664 lines
26 KiB
Rust
664 lines
26 KiB
Rust
//! Object file builder.
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//!
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//! Creates ELF image based on `Compilation` information. The ELF contains
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//! functions and trampolines in the ".text" section. It also contains all
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//! relocation records for the linking stage. If DWARF sections exist, their
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//! content will be written as well.
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//!
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//! The object file has symbols for each function and trampoline, as well as
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//! symbols that refer to libcalls.
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//!
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//! The function symbol names have format "_wasm_function_N", where N is
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//! `FuncIndex`. The defined wasm function symbols refer to a JIT compiled
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//! function body, the imported wasm function do not. The trampolines symbol
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//! names have format "_trampoline_N", where N is `SignatureIndex`.
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use crate::debug::{DwarfSection, DwarfSectionRelocTarget};
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use crate::{CompiledFunction, Relocation, RelocationTarget};
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use anyhow::Result;
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use cranelift_codegen::binemit::{Addend, Reloc};
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use cranelift_codegen::ir::LibCall;
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use cranelift_codegen::isa::{
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unwind::{systemv, UnwindInfo},
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TargetIsa,
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};
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use cranelift_codegen::TextSectionBuilder;
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use gimli::write::{Address, EhFrame, EndianVec, FrameTable, Writer};
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use gimli::RunTimeEndian;
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use object::write::{
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Object, Relocation as ObjectRelocation, SectionId, StandardSegment, Symbol, SymbolId,
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SymbolSection,
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};
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use object::{
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Architecture, RelocationEncoding, RelocationKind, SectionKind, SymbolFlags, SymbolKind,
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SymbolScope,
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};
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use std::collections::HashMap;
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use std::convert::TryFrom;
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use std::mem;
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use std::ops::Range;
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use wasmtime_environ::obj;
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use wasmtime_environ::{
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DefinedFuncIndex, EntityRef, FuncIndex, Module, PrimaryMap, SignatureIndex, Trampoline,
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};
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const TEXT_SECTION_NAME: &[u8] = b".text";
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/// Iterates through all `LibCall` members and all runtime exported functions.
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#[macro_export]
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macro_rules! for_each_libcall {
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($op:ident) => {
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$op![
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(UdivI64, wasmtime_i64_udiv),
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(UdivI64, wasmtime_i64_udiv),
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(SdivI64, wasmtime_i64_sdiv),
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(UremI64, wasmtime_i64_urem),
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(SremI64, wasmtime_i64_srem),
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(IshlI64, wasmtime_i64_ishl),
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(UshrI64, wasmtime_i64_ushr),
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(SshrI64, wasmtime_i64_sshr),
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(CeilF32, wasmtime_f32_ceil),
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(FloorF32, wasmtime_f32_floor),
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(TruncF32, wasmtime_f32_trunc),
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(NearestF32, wasmtime_f32_nearest),
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(CeilF64, wasmtime_f64_ceil),
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(FloorF64, wasmtime_f64_floor),
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(TruncF64, wasmtime_f64_trunc),
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(NearestF64, wasmtime_f64_nearest)
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];
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};
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}
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fn write_libcall_symbols(obj: &mut Object) -> HashMap<LibCall, SymbolId> {
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let mut libcalls = HashMap::new();
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macro_rules! add_libcall_symbol {
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[$(($libcall:ident, $export:ident)),*] => {{
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$(
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let symbol_id = obj.add_symbol(Symbol {
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name: stringify!($export).as_bytes().to_vec(),
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value: 0,
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size: 0,
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kind: SymbolKind::Text,
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scope: SymbolScope::Linkage,
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weak: true,
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section: SymbolSection::Undefined,
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flags: SymbolFlags::None,
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});
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libcalls.insert(LibCall::$libcall, symbol_id);
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)+
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}};
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}
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for_each_libcall!(add_libcall_symbol);
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libcalls
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}
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/// A helper structure used to assemble the final text section of an exectuable,
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/// plus unwinding information and other related details.
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///
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/// This builder relies on Cranelift-specific internals but assembles into a
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/// generic `Object` which will get further appended to in a compiler-agnostic
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/// fashion later.
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pub struct ObjectBuilder<'a> {
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/// The target that we're compiling for, used to query target-specific
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/// information as necessary.
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isa: &'a dyn TargetIsa,
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/// The object file that we're generating code into.
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obj: &'a mut Object,
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/// The WebAssembly module we're generating code for.
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module: &'a Module,
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/// Map of injected symbols for all possible libcalls, used whenever there's
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/// a relocation against a libcall.
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libcalls: HashMap<LibCall, SymbolId>,
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windows_unwind_info_id: Option<SectionId>,
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/// Packed form of windows unwind tables which, if present, will get emitted
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/// to a windows-specific unwind info section.
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windows_unwind_info: Vec<RUNTIME_FUNCTION>,
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systemv_unwind_info_id: Option<SectionId>,
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/// Pending unwinding information for DWARF-based platforms. This is used to
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/// build a `.eh_frame` lookalike at the very end of object building.
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systemv_unwind_info: Vec<(u64, &'a systemv::UnwindInfo)>,
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/// The corresponding symbol for each function, inserted as they're defined.
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///
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/// If an index isn't here yet then it hasn't been defined yet.
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func_symbols: PrimaryMap<FuncIndex, SymbolId>,
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/// `object`-crate identifier for the text section.
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text_section: SectionId,
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/// Relocations to be added once we've got all function symbols available to
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/// us. The first entry is the relocation that we're applying, relative
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/// within a function, and the second entry here is the offset of the
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/// function that contains this relocation.
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relocations: Vec<(&'a Relocation, u64)>,
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/// In-progress text section that we're using cranelift's `MachBuffer` to
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/// build to resolve relocations (calls) between functions.
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pub text: Box<dyn TextSectionBuilder>,
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/// The unwind info _must_ come directly after the text section. Our FDE's
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/// instructions are encoded to rely on this placement. We use this `bool`
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/// for debug assertions to ensure that we get the ordering correct.
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added_unwind_info: bool,
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}
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// This is a mirror of `RUNTIME_FUNCTION` in the Windows API, but defined here
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// to ensure everything is always `u32` and to have it available on all
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// platforms. Note that all of these specifiers here are relative to a "base
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// address" which we define as the base of where the text section is eventually
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// loaded.
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#[allow(non_camel_case_types)]
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struct RUNTIME_FUNCTION {
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begin: u32,
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end: u32,
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unwind_address: u32,
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}
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impl<'a> ObjectBuilder<'a> {
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pub fn new(obj: &'a mut Object, module: &'a Module, isa: &'a dyn TargetIsa) -> Self {
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// Entire code (functions and trampolines) will be placed
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// in the ".text" section.
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let text_section = obj.add_section(
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obj.segment_name(StandardSegment::Text).to_vec(),
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TEXT_SECTION_NAME.to_vec(),
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SectionKind::Text,
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);
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// Create symbols for imports -- needed during linking.
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let mut func_symbols = PrimaryMap::with_capacity(module.functions.len());
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for index in 0..module.num_imported_funcs {
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let symbol_id = obj.add_symbol(Symbol {
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name: obj::func_symbol_name(FuncIndex::new(index))
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.as_bytes()
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.to_vec(),
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value: 0,
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size: 0,
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kind: SymbolKind::Text,
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scope: SymbolScope::Linkage,
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weak: false,
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section: SymbolSection::Undefined,
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flags: SymbolFlags::None,
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});
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func_symbols.push(symbol_id);
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}
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let libcalls = write_libcall_symbols(obj);
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Self {
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isa,
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obj,
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module,
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text_section,
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func_symbols,
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libcalls,
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windows_unwind_info_id: None,
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windows_unwind_info: Vec::new(),
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systemv_unwind_info_id: None,
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systemv_unwind_info: Vec::new(),
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relocations: Vec::new(),
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text: match isa.get_mach_backend() {
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Some(backend) => backend.text_section_builder(
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(module.functions.len() - module.num_imported_funcs) as u32,
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),
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None => Box::new(DummyBuilder::default()),
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},
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added_unwind_info: false,
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}
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}
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/// Appends the `func` specified named `name` to this object.
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///
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/// Returns the symbol associated with the function as well as the range
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/// that the function resides within the text section.
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fn append_func(
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&mut self,
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wat: bool,
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name: Vec<u8>,
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func: &'a CompiledFunction,
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) -> (SymbolId, Range<u64>) {
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let body_len = func.body.len() as u64;
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let off = self.text.append(wat, &func.body, 1);
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let symbol_id = self.obj.add_symbol(Symbol {
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name,
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value: off,
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size: body_len,
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kind: SymbolKind::Text,
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scope: SymbolScope::Compilation,
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weak: false,
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section: SymbolSection::Section(self.text_section),
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flags: SymbolFlags::None,
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});
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match &func.unwind_info {
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// Windows unwind information is preferred to come after the code
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// itself. The information is appended here just after the function,
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// aligned to 4-bytes as required by Windows.
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//
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// The location of the unwind info, and the function it describes,
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// is then recorded in an unwind info table to get embedded into the
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// object at the end of compilation.
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Some(UnwindInfo::WindowsX64(info)) => {
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// Windows prefers Unwind info after the code -- writing it here.
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let unwind_size = info.emit_size();
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let mut unwind_info = vec![0; unwind_size];
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info.emit(&mut unwind_info);
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let unwind_off = self.text.append(false, &unwind_info, 4);
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self.windows_unwind_info.push(RUNTIME_FUNCTION {
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begin: u32::try_from(off).unwrap(),
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end: u32::try_from(off + body_len).unwrap(),
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unwind_address: u32::try_from(unwind_off).unwrap(),
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});
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}
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// System-V is different enough that we just record the unwinding
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// information to get processed at a later time.
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Some(UnwindInfo::SystemV(info)) => {
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self.systemv_unwind_info.push((off, info));
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}
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Some(_) => panic!("some unwind info isn't handled here"),
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None => {}
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}
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for r in func.relocations.iter() {
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let (symbol, symbol_offset) = match r.reloc_target {
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// Relocations against user-defined functions means that this is
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// a relocation against a module-local function, typically a
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// call between functions. The `text` field is given priority to
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// resolve this relocation before we actually emit an object
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// file, but if it can't handle it then we pass through the
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// relocation.
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RelocationTarget::UserFunc(index) => {
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let defined_index = self.module.defined_func_index(index).unwrap();
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if self.text.resolve_reloc(
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off + u64::from(r.offset),
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r.reloc,
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r.addend,
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defined_index.as_u32(),
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) {
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continue;
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}
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// FIXME(#3009) once the old backend is removed all
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// inter-function relocations should be handled by
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// `self.text`. This can become `unreachable!()` in that
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// case.
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self.relocations.push((r, off));
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continue;
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}
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// These relocations, unlike against user funcs above, typically
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// involve absolute addresses and need to get resolved at load
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// time. These are persisted immediately into the object file.
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//
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// FIXME: these, like user-defined-functions, should probably
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// use relative jumps and avoid absolute relocations. They don't
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// seem too common though so aren't necessarily that important
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// to optimize.
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RelocationTarget::LibCall(call) => (self.libcalls[&call], 0),
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};
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let (kind, encoding, size) = match r.reloc {
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Reloc::Abs4 => (RelocationKind::Absolute, RelocationEncoding::Generic, 32),
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Reloc::Abs8 => (RelocationKind::Absolute, RelocationEncoding::Generic, 64),
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other => unimplemented!("Unimplemented relocation {:?}", other),
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};
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self.obj
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.add_relocation(
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self.text_section,
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ObjectRelocation {
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offset: off + r.offset as u64,
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size,
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kind,
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encoding,
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symbol,
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addend: r.addend.wrapping_add(symbol_offset as i64),
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},
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)
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.unwrap();
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}
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(symbol_id, off..off + body_len)
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}
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/// Appends a function to this object file.
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///
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/// This is expected to be called in-order for ascending `index` values.
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pub fn func(&mut self, index: DefinedFuncIndex, func: &'a CompiledFunction) -> Range<u64> {
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assert!(!self.added_unwind_info);
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let index = self.module.func_index(index);
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let name = obj::func_symbol_name(index);
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let (symbol_id, range) = self.append_func(true, name.into_bytes(), func);
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assert_eq!(self.func_symbols.push(symbol_id), index);
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range
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}
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pub fn trampoline(&mut self, sig: SignatureIndex, func: &'a CompiledFunction) -> Trampoline {
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assert!(!self.added_unwind_info);
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let name = obj::trampoline_symbol_name(sig);
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let (_, range) = self.append_func(false, name.into_bytes(), func);
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Trampoline {
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signature: sig,
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start: range.start,
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length: u32::try_from(range.end - range.start).unwrap(),
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}
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}
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pub fn dwarf_sections(&mut self, sections: &[DwarfSection]) -> Result<()> {
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assert!(
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self.added_unwind_info,
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"can't add dwarf yet; unwind info must directly follow the text section"
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);
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// If we have DWARF data, write it in the object file.
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let (debug_bodies, debug_relocs): (Vec<_>, Vec<_>) = sections
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.iter()
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.map(|s| ((s.name, &s.body), (s.name, &s.relocs)))
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.unzip();
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let mut dwarf_sections_ids = HashMap::new();
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for (name, body) in debug_bodies {
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let segment = self.obj.segment_name(StandardSegment::Debug).to_vec();
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let section_id =
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self.obj
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.add_section(segment, name.as_bytes().to_vec(), SectionKind::Debug);
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dwarf_sections_ids.insert(name, section_id);
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self.obj.append_section_data(section_id, &body, 1);
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}
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// Write all debug data relocations.
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for (name, relocs) in debug_relocs {
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let section_id = *dwarf_sections_ids.get(name).unwrap();
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for reloc in relocs {
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let target_symbol = match reloc.target {
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DwarfSectionRelocTarget::Func(index) => {
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self.func_symbols[self.module.func_index(DefinedFuncIndex::new(index))]
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}
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DwarfSectionRelocTarget::Section(name) => {
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self.obj.section_symbol(dwarf_sections_ids[name])
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}
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};
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self.obj.add_relocation(
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section_id,
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ObjectRelocation {
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offset: u64::from(reloc.offset),
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size: reloc.size << 3,
|
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kind: RelocationKind::Absolute,
|
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encoding: RelocationEncoding::Generic,
|
|
symbol: target_symbol,
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addend: i64::from(reloc.addend),
|
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},
|
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)?;
|
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}
|
|
}
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|
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Ok(())
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}
|
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|
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pub fn unwind_info(&mut self) {
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assert!(!self.added_unwind_info);
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|
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if self.windows_unwind_info.len() > 0 {
|
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let segment = self.obj.segment_name(StandardSegment::Data).to_vec();
|
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self.windows_unwind_info_id = Some(self.obj.add_section(
|
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segment,
|
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b"_wasmtime_winx64_unwind".to_vec(),
|
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SectionKind::ReadOnlyData,
|
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));
|
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}
|
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if self.systemv_unwind_info.len() > 0 {
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let segment = self.obj.segment_name(StandardSegment::Data).to_vec();
|
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self.systemv_unwind_info_id = Some(self.obj.add_section(
|
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segment,
|
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b".eh_frame".to_vec(),
|
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SectionKind::ReadOnlyData,
|
|
));
|
|
}
|
|
|
|
self.added_unwind_info = true;
|
|
}
|
|
|
|
pub fn finish(&mut self) -> Result<()> {
|
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// Now that all function symbols are available register all final
|
|
// relocations between functions.
|
|
//
|
|
// FIXME(#3009) once the old backend is removed this loop should be
|
|
// deleted since there won't be any relocations here.
|
|
for (r, off) in mem::take(&mut self.relocations) {
|
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let symbol = match r.reloc_target {
|
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RelocationTarget::UserFunc(index) => self.func_symbols[index],
|
|
_ => unreachable!("should be handled in `append_func`"),
|
|
};
|
|
let (kind, encoding, size) = match r.reloc {
|
|
Reloc::X86CallPCRel4 => {
|
|
(RelocationKind::Relative, RelocationEncoding::X86Branch, 32)
|
|
}
|
|
other => unimplemented!("Unimplemented relocation {:?}", other),
|
|
};
|
|
self.obj.add_relocation(
|
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self.text_section,
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|
ObjectRelocation {
|
|
offset: off + u64::from(r.offset),
|
|
size,
|
|
kind,
|
|
encoding,
|
|
symbol,
|
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addend: r.addend,
|
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},
|
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)?;
|
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}
|
|
|
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// Finish up the text section now that we're done adding functions.
|
|
let text = self.text.finish();
|
|
self.obj
|
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.section_mut(self.text_section)
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.set_data(text, self.isa.code_section_alignment());
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|
|
|
// With all functions added we can also emit the fully-formed unwinding
|
|
// information sections.
|
|
if self.windows_unwind_info.len() > 0 {
|
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self.append_windows_unwind_info();
|
|
}
|
|
if self.systemv_unwind_info.len() > 0 {
|
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self.append_systemv_unwind_info();
|
|
}
|
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|
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Ok(())
|
|
}
|
|
|
|
/// This function appends a nonstandard section to the object which is only
|
|
/// used during `CodeMemory::allocate_for_object`.
|
|
///
|
|
/// This custom section effectively stores a `[RUNTIME_FUNCTION; N]` into
|
|
/// the object file itself. This way registration of unwind info can simply
|
|
/// pass this slice to the OS itself and there's no need to recalculate
|
|
/// anything on the other end of loading a module from a precompiled object.
|
|
fn append_windows_unwind_info(&mut self) {
|
|
// Currently the binary format supported here only supports
|
|
// little-endian for x86_64, or at least that's all where it's tested.
|
|
// This may need updates for other platforms.
|
|
assert_eq!(self.obj.architecture(), Architecture::X86_64);
|
|
|
|
let section_id = self.windows_unwind_info_id.unwrap();
|
|
|
|
// Page-align the text section so the unwind info can reside on a
|
|
// separate page that doesn't need executable permissions.
|
|
self.obj
|
|
.append_section_data(self.text_section, &[], self.isa.code_section_alignment());
|
|
|
|
let mut unwind_info = Vec::with_capacity(self.windows_unwind_info.len() * 3 * 4);
|
|
for info in self.windows_unwind_info.iter() {
|
|
unwind_info.extend_from_slice(&info.begin.to_le_bytes());
|
|
unwind_info.extend_from_slice(&info.end.to_le_bytes());
|
|
unwind_info.extend_from_slice(&info.unwind_address.to_le_bytes());
|
|
}
|
|
self.obj.append_section_data(section_id, &unwind_info, 4);
|
|
}
|
|
|
|
/// This function appends a nonstandard section to the object which is only
|
|
/// used during `CodeMemory::allocate_for_object`.
|
|
///
|
|
/// This will generate a `.eh_frame` section, but not one that can be
|
|
/// naively loaded. The goal of this section is that we can create the
|
|
/// section once here and never again does it need to change. To describe
|
|
/// dynamically loaded functions though each individual FDE needs to talk
|
|
/// about the function's absolute address that it's referencing. Naturally
|
|
/// we don't actually know the function's absolute address when we're
|
|
/// creating an object here.
|
|
///
|
|
/// To solve this problem the FDE address encoding mode is set to
|
|
/// `DW_EH_PE_pcrel`. This means that the actual effective address that the
|
|
/// FDE describes is a relative to the address of the FDE itself. By
|
|
/// leveraging this relative-ness we can assume that the relative distance
|
|
/// between the FDE and the function it describes is constant, which should
|
|
/// allow us to generate an FDE ahead-of-time here.
|
|
///
|
|
/// For now this assumes that all the code of functions will start at a
|
|
/// page-aligned address when loaded into memory. The eh_frame encoded here
|
|
/// then assumes that the text section is itself page aligned to its size
|
|
/// and the eh_frame will follow just after the text section. This means
|
|
/// that the relative offsets we're using here is the FDE going backwards
|
|
/// into the text section itself.
|
|
///
|
|
/// Note that the library we're using to create the FDEs, `gimli`, doesn't
|
|
/// actually encode addresses relative to the FDE itself. Instead the
|
|
/// addresses are encoded relative to the start of the `.eh_frame` section.
|
|
/// This makes it much easier for us where we provide the relative offset
|
|
/// from the start of `.eh_frame` to the function in the text section, which
|
|
/// given our layout basically means the offset of the function in the text
|
|
/// section from the end of the text section.
|
|
///
|
|
/// A final note is that the reason we page-align the text section's size is
|
|
/// so the .eh_frame lives on a separate page from the text section itself.
|
|
/// This allows `.eh_frame` to have different virtual memory permissions,
|
|
/// such as being purely read-only instead of read/execute like the code
|
|
/// bits.
|
|
fn append_systemv_unwind_info(&mut self) {
|
|
let section_id = self.systemv_unwind_info_id.unwrap();
|
|
let mut cie = self
|
|
.isa
|
|
.create_systemv_cie()
|
|
.expect("must be able to create a CIE for system-v unwind info");
|
|
let mut table = FrameTable::default();
|
|
cie.fde_address_encoding = gimli::constants::DW_EH_PE_pcrel;
|
|
let cie_id = table.add_cie(cie);
|
|
|
|
// This write will align the text section to a page boundary
|
|
// and then return the offset at that point. This gives us the full size
|
|
// of the text section at that point, after alignment.
|
|
let text_section_size =
|
|
self.obj
|
|
.append_section_data(self.text_section, &[], self.isa.code_section_alignment());
|
|
for (text_section_off, unwind_info) in self.systemv_unwind_info.iter() {
|
|
let backwards_off = text_section_size - text_section_off;
|
|
let actual_offset = -i64::try_from(backwards_off).unwrap();
|
|
// Note that gimli wants an unsigned 64-bit integer here, but
|
|
// unwinders just use this constant for a relative addition with the
|
|
// address of the FDE, which means that the sign doesn't actually
|
|
// matter.
|
|
let fde = unwind_info.to_fde(Address::Constant(actual_offset as u64));
|
|
table.add_fde(cie_id, fde);
|
|
}
|
|
let endian = match self.isa.triple().endianness().unwrap() {
|
|
target_lexicon::Endianness::Little => RunTimeEndian::Little,
|
|
target_lexicon::Endianness::Big => RunTimeEndian::Big,
|
|
};
|
|
let mut eh_frame = EhFrame(MyVec(EndianVec::new(endian)));
|
|
table.write_eh_frame(&mut eh_frame).unwrap();
|
|
|
|
// Some unwinding implementations expect a terminating "empty" length so
|
|
// a 0 is written at the end of the table for those implementations.
|
|
let mut endian_vec = (eh_frame.0).0;
|
|
endian_vec.write_u32(0).unwrap();
|
|
self.obj
|
|
.append_section_data(section_id, endian_vec.slice(), 1);
|
|
|
|
use gimli::constants;
|
|
use gimli::write::Error;
|
|
|
|
struct MyVec(EndianVec<RunTimeEndian>);
|
|
|
|
impl Writer for MyVec {
|
|
type Endian = RunTimeEndian;
|
|
|
|
fn endian(&self) -> RunTimeEndian {
|
|
self.0.endian()
|
|
}
|
|
|
|
fn len(&self) -> usize {
|
|
self.0.len()
|
|
}
|
|
|
|
fn write(&mut self, buf: &[u8]) -> Result<(), Error> {
|
|
self.0.write(buf)
|
|
}
|
|
|
|
fn write_at(&mut self, pos: usize, buf: &[u8]) -> Result<(), Error> {
|
|
self.0.write_at(pos, buf)
|
|
}
|
|
|
|
// FIXME(gimli-rs/gimli#576) this is the definition we want for
|
|
// `write_eh_pointer` but the default implementation, at the time
|
|
// of this writing, uses `offset - val` instead of `val - offset`.
|
|
// A PR has been merged to fix this but until that's published we
|
|
// can't use it.
|
|
fn write_eh_pointer(
|
|
&mut self,
|
|
address: Address,
|
|
eh_pe: constants::DwEhPe,
|
|
size: u8,
|
|
) -> Result<(), Error> {
|
|
let val = match address {
|
|
Address::Constant(val) => val,
|
|
Address::Symbol { .. } => unreachable!(),
|
|
};
|
|
assert_eq!(eh_pe.application(), constants::DW_EH_PE_pcrel);
|
|
let offset = self.len() as u64;
|
|
let val = val.wrapping_sub(offset);
|
|
self.write_eh_pointer_data(val, eh_pe.format(), size)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#[derive(Default)]
|
|
struct DummyBuilder {
|
|
data: Vec<u8>,
|
|
}
|
|
|
|
impl TextSectionBuilder for DummyBuilder {
|
|
fn append(&mut self, _named: bool, func: &[u8], align: u32) -> u64 {
|
|
while self.data.len() % align as usize != 0 {
|
|
self.data.push(0);
|
|
}
|
|
let pos = self.data.len() as u64;
|
|
self.data.extend_from_slice(func);
|
|
pos
|
|
}
|
|
|
|
fn resolve_reloc(
|
|
&mut self,
|
|
_offset: u64,
|
|
_reloc: Reloc,
|
|
_addend: Addend,
|
|
_target: u32,
|
|
) -> bool {
|
|
false
|
|
}
|
|
|
|
fn force_veneers(&mut self) {
|
|
// not implemented
|
|
}
|
|
|
|
fn finish(&mut self) -> Vec<u8> {
|
|
mem::take(&mut self.data)
|
|
}
|
|
}
|