Files
wasmtime/crates/misc/dotnet/tests/GlobalImportBindingTests.cs
Peter Huene cf1d9ee857 Reimplement the C# API.
This commit reimplements the C# API in terms of a Wasmtime linker.

It removes the custom binding implementation that was based on reflection in
favor of the linker's implementation.

This should make the C# API a little closer to the Rust API.

The `Engine` and `Store` types have been hidden behind the `Host` type which is
responsible for hosting WebAssembly module instances.

Documentation and tests have been updated.
2020-03-25 18:47:59 -07:00

143 lines
5.6 KiB
C#

using System;
using FluentAssertions;
using Xunit;
namespace Wasmtime.Tests
{
public class GlobalImportBindingFixture : ModuleFixture
{
protected override string ModuleFileName => "GlobalImportBindings.wat";
}
public class GlobalImportBindingTests : IClassFixture<GlobalImportBindingFixture>
{
public GlobalImportBindingTests(GlobalImportBindingFixture fixture)
{
Fixture = fixture;
Fixture.Host.ClearDefinitions();
}
private GlobalImportBindingFixture Fixture { get; set; }
[Fact]
public void ItFailsToInstantiateWithMissingImport()
{
Action action = () => { using var instance = Fixture.Host.Instantiate(Fixture.Module); };
action
.Should()
.Throw<WasmtimeException>()
.WithMessage("unknown import: `::global_i32_mut` has not been defined");
}
[Fact]
public void ItFailsToDefineAGlobalWithInvalidType()
{
Action action = () => { Fixture.Host.DefineGlobal("", "global_i32_mut", "invalid"); };
action
.Should()
.Throw<WasmtimeException>()
.WithMessage("Global variables cannot be of type 'System.String'.");
}
[Fact]
public void ItFailsToInstantiateWithGlobalTypeMismatch()
{
Fixture.Host.DefineGlobal("", "global_i32_mut", 0L);
Action action = () => { using var instance = Fixture.Host.Instantiate(Fixture.Module); };
action
.Should()
.Throw<WasmtimeException>()
.WithMessage("incompatible import type for `::global_i32_mut` specified*");
}
[Fact]
public void ItFailsToInstantiateWhenGlobalIsNotMut()
{
Fixture.Host.DefineGlobal("", "global_i32_mut", 1);
Action action = () => { using var instance = Fixture.Host.Instantiate(Fixture.Module); };
action
.Should()
.Throw<WasmtimeException>()
.WithMessage("incompatible import type for `::global_i32_mut` specified*");
}
[Fact]
public void ItFailsToInstantiateWhenGlobalIsMut()
{
Fixture.Host.DefineMutableGlobal("", "global_i32_mut", 0);
Fixture.Host.DefineMutableGlobal("", "global_i32", 0);
Action action = () => { using var instance = Fixture.Host.Instantiate(Fixture.Module); };
action
.Should()
.Throw<WasmtimeException>()
.WithMessage("incompatible import type for `::global_i32` specified*");
}
[Fact]
public void ItBindsTheGlobalsCorrectly()
{
var global_i32_mut = Fixture.Host.DefineMutableGlobal("", "global_i32_mut", 0);
var global_i32 = Fixture.Host.DefineGlobal("", "global_i32", 1);
var global_i64_mut = Fixture.Host.DefineMutableGlobal("", "global_i64_mut", 2L);
var global_i64 = Fixture.Host.DefineGlobal("", "global_i64", 3L);
var global_f32_mut = Fixture.Host.DefineMutableGlobal("", "global_f32_mut", 4f);
var global_f32 = Fixture.Host.DefineGlobal("", "global_f32", 5f);
var global_f64_mut = Fixture.Host.DefineMutableGlobal("", "global_f64_mut", 6.0);
var global_f64 = Fixture.Host.DefineGlobal("", "global_f64", 7.0);
using dynamic instance = Fixture.Host.Instantiate(Fixture.Module);
global_i32_mut.Value.Should().Be(0);
((int)instance.get_global_i32_mut()).Should().Be(0);
global_i32.Value.Should().Be(1);
((int)instance.get_global_i32()).Should().Be(1);
global_i64_mut.Value.Should().Be(2);
((long)instance.get_global_i64_mut()).Should().Be(2);
global_i64.Value.Should().Be(3);
((long)instance.get_global_i64()).Should().Be(3);
global_f32_mut.Value.Should().Be(4);
((float)instance.get_global_f32_mut()).Should().Be(4);
global_f32.Value.Should().Be(5);
((float)instance.get_global_f32()).Should().Be(5);
global_f64_mut.Value.Should().Be(6);
((double)instance.get_global_f64_mut()).Should().Be(6);
global_f64.Value.Should().Be(7);
((double)instance.get_global_f64()).Should().Be(7);
global_i32_mut.Value = 10;
global_i32_mut.Value.Should().Be(10);
((int)instance.get_global_i32_mut()).Should().Be(10);
instance.set_global_i32_mut(11);
global_i32_mut.Value.Should().Be(11);
((int)instance.get_global_i32_mut()).Should().Be(11);
global_i64_mut.Value = 12;
global_i64_mut.Value.Should().Be(12);
((long)instance.get_global_i64_mut()).Should().Be(12);
instance.set_global_i64_mut(13);
global_i64_mut.Value.Should().Be(13);
((long)instance.get_global_i64_mut()).Should().Be(13);
global_f32_mut.Value = 14;
global_f32_mut.Value.Should().Be(14);
((float)instance.get_global_f32_mut()).Should().Be(14);
instance.set_global_f32_mut(15);
global_f32_mut.Value.Should().Be(15);
((float)instance.get_global_f32_mut()).Should().Be(15);
global_f64_mut.Value = 16;
global_f64_mut.Value.Should().Be(16);
((double)instance.get_global_f64_mut()).Should().Be(16);
instance.set_global_f64_mut(17);
global_f64_mut.Value.Should().Be(17);
((double)instance.get_global_f64_mut()).Should().Be(17);
}
}
}