Files
wasmtime/lib/wasm/src/code_translator.rs

1387 lines
62 KiB
Rust

//! This module contains the bulk of the interesting code performing the translation between
//! WebAssembly and Cretonne IL.
//!
//! The translation is done in one pass, opcode by opcode. Two main data structures are used during
//! code translations: the value stack and the control stack. The value stack mimics the execution
//! of the WebAssembly stack machine: each instruction result is pushed onto the stack and
//! instruction arguments are popped off the stack. Similarly, when encountering a control flow
//! block, it is pushed onto the control stack and popped off when encountering the corresponding
//! `End`.
//!
//! Another data structure, the translation state, records information concerning unreachable code
//! status and about if inserting a return at the end of the function is necessary.
//!
//! Some of the WebAssembly instructions need information about the runtime to be translated:
//!
//! - the loads and stores need the memory base address;
//! - the `get_global` et `set_global` instructions depends on how the globals are implemented;
//! - `current_memory` and `grow_memory` are runtime functions;
//! - `call_indirect` has to translate the function index into the address of where this
//! is;
//!
//! That is why `translate_function_body` takes an object having the `WasmRuntime` trait as
//! argument.
use cretonne::ir::{Function, Signature, Value, Type, InstBuilder, FunctionName, Ebb, FuncRef,
SigRef, ExtFuncData, Inst, MemFlags};
use cretonne::ir::types::*;
use cretonne::ir::immediates::{Ieee32, Ieee64, Offset32};
use cretonne::ir::condcodes::{IntCC, FloatCC};
use cton_frontend::{ILBuilder, FunctionBuilder};
use wasmparser::{Parser, ParserState, Operator, WasmDecoder, MemoryImmediate};
use translation_utils::{f32_translation, f64_translation, type_to_type, translate_type, Local,
GlobalIndex, FunctionIndex, SignatureIndex};
use std::collections::HashMap;
use runtime::WasmRuntime;
use std::u32;
/// A control stack frame can be an `if`, a `block` or a `loop`, each one having the following
/// fields:
///
/// - `destination`: reference to the `Ebb` that will hold the code after the control block;
/// - `return_values`: types of the values returned by the control block;
/// - `original_stack_size`: size of the value stack at the beginning of the control block.
///
/// Moreover, the `if` frame has the `branch_inst` field that points to the `brz` instruction
/// separating the `true` and `false` branch. The `loop` frame has a `header` field that references
/// the `Ebb` that contains the beginning of the body of the loop.
#[derive(Debug)]
enum ControlStackFrame {
If {
destination: Ebb,
branch_inst: Inst,
return_values: Vec<Type>,
original_stack_size: usize,
reachable: bool,
},
Block {
destination: Ebb,
return_values: Vec<Type>,
original_stack_size: usize,
reachable: bool,
},
Loop {
destination: Ebb,
header: Ebb,
return_values: Vec<Type>,
original_stack_size: usize,
reachable: bool,
},
}
/// Helper methods for the control stack objects.
impl ControlStackFrame {
fn return_values(&self) -> &[Type] {
match self {
&ControlStackFrame::If { ref return_values, .. } |
&ControlStackFrame::Block { ref return_values, .. } |
&ControlStackFrame::Loop { ref return_values, .. } => return_values.as_slice(),
}
}
fn following_code(&self) -> Ebb {
match self {
&ControlStackFrame::If { destination, .. } |
&ControlStackFrame::Block { destination, .. } |
&ControlStackFrame::Loop { destination, .. } => destination,
}
}
fn br_destination(&self) -> Ebb {
match self {
&ControlStackFrame::If { destination, .. } |
&ControlStackFrame::Block { destination, .. } => destination,
&ControlStackFrame::Loop { header, .. } => header,
}
}
fn original_stack_size(&self) -> usize {
match self {
&ControlStackFrame::If { original_stack_size, .. } |
&ControlStackFrame::Block { original_stack_size, .. } |
&ControlStackFrame::Loop { original_stack_size, .. } => original_stack_size,
}
}
fn is_loop(&self) -> bool {
match self {
&ControlStackFrame::If { .. } |
&ControlStackFrame::Block { .. } => false,
&ControlStackFrame::Loop { .. } => true,
}
}
fn is_reachable(&self) -> bool {
match self {
&ControlStackFrame::If { reachable, .. } |
&ControlStackFrame::Block { reachable, .. } |
&ControlStackFrame::Loop { reachable, .. } => reachable,
}
}
fn set_reachable(&mut self) {
match self {
&mut ControlStackFrame::If { ref mut reachable, .. } |
&mut ControlStackFrame::Block { ref mut reachable, .. } |
&mut ControlStackFrame::Loop { ref mut reachable, .. } => *reachable = true,
}
}
}
/// Contains information passed along during the translation and that records:
///
/// - the depth of the two unreachable control blocks stacks, that are manipulated when translating
/// unreachable code;
struct TranslationState {
phantom_unreachable_stack_depth: usize,
real_unreachable_stack_depth: usize,
}
/// Holds mappings between the function and signatures indexes in the Wasm module and their
/// references as imports of the Cretonne IL function.
#[derive(Clone, Debug)]
pub struct FunctionImports {
/// Mappings index in function index space -> index in function local imports
pub functions: HashMap<FunctionIndex, FuncRef>,
/// Mappings index in signature index space -> index in signature local imports
pub signatures: HashMap<SignatureIndex, SigRef>,
}
impl FunctionImports {
fn new() -> FunctionImports {
FunctionImports {
functions: HashMap::new(),
signatures: HashMap::new(),
}
}
}
/// Returns a well-formed Cretonne IL function from a wasm function body and a signature.
pub fn translate_function_body(
parser: &mut Parser,
function_index: FunctionIndex,
sig: Signature,
locals: &[(usize, Type)],
exports: &Option<HashMap<FunctionIndex, String>>,
signatures: &[Signature],
functions: &[SignatureIndex],
il_builder: &mut ILBuilder<Local>,
runtime: &mut WasmRuntime,
) -> Result<(Function, FunctionImports), String> {
runtime.next_function();
// First we build the Function object with its name and signature
let mut func = Function::new();
let args_num: usize = sig.argument_types.len();
func.signature = sig.clone();
match exports {
&None => (),
&Some(ref exports) => {
match exports.get(&function_index) {
None => (),
Some(name) => func.name = FunctionName::new(name.clone()),
}
}
}
let mut func_imports = FunctionImports::new();
let mut stack: Vec<Value> = Vec::new();
let mut control_stack: Vec<ControlStackFrame> = Vec::new();
// We introduce a arbitrary scope for the FunctionBuilder object
{
let mut builder = FunctionBuilder::new(&mut func, il_builder);
let first_ebb = builder.create_ebb();
builder.switch_to_block(first_ebb, &[]);
builder.seal_block(first_ebb);
for (i, arg_type) in sig.argument_types.iter().enumerate() {
// First we declare the function arguments' as non-SSA vars because they will be
// accessed by get_local
let arg_value = builder.arg_value(i as usize);
builder.declare_var(Local(i as u32), arg_type.value_type);
builder.def_var(Local(i as u32), arg_value);
}
// We also declare and initialize to 0 the local variables
let mut local_index = args_num;
for &(loc_count, ty) in locals {
let val = match ty {
I32 => builder.ins().iconst(ty, 0),
I64 => builder.ins().iconst(ty, 0),
F32 => builder.ins().f32const(Ieee32::with_bits(0)),
F64 => builder.ins().f64const(Ieee64::with_bits(0)),
_ => panic!("should not happen"),
};
for _ in 0..loc_count {
builder.declare_var(Local(local_index as u32), ty);
builder.def_var(Local(local_index as u32), val);
local_index += 1;
}
}
let mut state = TranslationState {
phantom_unreachable_stack_depth: 0,
real_unreachable_stack_depth: 0,
};
// We initialize the control stack with the implicit function block
let end_ebb = builder.create_ebb();
control_stack.push(ControlStackFrame::Block {
destination: end_ebb,
original_stack_size: 0,
return_values: sig.return_types
.iter()
.map(|argty| argty.value_type)
.collect(),
reachable: false,
});
// Now the main loop that reads every wasm instruction and translates it
loop {
let parser_state = parser.read();
match *parser_state {
ParserState::CodeOperator(ref op) => {
debug_assert!(
state.phantom_unreachable_stack_depth == 0 ||
state.real_unreachable_stack_depth > 0
);
if state.real_unreachable_stack_depth > 0 {
translate_unreachable_operator(
op,
&mut builder,
&mut stack,
&mut control_stack,
&mut state,
)
} else {
translate_operator(
op,
&mut builder,
runtime,
&mut stack,
&mut control_stack,
&mut state,
&sig,
&functions,
&signatures,
&exports,
&mut func_imports,
)
}
}
ParserState::EndFunctionBody => break,
_ => return Err(String::from("wrong content in function body")),
}
}
// In WebAssembly, the final return instruction is implicit so we need to build it
// explicitely in Cretonne IL.
if !builder.is_filled() && (!builder.is_unreachable() || !builder.is_pristine()) {
let cut_index = stack.len() - sig.return_types.len();
let return_vals = stack.split_off(cut_index);
builder.ins().return_(return_vals.as_slice());
}
// Because the function has an implicit block as body, we need to explicitely close it.
let frame = control_stack.pop().unwrap();
builder.switch_to_block(frame.following_code(), frame.return_values());
builder.seal_block(frame.following_code());
// If the block is reachable we also have to include a return instruction in it.
if !builder.is_unreachable() {
stack.truncate(frame.original_stack_size());
stack.extend_from_slice(builder.ebb_args(frame.following_code()));
let cut_index = stack.len() - sig.return_types.len();
let return_vals = stack.split_off(cut_index);
builder.ins().return_(return_vals.as_slice());
}
}
Ok((func, func_imports))
}
/// Translates wasm operators into Cretonne IL instructions. Returns `true` if it inserted
/// a return.
fn translate_operator(
op: &Operator,
builder: &mut FunctionBuilder<Local>,
runtime: &mut WasmRuntime,
stack: &mut Vec<Value>,
control_stack: &mut Vec<ControlStackFrame>,
state: &mut TranslationState,
sig: &Signature,
functions: &[SignatureIndex],
signatures: &[Signature],
exports: &Option<HashMap<FunctionIndex, String>>,
func_imports: &mut FunctionImports,
) {
// This big match treats all Wasm code operators.
match *op {
/********************************** Locals ****************************************
* `get_local` and `set_local` are treated as non-SSA variables and will completely
* diseappear in the Cretonne Code
***********************************************************************************/
Operator::GetLocal { local_index } => stack.push(builder.use_var(Local(local_index))),
Operator::SetLocal { local_index } => {
let val = stack.pop().unwrap();
builder.def_var(Local(local_index), val);
}
Operator::TeeLocal { local_index } => {
let val = stack.last().unwrap();
builder.def_var(Local(local_index), *val);
}
/********************************** Globals ****************************************
* `get_global` and `set_global` are handled by the runtime.
***********************************************************************************/
Operator::GetGlobal { global_index } => {
let val = runtime.translate_get_global(builder, global_index as GlobalIndex);
stack.push(val);
}
Operator::SetGlobal { global_index } => {
let val = stack.pop().unwrap();
runtime.translate_set_global(builder, global_index as GlobalIndex, val);
}
/********************************* Stack misc ***************************************
* `drop`, `nop`, `unreachable` and `select`.
***********************************************************************************/
Operator::Drop => {
stack.pop();
}
Operator::Select => {
let cond = stack.pop().unwrap();
let arg2 = stack.pop().unwrap();
let arg1 = stack.pop().unwrap();
stack.push(builder.ins().select(cond, arg2, arg1));
}
Operator::Nop => {
// We do nothing
}
Operator::Unreachable => {
builder.ins().trap();
state.real_unreachable_stack_depth = 1;
}
/***************************** Control flow blocks **********************************
* When starting a control flow block, we create a new `Ebb` that will hold the code
* after the block, and we push a frame on the control stack. Depending on the type
* of block, we create a new `Ebb` for the body of the block with an associated
* jump instruction.
*
* The `End` instruction pops the last control frame from the control stack, seals
* the destination block (since `br` instructions targeting it only appear inside the
* block and have already been translated) and modify the value stack to use the
* possible `Ebb`'s arguments values.
***********************************************************************************/
Operator::Block { ty } => {
let next = builder.create_ebb();
match type_to_type(&ty) {
Ok(ty_cre) => {
builder.append_ebb_arg(next, ty_cre);
}
Err(_) => {}
}
control_stack.push(ControlStackFrame::Block {
destination: next,
return_values: translate_type(ty).unwrap(),
original_stack_size: stack.len(),
reachable: false,
});
}
Operator::Loop { ty } => {
let loop_body = builder.create_ebb();
let next = builder.create_ebb();
match type_to_type(&ty) {
Ok(ty_cre) => {
builder.append_ebb_arg(next, ty_cre);
}
Err(_) => {}
}
builder.ins().jump(loop_body, &[]);
control_stack.push(ControlStackFrame::Loop {
destination: next,
header: loop_body,
return_values: translate_type(ty).unwrap(),
original_stack_size: stack.len(),
reachable: false,
});
builder.switch_to_block(loop_body, &[]);
}
Operator::If { ty } => {
let val = stack.pop().unwrap();
let if_not = builder.create_ebb();
let jump_inst = builder.ins().brz(val, if_not, &[]);
// Here we append an argument to an Ebb targeted by an argumentless jump instruction
// But in fact there are two cases:
// - either the If does not have a Else clause, in that case ty = EmptyBlock
// and we add nothing;
// - either the If have an Else clause, in that case the destination of this jump
// instruction will be changed later when we translate the Else operator.
match type_to_type(&ty) {
Ok(ty_cre) => {
builder.append_ebb_arg(if_not, ty_cre);
}
Err(_) => {}
}
control_stack.push(ControlStackFrame::If {
destination: if_not,
branch_inst: jump_inst,
return_values: translate_type(ty).unwrap(),
original_stack_size: stack.len(),
reachable: false,
});
}
Operator::Else => {
// We take the control frame pushed by the if, use its ebb as the else body
// and push a new control frame with a new ebb for the code after the if/then/else
// At the end of the then clause we jump to the destination
let i = control_stack.len() - 1;
let (destination, return_values, branch_inst) = match &control_stack[i] {
&ControlStackFrame::If {
destination,
ref return_values,
branch_inst,
..
} => (destination, return_values, branch_inst),
_ => panic!("should not happen"),
};
let cut_index = stack.len() - return_values.len();
let jump_args = stack.split_off(cut_index);
builder.ins().jump(destination, jump_args.as_slice());
// We change the target of the branch instruction
let else_ebb = builder.create_ebb();
builder.change_jump_destination(branch_inst, else_ebb);
builder.seal_block(else_ebb);
builder.switch_to_block(else_ebb, &[]);
}
Operator::End => {
let frame = control_stack.pop().unwrap();
if !builder.is_unreachable() || !builder.is_pristine() {
let cut_index = stack.len() - frame.return_values().len();
let jump_args = stack.split_off(cut_index);
builder.ins().jump(
frame.following_code(),
jump_args.as_slice(),
);
}
builder.switch_to_block(frame.following_code(), frame.return_values());
builder.seal_block(frame.following_code());
// If it is a loop we also have to seal the body loop block
match frame {
ControlStackFrame::Loop { header, .. } => builder.seal_block(header),
_ => {}
}
stack.truncate(frame.original_stack_size());
stack.extend_from_slice(builder.ebb_args(frame.following_code()));
}
/**************************** Branch instructions *********************************
* The branch instructions all have as arguments a target nesting level, which
* corresponds to how many control stack frames do we have to pop to get the
* destination `Ebb`.
*
* Once the destination `Ebb` is found, we sometimes have to declare a certain depth
* of the stack unreachable, because some branch instructions are terminator.
*
* The `br_table` case is much more complicated because Cretonne's `br_table` instruction
* does not support jump arguments like all the other branch instructions. That is why, in
* the case where we would use jump arguments for every other branch instructions, we
* need to split the critical edges leaving the `br_tables` by creating one `Ebb` per
* table destination; the `br_table` will point to these newly created `Ebbs` and these
* `Ebb`s contain only a jump instruction pointing to the final destination, this time with
* jump arguments.
*
* This system is also implemented in Cretonne's SSA construction algorithm, because
* `use_var` located in a destination `Ebb` of a `br_table` might trigger the addition
* of jump arguments in each predecessor branch instruction, one of which might be a
* `br_table`.
***********************************************************************************/
Operator::Br { relative_depth } => {
let i = control_stack.len() - 1 - (relative_depth as usize);
let frame = &mut control_stack[i];
let jump_args = if frame.is_loop() {
Vec::new()
} else {
let cut_index = stack.len() - frame.return_values().len();
stack.split_off(cut_index)
};
builder.ins().jump(
frame.br_destination(),
jump_args.as_slice(),
);
// We signal that all the code that follows until the next End is unreachable
frame.set_reachable();
state.real_unreachable_stack_depth = 1 + relative_depth as usize;
}
Operator::BrIf { relative_depth } => {
let val = stack.pop().unwrap();
let i = control_stack.len() - 1 - (relative_depth as usize);
let frame = &mut control_stack[i];
let jump_args = if frame.is_loop() {
Vec::new()
} else {
let cut_index = stack.len() - frame.return_values().len();
stack.split_off(cut_index)
};
builder.ins().brnz(
val,
frame.br_destination(),
jump_args.as_slice(),
);
// The values returned by the branch are still available for the reachable
// code that comes after it
frame.set_reachable();
stack.extend(jump_args);
}
Operator::BrTable { ref table } => {
let (depths, default) = table.read_table();
let mut min_depth = default;
for depth in &depths {
if *depth < min_depth {
min_depth = *depth;
}
}
let jump_args_count = {
let i = control_stack.len() - 1 - (min_depth as usize);
let min_depth_frame = &control_stack[i];
if min_depth_frame.is_loop() {
0
} else {
min_depth_frame.return_values().len()
}
};
if jump_args_count == 0 {
// No jump arguments
let val = stack.pop().unwrap();
let jt = builder.create_jump_table();
for (index, depth) in depths.iter().enumerate() {
let i = control_stack.len() - 1 - (*depth as usize);
let frame = &mut control_stack[i];
let ebb = frame.br_destination();
builder.insert_jump_table_entry(jt, index, ebb);
frame.set_reachable();
}
builder.ins().br_table(val, jt);
let i = control_stack.len() - 1 - (default as usize);
let frame = &mut control_stack[i];
let ebb = frame.br_destination();
builder.ins().jump(ebb, &[]);
state.real_unreachable_stack_depth = 1 + min_depth as usize;
frame.set_reachable();
} else {
// Here we have jump arguments, but Cretonne's br_table doesn't support them
// We then proceed to split the edges going out of the br_table
let val = stack.pop().unwrap();
let cut_index = stack.len() - jump_args_count;
let jump_args = stack.split_off(cut_index);
let jt = builder.create_jump_table();
let dest_ebbs: HashMap<usize, Ebb> =
depths.iter().enumerate().fold(HashMap::new(), |mut acc,
(index, &depth)| {
if acc.get(&(depth as usize)).is_none() {
let branch_ebb = builder.create_ebb();
builder.insert_jump_table_entry(jt, index, branch_ebb);
acc.insert(depth as usize, branch_ebb);
return acc;
};
let branch_ebb = acc[&(depth as usize)].clone();
builder.insert_jump_table_entry(jt, index, branch_ebb);
acc
});
builder.ins().br_table(val, jt);
let default_ebb = control_stack[control_stack.len() - 1 - (default as usize)]
.br_destination();
builder.ins().jump(default_ebb, jump_args.as_slice());
stack.extend(jump_args.clone());
for (depth, dest_ebb) in dest_ebbs {
builder.switch_to_block(dest_ebb, &[]);
builder.seal_block(dest_ebb);
let i = control_stack.len() - 1 - (depth as usize);
let frame = &mut control_stack[i];
let real_dest_ebb = frame.br_destination();
builder.ins().jump(real_dest_ebb, jump_args.as_slice());
frame.set_reachable();
}
state.real_unreachable_stack_depth = 1 + min_depth as usize;
}
}
Operator::Return => {
let return_count = sig.return_types.len();
let cut_index = stack.len() - return_count;
let return_args = stack.split_off(cut_index);
builder.ins().return_(return_args.as_slice());
state.real_unreachable_stack_depth = 1;
}
/************************************ Calls ****************************************
* The call instructions pop off their arguments from the stack and append their
* return values to it. `call_indirect` needs runtime support because there is an
* argument referring to an index in the external functions table of the module.
************************************************************************************/
Operator::Call { function_index } => {
let args_num = args_count(function_index as usize, functions, signatures);
let cut_index = stack.len() - args_num;
let call_args = stack.split_off(cut_index);
let internal_function_index = find_function_import(
function_index as usize,
builder,
func_imports,
functions,
exports,
signatures,
);
let call_inst = builder.ins().call(
internal_function_index,
call_args.as_slice(),
);
let ret_values = builder.inst_results(call_inst);
for val in ret_values {
stack.push(*val);
}
}
Operator::CallIndirect {
index,
table_index: _,
} => {
// index is the index of the function's signature and table_index is the index
// of the table to search the function in
// TODO: have runtime support for tables
let sigref = find_signature_import(index as usize, builder, func_imports, signatures);
let args_num = builder.signature(sigref).unwrap().argument_types.len();
let index_val = stack.pop().unwrap();
let cut_index = stack.len() - args_num;
let call_args = stack.split_off(cut_index);
let ret_values =
runtime.translate_call_indirect(builder, sigref, index_val, call_args.as_slice());
for val in ret_values {
stack.push(*val);
}
}
/******************************* Memory management ***********************************
* Memory management is handled by runtime. It is usually translated into calls to
* special functions.
************************************************************************************/
Operator::GrowMemory { reserved: _ } => {
let val = stack.pop().unwrap();
stack.push(runtime.translate_grow_memory(builder, val));
}
Operator::CurrentMemory { reserved: _ } => {
stack.push(runtime.translate_current_memory(builder));
}
/******************************* Load instructions ***********************************
* Wasm specifies an integer alignment flag but we drop it in Cretonne.
* The memory base address is provided by the runtime.
* TODO: differentiate between 32 bit and 64 bit architecture, to put the uextend or not
************************************************************************************/
Operator::I32Load8U { memory_immediate: MemoryImmediate { flags: _, offset } } => {
let address_i32 = stack.pop().unwrap();
let base = runtime.translate_memory_base_address(builder, 0);
let address_i64 = builder.ins().uextend(I64, address_i32);
let addr = builder.ins().iadd(base, address_i64);
let memflags = MemFlags::new();
let memoffset = Offset32::new(offset as i32);
stack.push(builder.ins().uload8(I32, memflags, addr, memoffset))
}
Operator::I32Load16U { memory_immediate: MemoryImmediate { flags: _, offset } } => {
let address_i32 = stack.pop().unwrap();
let base = runtime.translate_memory_base_address(builder, 0);
let address_i64 = builder.ins().uextend(I64, address_i32);
let addr = builder.ins().iadd(base, address_i64);
let memflags = MemFlags::new();
let memoffset = Offset32::new(offset as i32);
stack.push(builder.ins().uload8(I32, memflags, addr, memoffset))
}
Operator::I32Load8S { memory_immediate: MemoryImmediate { flags: _, offset } } => {
let address_i32 = stack.pop().unwrap();
let base = runtime.translate_memory_base_address(builder, 0);
let address_i64 = builder.ins().uextend(I64, address_i32);
let addr = builder.ins().iadd(base, address_i64);
let memflags = MemFlags::new();
let memoffset = Offset32::new(offset as i32);
stack.push(builder.ins().sload8(I32, memflags, addr, memoffset))
}
Operator::I32Load16S { memory_immediate: MemoryImmediate { flags: _, offset } } => {
let address_i32 = stack.pop().unwrap();
let base = runtime.translate_memory_base_address(builder, 0);
let address_i64 = builder.ins().uextend(I64, address_i32);
let addr = builder.ins().iadd(base, address_i64);
let memflags = MemFlags::new();
let memoffset = Offset32::new(offset as i32);
stack.push(builder.ins().sload8(I32, memflags, addr, memoffset))
}
Operator::I64Load8U { memory_immediate: MemoryImmediate { flags: _, offset } } => {
let address_i32 = stack.pop().unwrap();
let base = runtime.translate_memory_base_address(builder, 0);
let address_i64 = builder.ins().uextend(I64, address_i32);
let addr = builder.ins().iadd(base, address_i64);
let memflags = MemFlags::new();
let memoffset = Offset32::new(offset as i32);
stack.push(builder.ins().uload8(I64, memflags, addr, memoffset))
}
Operator::I64Load16U { memory_immediate: MemoryImmediate { flags: _, offset } } => {
let address_i32 = stack.pop().unwrap();
let base = runtime.translate_memory_base_address(builder, 0);
let address_i64 = builder.ins().uextend(I64, address_i32);
let addr = builder.ins().iadd(base, address_i64);
let memflags = MemFlags::new();
let memoffset = Offset32::new(offset as i32);
stack.push(builder.ins().uload16(I64, memflags, addr, memoffset))
}
Operator::I64Load8S { memory_immediate: MemoryImmediate { flags: _, offset } } => {
let address_i32 = stack.pop().unwrap();
let base = runtime.translate_memory_base_address(builder, 0);
let address_i64 = builder.ins().uextend(I64, address_i32);
let addr = builder.ins().iadd(base, address_i64);
let memflags = MemFlags::new();
let memoffset = Offset32::new(offset as i32);
stack.push(builder.ins().sload8(I64, memflags, addr, memoffset))
}
Operator::I64Load16S { memory_immediate: MemoryImmediate { flags: _, offset } } => {
let address_i32 = stack.pop().unwrap();
let base = runtime.translate_memory_base_address(builder, 0);
let address_i64 = builder.ins().uextend(I64, address_i32);
let addr = builder.ins().iadd(base, address_i64);
let memflags = MemFlags::new();
let memoffset = Offset32::new(offset as i32);
stack.push(builder.ins().sload16(I64, memflags, addr, memoffset))
}
Operator::I64Load32S { memory_immediate: MemoryImmediate { flags: _, offset } } => {
let address_i32 = stack.pop().unwrap();
let base = runtime.translate_memory_base_address(builder, 0);
let address_i64 = builder.ins().uextend(I64, address_i32);
let addr = builder.ins().iadd(base, address_i64);
let memflags = MemFlags::new();
let memoffset = Offset32::new(offset as i32);
stack.push(builder.ins().sload32(memflags, addr, memoffset))
}
Operator::I64Load32U { memory_immediate: MemoryImmediate { flags: _, offset } } => {
let address_i32 = stack.pop().unwrap();
let base = runtime.translate_memory_base_address(builder, 0);
let address_i64 = builder.ins().uextend(I64, address_i32);
let addr = builder.ins().iadd(base, address_i64);
let memflags = MemFlags::new();
let memoffset = Offset32::new(offset as i32);
stack.push(builder.ins().uload32(memflags, addr, memoffset))
}
Operator::I32Load { memory_immediate: MemoryImmediate { flags: _, offset } } => {
let address_i32 = stack.pop().unwrap();
let base = runtime.translate_memory_base_address(builder, 0);
let address_i64 = builder.ins().uextend(I64, address_i32);
let addr = builder.ins().iadd(base, address_i64);
let memflags = MemFlags::new();
let memoffset = Offset32::new(offset as i32);
stack.push(builder.ins().load(I32, memflags, addr, memoffset))
}
Operator::F32Load { memory_immediate: MemoryImmediate { flags: _, offset } } => {
let address_i32 = stack.pop().unwrap();
let base = runtime.translate_memory_base_address(builder, 0);
let address_i64 = builder.ins().uextend(I64, address_i32);
let addr = builder.ins().iadd(base, address_i64);
let memflags = MemFlags::new();
let memoffset = Offset32::new(offset as i32);
stack.push(builder.ins().load(F32, memflags, addr, memoffset))
}
Operator::I64Load { memory_immediate: MemoryImmediate { flags: _, offset } } => {
let address_i32 = stack.pop().unwrap();
let base = runtime.translate_memory_base_address(builder, 0);
let address_i64 = builder.ins().uextend(I64, address_i32);
let addr = builder.ins().iadd(base, address_i64);
let memflags = MemFlags::new();
let memoffset = Offset32::new(offset as i32);
stack.push(builder.ins().load(I64, memflags, addr, memoffset))
}
Operator::F64Load { memory_immediate: MemoryImmediate { flags: _, offset } } => {
let address_i32 = stack.pop().unwrap();
let base = runtime.translate_memory_base_address(builder, 0);
let address_i64 = builder.ins().uextend(I64, address_i32);
let addr = builder.ins().iadd(base, address_i64);
let memflags = MemFlags::new();
let memoffset = Offset32::new(offset as i32);
stack.push(builder.ins().load(F64, memflags, addr, memoffset))
}
/****************************** Store instructions ***********************************
* Wasm specifies an integer alignment flag but we drop it in Cretonne.
* The memory base address is provided by the runtime.
* TODO: differentiate between 32 bit and 64 bit architecture, to put the uextend or not
************************************************************************************/
Operator::I32Store { memory_immediate: MemoryImmediate { flags: _, offset } } |
Operator::I64Store { memory_immediate: MemoryImmediate { flags: _, offset } } |
Operator::F32Store { memory_immediate: MemoryImmediate { flags: _, offset } } |
Operator::F64Store { memory_immediate: MemoryImmediate { flags: _, offset } } => {
let val = stack.pop().unwrap();
let address_i32 = stack.pop().unwrap();
let base = runtime.translate_memory_base_address(builder, 0);
let address_i64 = builder.ins().uextend(I64, address_i32);
let addr = builder.ins().iadd(base, address_i64);
let memflags = MemFlags::new();
let memoffset = Offset32::new(offset as i32);
builder.ins().store(memflags, val, addr, memoffset);
}
Operator::I32Store8 { memory_immediate: MemoryImmediate { flags: _, offset } } |
Operator::I64Store8 { memory_immediate: MemoryImmediate { flags: _, offset } } => {
let val = stack.pop().unwrap();
let address_i32 = stack.pop().unwrap();
let base = runtime.translate_memory_base_address(builder, 0);
let address_i64 = builder.ins().uextend(I64, address_i32);
let addr = builder.ins().iadd(base, address_i64);
let memflags = MemFlags::new();
let memoffset = Offset32::new(offset as i32);
builder.ins().istore8(memflags, val, addr, memoffset);
}
Operator::I32Store16 { memory_immediate: MemoryImmediate { flags: _, offset } } |
Operator::I64Store16 { memory_immediate: MemoryImmediate { flags: _, offset } } => {
let val = stack.pop().unwrap();
let address_i32 = stack.pop().unwrap();
let base = runtime.translate_memory_base_address(builder, 0);
let address_i64 = builder.ins().uextend(I64, address_i32);
let addr = builder.ins().iadd(base, address_i64);
let memflags = MemFlags::new();
let memoffset = Offset32::new(offset as i32);
builder.ins().istore16(memflags, val, addr, memoffset);
}
Operator::I64Store32 { memory_immediate: MemoryImmediate { flags: _, offset } } => {
let val = stack.pop().unwrap();
let address_i32 = stack.pop().unwrap();
let base = runtime.translate_memory_base_address(builder, 0);
let address_i64 = builder.ins().uextend(I64, address_i32);
let addr = builder.ins().iadd(base, address_i64);
let memflags = MemFlags::new();
let memoffset = Offset32::new(offset as i32);
builder.ins().istore32(memflags, val, addr, memoffset);
}
/****************************** Nullary Operators ************************************/
Operator::I32Const { value } => stack.push(builder.ins().iconst(I32, value as i64)),
Operator::I64Const { value } => stack.push(builder.ins().iconst(I64, value)),
Operator::F32Const { value } => {
stack.push(builder.ins().f32const(f32_translation(value)));
}
Operator::F64Const { value } => {
stack.push(builder.ins().f64const(f64_translation(value)));
}
/******************************* Unary Operators *************************************/
Operator::I32Clz => {
let arg = stack.pop().unwrap();
let val = builder.ins().clz(arg);
stack.push(builder.ins().sextend(I32, val));
}
Operator::I64Clz => {
let arg = stack.pop().unwrap();
let val = builder.ins().clz(arg);
stack.push(builder.ins().sextend(I64, val));
}
Operator::I32Ctz => {
let val = stack.pop().unwrap();
let short_res = builder.ins().ctz(val);
stack.push(builder.ins().sextend(I32, short_res));
}
Operator::I64Ctz => {
let val = stack.pop().unwrap();
let short_res = builder.ins().ctz(val);
stack.push(builder.ins().sextend(I64, short_res));
}
Operator::I32Popcnt => {
let arg = stack.pop().unwrap();
let val = builder.ins().popcnt(arg);
stack.push(builder.ins().sextend(I32, val));
}
Operator::I64Popcnt => {
let arg = stack.pop().unwrap();
let val = builder.ins().popcnt(arg);
stack.push(builder.ins().sextend(I64, val));
}
Operator::I64ExtendSI32 => {
let val = stack.pop().unwrap();
stack.push(builder.ins().sextend(I64, val));
}
Operator::I64ExtendUI32 => {
let val = stack.pop().unwrap();
stack.push(builder.ins().uextend(I64, val));
}
Operator::I32WrapI64 => {
let val = stack.pop().unwrap();
stack.push(builder.ins().ireduce(I32, val));
}
Operator::F32Sqrt |
Operator::F64Sqrt => {
let arg = stack.pop().unwrap();
stack.push(builder.ins().sqrt(arg));
}
Operator::F32Ceil |
Operator::F64Ceil => {
let arg = stack.pop().unwrap();
stack.push(builder.ins().ceil(arg));
}
Operator::F32Floor |
Operator::F64Floor => {
let arg = stack.pop().unwrap();
stack.push(builder.ins().floor(arg));
}
Operator::F32Trunc |
Operator::F64Trunc => {
let arg = stack.pop().unwrap();
stack.push(builder.ins().trunc(arg));
}
Operator::F32Nearest |
Operator::F64Nearest => {
let arg = stack.pop().unwrap();
stack.push(builder.ins().nearest(arg));
}
Operator::F32Abs | Operator::F64Abs => {
let val = stack.pop().unwrap();
stack.push(builder.ins().fabs(val));
}
Operator::F32Neg | Operator::F64Neg => {
let arg = stack.pop().unwrap();
stack.push(builder.ins().fneg(arg));
}
Operator::F64ConvertUI64 |
Operator::F64ConvertUI32 => {
let val = stack.pop().unwrap();
stack.push(builder.ins().fcvt_from_uint(F64, val));
}
Operator::F64ConvertSI64 |
Operator::F64ConvertSI32 => {
let val = stack.pop().unwrap();
stack.push(builder.ins().fcvt_from_sint(F64, val));
}
Operator::F32ConvertSI64 |
Operator::F32ConvertSI32 => {
let val = stack.pop().unwrap();
stack.push(builder.ins().fcvt_from_sint(F32, val));
}
Operator::F32ConvertUI64 |
Operator::F32ConvertUI32 => {
let val = stack.pop().unwrap();
stack.push(builder.ins().fcvt_from_uint(F32, val));
}
Operator::F64PromoteF32 => {
let val = stack.pop().unwrap();
stack.push(builder.ins().fpromote(F64, val));
}
Operator::F32DemoteF64 => {
let val = stack.pop().unwrap();
stack.push(builder.ins().fdemote(F32, val));
}
Operator::I64TruncSF64 |
Operator::I64TruncSF32 => {
let val = stack.pop().unwrap();
stack.push(builder.ins().fcvt_to_sint(I64, val));
}
Operator::I32TruncSF64 |
Operator::I32TruncSF32 => {
let val = stack.pop().unwrap();
stack.push(builder.ins().fcvt_to_sint(I32, val));
}
Operator::I64TruncUF64 |
Operator::I64TruncUF32 => {
let val = stack.pop().unwrap();
stack.push(builder.ins().fcvt_to_uint(I64, val));
}
Operator::I32TruncUF64 |
Operator::I32TruncUF32 => {
let val = stack.pop().unwrap();
stack.push(builder.ins().fcvt_to_uint(I32, val));
}
Operator::F32ReinterpretI32 => {
let val = stack.pop().unwrap();
stack.push(builder.ins().bitcast(F32, val));
}
Operator::F64ReinterpretI64 => {
let val = stack.pop().unwrap();
stack.push(builder.ins().bitcast(F64, val));
}
Operator::I32ReinterpretF32 => {
let val = stack.pop().unwrap();
stack.push(builder.ins().bitcast(I32, val));
}
Operator::I64ReinterpretF64 => {
let val = stack.pop().unwrap();
stack.push(builder.ins().bitcast(I64, val));
}
/****************************** Binary Operators ************************************/
Operator::I32Add | Operator::I64Add => {
let arg2 = stack.pop().unwrap();
let arg1 = stack.pop().unwrap();
stack.push(builder.ins().iadd(arg1, arg2));
}
Operator::I32And | Operator::I64And => {
let arg2 = stack.pop().unwrap();
let arg1 = stack.pop().unwrap();
stack.push(builder.ins().band(arg1, arg2));
}
Operator::I32Or | Operator::I64Or => {
let arg2 = stack.pop().unwrap();
let arg1 = stack.pop().unwrap();
stack.push(builder.ins().bor(arg1, arg2));
}
Operator::I32Xor | Operator::I64Xor => {
let arg2 = stack.pop().unwrap();
let arg1 = stack.pop().unwrap();
stack.push(builder.ins().bxor(arg1, arg2));
}
Operator::I32Shl | Operator::I64Shl => {
let arg2 = stack.pop().unwrap();
let arg1 = stack.pop().unwrap();
stack.push(builder.ins().ishl(arg1, arg2));
}
Operator::I32ShrS |
Operator::I64ShrS => {
let arg2 = stack.pop().unwrap();
let arg1 = stack.pop().unwrap();
stack.push(builder.ins().sshr(arg1, arg2));
}
Operator::I32ShrU |
Operator::I64ShrU => {
let arg2 = stack.pop().unwrap();
let arg1 = stack.pop().unwrap();
stack.push(builder.ins().ushr(arg1, arg2));
}
Operator::I32Rotl |
Operator::I64Rotl => {
let arg2 = stack.pop().unwrap();
let arg1 = stack.pop().unwrap();
stack.push(builder.ins().rotl(arg1, arg2));
}
Operator::I32Rotr |
Operator::I64Rotr => {
let arg2 = stack.pop().unwrap();
let arg1 = stack.pop().unwrap();
stack.push(builder.ins().rotr(arg1, arg2));
}
Operator::F32Add | Operator::F64Add => {
let arg2 = stack.pop().unwrap();
let arg1 = stack.pop().unwrap();
stack.push(builder.ins().fadd(arg1, arg2));
}
Operator::I32Sub | Operator::I64Sub => {
let arg2 = stack.pop().unwrap();
let arg1 = stack.pop().unwrap();
stack.push(builder.ins().isub(arg1, arg2));
}
Operator::F32Sub | Operator::F64Sub => {
let arg2 = stack.pop().unwrap();
let arg1 = stack.pop().unwrap();
stack.push(builder.ins().fsub(arg1, arg2));
}
Operator::I32Mul | Operator::I64Mul => {
let arg2 = stack.pop().unwrap();
let arg1 = stack.pop().unwrap();
stack.push(builder.ins().imul(arg1, arg2));
}
Operator::F32Mul | Operator::F64Mul => {
let arg2 = stack.pop().unwrap();
let arg1 = stack.pop().unwrap();
stack.push(builder.ins().fmul(arg1, arg2));
}
Operator::F32Div | Operator::F64Div => {
let arg2 = stack.pop().unwrap();
let arg1 = stack.pop().unwrap();
stack.push(builder.ins().fdiv(arg1, arg2));
}
Operator::I32DivS |
Operator::I64DivS => {
let arg2 = stack.pop().unwrap();
let arg1 = stack.pop().unwrap();
stack.push(builder.ins().sdiv(arg1, arg2));
}
Operator::I32DivU |
Operator::I64DivU => {
let arg2 = stack.pop().unwrap();
let arg1 = stack.pop().unwrap();
stack.push(builder.ins().udiv(arg1, arg2));
}
Operator::I32RemS |
Operator::I64RemS => {
let arg2 = stack.pop().unwrap();
let arg1 = stack.pop().unwrap();
stack.push(builder.ins().srem(arg1, arg2));
}
Operator::I32RemU |
Operator::I64RemU => {
let arg2 = stack.pop().unwrap();
let arg1 = stack.pop().unwrap();
stack.push(builder.ins().urem(arg1, arg2));
}
Operator::F32Min | Operator::F64Min => {
let arg2 = stack.pop().unwrap();
let arg1 = stack.pop().unwrap();
stack.push(builder.ins().fmin(arg1, arg2));
}
Operator::F32Max | Operator::F64Max => {
let arg2 = stack.pop().unwrap();
let arg1 = stack.pop().unwrap();
stack.push(builder.ins().fmax(arg1, arg2));
}
Operator::F32Copysign |
Operator::F64Copysign => {
let arg2 = stack.pop().unwrap();
let arg1 = stack.pop().unwrap();
stack.push(builder.ins().fcopysign(arg1, arg2));
}
/**************************** Comparison Operators **********************************/
Operator::I32LtS | Operator::I64LtS => {
let arg2 = stack.pop().unwrap();
let arg1 = stack.pop().unwrap();
let val = builder.ins().icmp(IntCC::SignedLessThan, arg1, arg2);
stack.push(builder.ins().bint(I32, val));
}
Operator::I32LtU | Operator::I64LtU => {
let arg2 = stack.pop().unwrap();
let arg1 = stack.pop().unwrap();
let val = builder.ins().icmp(IntCC::UnsignedLessThan, arg1, arg2);
stack.push(builder.ins().bint(I32, val));
}
Operator::I32LeS | Operator::I64LeS => {
let arg2 = stack.pop().unwrap();
let arg1 = stack.pop().unwrap();
let val = builder.ins().icmp(IntCC::SignedLessThanOrEqual, arg1, arg2);
stack.push(builder.ins().bint(I32, val));
}
Operator::I32LeU | Operator::I64LeU => {
let arg2 = stack.pop().unwrap();
let arg1 = stack.pop().unwrap();
let val = builder.ins().icmp(
IntCC::UnsignedLessThanOrEqual,
arg1,
arg2,
);
stack.push(builder.ins().bint(I32, val));
}
Operator::I32GtS | Operator::I64GtS => {
let arg2 = stack.pop().unwrap();
let arg1 = stack.pop().unwrap();
let val = builder.ins().icmp(IntCC::SignedGreaterThan, arg1, arg2);
stack.push(builder.ins().bint(I32, val));
}
Operator::I32GtU | Operator::I64GtU => {
let arg2 = stack.pop().unwrap();
let arg1 = stack.pop().unwrap();
let val = builder.ins().icmp(IntCC::UnsignedGreaterThan, arg1, arg2);
stack.push(builder.ins().bint(I32, val));
}
Operator::I32GeS | Operator::I64GeS => {
let arg2 = stack.pop().unwrap();
let arg1 = stack.pop().unwrap();
let val = builder.ins().icmp(
IntCC::SignedGreaterThanOrEqual,
arg1,
arg2,
);
stack.push(builder.ins().bint(I32, val));
}
Operator::I32GeU | Operator::I64GeU => {
let arg2 = stack.pop().unwrap();
let arg1 = stack.pop().unwrap();
let val = builder.ins().icmp(
IntCC::UnsignedGreaterThanOrEqual,
arg1,
arg2,
);
stack.push(builder.ins().bint(I32, val));
}
Operator::I32Eqz | Operator::I64Eqz => {
let arg = stack.pop().unwrap();
let val = builder.ins().icmp_imm(IntCC::Equal, arg, 0);
stack.push(builder.ins().bint(I32, val));
}
Operator::I32Eq | Operator::I64Eq => {
let arg2 = stack.pop().unwrap();
let arg1 = stack.pop().unwrap();
let val = builder.ins().icmp(IntCC::Equal, arg1, arg2);
stack.push(builder.ins().bint(I32, val));
}
Operator::F32Eq | Operator::F64Eq => {
let arg2 = stack.pop().unwrap();
let arg1 = stack.pop().unwrap();
let val = builder.ins().fcmp(FloatCC::Equal, arg1, arg2);
stack.push(builder.ins().bint(I32, val));
}
Operator::I32Ne | Operator::I64Ne => {
let arg2 = stack.pop().unwrap();
let arg1 = stack.pop().unwrap();
let val = builder.ins().icmp(IntCC::NotEqual, arg1, arg2);
stack.push(builder.ins().bint(I32, val));
}
Operator::F32Ne | Operator::F64Ne => {
let arg2 = stack.pop().unwrap();
let arg1 = stack.pop().unwrap();
let val = builder.ins().fcmp(FloatCC::NotEqual, arg1, arg2);
stack.push(builder.ins().bint(I32, val));
}
Operator::F32Gt | Operator::F64Gt => {
let arg2 = stack.pop().unwrap();
let arg1 = stack.pop().unwrap();
let val = builder.ins().fcmp(FloatCC::GreaterThan, arg1, arg2);
stack.push(builder.ins().bint(I32, val));
}
Operator::F32Ge | Operator::F64Ge => {
let arg2 = stack.pop().unwrap();
let arg1 = stack.pop().unwrap();
let val = builder.ins().fcmp(FloatCC::GreaterThanOrEqual, arg1, arg2);
stack.push(builder.ins().bint(I32, val));
}
Operator::F32Lt | Operator::F64Lt => {
let arg2 = stack.pop().unwrap();
let arg1 = stack.pop().unwrap();
let val = builder.ins().fcmp(FloatCC::LessThan, arg1, arg2);
stack.push(builder.ins().bint(I32, val));
}
Operator::F32Le | Operator::F64Le => {
let arg2 = stack.pop().unwrap();
let arg1 = stack.pop().unwrap();
let val = builder.ins().fcmp(FloatCC::LessThanOrEqual, arg1, arg2);
stack.push(builder.ins().bint(I32, val));
}
}
}
/// Deals with a Wasm instruction located in an unreachable portion of the code. Most of them
/// are dropped but special ones like `End` or `Else` signal the potential end of the unreachable
/// portion so the translation state muts be updated accordingly.
fn translate_unreachable_operator(
op: &Operator,
builder: &mut FunctionBuilder<Local>,
stack: &mut Vec<Value>,
control_stack: &mut Vec<ControlStackFrame>,
state: &mut TranslationState,
) {
// We don't translate because the code is unreachable
// Nevertheless we have to record a phantom stack for this code
// to know when the unreachable code ends
match *op {
Operator::If { ty: _ } |
Operator::Loop { ty: _ } |
Operator::Block { ty: _ } => {
state.phantom_unreachable_stack_depth += 1;
}
Operator::End => {
if state.phantom_unreachable_stack_depth > 0 {
state.phantom_unreachable_stack_depth -= 1;
} else {
// This End corresponds to a real control stack frame
// We switch to the destination block but we don't insert
// a jump instruction since the code is still unreachable
let frame = control_stack.pop().unwrap();
builder.switch_to_block(frame.following_code(), &[]);
builder.seal_block(frame.following_code());
match frame {
// If it is a loop we also have to seal the body loop block
ControlStackFrame::Loop { header, .. } => builder.seal_block(header),
// If it is a if then the code after is reachable again
ControlStackFrame::If { .. } => {
state.real_unreachable_stack_depth = 1;
}
_ => {}
}
if frame.is_reachable() {
state.real_unreachable_stack_depth = 1;
}
// Now we have to split off the stack the values not used
// by unreachable code that hasn't been translated
stack.truncate(frame.original_stack_size());
// And add the return values of the block but only if the next block is reachble
// (which corresponds to testing if the stack depth is 1)
if state.real_unreachable_stack_depth == 1 {
stack.extend_from_slice(builder.ebb_args(frame.following_code()));
}
state.real_unreachable_stack_depth -= 1;
}
}
Operator::Else => {
if state.phantom_unreachable_stack_depth > 0 {
// This is part of a phantom if-then-else, we do nothing
} else {
// Encountering an real else means that the code in the else
// clause is reachable again
let (branch_inst, original_stack_size) =
match &control_stack[control_stack.len() - 1] {
&ControlStackFrame::If {
branch_inst,
original_stack_size,
..
} => (branch_inst, original_stack_size),
_ => panic!("should not happen"),
};
// We change the target of the branch instruction
let else_ebb = builder.create_ebb();
builder.change_jump_destination(branch_inst, else_ebb);
builder.seal_block(else_ebb);
builder.switch_to_block(else_ebb, &[]);
// Now we have to split off the stack the values not used
// by unreachable code that hasn't been translated
stack.truncate(original_stack_size);
state.real_unreachable_stack_depth = 0;
}
}
_ => {
// We don't translate because this is unreachable code
}
}
}
fn args_count(
index: FunctionIndex,
functions: &[SignatureIndex],
signatures: &[Signature],
) -> usize {
signatures[functions[index] as usize].argument_types.len()
}
// Given a index in the function index space, search for it in the function imports and if it is
// not there add it to the function imports.
fn find_function_import(
index: FunctionIndex,
builder: &mut FunctionBuilder<Local>,
func_imports: &mut FunctionImports,
functions: &[SignatureIndex],
exports: &Option<HashMap<FunctionIndex, String>>,
signatures: &[Signature],
) -> FuncRef {
match func_imports.functions.get(&index) {
Some(local_index) => return *local_index,
None => {}
}
// We have to import the function
let sig_index = functions[index];
match func_imports.signatures.get(&(sig_index as usize)) {
Some(local_sig_index) => {
let local_func_index = builder.import_function(ExtFuncData {
name: match exports {
&None => FunctionName::new(""),
&Some(ref exports) => {
match exports.get(&index) {
None => FunctionName::new(""),
Some(name) => FunctionName::new(name.clone()),
}
}
},
signature: *local_sig_index,
});
func_imports.functions.insert(index, local_func_index);
return local_func_index;
}
None => {}
};
// We have to import the signature
let sig_local_index = builder.import_signature(signatures[sig_index as usize].clone());
func_imports.signatures.insert(
sig_index as usize,
sig_local_index,
);
let local_func_index = builder.import_function(ExtFuncData {
name: match exports {
&None => FunctionName::new(""),
&Some(ref exports) => {
match exports.get(&index) {
None => FunctionName::new(""),
Some(name) => FunctionName::new(name.clone()),
}
}
},
signature: sig_local_index,
});
func_imports.functions.insert(index, local_func_index);
local_func_index
}
fn find_signature_import(
sig_index: SignatureIndex,
builder: &mut FunctionBuilder<Local>,
func_imports: &mut FunctionImports,
signatures: &[Signature],
) -> SigRef {
match func_imports.signatures.get(&(sig_index as usize)) {
Some(local_sig_index) => return *local_sig_index,
None => {}
}
let sig_local_index = builder.import_signature(signatures[sig_index as usize].clone());
func_imports.signatures.insert(
sig_index as usize,
sig_local_index,
);
sig_local_index
}