Files
wasmtime/cranelift/codegen/src/binemit/memorysink.rs

204 lines
7.4 KiB
Rust

//! Code sink that writes binary machine code into contiguous memory.
//!
//! The `CodeSink` trait is the most general way of extracting binary machine code from Cranelift,
//! and it is implemented by things like the `test binemit` file test driver to generate
//! hexadecimal machine code. The `CodeSink` has some undesirable performance properties because of
//! the dual abstraction: `TargetIsa` is a trait object implemented by each supported ISA, so it
//! can't have any generic functions that could be specialized for each `CodeSink` implementation.
//! This results in many virtual function callbacks (one per `put*` call) when
//! `TargetIsa::emit_inst()` is used.
//!
//! The `MemoryCodeSink` type fixes the performance problem because it is a type known to
//! `TargetIsa` so it can specialize its machine code generation for the type. The trade-off is
//! that a `MemoryCodeSink` will always write binary machine code to raw memory. It forwards any
//! relocations to a `RelocSink` trait object. Relocations are less frequent than the
//! `CodeSink::put*` methods, so the performance impact of the virtual callbacks is less severe.
use super::{Addend, CodeInfo, CodeOffset, CodeSink, Reloc};
use crate::binemit::stackmap::Stackmap;
use crate::ir::entities::Value;
use crate::ir::{ConstantOffset, ExternalName, Function, JumpTable, SourceLoc, TrapCode};
use crate::isa::TargetIsa;
use core::ptr::write_unaligned;
/// A `CodeSink` that writes binary machine code directly into memory.
///
/// A `MemoryCodeSink` object should be used when emitting a Cranelift IR function into executable
/// memory. It writes machine code directly to a raw pointer without any bounds checking, so make
/// sure to allocate enough memory for the whole function. The number of bytes required is returned
/// by the `Context::compile()` function.
///
/// Any relocations in the function are forwarded to the `RelocSink` trait object.
///
/// Note that `MemoryCodeSink` writes multi-byte values in the native byte order of the host. This
/// is not the right thing to do for cross compilation.
pub struct MemoryCodeSink<'a> {
/// Pointer to start of sink's preallocated memory.
data: *mut u8,
/// Offset is isize because its major consumer needs it in that form.
offset: isize,
relocs: &'a mut dyn RelocSink,
traps: &'a mut dyn TrapSink,
stackmaps: &'a mut dyn StackmapSink,
/// Information about the generated code and read-only data.
pub info: CodeInfo,
}
impl<'a> MemoryCodeSink<'a> {
/// Create a new memory code sink that writes a function to the memory pointed to by `data`.
///
/// This function is unsafe since `MemoryCodeSink` does not perform bounds checking on the
/// memory buffer, and it can't guarantee that the `data` pointer is valid.
pub unsafe fn new(
data: *mut u8,
relocs: &'a mut dyn RelocSink,
traps: &'a mut dyn TrapSink,
stackmaps: &'a mut dyn StackmapSink,
) -> Self {
Self {
data,
offset: 0,
info: CodeInfo {
code_size: 0,
jumptables_size: 0,
rodata_size: 0,
total_size: 0,
},
relocs,
traps,
stackmaps,
}
}
}
/// A trait for receiving relocations for code that is emitted directly into memory.
pub trait RelocSink {
/// Add a relocation referencing an EBB at the current offset.
fn reloc_ebb(&mut self, _: CodeOffset, _: Reloc, _: CodeOffset);
/// Add a relocation referencing an external symbol at the current offset.
fn reloc_external(&mut self, _: CodeOffset, _: Reloc, _: &ExternalName, _: Addend);
/// Add a relocation referencing a constant.
fn reloc_constant(&mut self, _: CodeOffset, _: Reloc, _: ConstantOffset);
/// Add a relocation referencing a jump table.
fn reloc_jt(&mut self, _: CodeOffset, _: Reloc, _: JumpTable);
}
/// A trait for receiving trap codes and offsets.
///
/// If you don't need information about possible traps, you can use the
/// [`NullTrapSink`](NullTrapSink) implementation.
pub trait TrapSink {
/// Add trap information for a specific offset.
fn trap(&mut self, _: CodeOffset, _: SourceLoc, _: TrapCode);
}
impl<'a> MemoryCodeSink<'a> {
fn write<T>(&mut self, x: T) {
unsafe {
#[cfg_attr(feature = "cargo-clippy", allow(clippy::cast_ptr_alignment))]
write_unaligned(self.data.offset(self.offset) as *mut T, x);
self.offset += core::mem::size_of::<T>() as isize;
}
}
}
impl<'a> CodeSink for MemoryCodeSink<'a> {
fn offset(&self) -> CodeOffset {
self.offset as CodeOffset
}
fn put1(&mut self, x: u8) {
self.write(x);
}
fn put2(&mut self, x: u16) {
self.write(x);
}
fn put4(&mut self, x: u32) {
self.write(x);
}
fn put8(&mut self, x: u64) {
self.write(x);
}
fn reloc_ebb(&mut self, rel: Reloc, ebb_offset: CodeOffset) {
let ofs = self.offset();
self.relocs.reloc_ebb(ofs, rel, ebb_offset);
}
fn reloc_external(&mut self, rel: Reloc, name: &ExternalName, addend: Addend) {
let ofs = self.offset();
self.relocs.reloc_external(ofs, rel, name, addend);
}
fn reloc_constant(&mut self, rel: Reloc, constant_offset: ConstantOffset) {
let ofs = self.offset();
self.relocs.reloc_constant(ofs, rel, constant_offset);
}
fn reloc_jt(&mut self, rel: Reloc, jt: JumpTable) {
let ofs = self.offset();
self.relocs.reloc_jt(ofs, rel, jt);
}
fn trap(&mut self, code: TrapCode, srcloc: SourceLoc) {
let ofs = self.offset();
self.traps.trap(ofs, srcloc, code);
}
fn begin_jumptables(&mut self) {
self.info.code_size = self.offset();
}
fn begin_rodata(&mut self) {
self.info.jumptables_size = self.offset() - self.info.code_size;
}
fn end_codegen(&mut self) {
self.info.rodata_size = self.offset() - (self.info.jumptables_size + self.info.code_size);
self.info.total_size = self.offset();
}
fn add_stackmap(&mut self, val_list: &[Value], func: &Function, isa: &dyn TargetIsa) {
let ofs = self.offset();
let stackmap = Stackmap::from_values(&val_list, func, isa);
self.stackmaps.add_stackmap(ofs, stackmap);
}
}
/// A `RelocSink` implementation that does nothing, which is convenient when
/// compiling code that does not relocate anything.
pub struct NullRelocSink {}
impl RelocSink for NullRelocSink {
fn reloc_ebb(&mut self, _: u32, _: Reloc, _: u32) {}
fn reloc_external(&mut self, _: u32, _: Reloc, _: &ExternalName, _: i64) {}
fn reloc_constant(&mut self, _: CodeOffset, _: Reloc, _: ConstantOffset) {}
fn reloc_jt(&mut self, _: u32, _: Reloc, _: JumpTable) {}
}
/// A `TrapSink` implementation that does nothing, which is convenient when
/// compiling code that does not rely on trapping semantics.
pub struct NullTrapSink {}
impl TrapSink for NullTrapSink {
fn trap(&mut self, _offset: CodeOffset, _srcloc: SourceLoc, _code: TrapCode) {}
}
/// A trait for emitting stackmaps.
pub trait StackmapSink {
/// Output a bitmap of the stack representing the live reference variables at this code offset.
fn add_stackmap(&mut self, _: CodeOffset, _: Stackmap);
}
/// Placeholder StackmapSink that does nothing.
pub struct NullStackmapSink {}
impl StackmapSink for NullStackmapSink {
fn add_stackmap(&mut self, _: CodeOffset, _: Stackmap) {}
}