Merge pull request #2512 from fitzgen/bench-api-tweaks
bench-api: Clean up the benchmarking API
This commit is contained in:
@@ -1,145 +1,189 @@
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//! Expose a C-compatible API for controlling the Wasmtime engine during benchmarking. The API expects very sequential
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//! use:
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//! - `engine_create`
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//! - `engine_compile_module`
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//! - `engine_instantiate_module`
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//! - `engine_execute_module`
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//! - `engine_free`
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//! A C API for benchmarking Wasmtime's WebAssembly compilation, instantiation,
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//! and execution.
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//!
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//! An example of this C-style usage, without error checking, is shown below:
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//! The API expects sequential calls to:
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//!
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//! - `wasm_bench_create`
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//! - `wasm_bench_compile`
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//! - `wasm_bench_instantiate`
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//! - `wasm_bench_execute`
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//! - `wasm_bench_free`
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//!
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//! You may repeat this sequence of calls multiple times to take multiple
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//! measurements of compilation, instantiation, and execution time within a
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//! single process.
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//!
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//! All API calls must happen on the same thread.
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//!
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//! Functions which return pointers use null as an error value. Function which
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//! return `int` use `0` as OK and non-zero as an error value.
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//!
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//! # Example
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//!
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//! ```
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//! use wasmtime_bench_api::*;
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//! let module = wat::parse_bytes(br#"(module
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//! (func $bench_start (import "bench" "start"))
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//! (func $bench_end (import "bench" "end"))
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//! (func $start (export "_start")
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//! (call $bench_start) (i32.const 2) (i32.const 2) (i32.add) (drop) (call $bench_end))
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//! )"#).unwrap();
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//! let engine = unsafe { engine_create(module.as_ptr(), module.len()) };
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//!
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//! // Start compilation timer.
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//! unsafe { engine_compile_module(engine) };
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//! // End compilation timer.
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//! let engine = unsafe { wasm_bench_create() };
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//! assert!(!engine.is_null());
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//!
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//! // The Wasm benchmark will expect us to provide functions to start ("bench" "start") and stop ("bench" "stop") the
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//! // measurement counters/timers during execution; here we provide a no-op implementation.
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//! extern "C" fn noop() {}
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//! let wasm = wat::parse_bytes(br#"
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//! (module
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//! (func $bench_start (import "bench" "start"))
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//! (func $bench_end (import "bench" "end"))
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//! (func $start (export "_start")
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//! call $bench_start
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//! i32.const 1
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//! i32.const 2
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//! i32.add
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//! drop
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//! call $bench_end
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//! )
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//! )
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//! "#).unwrap();
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//!
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//! // Start instantiation timer.
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//! unsafe { engine_instantiate_module(engine, noop, noop) };
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//! // End instantiation timer.
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//! // Start your compilation timer here.
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//! let code = unsafe { wasm_bench_compile(engine, wasm.as_ptr(), wasm.len()) };
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//! // End your compilation timer here.
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//! assert_eq!(code, OK);
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//!
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//! // No need to start timers for the execution since, by convention, the timer functions we passed during
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//! // instantiation will be called by the benchmark at the appropriate time (before and after the benchmarked section).
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//! unsafe { engine_execute_module(engine) };
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//! // The Wasm benchmark will expect us to provide functions to start ("bench"
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//! // "start") and stop ("bench" "stop") the measurement counters/timers during
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//! // execution.
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//! extern "C" fn bench_start() {
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//! // Start your execution timer here.
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//! }
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//! extern "C" fn bench_stop() {
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//! // End your execution timer here.
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//! }
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//!
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//! unsafe { engine_free(engine) }
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//! // Start your instantiation timer here.
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//! let code = unsafe { wasm_bench_instantiate(engine, bench_start, bench_stop) };
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//! // End your instantiation timer here.
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//! assert_eq!(code, OK);
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//!
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//! // No need to start timers for the execution since, by convention, the timer
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//! // functions we passed during instantiation will be called by the benchmark
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//! // at the appropriate time (before and after the benchmarked section).
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//! let code = unsafe { wasm_bench_execute(engine) };
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//! assert_eq!(code, OK);
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//!
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//! unsafe {
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//! wasm_bench_free(engine);
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//! }
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//! ```
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use anyhow::{anyhow, Result};
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use core::slice;
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use std::os::raw::c_int;
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use anyhow::{anyhow, Context, Result};
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use std::os::raw::{c_int, c_void};
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use std::slice;
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use wasi_common::WasiCtxBuilder;
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use wasmtime::{Config, Engine, Instance, Linker, Module, Store};
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use wasmtime_wasi::Wasi;
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/// Exposes a C-compatible way of creating the engine from the bytes of a single Wasm module. This function returns a
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/// pointer to an opaque structure that contains the engine's initialized state.
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pub type ExitCode = c_int;
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pub const OK: ExitCode = 0;
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pub const ERR: ExitCode = -1;
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/// Exposes a C-compatible way of creating the engine from the bytes of a single
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/// Wasm module.
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///
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/// This function returns a pointer to a structure that contains the engine's
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/// initialized state.
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#[no_mangle]
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pub extern "C" fn engine_create(
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wasm_bytes: *const u8,
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wasm_bytes_length: usize,
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) -> *mut OpaqueEngineState {
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let wasm_bytes = unsafe { slice::from_raw_parts(wasm_bytes, wasm_bytes_length) };
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let state = Box::new(EngineState::new(wasm_bytes));
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Box::into_raw(state) as *mut _
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pub extern "C" fn wasm_bench_create() -> *mut c_void {
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let state = Box::new(BenchState::new());
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Box::into_raw(state) as _
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}
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/// Free the engine state allocated by this library.
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#[no_mangle]
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pub extern "C" fn engine_free(state: *mut OpaqueEngineState) {
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pub extern "C" fn wasm_bench_free(state: *mut c_void) {
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assert!(!state.is_null());
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unsafe {
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Box::from_raw(state);
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Box::from_raw(state as *mut BenchState);
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}
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}
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/// Compile the Wasm benchmark module.
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#[no_mangle]
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pub extern "C" fn engine_compile_module(state: *mut OpaqueEngineState) -> c_int {
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let result = unsafe { OpaqueEngineState::convert(state) }.compile();
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to_c_error(result, "failed to compile")
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pub extern "C" fn wasm_bench_compile(
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state: *mut c_void,
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wasm_bytes: *const u8,
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wasm_bytes_length: usize,
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) -> ExitCode {
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let state = unsafe { (state as *mut BenchState).as_mut().unwrap() };
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let wasm_bytes = unsafe { slice::from_raw_parts(wasm_bytes, wasm_bytes_length) };
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let result = state.compile(wasm_bytes).context("failed to compile");
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to_exit_code(result)
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}
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/// Instantiate the Wasm benchmark module.
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#[no_mangle]
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pub extern "C" fn engine_instantiate_module(
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state: *mut OpaqueEngineState,
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pub extern "C" fn wasm_bench_instantiate(
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state: *mut c_void,
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bench_start: extern "C" fn(),
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bench_end: extern "C" fn(),
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) -> c_int {
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let result = unsafe { OpaqueEngineState::convert(state) }.instantiate(bench_start, bench_end);
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to_c_error(result, "failed to instantiate")
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) -> ExitCode {
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let state = unsafe { (state as *mut BenchState).as_mut().unwrap() };
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let result = state
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.instantiate(bench_start, bench_end)
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.context("failed to instantiate");
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to_exit_code(result)
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}
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/// Execute the Wasm benchmark module.
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#[no_mangle]
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pub extern "C" fn engine_execute_module(state: *mut OpaqueEngineState) -> c_int {
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let result = unsafe { OpaqueEngineState::convert(state) }.execute();
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to_c_error(result, "failed to execute")
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pub extern "C" fn wasm_bench_execute(state: *mut c_void) -> ExitCode {
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let state = unsafe { (state as *mut BenchState).as_mut().unwrap() };
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let result = state.execute().context("failed to execute");
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to_exit_code(result)
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}
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/// Helper function for converting a Rust result to a C error code (0 == success). Additionally, this will print an
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/// error indicating some information regarding the failure.
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fn to_c_error<T>(result: Result<T>, message: &str) -> c_int {
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match result {
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Ok(_) => 0,
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/// Helper function for converting a Rust result to a C error code.
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///
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/// This will print an error indicating some information regarding the failure.
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fn to_exit_code<T>(result: impl Into<Result<T>>) -> ExitCode {
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match result.into() {
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Ok(_) => OK,
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Err(error) => {
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println!("{}: {:?}", message, error);
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1
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eprintln!("{:?}", error);
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ERR
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}
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}
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}
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/// Opaque pointer type for hiding the engine state details.
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#[repr(C)]
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pub struct OpaqueEngineState {
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_private: [u8; 0],
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}
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impl OpaqueEngineState {
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unsafe fn convert(ptr: *mut OpaqueEngineState) -> &'static mut EngineState<'static> {
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assert!(!ptr.is_null());
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&mut *(ptr as *mut EngineState)
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}
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}
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/// This structure contains the actual Rust implementation of the state required to manage the Wasmtime engine between
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/// calls.
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struct EngineState<'a> {
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bytes: &'a [u8],
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/// This structure contains the actual Rust implementation of the state required
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/// to manage the Wasmtime engine between calls.
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struct BenchState {
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engine: Engine,
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store: Store,
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module: Option<Module>,
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instance: Option<Instance>,
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did_execute: bool,
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}
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impl<'a> EngineState<'a> {
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fn new(bytes: &'a [u8]) -> Self {
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// TODO turn off caching?
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impl BenchState {
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fn new() -> Self {
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let mut config = Config::new();
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config.wasm_simd(true);
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// NB: do not configure a code cache.
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let engine = Engine::new(&config);
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let store = Store::new(&engine);
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Self {
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bytes,
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engine,
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store,
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module: None,
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instance: None,
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did_execute: false,
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}
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}
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fn compile(&mut self) -> Result<()> {
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self.module = Some(Module::from_binary(&self.engine, self.bytes)?);
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fn compile(&mut self, bytes: &[u8]) -> Result<()> {
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assert!(
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self.module.is_none(),
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"create a new engine to repeat compilation"
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);
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self.module = Some(Module::from_binary(&self.engine, bytes)?);
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Ok(())
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}
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@@ -148,51 +192,57 @@ impl<'a> EngineState<'a> {
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bench_start: extern "C" fn(),
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bench_end: extern "C" fn(),
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) -> Result<()> {
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// TODO instantiate WASI modules?
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match &self.module {
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Some(module) => {
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let mut linker = Linker::new(&self.store);
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assert!(
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self.instance.is_none(),
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"create a new engine to repeat instantiation"
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);
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let module = self
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.module
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.as_mut()
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.expect("compile the module before instantiating it");
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// Import a very restricted WASI environment.
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let mut cx = WasiCtxBuilder::new();
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cx.inherit_stdio();
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let cx = cx.build()?;
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let wasi = Wasi::new(linker.store(), cx);
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wasi.add_to_linker(&mut linker)?;
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let mut linker = Linker::new(&self.store);
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// Import the specialized benchmarking functions.
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linker.func("bench", "start", move || bench_start())?;
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linker.func("bench", "end", move || bench_end())?;
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// Import a very restricted WASI environment.
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let mut cx = WasiCtxBuilder::new();
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cx.inherit_stdio();
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let cx = cx.build()?;
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let wasi = Wasi::new(linker.store(), cx);
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wasi.add_to_linker(&mut linker)?;
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self.instance = Some(linker.instantiate(module)?);
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}
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None => panic!("compile the module before instantiating it"),
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}
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// Import the specialized benchmarking functions.
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linker.func("bench", "start", move || bench_start())?;
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linker.func("bench", "end", move || bench_end())?;
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self.instance = Some(linker.instantiate(&module)?);
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Ok(())
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}
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fn execute(&self) -> Result<()> {
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match &self.instance {
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Some(instance) => {
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let start_func = instance.get_func("_start").expect("a _start function");
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let runnable_func = start_func.get0::<()>()?;
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match runnable_func() {
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Ok(_) => {}
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Err(trap) => {
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// Since _start will likely return by using the system `exit` call, we must
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// check the trap code to see if it actually represents a successful exit.
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let status = trap.i32_exit_status();
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if status != Some(0) {
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return Err(anyhow!(
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"_start exited with a non-zero code: {}",
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status.unwrap()
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));
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}
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}
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};
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fn execute(&mut self) -> Result<()> {
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assert!(!self.did_execute, "create a new engine to repeat execution");
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self.did_execute = true;
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let instance = self
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.instance
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.as_ref()
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.expect("instantiate the module before executing it");
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let start_func = instance.get_func("_start").expect("a _start function");
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let runnable_func = start_func.get0::<()>()?;
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match runnable_func() {
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Ok(_) => Ok(()),
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Err(trap) => {
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// Since _start will likely return by using the system `exit` call, we must
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// check the trap code to see if it actually represents a successful exit.
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match trap.i32_exit_status() {
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Some(0) => Ok(()),
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Some(n) => Err(anyhow!("_start exited with a non-zero code: {}", n)),
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None => Err(anyhow!(
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"executing the benchmark resulted in a trap: {}",
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trap
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)),
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}
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}
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None => panic!("instantiate the module before executing it"),
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}
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Ok(())
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}
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}
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