Files
wasmtime/cranelift/codegen/src/redundant_reload_remover.rs
Nick Fitzgerald 8c5f59c0cf wasmtime: Implement table.get and table.set
These instructions have fast, inline JIT paths for the common cases, and only
call out to host VM functions for the slow paths. This required some changes to
`cranelift-wasm`'s `FuncEnvironment`: instead of taking a `FuncCursor` to insert
an instruction sequence within the current basic block,
`FuncEnvironment::translate_table_{get,set}` now take a `&mut FunctionBuilder`
so that they can create whole new basic blocks. This is necessary for
implementing GC read/write barriers that involve branching (e.g. checking for
null, or whether a store buffer is at capacity).

Furthermore, it required that the `load`, `load_complex`, and `store`
instructions handle loading and storing through an `r{32,64}` rather than just
`i{32,64}` addresses. This involved making `r{32,64}` types acceptable
instantiations of the `iAddr` type variable, plus a few new instruction
encodings.

Part of #929
2020-06-30 12:00:57 -07:00

905 lines
41 KiB
Rust

//! This module implements a late-stage redundant-reload remover, which runs after registers have
//! been allocated and stack slots have been given specific offsets.
use crate::cursor::{Cursor, CursorPosition, EncCursor, FuncCursor};
use crate::entity::EntitySet;
use crate::flowgraph::ControlFlowGraph;
use crate::ir::dfg::DataFlowGraph;
use crate::ir::instructions::BranchInfo;
use crate::ir::stackslot::{StackSlotKind, StackSlots};
use crate::ir::{
Block, Function, Inst, InstBuilder, InstructionData, Opcode, StackSlotData, Type, Value,
ValueLoc,
};
use crate::isa::{RegInfo, RegUnit, TargetIsa};
use crate::regalloc::RegDiversions;
use alloc::vec::Vec;
use core::convert::TryInto;
use cranelift_entity::{PrimaryMap, SecondaryMap};
// =============================================================================================
// A description of the redundant-fill-removal algorithm
//
//
// The algorithm works forwards through each Block. It carries along and updates a table,
// AvailEnv, with which it tracks registers that are known to have the same value as some stack
// slot. The actions on encountering an instruction depend on the instruction, as follows:
//
// ss1 = spill r0: update the AvailEnv so as to note that slot `ss1` and register `r0`
// have the same value.
//
// r1 = fill ss0: look in the AvailEnv. If it tells us that register `r1` and slot `ss0`
// have the same value, then delete the instruction by converting it to a
// `fill_nop`.
//
// If it tells us that some other register `r2` has the same value as
// slot `ss0`, convert the instruction into a copy from `r2` to `r1`.
//
// any other insn: remove from the AvailEnv, any bindings associated with registers
// written by this instruction, since they will be invalidated by it.
//
// Tracking the effects of `copy` instructions in AvailEnv for the case when both source and
// destination are registers does not cause any more fills to be removed or converted to copies.
// It's not clear why.
//
// There are various other instruction-handling cases in `visit_inst`, which are documented
// in-line, and do not change the core algorithm, so are not described here.
//
// The registers tracked by AvailEnv are the post-diversion registers that are really used by the
// code; they are not the pre-diversion names associated with each SSA `Value`. The second
// `fill` case above opportunistically copies values from registers that may have been diversion
// targets in some predecessor block, and so are no longer associated with any specific SSA-level
// name at the point the copy is made. Hence those copies (from `r2` to `r1`) cannot be done
// with an ordinary `copy` instruction. Instead they have to be done using a new `copy_to_ssa`
// instruction, which copies from an arbitrary register to a register-resident `Value` (that is,
// "back to" SSA-world).
//
// That completes the description of the core algorithm.
//
// In the case where a block `A` jumps to `B` and `A` is the only predecessor of `B`, the
// AvailEnv at the end of `A` will still be valid at the entry to `B`. In such a case, we can
// profitably transform `B` using the AvailEnv "inherited" from `A`. In order to take full
// advantage of this, this module partitions the function's CFG into tree-shaped groups of
// blocks, and processes each tree as described above. So the AvailEnv is only initialised to
// empty at the start of blocks that form the root of each tree; that is, for blocks which have
// two or more predecessors.
// =============================================================================================
// Top level algorithm structure
//
// The overall algorithm, for a function, starts like this:
//
// * (once per function): finds Blocks that have two or more predecessors, since they will be the
// roots of Block trees. Also, the entry node for the function is considered to be a root.
//
// It then continues with a loop that first finds a tree of Blocks ("discovery") and then removes
// redundant fills as described above ("processing"):
//
// * (discovery; once per tree): for each root, performs a depth first search to find all the Blocks
// in the tree, guided by RedundantReloadRemover::discovery_stack.
//
// * (processing; once per tree): the just-discovered tree is then processed as described above,
// guided by RedundantReloadRemover::processing_stack.
//
// In this way, all Blocks reachable from the function's entry point are eventually processed. Note
// that each tree is processed as soon as it has been discovered, so the algorithm never creates a
// list of trees for the function.
//
// The running state is stored in `RedundantReloadRemover`. This is allocated once and can be
// reused for multiple functions so as to minimise heap turnover. The fields are, roughly:
//
// num_regunits -- constant for the whole function; used by the tree processing phase
// num_preds_per_block -- constant for the whole function; used by the tree discovery process
//
// discovery_stack -- used to guide the tree discovery process
// nodes_in_tree -- the discovered nodes are recorded here
//
// processing_stack -- used to guide the tree processing process
// nodes_already_visited -- used to ensure the tree processing logic terminates in the case
// where a tree has a branch back to its root node.
//
// There is further documentation in line below, as appropriate.
// =============================================================================================
// A side note on register choice heuristics
// The core algorithm opportunistically replaces fill instructions when it knows of a register
// that already holds the required value. How effective this is largely depends on how long
// reloaded values happen to stay alive before the relevant register is overwritten. And that
// depends on the register allocator's register choice heuristics. The worst case is, when the
// register allocator reuses registers as soon as possible after they become free. Unfortunately
// that was indeed the selection scheme, prior to development of this pass.
//
// As part of this work, the register selection scheme has been changed as follows: for registers
// written by any instruction other than a fill, use the lowest numbered available register. But
// for registers written by a fill instruction, use the highest numbered available register. The
// aim is to try and keep reload- and non-reload registers disjoint to the extent possible.
// Several other schemes were tried, but this one is simple and can be worth an extra 2% of
// performance in some cases.
//
// The relevant change is more or less a one-line change in the solver.
// =============================================================================================
// Data structures used for discovery of trees
// `ZeroOneOrMany` is used to record the number of predecessors a Block block has. The `Zero` case
// is included so as to cleanly handle the case where the incoming graph has unreachable Blocks.
#[derive(Clone, PartialEq)]
enum ZeroOneOrMany {
Zero,
One,
Many,
}
// =============================================================================================
// Data structures used for processing of trees
// `SlotInfo` describes a spill slot in the obvious way. Note that it doesn't indicate which
// register(s) are currently associated with the slot. That job is done by `AvailEnv` instead.
//
// In the CL framework, stack slots are partitioned into disjoint sets, one for each
// `StackSlotKind`. The offset and size only give a unique identity within any particular
// `StackSlotKind`. So, to uniquely identify a stack slot, all three fields are necessary.
#[derive(Clone, Copy)]
struct SlotInfo {
kind: StackSlotKind,
offset: i32,
size: u32,
}
// `AvailEnv` maps each possible register to a stack slot that holds the same value. The index
// space of `AvailEnv::map` is exactly the set of registers available on the current target. If
// (as is mostly the case) a register is not known to have the same value as a stack slot, then
// its entry is `None` rather than `Some(..)`.
//
// Invariants for AvailEnv:
//
// AvailEnv may have multiple different registers bound to the same stack slot -- that is, `(kind,
// offset, size)` triple. That's OK, and reflects the reality that those two registers contain
// the same value. This could happen, for example, in the case
//
// ss1 = spill r0
// ..
// r2 = fill ss1
//
// Then both `r0` and `r2` will have the same value as `ss1`, provided that ".." doesn't write to
// `r1`.
//
// To say that two different registers may be bound to the same stack slot is the same as saying
// that it is allowed to have two different entries in AvailEnv with the same `(kind, offset,
// size)` triple. What is *not* allowed is to have partial overlaps. That is, if two SlotInfos
// have the same `kind` field and have `offset` and `size` fields that overlap, then their
// `offset` and `size` fields must be identical. This is so as to make the algorithm safe against
// situations where, for example, a 64 bit register is spilled, but then only the bottom 32 bits
// are reloaded from the slot.
//
// Although in such a case it seems likely that the Cranelift IR would be ill-typed, and so this
// case could probably not occur in practice.
#[derive(Clone)]
struct AvailEnv {
map: Vec<Option<SlotInfo>>,
}
// `ProcessingStackElem` combines AvailEnv with contextual information needed to "navigate" within
// a Block.
//
// A ProcessingStackElem conceptually has the lifetime of exactly one Block: once the current Block is
// completed, the ProcessingStackElem will be abandoned. In practice the top level state,
// RedundantReloadRemover, caches them, so as to avoid heap turnover.
//
// Note that ProcessingStackElem must contain a CursorPosition. The CursorPosition, which
// indicates where we are in the current Block, cannot be implicitly maintained by looping over all
// the instructions in a Block in turn, because we may choose to suspend processing the current Block
// at a side exit, continue by processing the subtree reached via the side exit, and only later
// resume the current Block.
struct ProcessingStackElem {
/// Indicates the AvailEnv at the current point in the Block.
avail_env: AvailEnv,
/// Shows where we currently are inside the Block.
cursor: CursorPosition,
/// Indicates the currently active register diversions at the current point.
diversions: RegDiversions,
}
// =============================================================================================
// The top level data structure
// `RedundantReloadRemover` contains data structures for the two passes: discovery of tree shaped
// regions, and processing of them. These are allocated once and stay alive for the entire
// function, even though they are cleared out for each new tree shaped region. It also caches
// `num_regunits` and `num_preds_per_block`, which are computed at the start of each function and
// then remain constant.
/// The redundant reload remover's state.
pub struct RedundantReloadRemover {
/// The total number of RegUnits available on this architecture. This is unknown when the
/// RedundantReloadRemover is created. It becomes known at the beginning of processing of a
/// function.
num_regunits: Option<u16>,
/// This stores, for each Block, a characterisation of the number of predecessors it has.
num_preds_per_block: PrimaryMap<Block, ZeroOneOrMany>,
/// The stack used for the first phase (discovery). There is one element on the discovery
/// stack for each currently unexplored Block in the tree being searched.
discovery_stack: Vec<Block>,
/// The nodes in the discovered tree are inserted here.
nodes_in_tree: EntitySet<Block>,
/// The stack used during the second phase (transformation). There is one element on the
/// processing stack for each currently-open node in the tree being transformed.
processing_stack: Vec<ProcessingStackElem>,
/// Used in the second phase to avoid visiting nodes more than once.
nodes_already_visited: EntitySet<Block>,
}
// =============================================================================================
// Miscellaneous small helper functions
// Is this a kind of stack slot that is safe to track in AvailEnv? This is probably overly
// conservative, but tracking only the SpillSlot and IncomingArgument kinds catches almost all
// available redundancy in practice.
fn is_slot_kind_tracked(kind: StackSlotKind) -> bool {
match kind {
StackSlotKind::SpillSlot | StackSlotKind::IncomingArg => true,
_ => false,
}
}
// Find out if the range `[offset, +size)` overlaps with the range in `si`.
fn overlaps(si: &SlotInfo, offset: i32, size: u32) -> bool {
let a_offset = si.offset as i64;
let a_size = si.size as i64;
let b_offset = offset as i64;
let b_size = size as i64;
let no_overlap = a_offset + a_size <= b_offset || b_offset + b_size <= a_offset;
!no_overlap
}
// Find, in `reginfo`, the register bank that `reg` lives in, and return the lower limit and size
// of the bank. This is so the caller can conveniently iterate over all RegUnits in the bank that
// `reg` lives in.
fn find_bank_limits(reginfo: &RegInfo, reg: RegUnit) -> (RegUnit, u16) {
if let Some(bank) = reginfo.bank_containing_regunit(reg) {
return (bank.first_unit, bank.units);
}
// We should never get here, since `reg` must come from *some* RegBank.
panic!("find_regclass_limits: reg not found");
}
// Returns the register that `v` is allocated to. Assumes that `v` actually resides in a
// register.
fn reg_of_value(locations: &SecondaryMap<Value, ValueLoc>, v: Value) -> RegUnit {
match locations[v] {
ValueLoc::Reg(ru) => ru,
_ => panic!("reg_of_value: value isn't in a reg"),
}
}
// Returns the stack slot that `v` is allocated to. Assumes that `v` actually resides in a stack
// slot.
fn slot_of_value<'s>(
locations: &SecondaryMap<Value, ValueLoc>,
stack_slots: &'s StackSlots,
v: Value,
) -> &'s StackSlotData {
match locations[v] {
ValueLoc::Stack(slot) => &stack_slots[slot],
_ => panic!("slot_of_value: value isn't in a stack slot"),
}
}
// =============================================================================================
// Top level: discovery of tree shaped regions
impl RedundantReloadRemover {
// A helper for `add_nodes_to_tree` below.
fn discovery_stack_push_successors_of(&mut self, cfg: &ControlFlowGraph, node: Block) {
for successor in cfg.succ_iter(node) {
self.discovery_stack.push(successor);
}
}
// Visit the tree of Blocks rooted at `starting_point` and add them to `self.nodes_in_tree`.
// `self.num_preds_per_block` guides the process, ensuring we don't leave the tree-ish region
// and indirectly ensuring that the process will terminate in the presence of cycles in the
// graph. `self.discovery_stack` holds the search state in this function.
fn add_nodes_to_tree(&mut self, cfg: &ControlFlowGraph, starting_point: Block) {
// One might well ask why this doesn't loop forever when it encounters cycles in the
// control flow graph. The reason is that any cycle in the graph that is reachable from
// anywhere outside the cycle -- in particular, that is reachable from the function's
// entry node -- must have at least one node that has two or more predecessors. So the
// logic below won't follow into it, because it regards any such node as the root of some
// other tree.
debug_assert!(self.discovery_stack.is_empty());
debug_assert!(self.nodes_in_tree.is_empty());
self.nodes_in_tree.insert(starting_point);
self.discovery_stack_push_successors_of(cfg, starting_point);
while let Some(node) = self.discovery_stack.pop() {
match self.num_preds_per_block[node] {
// We arrived at a node with multiple predecessors, so it's a new root. Ignore it.
ZeroOneOrMany::Many => {}
// This node has just one predecessor, so we should incorporate it in the tree and
// immediately transition into searching from it instead.
ZeroOneOrMany::One => {
self.nodes_in_tree.insert(node);
self.discovery_stack_push_successors_of(cfg, node);
}
// This is meaningless. We arrived at a node that doesn't point back at where we
// came from.
ZeroOneOrMany::Zero => panic!("add_nodes_to_tree: inconsistent graph"),
}
}
}
}
// =============================================================================================
// Operations relating to `AvailEnv`
impl AvailEnv {
// Create a new one.
fn new(size: usize) -> Self {
let mut env = Self {
map: Vec::<Option<SlotInfo>>::new(),
};
env.map.resize(size, None);
env
}
// Debug only: checks (some of) the required AvailEnv invariants.
#[cfg(debug_assertions)]
fn check_invariants(&self) -> bool {
// Check that any overlapping entries overlap exactly. This is super lame (quadratic),
// but it's only used in debug builds.
for i in 0..self.map.len() {
if let Some(si) = self.map[i] {
for j in i + 1..self.map.len() {
if let Some(sj) = self.map[j] {
// "si and sj overlap, but not exactly"
if si.kind == sj.kind
&& overlaps(&si, sj.offset, sj.size)
&& !(si.offset == sj.offset && si.size == sj.size)
{
return false;
}
}
}
}
}
true
}
// Invalidates the binding associated with `reg`. Note that by construction of AvailEnv,
// `reg` can only be associated with one binding at once.
fn invalidate_by_reg(&mut self, reg: RegUnit) {
self.map[reg as usize] = None;
}
// Invalidates any binding that has any overlap with `(kind, offset, size)`.
fn invalidate_by_offset(&mut self, kind: StackSlotKind, offset: i32, size: u32) {
debug_assert!(is_slot_kind_tracked(kind));
for i in 0..self.map.len() {
if let Some(si) = &self.map[i] {
if si.kind == kind && overlaps(&si, offset, size) {
self.map[i] = None;
}
}
}
}
// Invalidates all bindings.
fn invalidate_all(&mut self) {
for i in 0..self.map.len() {
self.map[i] = None;
}
}
// Updates AvailEnv to track the effect of a `regmove` instruction.
fn copy_reg(&mut self, src: RegUnit, dst: RegUnit) {
self.map[dst as usize] = self.map[src as usize];
}
// Does `env` have the exact binding characterised by `(reg, kind, offset, size)` ?
fn has_exact_binding(&self, reg: RegUnit, kind: StackSlotKind, offset: i32, size: u32) -> bool {
debug_assert!(is_slot_kind_tracked(kind));
if let Some(si) = &self.map[reg as usize] {
return si.kind == kind && si.offset == offset && si.size == size;
}
// No such binding.
false
}
// Does `env` have a binding characterised by `(kind, offset, size)` but to a register, let's
// call it `other_reg`, that isn't `reg`? If so, return `other_reg`. Note that `other_reg`
// will have the same bank as `reg`. It is a checked error to call this function with a
// binding matching all four of `(reg, kind, offset, size)`.
fn has_inexact_binding(
&self,
reginfo: &RegInfo,
reg: RegUnit,
kind: StackSlotKind,
offset: i32,
size: u32,
) -> Option<RegUnit> {
debug_assert!(is_slot_kind_tracked(kind));
// Find the range of RegUnit numbers for the bank that contains `reg`, and use that as our
// search space. This is so as to guarantee that any match is restricted to the same bank
// as `reg`.
let (first_unit, num_units) = find_bank_limits(reginfo, reg);
for other_reg in first_unit..first_unit + num_units {
if let Some(si) = &self.map[other_reg as usize] {
if si.kind == kind && si.offset == offset && si.size == size {
if other_reg == reg {
panic!("has_inexact_binding: binding *is* exact!");
}
return Some(other_reg);
}
}
}
// No such binding.
None
}
// Create the binding `(reg, kind, offset, size)` in `env`, and throw away any previous
// binding associated with either `reg` or the `(kind, offset, size)` triple.
fn bind(&mut self, reg: RegUnit, kind: StackSlotKind, offset: i32, size: u32) {
debug_assert!(is_slot_kind_tracked(kind));
self.invalidate_by_offset(kind, offset, size);
self.map[reg as usize] = Some(SlotInfo { kind, offset, size });
}
}
// Invalidates in `avail_env`, any binding associated with a regunit that is written by `inst`.
fn invalidate_regs_written_by_inst(
locations: &SecondaryMap<Value, ValueLoc>,
diversions: &RegDiversions,
dfg: &DataFlowGraph,
avail_env: &mut AvailEnv,
inst: Inst,
) {
for v in dfg.inst_results(inst).iter() {
if let ValueLoc::Reg(ru) = locations[*v] {
// This must be true. It would be meaningless for an SSA value to be diverted before
// the point where it is defined.
debug_assert!(diversions.reg(*v, locations) == ru);
avail_env.invalidate_by_reg(ru);
}
}
}
// =============================================================================================
// Processing of individual instructions
impl RedundantReloadRemover {
// Process `inst`, possibly changing it into a different instruction, and possibly changing
// `self.avail_env` and `func.dfg`.
fn visit_inst(
&mut self,
func: &mut Function,
reginfo: &RegInfo,
isa: &dyn TargetIsa,
inst: Inst,
) {
// Get hold of the top-of-stack work item. This is the state that we will mutate during
// processing of this instruction.
debug_assert!(!self.processing_stack.is_empty());
let ProcessingStackElem {
avail_env,
diversions,
..
} = self.processing_stack.last_mut().unwrap();
#[cfg(debug_assertions)]
debug_assert!(
avail_env.check_invariants(),
"visit_inst: env invariants not ok"
);
let dfg = &mut func.dfg;
let locations = &func.locations;
let stack_slots = &func.stack_slots;
// To avoid difficulties with the borrow checker, do this in two stages. First, examine
// the instruction to see if it can be deleted or modified, and park the relevant
// information in `transform`. Update `self.avail_env` too. Later, use `transform` to
// actually do the transformation if necessary.
enum Transform {
NoChange,
ChangeToNopFill(Value), // delete this insn entirely
ChangeToCopyToSSA(Type, RegUnit), // change it into a copy from the specified reg
}
let mut transform = Transform::NoChange;
// In this match { .. } statement, either we must treat the instruction specially, or we
// must call `invalidate_regs_written_by_inst` on it.
match &dfg[inst] {
InstructionData::Unary {
opcode: Opcode::Spill,
arg: src_value,
} => {
// Extract: (src_reg, kind, offset, size)
// Invalidate: (kind, offset, size)
// Add new binding: {src_reg -> (kind, offset, size)}
// Don't forget that src_value might be diverted, so we have to deref it.
let slot = slot_of_value(locations, stack_slots, dfg.inst_results(inst)[0]);
let src_reg = diversions.reg(*src_value, locations);
let kind = slot.kind;
if is_slot_kind_tracked(kind) {
let offset = slot.offset.expect("visit_inst: spill with no offset");
let size = slot.size;
avail_env.bind(src_reg, kind, offset, size);
} else {
// We don't expect this insn to write any regs. But to be consistent with the
// rule above, do this anyway.
invalidate_regs_written_by_inst(locations, diversions, dfg, avail_env, inst);
}
}
InstructionData::Unary {
opcode: Opcode::Fill,
arg: src_value,
} => {
// Extract: (dst_reg, kind, offset, size)
// Invalidate: (kind, offset, size)
// Add new: {dst_reg -> (dst_value, kind, offset, size)}
let slot = slot_of_value(locations, stack_slots, *src_value);
let dst_value = dfg.inst_results(inst)[0];
let dst_reg = reg_of_value(locations, dst_value);
// This must be true. It would be meaningless for an SSA value to be diverted
// before it was defined.
debug_assert!(dst_reg == diversions.reg(dst_value, locations));
let kind = slot.kind;
if is_slot_kind_tracked(kind) {
let offset = slot.offset.expect("visit_inst: fill with no offset");
let size = slot.size;
if avail_env.has_exact_binding(dst_reg, kind, offset, size) {
// This instruction is an exact copy of a fill we saw earlier, and the
// loaded value is still valid. So we'll schedule this instruction for
// deletion (below). No need to make any changes to `avail_env`.
transform = Transform::ChangeToNopFill(*src_value);
} else if let Some(other_reg) =
avail_env.has_inexact_binding(reginfo, dst_reg, kind, offset, size)
{
// This fill is from the required slot, but into a different register
// `other_reg`. So replace it with a copy from `other_reg` to `dst_reg`
// and update `dst_reg`s binding to make it the same as `other_reg`'s, so
// as to maximise the chances of future matches after this instruction.
debug_assert!(other_reg != dst_reg);
transform =
Transform::ChangeToCopyToSSA(dfg.value_type(dst_value), other_reg);
avail_env.copy_reg(other_reg, dst_reg);
} else {
// This fill creates some new binding we don't know about. Update
// `avail_env` to track it.
avail_env.bind(dst_reg, kind, offset, size);
}
} else {
// Else it's "just another instruction that writes a reg", so we'd better
// treat it as such, just as we do below for instructions that we don't handle
// specially.
invalidate_regs_written_by_inst(locations, diversions, dfg, avail_env, inst);
}
}
InstructionData::RegMove { src, dst, .. } => {
// These happen relatively rarely, but just frequently enough that it's worth
// tracking the copy (at the machine level, it's really a copy) in `avail_env`.
avail_env.copy_reg(*src, *dst);
}
InstructionData::RegSpill { .. }
| InstructionData::RegFill { .. }
| InstructionData::Call { .. }
| InstructionData::CallIndirect { .. }
| InstructionData::StackLoad { .. }
| InstructionData::StackStore { .. }
| InstructionData::Unary {
opcode: Opcode::AdjustSpDown,
..
}
| InstructionData::UnaryImm {
opcode: Opcode::AdjustSpUpImm,
..
}
| InstructionData::UnaryImm {
opcode: Opcode::AdjustSpDownImm,
..
} => {
// All of these change, or might change, the memory-register bindings tracked in
// `avail_env` in some way we don't know about, or at least, we might be able to
// track, but for which the effort-to-benefit ratio seems too low to bother. So
// play safe: forget everything we know.
//
// For Call/CallIndirect, we could do better when compiling for calling
// conventions that have callee-saved registers, since bindings for them would
// remain valid across the call.
avail_env.invalidate_all();
}
_ => {
// Invalidate: any `avail_env` entry associated with a reg written by `inst`.
invalidate_regs_written_by_inst(locations, diversions, dfg, avail_env, inst);
}
}
// Actually do the transformation.
match transform {
Transform::NoChange => {}
Transform::ChangeToNopFill(arg) => {
// Load is completely redundant. Convert it to a no-op.
dfg.replace(inst).fill_nop(arg);
let ok = func.update_encoding(inst, isa).is_ok();
debug_assert!(
ok,
"fill_nop encoding missing for this type: `{}`",
func.dfg.display_inst(inst, isa)
);
}
Transform::ChangeToCopyToSSA(ty, reg) => {
// We already have the relevant value in some other register. Convert the
// load into a reg-reg copy.
dfg.replace(inst).copy_to_ssa(ty, reg);
let ok = func.update_encoding(inst, isa).is_ok();
debug_assert!(ok, "copy_to_ssa encoding missing for type {}", ty);
}
}
}
}
// =============================================================================================
// Top level: processing of tree shaped regions
impl RedundantReloadRemover {
// Push a clone of the top-of-stack ProcessingStackElem. This will be used to process exactly
// one Block. The diversions are created new, rather than cloned, to reflect the fact
// that diversions are local to each Block.
fn processing_stack_push(&mut self, cursor: CursorPosition) {
let avail_env = if let Some(stack_top) = self.processing_stack.last() {
stack_top.avail_env.clone()
} else {
AvailEnv::new(
self.num_regunits
.expect("processing_stack_push: num_regunits unknown!")
as usize,
)
};
self.processing_stack.push(ProcessingStackElem {
avail_env,
cursor,
diversions: RegDiversions::new(),
});
}
// This pushes the node `dst` onto the processing stack, and sets up the new
// ProcessingStackElem accordingly. But it does all that only if `dst` is part of the current
// tree *and* we haven't yet visited it.
fn processing_stack_maybe_push(&mut self, dst: Block) {
if self.nodes_in_tree.contains(dst) && !self.nodes_already_visited.contains(dst) {
if !self.processing_stack.is_empty() {
// If this isn't the outermost node in the tree (that is, the root), then it must
// have exactly one predecessor. Nodes with no predecessors are dead and not
// incorporated in any tree. Nodes with two or more predecessors are the root of
// some other tree, and visiting them as if they were part of the current tree
// would be a serious error.
debug_assert!(self.num_preds_per_block[dst] == ZeroOneOrMany::One);
}
self.processing_stack_push(CursorPosition::Before(dst));
self.nodes_already_visited.insert(dst);
}
}
// Perform redundant-reload removal on the tree shaped region of graph defined by `root` and
// `self.nodes_in_tree`. The following state is modified: `self.processing_stack`,
// `self.nodes_already_visited`, and `func.dfg`.
fn process_tree(
&mut self,
func: &mut Function,
reginfo: &RegInfo,
isa: &dyn TargetIsa,
root: Block,
) {
debug_assert!(self.nodes_in_tree.contains(root));
debug_assert!(self.processing_stack.is_empty());
debug_assert!(self.nodes_already_visited.is_empty());
// Create the initial work item
self.processing_stack_maybe_push(root);
while !self.processing_stack.is_empty() {
// It seems somewhat ridiculous to construct a whole new FuncCursor just so we can do
// next_inst() on it once, and then copy the resulting position back out. But use of
// a function-global FuncCursor, or of the EncCursor in struct Context, leads to
// borrow checker problems, as does including FuncCursor directly in
// ProcessingStackElem. In any case this is not as bad as it looks, since profiling
// shows that the build-insert-step-extract work is reduced to just 8 machine
// instructions in an optimised x86_64 build, presumably because rustc can inline and
// then optimise out almost all the work.
let tos = self.processing_stack.len() - 1;
let mut pos = FuncCursor::new(func).at_position(self.processing_stack[tos].cursor);
let maybe_inst = pos.next_inst();
self.processing_stack[tos].cursor = pos.position();
if let Some(inst) = maybe_inst {
// Deal with this insn, possibly changing it, possibly updating the top item of
// `self.processing_stack`.
self.visit_inst(func, reginfo, isa, inst);
// Update diversions after the insn.
self.processing_stack[tos].diversions.apply(&func.dfg[inst]);
// If the insn can branch outside this Block, push work items on the stack for all
// target Blocks that are part of the same tree and that we haven't yet visited.
// The next iteration of this instruction-processing loop will immediately start
// work on the most recently pushed Block, and will eventually continue in this Block
// when those new items have been removed from the stack.
match func.dfg.analyze_branch(inst) {
BranchInfo::NotABranch => (),
BranchInfo::SingleDest(dst, _) => {
self.processing_stack_maybe_push(dst);
}
BranchInfo::Table(jt, default) => {
func.jump_tables[jt]
.iter()
.for_each(|dst| self.processing_stack_maybe_push(*dst));
if let Some(dst) = default {
self.processing_stack_maybe_push(dst);
}
}
}
} else {
// We've come to the end of the current work-item (Block). We'll already have
// processed the fallthrough/continuation/whatever for it using the logic above.
// Pop it off the stack and resume work on its parent.
self.processing_stack.pop();
}
}
}
}
// =============================================================================================
// Top level: perform redundant fill removal for a complete function
impl RedundantReloadRemover {
/// Create a new remover state.
pub fn new() -> Self {
Self {
num_regunits: None,
num_preds_per_block: PrimaryMap::<Block, ZeroOneOrMany>::with_capacity(8),
discovery_stack: Vec::<Block>::with_capacity(16),
nodes_in_tree: EntitySet::<Block>::new(),
processing_stack: Vec::<ProcessingStackElem>::with_capacity(8),
nodes_already_visited: EntitySet::<Block>::new(),
}
}
/// Clear the state of the remover.
pub fn clear(&mut self) {
self.clear_for_new_function();
}
fn clear_for_new_function(&mut self) {
self.num_preds_per_block.clear();
self.clear_for_new_tree();
}
fn clear_for_new_tree(&mut self) {
self.discovery_stack.clear();
self.nodes_in_tree.clear();
self.processing_stack.clear();
self.nodes_already_visited.clear();
}
#[inline(never)]
fn do_redundant_fill_removal_on_function(
&mut self,
func: &mut Function,
reginfo: &RegInfo,
isa: &dyn TargetIsa,
cfg: &ControlFlowGraph,
) {
// Fail in an obvious way if there are more than (2^32)-1 Blocks in this function.
let num_blocks: u32 = func.dfg.num_blocks().try_into().unwrap();
// Clear out per-tree state.
self.clear_for_new_function();
// Create a PrimaryMap that summarises the number of predecessors for each block, as 0, 1
// or "many", and that also claims the entry block as having "many" predecessors.
self.num_preds_per_block.clear();
self.num_preds_per_block.reserve(num_blocks as usize);
for i in 0..num_blocks {
let mut pi = cfg.pred_iter(Block::from_u32(i));
let mut n_pi = ZeroOneOrMany::Zero;
if pi.next().is_some() {
n_pi = ZeroOneOrMany::One;
if pi.next().is_some() {
n_pi = ZeroOneOrMany::Many;
// We don't care if there are more than two preds, so stop counting now.
}
}
self.num_preds_per_block.push(n_pi);
}
debug_assert!(self.num_preds_per_block.len() == num_blocks as usize);
// The entry block must be the root of some tree, so set up the state to reflect that.
let entry_block = func
.layout
.entry_block()
.expect("do_redundant_fill_removal_on_function: entry block unknown");
debug_assert!(self.num_preds_per_block[entry_block] == ZeroOneOrMany::Zero);
self.num_preds_per_block[entry_block] = ZeroOneOrMany::Many;
// Now build and process trees.
for root_ix in 0..self.num_preds_per_block.len() {
let root = Block::from_u32(root_ix as u32);
// Build a tree for each node that has two or more preds, and ignore all other nodes.
if self.num_preds_per_block[root] != ZeroOneOrMany::Many {
continue;
}
// Clear out per-tree state.
self.clear_for_new_tree();
// Discovery phase: build the tree, as `root` and `self.nodes_in_tree`.
self.add_nodes_to_tree(cfg, root);
debug_assert!(self.nodes_in_tree.cardinality() > 0);
debug_assert!(self.num_preds_per_block[root] == ZeroOneOrMany::Many);
// Processing phase: do redundant-reload-removal.
self.process_tree(func, reginfo, isa, root);
debug_assert!(
self.nodes_in_tree.cardinality() == self.nodes_already_visited.cardinality()
);
}
}
}
// =============================================================================================
// Top level: the external interface
struct Context<'a> {
// Current instruction as well as reference to function and ISA.
cur: EncCursor<'a>,
// Cached ISA information. We save it here to avoid frequent virtual function calls on the
// `TargetIsa` trait object.
reginfo: RegInfo,
// References to contextual data structures we need.
cfg: &'a ControlFlowGraph,
// The running state.
state: &'a mut RedundantReloadRemover,
}
impl RedundantReloadRemover {
/// Run the remover.
pub fn run(&mut self, isa: &dyn TargetIsa, func: &mut Function, cfg: &ControlFlowGraph) {
let ctx = Context {
cur: EncCursor::new(func, isa),
reginfo: isa.register_info(),
cfg,
state: self,
};
let mut total_regunits = 0;
for rb in isa.register_info().banks {
total_regunits += rb.units;
}
ctx.state.num_regunits = Some(total_regunits);
ctx.state.do_redundant_fill_removal_on_function(
ctx.cur.func,
&ctx.reginfo,
ctx.cur.isa,
&ctx.cfg,
);
}
}