Update TODO list
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@@ -22,16 +22,6 @@
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/*
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Performance and code-quality ideas:
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- Avoid requiring two scratch regs:
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- Require machine impl to be able to (i) push a reg, (ii) pop a
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reg; then generate a balanced pair of push/pop, using the stack
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slot as the scratch.
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- on Cranelift side, take care to generate virtual-SP
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adjustments!
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- For a spillslot->spillslot move, push a fixed reg (say the
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first preferred one), reload into it, spill out of it, and then
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pop old val
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- Better hinting: collect N regs associated with one spillslot?
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Collect pointers to other "connected" spillslots (via moves) to
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allow move to be elided if possible?
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