Files
wasmtime/crates/api/src/runtime.rs
Alex Crichton e5af0ae3de Move the Store::signature_cache field (#847)
This commit removes the `signature_cache` field from the `Store` type
and performs a few internal changes which are aimed to be a bit forward
looking towards #777, making `Store` threadsafe.

The changes made here are:

* The `SignatureRegistry` internal type now contains the reverse map
  that `signature_cache` was serving to do. This is populated on calls
  to `register` automatically and is accompanied by a `lookup` method as
  well.

* The `register_wasmtime_signature` and `lookup_wasmtime_signature`
  methods were removed from `Store` and now instead work by using the
  `Compiler::signatures` field.

* The `SignatureRegistry` type was updated to have interior mutability.
  The global `Compiler` type is highly likely to get shared across many
  threads through `Store`, so it needs some form of lock somewhere for
  mutation of the registry of signatures and this commit opts to put it
  inside `SignatureRegistry` which will eventually allow for the removal
  of most `&mut self` method on `Compiler`.
2020-01-22 14:54:55 -06:00

391 lines
13 KiB
Rust

use anyhow::Result;
use std::cell::RefCell;
use std::rc::Rc;
use std::sync::Arc;
use wasmtime_environ::settings::{self, Configurable};
use wasmtime_jit::{native, CompilationStrategy, Compiler, Features};
// Runtime Environment
// Configuration
/// Global configuration options used to create an [`Engine`] and customize its
/// behavior.
///
/// This structure exposed a builder-like interface and is primarily consumed by
/// [`Engine::new()`]
#[derive(Clone)]
pub struct Config {
pub(crate) flags: settings::Builder,
pub(crate) features: Features,
pub(crate) debug_info: bool,
pub(crate) strategy: CompilationStrategy,
}
impl Config {
/// Creates a new configuration object with the default configuration
/// specified.
pub fn new() -> Config {
let mut flags = settings::builder();
// There are two possible traps for division, and this way
// we get the proper one if code traps.
flags
.enable("avoid_div_traps")
.expect("should be valid flag");
Config {
debug_info: false,
features: Default::default(),
flags,
strategy: CompilationStrategy::Auto,
}
}
/// Configures whether DWARF debug information will be emitted during
/// compilation.
///
/// By default this option is `false`.
pub fn debug_info(&mut self, enable: bool) -> &mut Self {
self.debug_info = enable;
self
}
/// Configures whether the WebAssembly threads proposal will be enabled for
/// compilation.
///
/// The [WebAssembly threads proposal][threads] is not currently fully
/// standardized and is undergoing development. Additionally the support in
/// wasmtime itself is still being worked on. Support for this feature can
/// be enabled through this method for appropriate wasm modules.
///
/// This feature gates items such as shared memories and atomic
/// instructions.
///
/// This is `false` by default.
///
/// [threads]: https://github.com/webassembly/threads
pub fn wasm_threads(&mut self, enable: bool) -> &mut Self {
self.features.threads = enable;
self
}
/// Configures whether the WebAssembly reference types proposal will be
/// enabled for compilation.
///
/// The [WebAssembly reference types proposal][proposal] is not currently
/// fully standardized and is undergoing development. Additionally the
/// support in wasmtime itself is still being worked on. Support for this
/// feature can be enabled through this method for appropriate wasm
/// modules.
///
/// This feature gates items such as the `anyref` type and multiple tables
/// being in a module.
///
/// This is `false` by default.
///
/// [proposal]: https://github.com/webassembly/reference-types
pub fn wasm_reference_types(&mut self, enable: bool) -> &mut Self {
self.features.reference_types = enable;
self
}
/// Configures whether the WebAssembly SIMD proposal will be
/// enabled for compilation.
///
/// The [WebAssembly SIMD proposal][proposal] is not currently
/// fully standardized and is undergoing development. Additionally the
/// support in wasmtime itself is still being worked on. Support for this
/// feature can be enabled through this method for appropriate wasm
/// modules.
///
/// This feature gates items such as the `v128` type and all of its
/// operators being in a module.
///
/// This is `false` by default.
///
/// [proposal]: https://github.com/webassembly/simd
pub fn wasm_simd(&mut self, enable: bool) -> &mut Self {
self.features.simd = enable;
let val = if enable { "true" } else { "false" };
self.flags
.set("enable_simd", val)
.expect("should be valid flag");
self
}
/// Configures whether the WebAssembly bulk memory operations proposal will
/// be enabled for compilation.
///
/// The [WebAssembly bulk memory operations proposal][proposal] is not
/// currently fully standardized and is undergoing development.
/// Additionally the support in wasmtime itself is still being worked on.
/// Support for this feature can be enabled through this method for
/// appropriate wasm modules.
///
/// This feature gates items such as the `memory.copy` instruction, passive
/// data/table segments, etc, being in a module.
///
/// This is `false` by default.
///
/// [proposal]: https://github.com/webassembly/bulk-memory-operations
pub fn wasm_bulk_memory(&mut self, enable: bool) -> &mut Self {
self.features.bulk_memory = enable;
self
}
/// Configures whether the WebAssembly multi-value proposal will
/// be enabled for compilation.
///
/// The [WebAssembly multi-value proposal][proposal] is not
/// currently fully standardized and is undergoing development.
/// Additionally the support in wasmtime itself is still being worked on.
/// Support for this feature can be enabled through this method for
/// appropriate wasm modules.
///
/// This feature gates functions and blocks returning multiple values in a
/// module, for example.
///
/// This is `false` by default.
///
/// [proposal]: https://github.com/webassembly/multi-value
pub fn wasm_multi_value(&mut self, enable: bool) -> &mut Self {
self.features.multi_value = enable;
self
}
/// Configures which compilation strategy will be used for wasm modules.
///
/// This method can be used to configure which compiler is used for wasm
/// modules, and for more documentation consult the [`Strategy`] enumeration
/// and its documentation.
///
/// The default value for this is `Strategy::Auto`.
///
/// # Errors
///
/// Some compilation strategies require compile-time options of `wasmtime`
/// itself to be set, but if they're not set and the strategy is specified
/// here then an error will be returned.
pub fn strategy(&mut self, strategy: Strategy) -> Result<&mut Self> {
self.strategy = match strategy {
Strategy::Auto => CompilationStrategy::Auto,
Strategy::Cranelift => CompilationStrategy::Cranelift,
#[cfg(feature = "lightbeam")]
Strategy::Lightbeam => CompilationStrategy::Lightbeam,
#[cfg(not(feature = "lightbeam"))]
Strategy::Lightbeam => {
anyhow::bail!("lightbeam compilation strategy wasn't enabled at compile time");
}
};
Ok(self)
}
/// Configures whether the debug verifier of Cranelift is enabled or not.
///
/// When Cranelift is used as a code generation backend this will configure
/// it to have the `enable_verifier` flag which will enable a number of debug
/// checks inside of Cranelift. This is largely only useful for the
/// developers of wasmtime itself.
///
/// The default value for this is `false`
pub fn cranelift_debug_verifier(&mut self, enable: bool) -> &mut Self {
let val = if enable { "true" } else { "false" };
self.flags
.set("enable_verifier", val)
.expect("should be valid flag");
self
}
/// Configures the Cranelift code generator optimization level.
///
/// When the Cranelift code generator is used you can configure the
/// optimization level used for generated code in a few various ways. For
/// more information see the documentation of [`OptLevel`].
///
/// The default value for this is `OptLevel::None`.
pub fn cranelift_opt_level(&mut self, level: OptLevel) -> &mut Self {
let val = match level {
OptLevel::None => "none",
OptLevel::Speed => "speed",
OptLevel::SpeedAndSize => "speed_and_size",
};
self.flags
.set("opt_level", val)
.expect("should be valid flag");
self
}
}
impl Default for Config {
fn default() -> Config {
Config::new()
}
}
/// Possible Compilation strategies for a wasm module.
///
/// This is used as an argument to the [`Config::strategy`] method.
#[non_exhaustive]
#[derive(Clone, Debug)]
pub enum Strategy {
/// An indicator that the compilation strategy should be automatically
/// selected.
///
/// This is generally what you want for most projects and indicates that the
/// `wasmtime` crate itself should make the decision about what the best
/// code generator for a wasm module is.
///
/// Currently this always defaults to Cranelift, but the default value will
/// change over time.
Auto,
/// Currently the default backend, Cranelift aims to be a reasonably fast
/// code generator which generates high quality machine code.
Cranelift,
/// A single-pass code generator that is faster than Cranelift but doesn't
/// produce as high-quality code.
///
/// To successfully pass this argument to [`Config::strategy`] the
/// `lightbeam` feature of this crate must be enabled.
Lightbeam,
}
/// Possible optimization levels for the Cranelift codegen backend.
#[non_exhaustive]
#[derive(Clone, Debug)]
pub enum OptLevel {
/// No optimizations performed, minimizes compilation time by disabling most
/// optimizations.
None,
/// Generates the fastest possible code, but may take longer.
Speed,
/// Similar to `speed`, but also performs transformations aimed at reducing
/// code size.
SpeedAndSize,
}
// Engine
/// An `Engine` which is a global context for compilation and management of wasm
/// modules.
///
/// An engine can be safely shared across threads and is a cheap cloneable
/// handle to the actual engine. The engine itself will be deallocate once all
/// references to it have gone away.
///
/// Engines store global configuration preferences such as compilation settings,
/// enabled features, etc. You'll likely only need at most one of these for a
/// program.
///
/// ## Engines and `Clone`
///
/// Using `clone` on an `Engine` is a cheap operation. It will not create an
/// entirely new engine, but rather just a new reference to the existing engine.
/// In other words it's a shallow copy, not a deep copy.
///
/// ## Engines and `Default`
///
/// You can create an engine with default configuration settings using
/// `Engine::default()`. Be sure to consult the documentation of [`Config`] for
/// default settings.
#[derive(Default, Clone)]
pub struct Engine {
config: Arc<Config>,
}
impl Engine {
/// Creates a new [`Engine`] with the specified compilation and
/// configuration settings.
pub fn new(config: &Config) -> Engine {
Engine {
config: Arc::new(config.clone()),
}
}
/// Returns the configuration settings that this engine is using.
pub fn config(&self) -> &Config {
&self.config
}
}
// Store
/// A `Store` is a shared cache of information between WebAssembly modules.
///
/// Each `Module` is compiled into a `Store` and a `Store` is associated with an
/// [`Engine`]. You'll use a `Store` to attach to a number of global items in
/// the production of various items for wasm modules.
///
/// # Stores and `Clone`
///
/// Using `clone` on a `Store` is a cheap operation. It will not create an
/// entirely new store, but rather just a new reference to the existing object.
/// In other words it's a shallow copy, not a deep copy.
///
/// ## Stores and `Default`
///
/// You can create a store with default configuration settings using
/// `Store::default()`. This will create a brand new [`Engine`] with default
/// ocnfiguration (see [`Config`] for more information).
#[derive(Clone)]
pub struct Store {
// FIXME(#777) should be `Arc` and this type should be thread-safe
inner: Rc<StoreInner>,
}
struct StoreInner {
engine: Engine,
compiler: RefCell<Compiler>,
}
impl Store {
/// Creates a new store to be associated with the given [`Engine`].
pub fn new(engine: &Engine) -> Store {
let isa = native::builder().finish(settings::Flags::new(engine.config.flags.clone()));
let compiler = Compiler::new(isa, engine.config.strategy);
Store {
inner: Rc::new(StoreInner {
engine: engine.clone(),
compiler: RefCell::new(compiler),
}),
}
}
/// Returns the [`Engine`] that this store is associated with.
pub fn engine(&self) -> &Engine {
&self.inner.engine
}
pub(crate) fn compiler(&self) -> std::cell::Ref<'_, Compiler> {
self.inner.compiler.borrow()
}
pub(crate) fn compiler_mut(&self) -> std::cell::RefMut<'_, Compiler> {
self.inner.compiler.borrow_mut()
}
/// Returns whether the stores `a` and `b` refer to the same underlying
/// `Store`.
///
/// Because the `Store` type is reference counted multiple clones may point
/// to the same underlying storage, and this method can be used to determine
/// whether two stores are indeed the same.
pub fn same(a: &Store, b: &Store) -> bool {
Rc::ptr_eq(&a.inner, &b.inner)
}
}
impl Default for Store {
fn default() -> Store {
Store::new(&Engine::default())
}
}
fn _assert_send_sync() {
fn _assert<T: Send + Sync>() {}
_assert::<Engine>();
_assert::<Config>();
}