Alexis Engelke a3f77dbf49 Initial commit
2018-04-08 13:45:13 +00:00
2018-04-08 13:45:13 +00:00
2018-04-08 13:45:13 +00:00
2018-04-08 13:45:13 +00:00
2018-04-08 13:45:13 +00:00
2018-04-08 13:45:13 +00:00
2018-04-08 13:45:13 +00:00
2018-04-08 13:45:13 +00:00
2018-04-08 13:45:13 +00:00
2018-04-08 13:45:13 +00:00
2018-04-08 13:45:13 +00:00

libx86decode

A fast and lightweight decoder for x86 and x86-64. This is not a disassembler, it does not intend to procude valid assembly. To meet the goal of speed, lookup tables are used to map the opcode the (internal) description of the instruction encoding. This table currently has a size of roughly 21 kiB.

Currently, decoding 32-bit assembly required the ARCH_386 macro to be defined and is only tested when compiling as 32-bit binary. Decoding of 64-bit instruction requires the macro ARCH_X86_64 and is only supported in 64-bit mode. This restriction might change in future.

Known issues

  • An implicit FWAIT in FPU instructions is decoded as a separate instruction. For example, the instruction FINIT is decoded as an FWAIT followed by an FINIT where as FNINIT is decoded as a plain FINIT instruction.
  • The AVX VSIB encoding is not supported yet, all instructions using this will result in a decode error.
  • A mandatory L0 or L1 in the VEX prefix is currently ignored to reduce the size of the prefix tables. The only instructions where this has an effect are VZEROALL (L1) and VZEROUPPER (L0) and are currently decoded as VZERO, the vector length prefix can be used to determine the actual instruction.
  • The EVEX prefix (AVX-512) is not supported (yet).
  • No ABI stability as the value associated with the mnemonics will change if further instructions are added. When using this library, please link it statically.
  • The instruction formatter does not include prefixes. (Help needed.)
  • The layout of entries in the tables can be improved to improve usage of caches. (Help needed.)
  • Low test coverage. (Help needed.)
  • No benchmarking has been performed yet. (Help needed.)

If you find any other issues, please report a bug. Or, even better, send a patch fixing the issue.

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