Files
wasmtime/crates/wasi-common/winx/src/file.rs
Jakub Konka e5b9f1b786 [wasi-common]: winx now returns io::Error directly (#1243)
* Winx now returns io::Error

This commit is a spiritual follower of #1242 in the sense that it
adjusts `winx` to also return `io::Error` directly rather than
tossing a custom error type here and there.

* Adapt wasi-common to changes in winx

* Run cargo fmt

* Swap overly big map_err with explicit match
2020-03-09 10:32:01 +01:00

456 lines
24 KiB
Rust

#![allow(non_camel_case_types)]
use crate::ntdll::{
NtQueryInformationFile, RtlNtStatusToDosError, FILE_ACCESS_INFORMATION, FILE_INFORMATION_CLASS,
FILE_MODE_INFORMATION, IO_STATUS_BLOCK,
};
use bitflags::bitflags;
use cvt::cvt;
use std::ffi::{c_void, OsString};
use std::fs::File;
use std::io::{Error, Result};
use std::os::windows::prelude::{AsRawHandle, OsStringExt, RawHandle};
use winapi::shared::{
minwindef::{self, DWORD},
ntstatus, winerror,
};
use winapi::um::{fileapi, fileapi::GetFileType, minwinbase, winbase, winnt};
/// Maximum total path length for Unicode in Windows.
/// [Maximum path length limitation]: https://docs.microsoft.com/en-us/windows/desktop/FileIO/naming-a-file#maximum-path-length-limitation
pub const WIDE_MAX_PATH: DWORD = 0x7fff;
#[derive(Debug, Copy, Clone)]
pub struct FileType(minwindef::DWORD);
// possible types are:
// * FILE_TYPE_CHAR
// * FILE_TYPE_DISK
// * FILE_TYPE_PIPE
// * FILE_TYPE_REMOTE
// * FILE_TYPE_UNKNOWN
//
// FILE_TYPE_REMOTE is unused
// https://technet.microsoft.com/en-us/evalcenter/aa364960(v=vs.100)
impl FileType {
/// Returns true if character device such as LPT device or console
pub fn is_char(&self) -> bool {
self.0 == winbase::FILE_TYPE_CHAR
}
/// Returns true if disk device such as file or dir
pub fn is_disk(&self) -> bool {
self.0 == winbase::FILE_TYPE_DISK
}
/// Returns true if pipe device such as socket, named pipe or anonymous pipe
pub fn is_pipe(&self) -> bool {
self.0 == winbase::FILE_TYPE_PIPE
}
/// Returns true if unknown device
pub fn is_unknown(&self) -> bool {
self.0 == winbase::FILE_TYPE_UNKNOWN
}
}
pub unsafe fn get_file_type(handle: RawHandle) -> Result<FileType> {
let file_type = FileType(GetFileType(handle));
let err = Error::last_os_error();
if file_type.is_unknown() && err.raw_os_error().unwrap() as u32 != winerror::ERROR_SUCCESS {
Err(err)
} else {
Ok(file_type)
}
}
#[derive(Debug, Clone, Copy, Eq, PartialEq)]
#[repr(u32)]
pub enum CreationDisposition {
NO_DISPOSITION = 0,
/// Creates a new file, only if it does not already exist.
/// If the specified file exists, the function fails and the last-error code is
/// set to ERROR_FILE_EXISTS (80).
///
/// If the specified file does not exist and is a valid path to a writable location,
/// a new file is created.
CREATE_NEW = fileapi::CREATE_NEW,
/// Creates a new file, always.
/// If the specified file exists and is writable, the function overwrites the file,
/// the function succeeds, and last-error code is set to ERROR_ALREADY_EXISTS (183).
///
/// If the specified file does not exist and is a valid path, a new file is created,
/// the function succeeds, and the last-error code is set to zero.
CREATE_ALWAYS = fileapi::CREATE_ALWAYS,
/// Opens a file or device, only if it exists.
/// If the specified file or device does not exist, the function fails and the
/// last-error code is set to ERROR_FILE_NOT_FOUND (2).
OPEN_EXISTING = fileapi::OPEN_EXISTING,
/// Opens a file, always.
/// If the specified file exists, the function succeeds and the last-error code is
/// set to ERROR_ALREADY_EXISTS (183).
///
/// If the specified file does not exist and is a valid path to a writable location,
/// the function creates a file and the last-error code is set to zero.
OPEN_ALWAYS = fileapi::OPEN_ALWAYS,
/// Opens a file and truncates it so that its size is zero bytes, only if it exists.
/// If the specified file does not exist, the function fails and the last-error code
/// is set to ERROR_FILE_NOT_FOUND (2).
///
/// The calling process must open the file with the GENERIC_WRITE bit set as part
/// of the dwDesiredAccess parameter.
TRUNCATE_EXISTING = fileapi::TRUNCATE_EXISTING,
}
impl CreationDisposition {
pub fn from_u32(disp: u32) -> Self {
use CreationDisposition::*;
match disp {
fileapi::CREATE_NEW => CREATE_NEW,
fileapi::CREATE_ALWAYS => CREATE_ALWAYS,
fileapi::OPEN_EXISTING => OPEN_EXISTING,
fileapi::OPEN_ALWAYS => OPEN_ALWAYS,
fileapi::TRUNCATE_EXISTING => TRUNCATE_EXISTING,
_ => NO_DISPOSITION,
}
}
}
bitflags! {
pub struct Attributes: minwindef::DWORD {
/// A file or directory that is an archive file or directory.
/// Applications typically use this attribute to mark files for backup or removal.
const FILE_ATTRIBUTE_ARCHIVE = winnt::FILE_ATTRIBUTE_ARCHIVE;
/// A file or directory that is compressed. For a file, all of the data in the file is compressed.
/// For a directory, compression is the default for newly created files and subdirectories.
const FILE_ATTRIBUTE_COMPRESSED = winnt::FILE_ATTRIBUTE_COMPRESSED;
/// This value is reserved for system use.
const FILE_ATTRIBUTE_DEVICE = winnt::FILE_ATTRIBUTE_DEVICE;
/// The handle that identifies a directory.
const FILE_ATTRIBUTE_DIRECTORY = winnt::FILE_ATTRIBUTE_DIRECTORY;
/// A file or directory that is encrypted. For a file, all data streams in the file are encrypted.
/// For a directory, encryption is the default for newly created files and subdirectories.
const FILE_ATTRIBUTE_ENCRYPTED = winnt::FILE_ATTRIBUTE_ENCRYPTED;
/// The file or directory is hidden. It is not included in an ordinary directory listing.
const FILE_ATTRIBUTE_HIDDEN = winnt::FILE_ATTRIBUTE_HIDDEN;
/// The directory or user data stream is configured with integrity (only supported on ReFS volumes).
/// It is not included in an ordinary directory listing. The integrity setting persists with the file if it's renamed.
/// If a file is copied the destination file will have integrity set if either the source file or destination directory have integrity set.
const FILE_ATTRIBUTE_INTEGRITY_STREAM = winnt::FILE_ATTRIBUTE_INTEGRITY_STREAM;
/// A file that does not have other attributes set. This attribute is valid only when used alone.
const FILE_ATTRIBUTE_NORMAL = winnt::FILE_ATTRIBUTE_NORMAL;
/// The file or directory is not to be indexed by the content indexing service.
const FILE_ATTRIBUTE_NOT_CONTENT_INDEXED = winnt::FILE_ATTRIBUTE_NOT_CONTENT_INDEXED;
/// The user data stream not to be read by the background data integrity scanner (AKA scrubber).
/// When set on a directory it only provides inheritance. This flag is only supported on Storage Spaces and ReFS volumes.
/// It is not included in an ordinary directory listing.
const FILE_ATTRIBUTE_NO_SCRUB_DATA = winnt::FILE_ATTRIBUTE_NO_SCRUB_DATA;
/// The data of a file is not available immediately.
/// This attribute indicates that the file data is physically moved to offline storage.
/// This attribute is used by Remote Storage, which is the hierarchical storage management software.
/// Applications should not arbitrarily change this attribute.
const FILE_ATTRIBUTE_OFFLINE = winnt::FILE_ATTRIBUTE_OFFLINE;
/// A file that is read-only. Applications can read the file, but cannot write to it or delete it.
/// This attribute is not honored on directories.
const FILE_ATTRIBUTE_READONLY = winnt::FILE_ATTRIBUTE_READONLY;
/// When this attribute is set, it means that the file or directory is not fully present locally.
/// For a file that means that not all of its data is on local storage (e.g. it may be sparse with some data still in remote storage).
/// For a directory it means that some of the directory contents are being virtualized from another location.
/// Reading the file / enumerating the directory will be more expensive than normal, e.g. it will cause at least some of the
/// file/directory content to be fetched from a remote store. Only kernel-mode callers can set this bit.
const FILE_ATTRIBUTE_RECALL_ON_DATA_ACCESS = winnt::FILE_ATTRIBUTE_RECALL_ON_DATA_ACCESS;
/// This attribute only appears in directory enumeration classes (FILE_DIRECTORY_INFORMATION, FILE_BOTH_DIR_INFORMATION, etc.).
/// When this attribute is set, it means that the file or directory has no physical representation on the local system; the item is virtual.
/// Opening the item will be more expensive than normal, e.g. it will cause at least some of it to be fetched from a remote store.
const FILE_ATTRIBUTE_RECALL_ON_OPEN = winnt::FILE_ATTRIBUTE_RECALL_ON_OPEN;
/// A file or directory that has an associated reparse point, or a file that is a symbolic link.
const FILE_ATTRIBUTE_REPARSE_POINT = winnt::FILE_ATTRIBUTE_REPARSE_POINT;
/// A file that is a sparse file.
const FILE_ATTRIBUTE_SPARSE_FILE = winnt::FILE_ATTRIBUTE_SPARSE_FILE;
/// A file or directory that the operating system uses a part of, or uses exclusively.
const FILE_ATTRIBUTE_SYSTEM = winnt::FILE_ATTRIBUTE_SYSTEM;
/// A file that is being used for temporary storage.
/// File systems avoid writing data back to mass storage if sufficient cache memory is available, because typically,
/// an application deletes a temporary file after the handle is closed. In that scenario, the system can entirely
/// avoid writing the data. Otherwise, the data is written after the handle is closed.
const FILE_ATTRIBUTE_TEMPORARY = winnt::FILE_ATTRIBUTE_TEMPORARY;
/// This value is reserved for system use.
const FILE_ATTRIBUTE_VIRTUAL = winnt::FILE_ATTRIBUTE_VIRTUAL;
}
}
bitflags! {
pub struct Flags: minwindef::DWORD {
/// The file is being opened or created for a backup or restore operation.
/// The system ensures that the calling process overrides file security checks when the process has SE_BACKUP_NAME and SE_RESTORE_NAME privileges.
/// You must set this flag to obtain a handle to a directory. A directory handle can be passed to some functions instead of a file handle.
const FILE_FLAG_BACKUP_SEMANTICS = winbase::FILE_FLAG_BACKUP_SEMANTICS;
/// The file is to be deleted immediately after all of its handles are closed, which includes the specified handle and any other open or duplicated handles.
/// If there are existing open handles to a file, the call fails unless they were all opened with the FILE_SHARE_DELETE share mode.
/// Subsequent open requests for the file fail, unless the FILE_SHARE_DELETE share mode is specified.
const FILE_FLAG_DELETE_ON_CLOSE = winbase::FILE_FLAG_DELETE_ON_CLOSE;
/// The file or device is being opened with no system caching for data reads and writes.
/// This flag does not affect hard disk caching or memory mapped files.
/// There are strict requirements for successfully working with files opened with
/// CreateFile using the FILE_FLAG_NO_BUFFERING flag.
const FILE_FLAG_NO_BUFFERING = winbase::FILE_FLAG_NO_BUFFERING;
/// The file data is requested, but it should continue to be located in remote storage.
/// It should not be transported back to local storage. This flag is for use by remote storage systems.
const FILE_FLAG_OPEN_NO_RECALL = winbase::FILE_FLAG_OPEN_NO_RECALL;
/// Normal reparse point processing will not occur; CreateFile will attempt to open the reparse point.
/// When a file is opened, a file handle is returned, whether or not the filter that controls the reparse point is operational.
/// This flag cannot be used with the CREATE_ALWAYS flag.
/// If the file is not a reparse point, then this flag is ignored.
const FILE_FLAG_OPEN_REPARSE_POINT = winbase::FILE_FLAG_OPEN_REPARSE_POINT;
/// The file or device is being opened or created for asynchronous I/O.
/// When subsequent I/O operations are completed on this handle, the event specified in the OVERLAPPED structure will be set to the signaled state.
/// If this flag is specified, the file can be used for simultaneous read and write operations.
/// If this flag is not specified, then I/O operations are serialized, even if the calls to the read and write functions specify an OVERLAPPED structure.
const FILE_FLAG_OVERLAPPED = winbase::FILE_FLAG_OVERLAPPED;
/// Access will occur according to POSIX rules. This includes allowing multiple files with names,
/// differing only in case, for file systems that support that naming. Use care when using this option,
/// because files created with this flag may not be accessible by applications that are written for MS-DOS or 16-bit Windows.
const FILE_FLAG_POSIX_SEMANTICS = winbase::FILE_FLAG_POSIX_SEMANTICS;
/// Access is intended to be random. The system can use this as a hint to optimize file caching.
/// This flag has no effect if the file system does not support cached I/O and FILE_FLAG_NO_BUFFERING.
const FILE_FLAG_RANDOM_ACCESS = winbase::FILE_FLAG_RANDOM_ACCESS;
/// The file or device is being opened with session awareness.
/// If this flag is not specified, then per-session devices (such as a device using RemoteFX USB Redirection)
/// cannot be opened by processes running in session 0. This flag has no effect for callers not in session 0.
/// This flag is supported only on server editions of Windows.
const FILE_FLAG_SESSION_AWARE = winbase::FILE_FLAG_SESSION_AWARE;
/// Access is intended to be sequential from beginning to end. The system can use this as a hint to optimize file caching.
/// This flag should not be used if read-behind (that is, reverse scans) will be used.
/// This flag has no effect if the file system does not support cached I/O and FILE_FLAG_NO_BUFFERING.
const FILE_FLAG_SEQUENTIAL_SCAN = winbase::FILE_FLAG_SEQUENTIAL_SCAN;
/// Write operations will not go through any intermediate cache, they will go directly to disk.
const FILE_FLAG_WRITE_THROUGH = winbase::FILE_FLAG_WRITE_THROUGH;
}
}
bitflags! {
/// [Access mask]: https://docs.microsoft.com/en-us/windows/desktop/SecAuthZ/access-mask
pub struct AccessMode: minwindef::DWORD {
/// For a file object, the right to read the corresponding file data.
/// For a directory object, the right to read the corresponding directory data.
const FILE_READ_DATA = winnt::FILE_READ_DATA;
const FILE_LIST_DIRECTORY = winnt::FILE_LIST_DIRECTORY;
/// For a file object, the right to write data to the file.
/// For a directory object, the right to create a file in the directory.
const FILE_WRITE_DATA = winnt::FILE_WRITE_DATA;
const FILE_ADD_FILE = winnt::FILE_ADD_FILE;
/// For a file object, the right to append data to the file.
/// (For local files, write operations will not overwrite existing data
/// if this flag is specified without FILE_WRITE_DATA.)
/// For a directory object, the right to create a subdirectory.
/// For a named pipe, the right to create a pipe.
const FILE_APPEND_DATA = winnt::FILE_APPEND_DATA;
const FILE_ADD_SUBDIRECTORY = winnt::FILE_ADD_SUBDIRECTORY;
const FILE_CREATE_PIPE_INSTANCE = winnt::FILE_CREATE_PIPE_INSTANCE;
/// The right to read extended file attributes.
const FILE_READ_EA = winnt::FILE_READ_EA;
/// The right to write extended file attributes.
const FILE_WRITE_EA = winnt::FILE_WRITE_EA;
/// For a file, the right to execute FILE_EXECUTE.
/// For a directory, the right to traverse the directory.
/// By default, users are assigned the BYPASS_TRAVERSE_CHECKING privilege,
/// which ignores the FILE_TRAVERSE access right.
const FILE_EXECUTE = winnt::FILE_EXECUTE;
const FILE_TRAVERSE = winnt::FILE_TRAVERSE;
/// For a directory, the right to delete a directory and all
/// the files it contains, including read-only files.
const FILE_DELETE_CHILD = winnt::FILE_DELETE_CHILD;
/// The right to read file attributes.
const FILE_READ_ATTRIBUTES = winnt::FILE_READ_ATTRIBUTES;
/// The right to write file attributes.
const FILE_WRITE_ATTRIBUTES = winnt::FILE_WRITE_ATTRIBUTES;
/// The right to delete the object.
const DELETE = winnt::DELETE;
/// The right to read the information in the object's security descriptor,
/// not including the information in the system access control list (SACL).
const READ_CONTROL = winnt::READ_CONTROL;
/// The right to use the object for synchronization. This enables a thread
/// to wait until the object is in the signaled state. Some object types
/// do not support this access right.
const SYNCHRONIZE = winnt::SYNCHRONIZE;
/// The right to modify the discretionary access control list (DACL) in
/// the object's security descriptor.
const WRITE_DAC = winnt::WRITE_DAC;
/// The right to change the owner in the object's security descriptor.
const WRITE_OWNER = winnt::WRITE_OWNER;
/// It is used to indicate access to a system access control list (SACL).
const ACCESS_SYSTEM_SECURITY = winnt::ACCESS_SYSTEM_SECURITY;
/// Maximum allowed.
const MAXIMUM_ALLOWED = winnt::MAXIMUM_ALLOWED;
/// Reserved
const RESERVED1 = 0x4000000;
/// Reserved
const RESERVED2 = 0x8000000;
/// Provides all possible access rights.
/// This is convenience flag which is translated by the OS into actual [`FILE_GENERIC_ALL`] union.
const GENERIC_ALL = winnt::GENERIC_ALL;
/// Provides execute access.
const GENERIC_EXECUTE = winnt::GENERIC_EXECUTE;
/// Provides write access.
/// This is convenience flag which is translated by the OS into actual [`FILE_GENERIC_WRITE`] union.
const GENERIC_WRITE = winnt::GENERIC_WRITE;
/// Provides read access.
/// This is convenience flag which is translated by the OS into actual [`FILE_GENERIC_READ`] union.
const GENERIC_READ = winnt::GENERIC_READ;
/// Provides read access.
const FILE_GENERIC_READ = winnt::FILE_GENERIC_READ;
/// Provides write access.
const FILE_GENERIC_WRITE = winnt::FILE_GENERIC_WRITE;
/// Provides execute access.
const FILE_GENERIC_EXECUTE = winnt::FILE_GENERIC_EXECUTE;
/// Provides all accesses.
const FILE_ALL_ACCESS = winnt::FILE_ALL_ACCESS;
}
}
bitflags! {
// https://docs.microsoft.com/en-us/openspecs/windows_protocols/ms-fscc/52df7798-8330-474b-ac31-9afe8075640c
pub struct FileModeInformation: minwindef::DWORD {
/// When set, any system services, file system drivers (FSDs), and drivers that write data to
/// the file are required to actually transfer the data into the file before any requested write
/// operation is considered complete.
const FILE_WRITE_THROUGH = 0x2;
/// This is a hint that informs the cache that it SHOULD optimize for sequential access.
/// Non-sequential access of the file can result in performance degradation.
const FILE_SEQUENTIAL_ONLY = 0x4;
/// When set, the file cannot be cached or buffered in a driver's internal buffers.
const FILE_NO_INTERMEDIATE_BUFFERING = 0x8;
/// When set, all operations on the file are performed synchronously.
/// Any wait on behalf of the caller is subject to premature termination from alerts.
/// This flag also causes the I/O system to maintain the file position context.
const FILE_SYNCHRONOUS_IO_ALERT = 0x10;
/// When set, all operations on the file are performed synchronously.
/// Wait requests in the system to synchronize I/O queuing and completion are not subject to alerts.
/// This flag also causes the I/O system to maintain the file position context.
const FILE_SYNCHRONOUS_IO_NONALERT = 0x20;
/// This flag is not implemented and is always returned as not set.
const FILE_DELETE_ON_CLOSE = 0x1000;
}
}
pub fn get_file_path(file: &File) -> Result<OsString> {
use winapi::um::fileapi::GetFinalPathNameByHandleW;
let mut raw_path: Vec<u16> = vec![0; WIDE_MAX_PATH as usize];
let handle = file.as_raw_handle();
let read_len =
cvt(unsafe { GetFinalPathNameByHandleW(handle, raw_path.as_mut_ptr(), WIDE_MAX_PATH, 0) })?;
// obtain a slice containing the written bytes, and check for it being too long
// (practically probably impossible)
let written_bytes = raw_path
.get(..read_len as usize)
.ok_or(Error::from_raw_os_error(
winerror::ERROR_BUFFER_OVERFLOW as i32,
))?;
Ok(OsString::from_wide(written_bytes))
}
pub fn get_fileinfo(file: &File) -> Result<fileapi::BY_HANDLE_FILE_INFORMATION> {
use fileapi::{GetFileInformationByHandle, BY_HANDLE_FILE_INFORMATION};
use std::mem;
let handle = file.as_raw_handle();
let info = unsafe {
let mut info: BY_HANDLE_FILE_INFORMATION = mem::zeroed();
cvt(GetFileInformationByHandle(handle, &mut info))?;
info
};
Ok(info)
}
pub fn change_time(file: &File) -> Result<i64> {
use fileapi::FILE_BASIC_INFO;
use minwinbase::FileBasicInfo;
use std::mem;
use winbase::GetFileInformationByHandleEx;
let handle = file.as_raw_handle();
let tm = unsafe {
let mut info: FILE_BASIC_INFO = mem::zeroed();
let infosize = mem::size_of_val(&info);
cvt(GetFileInformationByHandleEx(
handle,
FileBasicInfo,
&mut info as *mut FILE_BASIC_INFO as *mut c_void,
infosize as u32,
))?;
*info.ChangeTime.QuadPart()
};
Ok(tm)
}
pub fn query_access_information(handle: RawHandle) -> Result<AccessMode> {
let mut io_status_block = IO_STATUS_BLOCK::default();
let mut info = FILE_ACCESS_INFORMATION::default();
unsafe {
let status = NtQueryInformationFile(
handle,
&mut io_status_block,
&mut info as *mut _ as *mut c_void,
std::mem::size_of::<FILE_ACCESS_INFORMATION>() as u32,
FILE_INFORMATION_CLASS::FileAccessInformation,
);
if status != ntstatus::STATUS_SUCCESS {
return Err(Error::from_raw_os_error(
RtlNtStatusToDosError(status) as i32
));
}
}
Ok(AccessMode::from_bits_truncate(info.AccessFlags))
}
pub fn query_mode_information(handle: RawHandle) -> Result<FileModeInformation> {
let mut io_status_block = IO_STATUS_BLOCK::default();
let mut info = FILE_MODE_INFORMATION::default();
unsafe {
let status = NtQueryInformationFile(
handle,
&mut io_status_block,
&mut info as *mut _ as *mut c_void,
std::mem::size_of::<FILE_MODE_INFORMATION>() as u32,
FILE_INFORMATION_CLASS::FileModeInformation,
);
if status != ntstatus::STATUS_SUCCESS {
return Err(Error::from_raw_os_error(
RtlNtStatusToDosError(status) as i32
));
}
}
Ok(FileModeInformation::from_bits_truncate(info.Mode))
}
pub fn reopen_file(handle: RawHandle, access_mode: AccessMode, flags: Flags) -> Result<RawHandle> {
// Files on Windows are opened with DELETE, READ, and WRITE share mode by default (see OpenOptions in stdlib)
// This keeps the same share mode when reopening the file handle
let new_handle = unsafe {
winbase::ReOpenFile(
handle,
access_mode.bits(),
winnt::FILE_SHARE_DELETE | winnt::FILE_SHARE_READ | winnt::FILE_SHARE_WRITE,
flags.bits(),
)
};
if new_handle == winapi::um::handleapi::INVALID_HANDLE_VALUE {
return Err(Error::last_os_error());
}
Ok(new_handle)
}