ir::stackslot::{StackSlotKind, StackSlotData};
pub use ir::stackslot::{StackSlots, StackSlotKind, StackSlotData};
pub use ir::jumptable::JumpTableData;
pub use ir::valueloc::{ValueLoc, ArgumentLoc};
pub use ir::dfg::{DataFlowGraph, ValueDef};

View File

@@ -3,7 +3,10 @@
//! The `StackSlotData` struct keeps track of a single stack slot in a function.
//!
use entity_map::{EntityMap, PrimaryEntityData, Keys};
use ir::{Type, StackSlot};
use std::fmt;
use std::ops::Index;
use std::str::FromStr;
/// The kind of a stack slot.
@@ -81,6 +84,71 @@ impl fmt::Display for StackSlotData {
}
}
impl PrimaryEntityData for StackSlotData {}
/// Stack frame manager.
///
/// Keep track of all the stack slots used by a function.
#[derive(Clone, Debug)]
pub struct StackSlots {
slots: EntityMap<StackSlot, StackSlotData>,
}
/// Stack slot manager functions that behave mostly like an entity map.
impl StackSlots {
/// Create an empty stack slot manager.
pub fn new() -> StackSlots {
StackSlots { slots: EntityMap::new() }
}
/// Clear out everything.
pub fn clear(&mut self) {
self.slots.clear();
}
/// Allocate a new stack slot.
///
/// This function should be primarily used by the text format parser. There are more convenient
/// functions for creating specific kinds of stack slots below.
pub fn push(&mut self, data: StackSlotData) -> StackSlot {
self.slots.push(data)
}
/// Check if `ss` is a valid stack slot reference.
pub fn is_valid(&self, ss: StackSlot) -> bool {
self.slots.is_valid(ss)
}
/// Get an iterator over all the stack slot keys.
pub fn keys(&self) -> Keys<StackSlot> {
self.slots.keys()
}
/// Get a reference to the next stack slot that would be created by `push()`.
///
/// This should just be used by the parser.
pub fn next_key(&self) -> StackSlot {
self.slots.next_key()
}
}
/// Higher-level stack frame manipulation functions.
impl StackSlots {
/// Create a new spill slot for spilling values of type `ty`.
pub fn make_spill_slot(&mut self, ty: Type) -> StackSlot {
let bytes = (ty.bits() as u32 + 7) / 8;
self.push(StackSlotData::new(StackSlotKind::SpillSlot, bytes))
}
}
impl Index<StackSlot> for StackSlots {
type Output = StackSlotData;
fn index(&self, ss: StackSlot) -> &StackSlotData {
&self.slots[ss]
}
}
#[cfg(test)]
mod tests {
use ir::Function;