* egraph-based midend: draw the rest of the owl. * Rename `egg` submodule of cranelift-codegen to `egraph`. * Apply some feedback from @jsharp during code walkthrough. * Remove recursion from find_best_node by doing a single pass. Rather than recursively computing the lowest-cost node for a given eclass and memoizing the answer at each eclass node, we can do a single forward pass; because every eclass node refers only to earlier nodes, this is sufficient. The behavior may slightly differ from the earlier behavior because we cannot short-circuit costs to zero once a node is elaborated; but in practice this should not matter. * Make elaboration non-recursive. Use an explicit stack instead (with `ElabStackEntry` entries, alongside a result stack). * Make elaboration traversal of the domtree non-recursive/stack-safe. * Work analysis logic in Cranelift-side egraph glue into a general analysis framework in cranelift-egraph. * Apply static recursion limit to rule application. * Fix aarch64 wrt dynamic-vector support -- broken rebase. * Topo-sort cranelift-egraph before cranelift-codegen in publish script, like the comment instructs me to! * Fix multi-result call testcase. * Include `cranelift-egraph` in `PUBLISHED_CRATES`. * Fix atomic_rmw: not really a load. * Remove now-unnecessary PartialOrd/Ord derivations. * Address some code-review comments. * Review feedback. * Review feedback. * No overlap in mid-end rules, because we are defining a multi-constructor. * rustfmt * Review feedback. * Review feedback. * Review feedback. * Review feedback. * Remove redundant `mut`. * Add comment noting what rules can do. * Review feedback. * Clarify comment wording. * Update `has_memory_fence_semantics`. * Apply @jameysharp's improved loop-level computation. Co-authored-by: Jamey Sharp <jamey@minilop.net> * Fix suggestion commit. * Fix off-by-one in new loop-nest analysis. * Review feedback. * Review feedback. * Review feedback. * Use `Default`, not `std::default::Default`, as per @fitzgen Co-authored-by: Nick Fitzgerald <fitzgen@gmail.com> * Apply @fitzgen's comment elaboration to a doc-comment. Co-authored-by: Nick Fitzgerald <fitzgen@gmail.com> * Add stat for hitting the rewrite-depth limit. * Some code motion in split prelude to make the diff a little clearer wrt `main`. * Take @jameysharp's suggested `try_into()` usage for blockparam indices. Co-authored-by: Jamey Sharp <jamey@minilop.net> * Take @jameysharp's suggestion to avoid double-match on load op. Co-authored-by: Jamey Sharp <jamey@minilop.net> * Fix suggestion (add import). * Review feedback. * Fix stack_load handling. * Remove redundant can_store case. * Take @jameysharp's suggested improvement to FuncEGraph::build() logic Co-authored-by: Jamey Sharp <jamey@minilop.net> * Tweaks to FuncEGraph::build() on top of suggestion. * Take @jameysharp's suggested clarified condition Co-authored-by: Jamey Sharp <jamey@minilop.net> * Clean up after suggestion (unused variable). * Fix loop analysis. * loop level asserts * Revert constant-space loop analysis -- edge cases were incorrect, so let's go with the simple thing for now. * Take @jameysharp's suggestion re: result_tys Co-authored-by: Jamey Sharp <jamey@minilop.net> * Fix up after suggestion * Take @jameysharp's suggestion to use fold rather than reduce Co-authored-by: Jamey Sharp <jamey@minilop.net> * Fixup after suggestion * Take @jameysharp's suggestion to remove elaborate_eclass_use's return value. * Clarifying comment in terminator insts. Co-authored-by: Jamey Sharp <jamey@minilop.net> Co-authored-by: Nick Fitzgerald <fitzgen@gmail.com>
This crate contains array-based data structures used by the core Cranelift code generator which use densely numbered entity references as mapping keys.
One major difference between this crate and crates like slotmap, slab, and generational-arena is that this crate currently provides no way to delete entities. This limits its use to situations where deleting isn't important, however this also makes it more efficient, because it doesn't need extra bookkeeping state to reuse the storage for deleted objects, or to ensure that new objects always have unique keys (eg. slotmap's and generational-arena's versioning).
Another major difference is that this crate protects against using a key from
one map to access an element in another. Where SlotMap, Slab, and Arena
have a value type parameter, PrimaryMap has a key type parameter and a value
type parameter. The crate also provides the entity_impl macro which makes it
easy to declare new unique types for use as keys. Any attempt to use a key in
a map it's not intended for is diagnosed with a type error.
Another is that this crate has two core map types, PrimaryMap and
SecondaryMap, which serve complementary purposes. A PrimaryMap creates its
own keys when elements are inserted, while an SecondaryMap reuses the keys
values of a PrimaryMap, conceptually storing additional data in the same
index space. SecondaryMap's values must implement Default and all elements
in an SecondaryMap initially have the value of default().
A common way to implement Default is to wrap a type in Option, however
this crate also provides the PackedOption utility which can use less memory
in some cases.
Additional utilities provided by this crate include:
EntityList, for allocating many small arrays (such as instruction operand lists in a compiler code generator).SparseMap: an alternative toSecondaryMapwhich can use less memory in some situations.EntitySet: a specialized form ofSecondaryMapusing a bitvector to record which entities are members of the set.