Files
wasmtime/cranelift
Chris Fallin a2b9664bed ISLE: guard against stale generated source in default build config.
Currently, the `build.rs` script that generates Rust source from the
ISLE DSL will only do this generation if the `rebuild-isle` Cargo
feature is specified. By default, it is not. This is based on the
principle that we (the build script) do not modify the source tree as
managed by git; git-managed files are strictly a human-managed and
human-edited resource. By adding the opt-in Cargo feature, a developer
is requesting the build script to perform an explicit action. (In my
understanding at least, this principle comes from the general philosophy
of hermetic builds: the output should be a pure function of the input,
and part of this is that the input is read-only. If we modify the source
tree, then all bets are off.)

Unfortunately, requiring the opt-in feature also creates a footgun that
is easy to hit: if a developer modifies the ISLE DSL source, but forgets
to specify the Cargo feature, then the compiler will silently be built
successfully with stale source, and will silently exclude any changes
that were made.

The generated source is checked into git for a good reason: we want DSL
compiler to not affect build times for the overwhelmingly common case
that Cranelift is used as a dependency but the backends are not being
actively developed. (This overhead comes mainly from building `islec`
itself.)

So, what to do? This PR implements a middle ground first described in
[this conversation](https://github.com/bytecodealliance/wasmtime/pull/3506#discussion_r743113351), in which we:

- Generate a hash (SHA-512) of the ISLE DSL source and produce a
  "manifest" of ISLE inputs alongside the generated source; and
- Always read the ISLE DSL source, and see if the manifest is still
  valid, on builds that do not have the opt-in "rebuild" feature.

This allows us to know whether the ISLE compiler output would have been
the same (modulo changes to the DSL compiler itself, which are
out-of-scope here), without actually building the ISLE compiler and
running it.

If the compiler-backend developer modifies an ISLE source file and then
tries to build `cranelift-codegen` without adding the `rebuild-isle`
Cargo feature, they get the following output:

```text
  Error: the ISLE source files that resulted in the generated Rust source

        * src/isa/x64/lower/isle/generated_code.rs

  have changed but the generated source was not rebuilt! These ISLE source
  files are:

         * src/clif.isle
         * src/prelude.isle
         * src/isa/x64/inst.isle
         * src/isa/x64/lower.isle

  Please add `--features rebuild-isle` to your `cargo build` command
  if you wish to rebuild the generated source, then include these changes
  in any git commits you make that include the changes to the ISLE.

  For example:

    $ cargo build -p cranelift-codegen --features rebuild-isle

  (This build script cannot do this for you by default because we cannot
  modify checked-into-git source without your explicit opt-in.)
```

which will tell them exactly what they need to do to fix the problem!

Note that I am leaving the "Rebuild ISLE" CI job alone for now, because
otherwise, we are trusting whomever submits a PR to generate the correct
generated source. In other words, the manifest is a communication from
the checked-in tree to the developer, but we still need to verify that
the checked-in generated Rust source and the manifest are correct with
respect to the checked-in ISLE source.
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Cranelift Code Generator

A Bytecode Alliance project

Cranelift is a low-level retargetable code generator. It translates a target-independent intermediate representation into executable machine code.

Build Status Fuzzit Status Chat Minimum rustc 1.37 Documentation Status

For more information, see the documentation.

For an example of how to use the JIT, see the JIT Demo, which implements a toy language.

For an example of how to use Cranelift to run WebAssembly code, see Wasmtime, which implements a standalone, embeddable, VM using Cranelift.

Status

Cranelift currently supports enough functionality to run a wide variety of programs, including all the functionality needed to execute WebAssembly MVP functions, although it needs to be used within an external WebAssembly embedding to be part of a complete WebAssembly implementation.

The x86-64 backend is currently the most complete and stable; other architectures are in various stages of development. Cranelift currently supports both the System V AMD64 ABI calling convention used on many platforms and the Windows x64 calling convention. The performance of code produced by Cranelift is not yet impressive, though we have plans to fix that.

The core codegen crates have minimal dependencies, support no_std mode (see below), and do not require any host floating-point support, and do not use callstack recursion.

Cranelift does not yet perform mitigations for Spectre or related security issues, though it may do so in the future. It does not currently make any security-relevant instruction timing guarantees. It has seen a fair amount of testing and fuzzing, although more work is needed before it would be ready for a production use case.

Cranelift's APIs are not yet stable.

Cranelift currently requires Rust 1.37 or later to build.

Contributing

If you're interested in contributing to Cranelift: thank you! We have a contributing guide which will help you getting involved in the Cranelift project.

Planned uses

Cranelift is designed to be a code generator for WebAssembly, but it is general enough to be useful elsewhere too. The initial planned uses that affected its design are:

Building Cranelift

Cranelift uses a conventional Cargo build process.

Cranelift consists of a collection of crates, and uses a Cargo Workspace, so for some cargo commands, such as cargo test, the --all is needed to tell cargo to visit all of the crates.

test-all.sh at the top level is a script which runs all the cargo tests and also performs code format, lint, and documentation checks.

Building with no_std

The following crates support `no_std`, although they do depend on liballoc:

  • cranelift-entity
  • cranelift-bforest
  • cranelift-codegen
  • cranelift-frontend
  • cranelift-native
  • cranelift-wasm
  • cranelift-module
  • cranelift-preopt
  • cranelift

To use no_std mode, disable the std feature and enable the core feature. This currently requires nightly rust.

For example, to build `cranelift-codegen`:

cd cranelift-codegen
cargo build --no-default-features --features core

Or, when using cranelift-codegen as a dependency (in Cargo.toml):

[dependency.cranelift-codegen]
...
default-features = false
features = ["core"]

no_std support is currently "best effort". We won't try to break it, and we'll accept patches fixing problems, however we don't expect all developers to build and test no_std when submitting patches. Accordingly, the ./test-all.sh script does not test no_std.

There is a separate ./test-no_std.sh script that tests the no_std support in packages which support it.

It's important to note that cranelift still needs liballoc to compile. Thus, whatever environment is used must implement an allocator.

Also, to allow the use of HashMaps with no_std, an external crate called hashmap_core is pulled in (via the core feature). This is mostly the same as std::collections::HashMap, except that it doesn't have DOS protection. Just something to think about.

Log configuration

Cranelift uses the log crate to log messages at various levels. It doesn't specify any maximal logging level, so embedders can choose what it should be; however, this can have an impact of Cranelift's code size. You can use log features to reduce the maximum logging level. For instance if you want to limit the level of logging to warn messages and above in release mode:

[dependency.log]
...
features = ["release_max_level_warn"]

Editor Support

Editor support for working with Cranelift IR (clif) files: