Move the stack layout computation into its own module.

This is trying to keep algorithms out if the ir module which deals with
the intermediate representation.

Also give the layout_stack() function a Result return value so it can
report a soft error when the stack frame is too large instead of
asserting. Since local variables can be arbitrarily large, it is easy
enough to overflow the stack with even a small function.
This commit is contained in:
Jakob Stoklund Olesen
2017-08-03 13:31:58 -07:00
parent c96d4daa20
commit 39cc7efc2d
4 changed files with 194 additions and 172 deletions

View File

@@ -5,7 +5,6 @@
use entity_map::{EntityMap, PrimaryEntityData, Keys};
use ir::{Type, StackSlot};
use std::cmp::{min, max};
use std::fmt;
use std::ops::Index;
use std::str::FromStr;
@@ -15,12 +14,12 @@ use std::str::FromStr;
/// We don't use `usize` to represent object sizes on the target platform because Cretonne supports
/// cross-compilation, and `usize` is a type that depends on the host platform, not the target
/// platform.
type StackSize = u32;
pub type StackSize = u32;
/// A stack offset.
///
/// The location of a stack offset relative to a stack pointer or frame pointer.
type StackOffset = i32;
pub type StackOffset = i32;
/// The kind of a stack slot.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
@@ -179,6 +178,11 @@ impl StackSlots {
self.slots.is_valid(ss)
}
/// Set the offset of a stack slot.
pub fn set_offset(&mut self, ss: StackSlot, offset: StackOffset) {
self.slots[ss].offset = offset;
}
/// Get an iterator over all the stack slot keys.
pub fn keys(&self) -> Keys<StackSlot> {
self.slots.keys()
@@ -241,103 +245,6 @@ impl StackSlots {
self.outgoing.insert(inspos, ss);
ss
}
/// Compute the stack frame layout.
///
/// Determine the total size of this function's stack frame and assign offsets to all `Spill`
/// and `Local` stack slots.
///
/// The total frame size will be a multiple of `alignment` which must be a power of two.
///
/// Returns the total stack frame size which is also saved in `self.frame_size`.
pub fn layout(&mut self, alignment: StackSize) -> StackSize {
assert!(alignment.is_power_of_two() && alignment <= StackOffset::max_value() as StackSize,
"Invalid stack alignment {}",
alignment);
// We assume a stack that grows toward lower addresses as implemented by modern ISAs. The
// stack layout from high to low addresses will be:
//
// 1. incoming arguments.
// 2. spills + locals.
// 3. outgoing arguments.
//
// The incoming arguments can have both positive and negative offsets. A negative offset
// incoming arguments is usually the x86 return address pushed by the call instruction, but
// it can also be fixed stack slots pushed by an externally generated prologue.
//
// Both incoming and outgoing argument slots have fixed offsets that are treated as
// reserved zones by the layout algorithm.
let mut incoming_min = 0;
let mut outgoing_max = 0;
let mut min_align = alignment;
for ss in self.keys() {
let slot = &self[ss];
assert!(slot.size <= StackOffset::max_value() as StackSize);
match slot.kind {
StackSlotKind::IncomingArg => {
incoming_min = min(incoming_min, slot.offset);
}
StackSlotKind::OutgoingArg => {
let offset = slot.offset
.checked_add(slot.size as StackOffset)
.expect("Outgoing call argument overflows stack");
outgoing_max = max(outgoing_max, offset);
}
StackSlotKind::SpillSlot | StackSlotKind::Local => {
// Determine the smallest alignment of any local or spill slot.
min_align = slot.alignment(min_align);
}
}
}
// Lay out spill slots and locals below the incoming arguments.
// The offset is negative, growing downwards.
// Start with the smallest alignments for better packing.
let mut offset = incoming_min;
assert!(min_align.is_power_of_two());
while min_align <= alignment {
for ss in self.keys() {
let slot = &mut self.slots[ss];
// Pick out locals and spill slots with exact alignment `min_align`.
match slot.kind {
StackSlotKind::SpillSlot | StackSlotKind::Local => {
if slot.alignment(alignment) != min_align {
continue;
}
}
_ => continue,
}
// These limits should never be exceeded by spill slots, but locals can be
// arbitrarily large.
assert!(slot.size <= StackOffset::max_value() as StackSize);
offset = offset
.checked_sub(slot.size as StackOffset)
.expect("Stack frame larger than 2 GB");
// Aligning the negative offset can never cause overflow. We're only clearing bits.
offset &= -(min_align as StackOffset);
slot.offset = offset;
}
// Move on to the next higher alignment.
min_align *= 2;
}
// Finally, make room for the outgoing arguments.
offset = offset
.checked_sub(outgoing_max)
.expect("Stack frame larger than 2 GB");
offset &= -(alignment as StackOffset);
let frame_size = (offset as StackSize).wrapping_neg();
self.frame_size = Some(frame_size);
frame_size
}
}
#[cfg(test)]
@@ -401,75 +308,4 @@ mod tests {
assert_eq!(slot2.alignment(16), 8);
assert_eq!(slot2.alignment(32), 8);
}
#[test]
fn layout() {
let mut sss = StackSlots::new();
// An empty layout should have 0-sized stack frame.
assert_eq!(sss.layout(1), 0);
assert_eq!(sss.layout(16), 0);
// Same for incoming arguments with non-negative offsets.
let in0 = sss.make_incoming_arg(types::I64, 0);
let in1 = sss.make_incoming_arg(types::I64, 8);
assert_eq!(sss.layout(1), 0);
assert_eq!(sss.layout(16), 0);
assert_eq!(sss[in0].offset, 0);
assert_eq!(sss[in1].offset, 8);
// Add some spill slots.
let ss0 = sss.make_spill_slot(types::I64);
let ss1 = sss.make_spill_slot(types::I32);
assert_eq!(sss.layout(1), 12);
assert_eq!(sss[in0].offset, 0);
assert_eq!(sss[in1].offset, 8);
assert_eq!(sss[ss0].offset, -8);
assert_eq!(sss[ss1].offset, -12);
assert_eq!(sss.layout(16), 16);
assert_eq!(sss[in0].offset, 0);
assert_eq!(sss[in1].offset, 8);
assert_eq!(sss[ss0].offset, -16);
assert_eq!(sss[ss1].offset, -4);
// An incoming argument with negative offset counts towards the total frame size, but it
// should still pack nicely with the spill slots.
let in2 = sss.make_incoming_arg(types::I32, -4);
assert_eq!(sss.layout(1), 16);
assert_eq!(sss[in0].offset, 0);
assert_eq!(sss[in1].offset, 8);
assert_eq!(sss[in2].offset, -4);
assert_eq!(sss[ss0].offset, -12);
assert_eq!(sss[ss1].offset, -16);
assert_eq!(sss.layout(16), 16);
assert_eq!(sss[in0].offset, 0);
assert_eq!(sss[in1].offset, 8);
assert_eq!(sss[in2].offset, -4);
assert_eq!(sss[ss0].offset, -16);
assert_eq!(sss[ss1].offset, -8);
// Finally, make sure there is room for the outgoing args.
let out0 = sss.get_outgoing_arg(types::I32, 0);
assert_eq!(sss.layout(1), 20);
assert_eq!(sss[in0].offset, 0);
assert_eq!(sss[in1].offset, 8);
assert_eq!(sss[in2].offset, -4);
assert_eq!(sss[ss0].offset, -12);
assert_eq!(sss[ss1].offset, -16);
assert_eq!(sss[out0].offset, 0);
assert_eq!(sss.layout(16), 32);
assert_eq!(sss[in0].offset, 0);
assert_eq!(sss[in1].offset, 8);
assert_eq!(sss[in2].offset, -4);
assert_eq!(sss[ss0].offset, -16);
assert_eq!(sss[ss1].offset, -8);
assert_eq!(sss[out0].offset, 0);
}
}

View File

@@ -41,5 +41,6 @@ mod partition_slice;
mod predicates;
mod ref_slice;
mod simple_gvn;
mod stack_layout;
mod topo_order;
mod write;

View File

@@ -7,7 +7,7 @@ use std::fmt;
/// A compilation error.
///
/// When Cretonne fails to compile a function, it will return one of these error codes.
#[derive(Debug)]
#[derive(Debug, PartialEq, Eq)]
pub enum CtonError {
/// An IL verifier error.
///

View File

@@ -0,0 +1,185 @@
//! Computing stack layout.
use ir::StackSlots;
use ir::stackslot::{StackSize, StackOffset, StackSlotKind};
use result::CtonError;
use std::cmp::{min, max};
/// Compute the stack frame layout.
///
/// Determine the total size of this stack frame and assign offsets to all `Spill` and `Local`
/// stack slots.
///
/// The total frame size will be a multiple of `alignment` which must be a power of two.
///
/// Returns the total stack frame size which is also saved in `frame.frame_size`.
///
/// If the stack frame is too big, returns an `ImplLimitExceeded` error.
pub fn layout_stack(frame: &mut StackSlots, alignment: StackSize) -> Result<StackSize, CtonError> {
// Each object and the whole stack frame must fit in 2 GB such that any relative offset within
// the frame fits in a `StackOffset`.
let max_size = StackOffset::max_value() as StackSize;
assert!(alignment.is_power_of_two() && alignment <= max_size);
// We assume a stack that grows toward lower addresses as implemented by modern ISAs. The
// stack layout from high to low addresses will be:
//
// 1. incoming arguments.
// 2. spills + locals.
// 3. outgoing arguments.
//
// The incoming arguments can have both positive and negative offsets. A negative offset
// incoming arguments is usually the x86 return address pushed by the call instruction, but
// it can also be fixed stack slots pushed by an externally generated prologue.
//
// Both incoming and outgoing argument slots have fixed offsets that are treated as
// reserved zones by the layout algorithm.
let mut incoming_min = 0;
let mut outgoing_max = 0;
let mut min_align = alignment;
for ss in frame.keys() {
let slot = &frame[ss];
if slot.size > max_size {
return Err(CtonError::ImplLimitExceeded);
}
match slot.kind {
StackSlotKind::IncomingArg => {
incoming_min = min(incoming_min, slot.offset);
}
StackSlotKind::OutgoingArg => {
let offset = slot.offset
.checked_add(slot.size as StackOffset)
.ok_or(CtonError::ImplLimitExceeded)?;
outgoing_max = max(outgoing_max, offset);
}
StackSlotKind::SpillSlot | StackSlotKind::Local => {
// Determine the smallest alignment of any local or spill slot.
min_align = slot.alignment(min_align);
}
}
}
// Lay out spill slots and locals below the incoming arguments.
// The offset is negative, growing downwards.
// Start with the smallest alignments for better packing.
let mut offset = incoming_min;
assert!(min_align.is_power_of_two());
while min_align <= alignment {
for ss in frame.keys() {
let slot = frame[ss].clone();
// Pick out locals and spill slots with exact alignment `min_align`.
match slot.kind {
StackSlotKind::SpillSlot | StackSlotKind::Local => {
if slot.alignment(alignment) != min_align {
continue;
}
}
_ => continue,
}
offset = offset
.checked_sub(slot.size as StackOffset)
.ok_or(CtonError::ImplLimitExceeded)?;
// Aligning the negative offset can never cause overflow. We're only clearing bits.
offset &= -(min_align as StackOffset);
frame.set_offset(ss, offset);
}
// Move on to the next higher alignment.
min_align *= 2;
}
// Finally, make room for the outgoing arguments.
offset = offset
.checked_sub(outgoing_max)
.ok_or(CtonError::ImplLimitExceeded)?;
offset &= -(alignment as StackOffset);
let frame_size = (offset as StackSize).wrapping_neg();
frame.frame_size = Some(frame_size);
Ok(frame_size)
}
#[cfg(test)]
mod tests {
use ir::StackSlots;
use ir::types;
use super::layout_stack;
#[test]
fn layout() {
let sss = &mut StackSlots::new();
// An empty layout should have 0-sized stack frame.
assert_eq!(layout_stack(sss, 1), Ok(0));
assert_eq!(layout_stack(sss, 16), Ok(0));
// Same for incoming arguments with non-negative offsets.
let in0 = sss.make_incoming_arg(types::I64, 0);
let in1 = sss.make_incoming_arg(types::I64, 8);
assert_eq!(layout_stack(sss, 1), Ok(0));
assert_eq!(layout_stack(sss, 16), Ok(0));
assert_eq!(sss[in0].offset, 0);
assert_eq!(sss[in1].offset, 8);
// Add some spill slots.
let ss0 = sss.make_spill_slot(types::I64);
let ss1 = sss.make_spill_slot(types::I32);
assert_eq!(layout_stack(sss, 1), Ok(12));
assert_eq!(sss[in0].offset, 0);
assert_eq!(sss[in1].offset, 8);
assert_eq!(sss[ss0].offset, -8);
assert_eq!(sss[ss1].offset, -12);
assert_eq!(layout_stack(sss, 16), Ok(16));
assert_eq!(sss[in0].offset, 0);
assert_eq!(sss[in1].offset, 8);
assert_eq!(sss[ss0].offset, -16);
assert_eq!(sss[ss1].offset, -4);
// An incoming argument with negative offset counts towards the total frame size, but it
// should still pack nicely with the spill slots.
let in2 = sss.make_incoming_arg(types::I32, -4);
assert_eq!(layout_stack(sss, 1), Ok(16));
assert_eq!(sss[in0].offset, 0);
assert_eq!(sss[in1].offset, 8);
assert_eq!(sss[in2].offset, -4);
assert_eq!(sss[ss0].offset, -12);
assert_eq!(sss[ss1].offset, -16);
assert_eq!(layout_stack(sss, 16), Ok(16));
assert_eq!(sss[in0].offset, 0);
assert_eq!(sss[in1].offset, 8);
assert_eq!(sss[in2].offset, -4);
assert_eq!(sss[ss0].offset, -16);
assert_eq!(sss[ss1].offset, -8);
// Finally, make sure there is room for the outgoing args.
let out0 = sss.get_outgoing_arg(types::I32, 0);
assert_eq!(layout_stack(sss, 1), Ok(20));
assert_eq!(sss[in0].offset, 0);
assert_eq!(sss[in1].offset, 8);
assert_eq!(sss[in2].offset, -4);
assert_eq!(sss[ss0].offset, -12);
assert_eq!(sss[ss1].offset, -16);
assert_eq!(sss[out0].offset, 0);
assert_eq!(layout_stack(sss, 16), Ok(32));
assert_eq!(sss[in0].offset, 0);
assert_eq!(sss[in1].offset, 8);
assert_eq!(sss[in2].offset, -4);
assert_eq!(sss[ss0].offset, -16);
assert_eq!(sss[ss1].offset, -8);
assert_eq!(sss[out0].offset, 0);
}
}