* Use maximum inline capacity available for `SmallVec<VRegIndex>` in `SpillSet`
We were using 2, which is the maximum for 32-bit architectures, but on 64-bit
architectures we can get 4 inline elements without growing the size of the
`SmallVec`.
This is a statistically significant speed up, but is so small that our
formatting of floats truncates it (so less than 1%).
```
compilation :: instructions-retired :: benchmarks/bz2/benchmark.wasm
Δ = 3360297.85 ± 40136.18 (confidence = 99%)
more-inline-capacity.so is 1.00x to 1.00x faster than main.so!
[945563401 945906690.73 946043245] main.so
[942192473 942546392.88 942729104] more-inline-capacity.so
compilation :: instructions-retired :: benchmarks/pulldown-cmark/benchmark.wasm
Δ = 1780540.13 ± 39362.84 (confidence = 99%)
more-inline-capacity.so is 1.00x to 1.00x faster than main.so!
[1544990595 1545359408.41 1545626251] main.so
[1543269057 1543578868.28 1543851201] more-inline-capacity.so
compilation :: instructions-retired :: benchmarks/spidermonkey/benchmark.wasm
Δ = 36577153.54 ± 243753.54 (confidence = 99%)
more-inline-capacity.so is 1.00x to 1.00x faster than main.so!
[33956158997 33957780594.50 33959538220] main.so
[33919762415 33921203440.96 33923023358] more-inline-capacity.so
```
* Use a `const fn` to calculate number of inline elements
...while still appeasing the borrow checker by taking spillsets out of `self`
and then putting them back in again when we're done.
I was just doing this to enable playing with some data structures in follow up
commits, but decided to benchmark this commit as-is and found 2-4% speed ups to
Cranelift compilation!
```
compilation :: instructions-retired :: benchmarks/bz2/benchmark.wasm
Δ = 39946528.13 ± 38398.29 (confidence = 99%)
no-index.so is 1.04x to 1.04x faster than main.so!
[985704952 985984130.24 986180413] main.so
[945649144 946037602.11 946262076] no-index.so
compilation :: instructions-retired :: benchmarks/pulldown-cmark/benchmark.wasm
Δ = 48413802.56 ± 34288.05 (confidence = 99%)
no-index.so is 1.03x to 1.03x faster than main.so!
[1593663899 1593926801.92 1594246604] main.so
[1545196678 1545512999.36 1545802144] no-index.so
compilation :: instructions-retired :: benchmarks/spidermonkey/benchmark.wasm
Δ = 841028066.56 ± 253404.59 (confidence = 99%)
no-index.so is 1.02x to 1.02x faster than main.so!
[34798712681 34801346430.28 34802786661] main.so
[33958847844 33960318363.72 33962177143] no-index.so
```
* Do conflict-set hash lookups once, not twice
This makes the small wasmtime bz2 benchmark 1% faster, per Hyperfine and
Sightglass. The effect disappears into the noise on larger benchmarks.
* Inline PosWithPrio::key
When compiling the pulldown-cmark benchmark from Sightglass, this is the
single most frequently called function: it's invoked 2.5 million times.
Inlining it reduces instructions retired by 1.5% on that benchmark,
according to `valgrind --tool=callgrind`.
This patch is "1.01 ± 0.01 times faster" according to Hyperfine for the
bz2, pulldown-cmark, and spidermonkey benchmarks from Sightglass.
Sightglass, in turn, agrees that all three benchmarks are 1.01x faster
by instructions retired, and the first two are around 1.01x faster by
CPU cycles as well.
* Inline and simplify AdaptiveMap::expand
Previously, `get_or_insert` would iterate over the keys to find one that
matched; then, if none did, iterate over the values to check if any are
0; then iterate again to remove all zero values and compact the map.
This commit instead focuses on picking an index to use: preferably one
where the key already exists; but if it's not in the map, then an unused
index; but if there aren't any, then an index where the value is zero.
As a result this iterates the two arrays at most once each, and both
iterations can stop early.
The downside is that keys whose value is zero are not removed as
aggressively. It might be worth pruning such keys in `IndexSet::set`.
Also:
- `#[inline]` both implementations of `Iterator::next`
- Replace `set_bits` with using the `SetBitsIter` constructor directly
These changes together reduce instructions retired when compiling the
pulldown-cmark benchmark by 0.9%.
This PR updates the `UseList` type alias to a `SmallVec` with 4
`Use`s (which are 4 bytes each) rather than 2, because we get 16 bytes
of space "for free" in a `SmallVec` on a 64-bit machine.
This PR improves the compilation performance of Cranelift by 1% on
SpiderMonkey.wasm (measured on a Linux desktop with pinned CPU
frequency, and pinned to one core).
It's worth noting also that before making these changes, I explored
whether it would be possible to put the lists of uses and liveranges
in single large backing `Vec`s; the basic reason why we can't do this
is that during liverange construction, we append to many lists
concurrently. One could use a linked-list arrangement, and in fact RA2
did this early in its development; the separate `SmallVec`s were
better for performance overall because the cache locality wins when we
traverse the lists many times. It may still be worth investigating use
of an arena to allocate the vecs rather than the default heap allocator.
When a liverange starts at a *late* point of an instruction, and it
undergoes the fallback "split into all minimal pieces" transform, we end
up creating one minimal bundle that starts at the *early* point of the
instruction at the start of the original LR. This can create
impossible-to-allocate situations where a fixed-constraint LR overlaps
another constrained to the same register (e.g. at calls). We fix this by
ensuring the minimal bundle is trimmed only to the half of the
instruction that overlaps the original LR.
This is analogous to the third fix in #74, but on the other end (start
of LR rather than end of it).
* Some fixes to allow for call instructions to name args, returns, and clobbers with constraints.
- Allow early-pos uses with fixed regs that conflict with
clobbers (which happen at late-pos), in addition to the
existing logic for conflicts with late-pos defs with fixed
regs.
This is a pretty subtle issue that was uncovered in #53 for the def
case, and the fix here is the mirror of that fix for clobbers. The
root cause for all this complexity is that we can't split in the
middle of an instruction (because there's no way to insert a move
there!) so if a use is live-downward, we can't let it live in preg A
at early-pos and preg B != A at late-pos; instead we need to rewrite
the constraints and use a fixup move.
The earlier change to fix#53 was actually a bit too conservative in
that it always applied when such conflicts existed, even if the
downward arg was not live. This PR fixes that (it's fine for the
early-use and late-def to be fixed to the same reg if the use's
liverange ends after early-pos) and adapts the same flexibility to
the clobbers case as well.
- Reworks the fixups for the def case mentioned above to not shift the
def to the Early point. Doing so causes issues when the def is to a
reffy vreg: it can then be falsely included in a stackmap if the
instruction containing this operand is a safepoint.
- Fixes the last-resort split-bundle-into-minimal-pieces logic from
#59 to properly limit a minimal bundle piece to end after the
early-pos, rather than cover the entire instruction. This was causing
artificial overlaps between args that end after early-pos and defs
that start at late-pos when one of the vregs hit the fallback split
behavior.
* Fix fuzzbug: do not merge when a liverange has a fixed-reg def.
This can create impossible situations: e.g., if a vreg is constrained
to p0 as a late-def, and another, completely different vreg is
constrained to p0 as an early-use on the same instruction, and the
instruction also has a third vreg (early-use), we do not want to merge
the liverange for the third vreg with the first, because it would
result in an unsolveable conflict for p0 at the early-point.
* Review comments.
* Remove register class from `SpillSlot`
The register allocator was already allowing moves between spillslots and
registers of different classes, so this PR formalizes this by making
spillslots independent of register class.
This also fixes#79 by properly tracking the register class of an
`InsertedMove` with the `to_vreg` field which turns out to never
be `None` in practice. Removing the `Option` allows the register
class of the `VReg` to be used when building the per-class move lists.
Fixes#79
* Address review feedback
Fixed stack slots are treated as `PReg`s by most of the register
allocator, but need some additional handling the move resolver to avoid
generating stack-to-stack moves.
This allows a non-allocatable `PReg` to be passed on directly to the
allocations vector without any liverange tracking from the register
allocator. The main intended use case is to support ISA-specific special
registers such as a fixed zero register.
* Remove log_enabled statements around annotate calls, which are already guarded against annotations_enabled
* Use a trace_enabled!() macro that follows the same logic as trace!() to find if additional traces have been enabled or not
* Limit split count per original bundle with fallback 1-to-N split.
Right now, splitting a bundle produces two halves. Furthermore, it has
cost linear in the length of the bundle, because the resulting
half-bundles have their requirements recomputed with a new scan, and
because we copy half the use-list over to the tail end sub-bundle.
This works fine when a bundle has a handful of splits overall, but not
when an input has a systematic pattern of conflicts that will require
O(|bundle|) splits (e.g., every Use is constrained to a different fixed
register than the last one). In such a case, we get quadratic behavior.
This PR adds a per-spillset (so, per-original-bundle) counter for
splits, and when it reaches a preset threshold (10 for now), we instead
split directly into minimal bundles along the whole length of the
bundle, putting the regions without uses in the spill bundle.
This basically approximates what a non-splitting allocator would do: it
"spills" the whole bundle to possibly a stackslot, or a second-chance
register allocation at best, via the spill bundle; and then does minimal
reservations of registers just at uses/defs and moves the "spilled"
value into/out of them immediately.
Together with another small optimization, this PR results in a 4x
compilation speedup and 24x memory use reduction on one particularly bad
case with alternating conflicting requirements on a vreg (see
bytecodealliance/wasmtime#4291 for details).
* Review comments.
* Clobbers: use a more efficient bitmask representation in API.
Currently, the `Function` trait requires a `&[PReg]` for the
clobber-list for a given instruction. In most cases where clobbers are
used, the list may be long: e.g., ABIs specify a fixed set of registers
that are clobbered and there may be ~half of all registers in this list.
What's more, the list can't be shared for e.g. all calls of a given ABI,
because actual return-values (defs) can't be clobbers. So we need to
allocate space for long, sometimes-slightly-different lists; this is
inefficient for the embedder and for us.
It's much more efficient to use a bitmask to represent a set of physical
registers. With current data structure bitpacking limitations, we can
support at most 128 physical registers; this means we can use a `u128`
bitmask. This also allows e.g. an embedder to start with a constant for
a given ABI, and mask out bits for actual return-value registers on call
instructions.
This PR makes that change, for minor but positive performance impact.
* Review comments.
Right now, pinned vregs are a way of naming real registers (a
compatibility shim of sorts for Cranelift's `RealReg`s) and can be used
as sources and dests of moves. When the input program does so, regalloc2
converts these into "ghost" uses and defs on the other vreg of the move
(dest or source, respectively) with a fixed-register constraint. So
`move v128, v0` where `v0` is pinned to `p0` turns into a "ghost def"
on `v128` with constraint `fixed p0`.
There is some fancy manipulation of liveranges to make this all work
while properly recording where the preg's value must be preserved.
Unfortunately, there was an off-by-one in the location of the move and
transition of live-ranges which interacts poorly with the "implicit
live-in" of pinned vregs at function start. As a result, a function body
that starts like:
```
move v128, v0
def v9000
move v129, v1
```
might allocate `p1` (to which `v1` is pinned) for `v9000`. This clobbers
the original value.
Fortunately this only impacts the implicit live-in, and Cranelift's use
of regalloc2 is such that it will always copy all values out of pinned
vregs (creating ghost defs) without intervening defs, *except* in the
case of `sret` ("structure return") arguments. If a program does not use
`sret` arguments (and the `cranelift-wasm` frontend does not), then this
bug should not be reachable.
Long-term, we really need to kill pinned vregs with fire (#3); the
special cases that arise from these, and from special handling of moves,
are too much incidental complexity. All of this can go away once
Cranelift migrates all fixed-register cases to operand constraints
instead. That will be a happy day.
Thanks to @bjorn3 for finding and reporting this issue!
* Fix spillslot allocation to actually reuse spillslots.
The old logic, which did some linked-list rearranging to try to probe
more-likely-to-be-free slots first and which was inherited straight from
the original IonMonkey allocator, was slightly broken (error in
translation and not in IonMonkey, to be clear): it did not get the
list-splicing right, so quite often dropped a slot on the floor and
failed to consider it for further reuse.
On some experimentation, it seems to work just as well to keep a
SmallVec of spillslot indices per size class instead, and save the last
probe-point in order to spread load throughout the allocated slots while
limiting the number of probes (to bound quadratic behavior).
This change moves the maximum slot count from 285 to 92 in `python.wasm`
from bytecodealliance/wasmtime#4214, and the maximum frame size from
2384 bytes to 752 bytes.
* Extend fuzzer to generate cases like #53.
Currently, the fuzz testcase generator will add at most one
fixed-register constraint to an instruction per physical register. This
avoids impossible situations, such as specifying that both `v0` and `v1`
must be placed into the same `p0`.
However, it *should* be possible to say that `v0` is in `p0` before the
instruction, and `v1` is in `p0` after the instruction (i.e., at `Early`
and `Late` operand positions).
This in fact exposes a limitation in the current allocator design: when
`v0` is live downward, with the above constraints, it will result in an
impossible allocation situation because we cannot split in the middle of
an instruction. A subsequent fix will rectify this by using the
multi-fixed-reg fixup mechanism.
* Handle conflicting Before and After fixed-reg constraints with a copy.
This fixes#53. Previously, if two operands on an instruction
specified *different* vregs constrained to the same physical register
at the Before (Early) and After (Late) points of the instruction, and
the Before was live downward as well, we would panic: we can't insert
a move into the middle of an instruction, so putting the first vreg in
the preg at Early implies we have an unsolveable conflict at Late.
We can solve this issue by adding some new logic to insert a copy, and
rewrite the constraint. This reuses the multi-fixed-reg-constraint
fixup logic. While that logic handles the case where the *same* vreg
has multiple *different* fixed-reg constraints, this new logic
handles *different* vregs with the *same* fixed-reg constraints, but
at different *program points*; so the two are complementary.
This addresses the specific test case in #53, and also fuzzes cleanly
with the change to the fuzz testcase generator to generate these
cases (which also immediately found the bug).
* Add a reservation to the PReg when rewriting constraint so it is not doubly-allocated.
* Distinguish initial fixup moves from secondary moves.
* Use `trace` macro, not `log::trace`, to avoid trace output when feature is disabled.
* Rework operand rewriting to properly handle bundle-merging edge case.
When the liverange for the defined vreg with fixed constraint at Late is
*merged* with the liverange for the used vreg with fixed constraint at
Early, the strategy of putting a fixed reservation on the preg at Early
fails, because the whole bundle is minimal (if it spans just the
instruction's Early and Late and nothing else). This could happen if
e.g. the def flows into a blockparam arg that merges with a blockparam
defining the used value.
Instead we move the def one halfstep earlier, to the Early point, with
its fixed-reg constraint still in place. This has the same effect but
works when the two are merged.
* Fix checker issue: make more flexible in the presence of victim-register saves.
Currently, regalloc2 sets aside one register per class, unconditionally,
to make move resolution possible. To solve the "parallel moves problem",
we sometimes need to conjure a cyclic permutation of data among
registers or stack slots (this can result, for example, from blockparam
flow that swaps two values on a loop backedge). This set-aside scratch
register is used when a cycle exists.
regalloc2 also uses the scratch register when needed to break down a
stack-to-stack move (which could happen due to blockparam moves on edges
when source and destination are both spilled) into a stack-to-reg move
followed by reg-to-stack, because most machines have loads and stores
but not memory-to-memory moves.
A set-aside register is certainly the simplest solution, but it is not
optimal: it means that we have one fewer register available for use by
the program, and this can be costly especially on machines with fewer
registers (e.g., 16 GPRs/XMMs on x86-64) and especially when some
registers may be set aside by our embedder for other purposes too. Every
register we can reclaim is some nontrivial performance in large function
bodies!
This PR removes this restriction and allows regalloc2 to use all
available physical registers. It then solves the two problems above,
cyclic moves and stack-to-stack moves, with a two-stage approach:
- First, it finds a location to use to resolve cycles, if any exist. If
a register is unallocated at the location of the move, we can use it.
Often we get lucky and this is the case. Otherwise, we allocate a
stackslot to use as the temp. This is perfectly fine at this stage,
even if it means that we have more stack-to-stack moves.
- Then, it resolves stack-to-stack moves into stack-to-reg /
reg-to-stack. There are two subcases here. If there is *another*
available free physical register, we opportunistically use it for this
decomposition. If not, we fall back to our last-ditch option: we pick
a victim register of the appropriate class, we allocate another
temporary stackslot, we spill the victim to that slot just for this
move, we do the move in the above way (stack-to-reg / reg-to-stack)
with the victim, then we reload the victim. So one move (original
stack-to-stack) becomes four moves, but no state is clobbered.
This PR extends the `moves` fuzz-target to exercise this functionality
as well, randomly choosing for some spare registers to exist or not, and
randomly generating {stack,reg}-to-{stack,reg} moves in the initial
parallel-move input set. The target does a simple symbolic simulation of
the sequential move sequence and ensures that the final state is
equivalent to the parallel-move semantics.
I fuzzed both the `moves` target, focusing on the new logic; as well as
the `ion_checker` target, checking the whole register allocator, and
both seem clean (~150M cases on the former, ~1M cases on the latter).
Currently, we unconditionally trim the ends of liveranges around a split
when we do a split, including splits due to conflicts in a
liverange/bundle's requirements (e.g., a liverange with both a register
and a stack use). These trimmed ends, if they exist, go to the spill
bundle, and the spill bundle may receive a register during second-chance
allocation or otherwise will receive a stack slot.
This was previously measured to reduce contention significantly, because
it reduces the sizes of liveranges that participate in the first-chance
competition for allocations. When a split has to occur, we might as well
relegate the "connecting pieces" to a process that comes later, with a
hint to try to get the right register if possible but no hard connection
to either end.
However, in the case of a split arising from a reg-to-stack /
stack-to-reg conflict, as happens when references are used or def'd as
registers and then cross safepoints, this extra step in the connectivity
(normal LR with register use, then spill bundle, then normal LR with
stack use) can lead to extra moves. Additionally, when one of the LRs
has a stack constraint, contention is far less important; so it doesn't
hurt to skip the trimming step. In fact, it's likely much better to put
the "connecting piece" together with the stack side of the conflict.
Ideally we would handle this with the same move-cost logic we use for
conflicts detected during backtracking, but the requirements-related
splitting happens separately and that logic would need to be generalized
further. For now, this is sufficient to eliminate redundant moves as
seen in e.g. bytecodealliance/wasmtime#3785.
This adds derived `Serialize` and `Deserialize` implementations for
exposed types that describe registers, operands, and related program
inputs; entity indices; and regalloc output types. This allows
serialization of any of the embedder's IR data types that may embed or
build upon regalloc2 types.
These implementations (and the dependency on the `serde` crate itself)
are enabled only when the non-default `enable-serde` feature is
specified.
Currently, if this is done, overlapping liveranges are created, and we
hit an assert that ensures our non-overlapping and
built-in-reverse-order invariants during liverange construction.
One could argue that multiple defs of a single vreg don't make a ton of
sense -- which def's value is valid after the instruction? -- but if
they all get the same alloc, then the answer is "whatever was put in
that alloc", and this is just a case of an instruction being a bit
over-eager when listing its registers.
This can arise in practice when operand lists come from combinations or
concatenations: for example, in Cranelift's s390x backend, there is a
"Loop" pseudo-instruction, and the operands of the Loop are the operands
of all the sub-instructions.
It seems more logically cohesive overall to say that one can state an
operand as many times as one likes; so this PR makes it so.
This resolves an issue seen when the source program uses multiple
regclasses (Int and Float): in some cases, the logic that grabs the
vregs and retains them (with class) in `vreg_regs` missed a register and
we had a class mismatch. This occurred because data structures were
initialized assuming `Int` regclass at first.
This PR instead removes the `vreg_regs` array, stores the class
explicitly as an `Option<RegClass>` in the `VRegData`, and provides a
`Env::vreg()` method that reconstitutes a `VReg` given its index and its
observed class. We "observe" the class of every vreg seen during the
liveness pass (and we assert that every occurrence of the vreg index has
the same class). In this way, we still have a single source-of-truth for
the vreg class (the mention of the vreg itself) and we explicitly
represent the "not observed yet" state (and panic on attempting to use
such a vreg) rather than implicitly taking the wrong class.
The `Operand` abstraction allows a def to be positioned at the "early"
point of an instruction, before its effect and alongside its normal
uses. This is intended to allow the embedder to express that a def may
be written before all uses are read, so it should not conflict with the
uses.
It's also convenient to use early defs to express temporaries, which
should be available throughout a regalloc-level instruction's emitted
sequence. In such a case, the register should not be used again after
the instruction, so it is dead following the instruction.
Strictly speaking, and according to regalloc2 prior to this PR, then the
temp will *only* conflict with the uses at the early-point, and not the
defs at the late-point (after the instruction), because it's dead past
its point of definition. But for a temp we really want it to register
conflicts not just with the normal uses but with the normal defs as
well.
This PR changes the semantics so that an early def builds a liverange
that spans the early- and late-point of an instruction when the vreg is
dead flowing down from the instruction, giving the semantics we want for
temps.
* Generalize debug-info support a bit.
Previously, debug value-label support required each vreg to have a
disjoint sequence of instruction ranges, each with one label.
Unfortunately, it's entirely possible for multiple values at the program
level to map to one vreg at the IR level, leading to multiple labels.
This PR generalizes the debug-info generation support to allow for
arbitrary (label, range, vreg) tuples, as long as they are sorted by
vreg, with no other requirements. The lookup is a little more costly
when we generate the debuginfo, but in practice we shouldn't have more
than a *few* debug value labels per vreg, so in practice the constants
should be small.
* Typo fix from Amanieu
Co-authored-by: Amanieu d'Antras <amanieu@gmail.com>
Co-authored-by: Amanieu d'Antras <amanieu@gmail.com>
The "reused input" operand constraint allows for an instruction to have
a def-operand whose allocation is constrained to reuse the same
allocation as one of the uses.
This is useful to express constraints needed for some instruction sets,
like x86, where at the ISA level, one register serves both as an input
and the output.
Unfortunately the way that we lower the constraints to liveranges does
not work if we have the same vreg used both for the reused input and
another input -- it results in impossible-to-solve constraints. For
example, the instruction
```
alu_op v42 use, v42 use, v43 def reuse(0)
```
would result in an impossible allocation.
This fixes liverange construction to properly handle all uses of the
vreg whose operand is reused, rather than just the one reused operand.
Previously, the regalloc required all liveins to be defined by a
pseudoinstruction at the start of the function body. The regalloc.rs
compatibility shim did this, but it's slightly inconvenient when using
the API directly. This change allows pinned vregs to be implicit liveins
to the function body instead.
Simplify pinned-vreg API: don't require slice of all pinned vregs.
Previously, we kept a bool flag `is_pinned` in the `VRegData`, and we
required a `&[VReg]` of all pinned vregs to be provided by
`Function::pinned_vregs()`. This was (I think) done for convenience, but
it turns out not to really be necessary, as we can just query
`is_pinned_vreg` where needed (and in the likely implementation, e.g. in
Cranelift, this will be a `< NUM_PINNED_VREGS` check that can be
inlined). This adds convenience for the embedder (the main benefit), and
also reduces complexity, removes some state, and avoids some work
initializing the regalloc state for a run.
Support for debug-labels.
If the client adds labels to vregs across ranges of instructions in the
input program, the regalloc will provide metadata in the `Output` that
describes the `Allocation`s in which each such vreg is stored for those
ranges. This allows the client to emit debug metadata telling a debugger
where to find program values at each point in the program.
Even if the trace log level is disabled, the presence of the trace!
macro still has a significant impact on performance because it is
present in the inner loops of the allocator.
Removing the trace! calls at compile-time reduces instruction count by
~7%.
When an instruction uses the same vreg constrained to multiple different
fixed registers, the allocator converts all but one of the fixed
constraints to `Any` and then records a special fixup move that copies
the value to the other fixed registers just before the instruction. This
allows the allocator to maintain the invariant that a value lives in
only one place at a time throughout most of its logic, and constrains
the complexity-fallout of this corner case to just a special last-minute
edit.
Unfortunately some recent CPU time thrown at the fuzzer has uncovered
a subtle interaction with the redundant move eliminator that confuses
the checker.
Specifically, when the correct value is *already* in the second
constrained fixed reg, because of an unrelated other move (e.g. because
of a blockparam or other vreg moved from the original), the redundant
move eliminator can delete the fixup move without telling the checker
that it has done so.
Such an optimization is perfectly valid, and the generated code is
correct; but the checker thinks that some other vreg (the one that was
copied from the original) is in the second preg, and panics.
The fix is to use the mechanism that indicates "this move defines a new
vreg" (emitting a `defalloc` checker-instruction) to force the checker
to understand that after the fixup move, the given preg actually
contains the appropriate vreg.
Changes in computation of bundle priorities during review of the initial
PR introduced a possible mis-ordering of priorities: inner-loop bundle
use weights could exceed the weights of 1_000_000 and 2_000_000 used for
minimal bundles without and with fixed uses (respectively). These two
kinds of minimal bundle are meant to be the highest-priority bundles,
evicting any other bundle they need to, because they can't be split
further. This PR introduces two special bundle weights for these two
kinds of bundles, and clamps all other bundle weights to just below
them.
Thanks to @Amanieu for reporting the issue! Fixes#19.
Large parts of the code in regalloc2 are currently licensed under the
Mozilla Public License (MPL) 2.0, because they derive in meaningful
ways from the register allocator in IonMonkey, which is part of
Firefox. The relevant source files are marked as such, with references
to the files in the Firefox source tree.
The intent of the regalloc2 project was to port the register allocator
from Firefox to use in Cranelift, borrowing good technology and
improving on it in the spirit of open source.
However, Several use-cases of Cranelift require, or at least strongly
prefer, the Apache-2.0 license with the LLVM exception (matching the
license of Cranelift itself, and Bytecode Alliance projects
generally). While using this license is not strictly necessary for
regalloc2 to be usable (The MPL is an excellent open-source license!),
relicensing fully under this license to harmonize with the rest of
Cranelift and Bytecode Alliance codebases significantly widens
possibilities and reduces friction; then regalloc2 is "just another
part of Cranelift" and doesn't have to be treated specially.
The source in `src/ion/` specifically began as a fairly direct port of
the algorithms in the following files in the `mozilla-central`
repository (Firefox codebase):
* The bulk of the "backtracking allocator" algorithm:
* `js/src/jit/BacktrackingAllocator.{cpp,h}`
* Helpers and definitions in the surrounding infrastructure:
* `js/src/jit/RegisterAllocator.h`
* `js/src/jit/RegisterAllocator.cpp`
* `js/src/jit/StackSlotAllocator.h`
* `js/src/jit/LIR.h`
* A few data structure implementations:
* `js/src/ds/SplayTree.h`
* `js/src/ds/PriorityQueue.h`
Subsequent work in improving regalloc2 has caused it to drift from the
direct port -- for example, it no longer uses splay trees or the
direct port of the priority queue above -- but it is of course very
clearly still a derivative work.
Analysis of the contributors to these files indicates that we need
signoff from the following folks:
* Mozilla Corp, for contributions made by Mozilla employees (the
majority of the code). Communications with Mozilla (thanks
@tschneidereit and @bholley for doing the work here!) indicate that
@ekr is able to sign off when ready here.
* Andy Wingo, specifically for the work done in [Bug
1620197](https://bugzilla.mozilla.org/show_bug.cgi?id=1620197) and
[Bug 1609057](https://bugzilla.mozilla.org/show_bug.cgi?id=1609057) to
generalize the stack allocator for a Wasm feature (multiple returns).
Additionally, since the initial port, we have had three contributions
from @Amanieu:
[#9](https://github.com/bytecodealliance/regalloc2/pull/9),
[#11](https://github.com/bytecodealliance/regalloc2/pull/11),
[#13](https://github.com/bytecodealliance/regalloc2/pull/13).
So, if everyone applicable is happy with this relicensing, this PR
removes the MPL-2.0 license in `src/ion/` and marks all files as
covered under `Apache-2.0 WITH LLVM-exception`. Please let us know if
this is OK!
Signoffs:
- [ ] @ekr, for Mozilla's contributions
- [ ] @wingo, for contributions to original code in `mozilla-central`
- [ ] @Amanieu, for the three PRs linked above
Thanks!