* Add android aarch64 support into c-api * Remove target test and clean up CMake script c-api * Deduplicate ExternalProject_Add in c-api Android support
125 lines
4.5 KiB
CMake
125 lines
4.5 KiB
CMake
cmake_minimum_required(VERSION 3.10)
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option(BUILD_SHARED_LIBS "Build using shared libraries" OFF)
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if(CMAKE_BUILD_TYPE STREQUAL "Release")
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set(WASMTIME_BUILD_TYPE_FLAG "--release")
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set(WASMTIME_BUILD_TYPE "release")
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else()
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set(WASMTIME_BUILD_TYPE "debug")
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endif()
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if(BUILD_SHARED_LIBS)
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# Copy shared library into build directory
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if(WIN32)
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set(WASMTIME_INSTALL_COMMAND ${CMAKE_COMMAND} -E copy_if_different
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${CMAKE_CURRENT_SOURCE_DIR}/../../target/${WASMTIME_BUILD_TYPE}/wasmtime.dll
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${CMAKE_BINARY_DIR})
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elseif(APPLE)
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set(WASMTIME_INSTALL_COMMAND ${CMAKE_COMMAND} -E copy_if_different
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${CMAKE_CURRENT_SOURCE_DIR}/../../target/${WASMTIME_BUILD_TYPE}/libwasmtime.dylib
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${CMAKE_BINARY_DIR})
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else()
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set(WASMTIME_INSTALL_COMMAND ${CMAKE_COMMAND} -E copy_if_different
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${CMAKE_CURRENT_SOURCE_DIR}/../../target/${WASMTIME_BUILD_TYPE}/libwasmtime.so
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${CMAKE_BINARY_DIR})
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endif()
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endif()
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if(ANDROID)
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# TODO wasmtime only supports arm64-v8a right now
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if(ANDROID_ABI STREQUAL "armeabi-v7a")
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set(ANDROID_TARGET "armv7-linux-androideabi")
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set(ANDROID_ARCH_SHORT "arm")
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elseif(ANDROID_ABI STREQUAL "arm64-v8a")
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set(ANDROID_TARGET "aarch64-linux-android")
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set(ANDROID_ARCH_SHORT "aarch64")
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elseif(ANDROID_ABI STREQUAL "x86")
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set(ANDROID_TARGET "i686-linux-android")
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set(ANDROID_ARCH_SHORT "i386")
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elseif(ANDROID_ABI STREQUAL "x86_64")
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set(ANDROID_TARGET "x86_64-linux-android")
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set(ANDROID_ARCH_SHORT "x86_64")
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endif()
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set(WASMTIME_BUILD_TARGET "--target=${ANDROID_TARGET}")
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endif()
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if (BUILD_SHARED_LIBS AND ANDROID)
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message(FATAL_ERROR "Wasmtime cannot be built with BUILD_SHARED_LIBS on Android")
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endif()
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if(BUILD_SHARED_LIBS)
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if(WIN32)
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set(WASMTIME_BUILD_PRODUCT
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${CMAKE_CURRENT_SOURCE_DIR}/../../target/${WASMTIME_BUILD_TYPE}/wasmtime.dll.lib)
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elseif(APPLE)
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set(WASMTIME_BUILD_PRODUCT
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${CMAKE_CURRENT_SOURCE_DIR}/../../target/${WASMTIME_BUILD_TYPE}/libwasmtime.dylib)
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else()
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set(WASMTIME_BUILD_PRODUCT
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${CMAKE_CURRENT_SOURCE_DIR}/../../target/${WASMTIME_BUILD_TYPE}/libwasmtime.so)
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endif()
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else()
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if(WIN32)
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set(WASMTIME_BUILD_PRODUCT
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${CMAKE_CURRENT_SOURCE_DIR}/../../target/${WASMTIME_BUILD_TYPE}/wasmtime.lib)
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elseif(ANDROID)
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set(WASMTIME_BUILD_PRODUCT
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${CMAKE_CURRENT_SOURCE_DIR}/../../target/${ANDROID_TARGET}/${WASMTIME_BUILD_TYPE}/libwasmtime.a)
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else()
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set(WASMTIME_BUILD_PRODUCT
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${CMAKE_CURRENT_SOURCE_DIR}/../../target/${WASMTIME_BUILD_TYPE}/libwasmtime.a)
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endif()
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endif()
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if(ANDROID)
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# Rust attempts to use libgcc.a on NDK versions r23-beta3 and up
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# but it has been replaced with libunwind.a (rust-lang/rust#85806)
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file(WRITE ${CMAKE_BINARY_DIR}/libgcc.a "INPUT(-lunwind)")
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# The version of the clang compiler is part of the libunwind.a path
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file(STRINGS ${ANDROID_TOOLCHAIN_ROOT}/AndroidVersion.txt CLANG_VERSION_FILE)
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list(GET CLANG_VERSION_FILE 0 CLANG_VERSION)
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# Some crates use the compiler directly, environment variables
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# are set to make them use the Android compiler
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set(WASMTIME_PREBUILD_COMMAND ${CMAKE_COMMAND} -E env
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CC=${ANDROID_TOOLCHAIN_ROOT}/bin/clang
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AR=${ANDROID_TOOLCHAIN_ROOT}/bin/llvm-ar
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"RUSTFLAGS=-L ${CMAKE_SYSROOT}/usr/lib/${ANDROID_TARGET}/${ANDROID_NATIVE_API_LEVEL} \
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-L ${ANDROID_TOOLCHAIN_ROOT}/lib64/clang/${CLANG_VERSION}/lib/linux/${ANDROID_ARCH_SHORT} \
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-L ${CMAKE_BINARY_DIR} -C linker=${ANDROID_TOOLCHAIN_ROOT}/bin/ld")
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endif()
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include(ExternalProject)
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ExternalProject_Add(
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wasmtime-crate
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DOWNLOAD_COMMAND ""
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CONFIGURE_COMMAND ""
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INSTALL_COMMAND "${WASMTIME_INSTALL_COMMAND}"
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BUILD_COMMAND ${WASMTIME_PREBUILD_COMMAND} cargo build ${WASMTIME_BUILD_TYPE_FLAG} ${WASMTIME_BUILD_TARGET}
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BINARY_DIR ${CMAKE_CURRENT_SOURCE_DIR}
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BUILD_ALWAYS ON
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BUILD_BYPRODUCTS ${WASMTIME_BUILD_PRODUCT})
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add_library(wasmtime INTERFACE)
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add_dependencies(wasmtime wasmtime-crate)
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if(BUILD_SHARED_LIBS)
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if(NOT WIN32)
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-rpath='$ORIGIN'")
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endif()
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target_link_libraries(wasmtime INTERFACE ${WASMTIME_BUILD_PRODUCT})
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else()
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if(WIN32)
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target_compile_options(wasmtime INTERFACE -DWASM_API_EXTERN= -DWASI_API_EXTERN=)
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target_link_libraries(wasmtime INTERFACE ${WASMTIME_BUILD_PRODUCT}
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ws2_32 advapi32 userenv ntdll shell32 ole32 bcrypt)
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elseif(APPLE OR ANDROID)
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target_link_libraries(wasmtime INTERFACE ${WASMTIME_BUILD_PRODUCT})
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else()
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target_link_libraries(wasmtime INTERFACE ${WASMTIME_BUILD_PRODUCT}
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pthread dl m)
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endif()
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endif()
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target_include_directories(wasmtime INTERFACE ${CMAKE_CURRENT_SOURCE_DIR}/include
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${CMAKE_CURRENT_SOURCE_DIR}/wasm-c-api/include) |