Files
wasmtime/lib/cretonne/src/ir/layout.rs
Jakob Stoklund Olesen 1c57f43643 Add Cursor::set_position.
Make it possible to move a cursor to a new position.

In the current implementation of Layout and Cursor, this is a trivial
operation, but if we switch to a B-tree based function layout, this
involves navigating the tree.
2016-11-04 08:44:01 -07:00

1023 lines
34 KiB
Rust

//! Function layout.
//!
//! The order of extended basic blocks in a function and the order of instructions in an EBB is
//! determined by the `Layout` data structure defined in this module.
use std::iter::{Iterator, IntoIterator};
use entity_map::{EntityMap, EntityRef};
use ir::entities::{Ebb, NO_EBB, Inst, NO_INST};
/// The `Layout` struct determines the layout of EBBs and instructions in a function. It does not
/// contain definitions of instructions or EBBs, but depends on `Inst` and `Ebb` entity references
/// being defined elsewhere.
///
/// This data structure determines:
///
/// - The order of EBBs in the function.
/// - Which EBB contains a given instruction.
/// - The order of instructions with an EBB.
///
/// While data dependencies are not recorded, instruction ordering does affect control
/// dependencies, so part of the semantics of the program are determined by the layout.
///
#[derive(Clone)]
pub struct Layout {
// Linked list nodes for the layout order of EBBs Forms a doubly linked list, terminated in
// both ends by NO_EBB.
ebbs: EntityMap<Ebb, EbbNode>,
// Linked list nodes for the layout order of instructions. Forms a double linked list per EBB,
// terminated in both ends by NO_INST.
insts: EntityMap<Inst, InstNode>,
// First EBB in the layout order, or `None` when no EBBs have been laid out.
first_ebb: Option<Ebb>,
// Last EBB in the layout order, or `None` when no EBBs have been laid out.
last_ebb: Option<Ebb>,
}
impl Layout {
/// Create a new empty `Layout`.
pub fn new() -> Layout {
Layout {
ebbs: EntityMap::new(),
insts: EntityMap::new(),
first_ebb: None,
last_ebb: None,
}
}
}
/// Methods for laying out EBBs.
///
/// An unknown EBB starts out as *not inserted* in the EBB layout. The layout is a linear order of
/// inserted EBBs. Once an EBB has been inserted in the layout, instructions can be added. An EBB
/// can only be removed from the layout when it is empty.
///
/// Since every EBB must end with a terminator instruction which cannot fall through, the layout of
/// EBBs do not affect the semantics of the program.
///
impl Layout {
/// Is `ebb` currently part of the layout?
pub fn is_ebb_inserted(&self, ebb: Ebb) -> bool {
Some(ebb) == self.first_ebb || (self.ebbs.is_valid(ebb) && self.ebbs[ebb].prev != NO_EBB)
}
/// Insert `ebb` as the last EBB in the layout.
pub fn append_ebb(&mut self, ebb: Ebb) {
assert!(!self.is_ebb_inserted(ebb),
"Cannot append EBB that is already in the layout");
{
let node = self.ebbs.ensure(ebb);
assert!(node.first_inst == NO_INST && node.last_inst == NO_INST);
node.prev = self.last_ebb.unwrap_or_default();
node.next = NO_EBB;
}
if let Some(last) = self.last_ebb {
self.ebbs[last].next = ebb;
} else {
self.first_ebb = Some(ebb);
}
self.last_ebb = Some(ebb);
}
/// Insert `ebb` in the layout before the existing EBB `before`.
pub fn insert_ebb(&mut self, ebb: Ebb, before: Ebb) {
assert!(!self.is_ebb_inserted(ebb),
"Cannot insert EBB that is already in the layout");
assert!(self.is_ebb_inserted(before),
"EBB Insertion point not in the layout");
let after = self.ebbs[before].prev;
{
let node = self.ebbs.ensure(ebb);
node.next = before;
node.prev = after;
}
self.ebbs[before].prev = ebb;
if after == NO_EBB {
self.first_ebb = Some(ebb);
} else {
self.ebbs[after].next = ebb;
}
}
/// Insert `ebb` in the layout *after* the existing EBB `after`.
pub fn insert_ebb_after(&mut self, ebb: Ebb, after: Ebb) {
assert!(!self.is_ebb_inserted(ebb),
"Cannot insert EBB that is already in the layout");
assert!(self.is_ebb_inserted(after),
"EBB Insertion point not in the layout");
let before = self.ebbs[after].next;
{
let node = self.ebbs.ensure(ebb);
node.next = before;
node.prev = after;
}
self.ebbs[after].next = ebb;
if before == NO_EBB {
self.last_ebb = Some(ebb);
} else {
self.ebbs[before].prev = ebb;
}
}
/// Return an iterator over all EBBs in layout order.
pub fn ebbs<'f>(&'f self) -> Ebbs<'f> {
Ebbs {
layout: self,
next: self.first_ebb,
}
}
/// Get the function's entry block.
/// This is simply the first EBB in the layout order.
pub fn entry_block(&self) -> Option<Ebb> {
self.first_ebb
}
}
#[derive(Clone, Debug, Default)]
struct EbbNode {
prev: Ebb,
next: Ebb,
first_inst: Inst,
last_inst: Inst,
}
/// Iterate over EBBs in layout order. See `Layout::ebbs()`.
pub struct Ebbs<'f> {
layout: &'f Layout,
next: Option<Ebb>,
}
impl<'f> Iterator for Ebbs<'f> {
type Item = Ebb;
fn next(&mut self) -> Option<Ebb> {
match self.next {
Some(ebb) => {
self.next = self.layout.ebbs[ebb].next.wrap();
Some(ebb)
}
None => None,
}
}
}
/// Use a layout reference in a for loop.
impl<'f> IntoIterator for &'f Layout {
type Item = Ebb;
type IntoIter = Ebbs<'f>;
fn into_iter(self) -> Ebbs<'f> {
self.ebbs()
}
}
/// Methods for arranging instructions.
///
/// An instruction starts out as *not inserted* in the layout. An instruction can be inserted into
/// an EBB at a given position.
impl Layout {
/// Get the EBB containing `inst`, or `None` if `inst` is not inserted in the layout.
pub fn inst_ebb(&self, inst: Inst) -> Option<Ebb> {
if self.insts.is_valid(inst) {
self.insts[inst].ebb.wrap()
} else {
None
}
}
/// Append `inst` to the end of `ebb`.
pub fn append_inst(&mut self, inst: Inst, ebb: Ebb) {
assert_eq!(self.inst_ebb(inst), None);
assert!(self.is_ebb_inserted(ebb),
"Cannot append instructions to EBB not in layout");
let ebb_node = &mut self.ebbs[ebb];
{
let inst_node = self.insts.ensure(inst);
inst_node.ebb = ebb;
inst_node.prev = ebb_node.last_inst;
assert_eq!(inst_node.next, NO_INST);
}
if ebb_node.first_inst == NO_INST {
ebb_node.first_inst = inst;
} else {
self.insts[ebb_node.last_inst].next = inst;
}
ebb_node.last_inst = inst;
}
/// Fetch an ebb's last instruction.
pub fn last_inst(&self, ebb: Ebb) -> Inst {
self.ebbs[ebb].last_inst
}
/// Insert `inst` before the instruction `before` in the same EBB.
pub fn insert_inst(&mut self, inst: Inst, before: Inst) {
assert_eq!(self.inst_ebb(inst), None);
let ebb = self.inst_ebb(before)
.expect("Instruction before insertion point not in the layout");
let after = self.insts[before].prev;
{
let inst_node = self.insts.ensure(inst);
inst_node.ebb = ebb;
inst_node.next = before;
inst_node.prev = after;
}
self.insts[before].prev = inst;
if after == NO_INST {
self.ebbs[ebb].first_inst = inst;
} else {
self.insts[after].next = inst;
}
}
/// Iterate over the instructions in `ebb` in layout order.
pub fn ebb_insts<'f>(&'f self, ebb: Ebb) -> Insts<'f> {
Insts {
layout: self,
next: self.ebbs[ebb].first_inst.wrap(),
}
}
/// Split the EBB containing `before` in two.
///
/// Insert `new_ebb` after the old EBB and move `before` and the following instructions to
/// `new_ebb`:
///
/// ```text
/// old_ebb:
/// i1
/// i2
/// i3 << before
/// i4
/// ```
/// becomes:
///
/// ```text
/// old_ebb:
/// i1
/// i2
/// new_ebb:
/// i3 << before
/// i4
/// ```
pub fn split_ebb(&mut self, new_ebb: Ebb, before: Inst) {
let old_ebb = self.inst_ebb(before)
.expect("The `before` instruction must be in the layout");
assert!(!self.is_ebb_inserted(new_ebb));
// Insert new_ebb after old_ebb.
let next_ebb = self.ebbs[old_ebb].next;
let last_inst = self.ebbs[old_ebb].last_inst;
{
let node = self.ebbs.ensure(new_ebb);
node.prev = old_ebb;
node.next = next_ebb;
node.first_inst = before;
node.last_inst = last_inst;
}
self.ebbs[old_ebb].next = new_ebb;
// Fix backwards link.
if Some(old_ebb) == self.last_ebb {
self.last_ebb = Some(new_ebb);
} else {
self.ebbs[next_ebb].prev = new_ebb;
}
// Disconnect the instruction links.
let prev_inst = self.insts[before].prev;
self.insts[before].prev = NO_INST;
self.ebbs[old_ebb].last_inst = prev_inst;
if prev_inst == NO_INST {
self.ebbs[old_ebb].first_inst = NO_INST;
} else {
self.insts[prev_inst].next = NO_INST;
}
// Fix the instruction -> ebb pointers.
let mut i = before;
while i != NO_INST {
debug_assert_eq!(self.insts[i].ebb, old_ebb);
self.insts[i].ebb = new_ebb;
i = self.insts[i].next;
}
}
}
#[derive(Clone, Debug, Default)]
struct InstNode {
ebb: Ebb,
prev: Inst,
next: Inst,
}
/// Iterate over instructions in an EBB in layout order. See `Layout::ebb_insts()`.
pub struct Insts<'f> {
layout: &'f Layout,
next: Option<Inst>,
}
impl<'f> Iterator for Insts<'f> {
type Item = Inst;
fn next(&mut self) -> Option<Inst> {
match self.next {
Some(inst) => {
self.next = self.layout.insts[inst].next.wrap();
Some(inst)
}
None => None,
}
}
}
/// Layout Cursor.
///
/// A `Cursor` represents a position in a function layout where instructions can be inserted and
/// removed. It can be used to iterate through the instructions of a function while editing them at
/// the same time. A normal instruction iterator can't do this since it holds an immutable refernce
/// to the Layout.
///
/// When new instructions are added, the cursor can either apend them to an EBB or insert them
/// before the current instruction.
pub struct Cursor<'f> {
layout: &'f mut Layout,
pos: CursorPosition,
}
/// The possible positions of a cursor.
#[derive(Clone, Copy, PartialEq, Eq, Debug)]
pub enum CursorPosition {
/// Cursor is not pointing anywhere. No instructions can be inserted.
Nowhere,
/// Cursor is pointing at an existing instruction.
/// New instructions will be inserted *before* the current instruction.
At(Inst),
/// Cursor is before the beginning of an EBB. No instructions can be inserted. Calling
/// `next_inst()` wil move to the first instruction in the EBB.
Before(Ebb),
/// Cursor is pointing after the end of an EBB.
/// New instructions will be appended to the EBB.
After(Ebb),
}
impl<'f> Cursor<'f> {
/// Create a new `Cursor` for `layout`.
/// The cursor holds a mutable reference to `layout` for its entire lifetime.
pub fn new(layout: &'f mut Layout) -> Cursor {
Cursor {
layout: layout,
pos: CursorPosition::Nowhere,
}
}
/// Get the current position.
pub fn position(&self) -> CursorPosition {
self.pos
}
/// Move the cursor to a new position.
pub fn set_position(&mut self, pos: CursorPosition) {
self.pos = pos;
}
/// Get the EBB corresponding to the current position.
pub fn current_ebb(&self) -> Option<Ebb> {
use self::CursorPosition::*;
match self.pos {
Nowhere => None,
At(inst) => self.layout.inst_ebb(inst),
Before(ebb) | After(ebb) => Some(ebb),
}
}
/// Get the instruction corresponding to the current position, if any.
pub fn current_inst(&self) -> Option<Inst> {
use self::CursorPosition::*;
match self.pos {
At(inst) => Some(inst),
_ => None,
}
}
/// Go to a specific instruction which must be inserted in the layout.
/// New instructions will be inserted before `inst`.
pub fn goto_inst(&mut self, inst: Inst) {
assert!(self.layout.inst_ebb(inst).is_some());
self.pos = CursorPosition::At(inst);
}
/// Go to the top of `ebb` which must be inserted into the layout.
/// At this position, instructions cannot be inserted, but `next_inst()` will move to the first
/// instruction in `ebb`.
pub fn goto_top(&mut self, ebb: Ebb) {
assert!(self.layout.is_ebb_inserted(ebb));
self.pos = CursorPosition::Before(ebb);
}
/// Go to the bottom of `ebb` which must be inserted into the layout.
/// At this position, inserted instructions will be appended to `ebb`.
pub fn goto_bottom(&mut self, ebb: Ebb) {
assert!(self.layout.is_ebb_inserted(ebb));
self.pos = CursorPosition::After(ebb);
}
/// Go to the top of the next EBB in layout order and return it.
///
/// - If the cursor wasn't pointing at anything, go to the top of the first EBB in the
/// function.
/// - If there are no more EBBs, leave the cursor pointing at nothing and return `None`.
///
/// # Examples
///
/// The `next_ebb()` method is intended for iterating over the EBBs in layout order:
///
/// ```
/// # use cretonne::ir::{Function, Ebb};
/// # use cretonne::ir::layout::Cursor;
/// fn edit_func(func: &mut Function) {
/// let mut cursor = Cursor::new(&mut func.layout);
/// while let Some(ebb) = cursor.next_ebb() {
/// // Edit ebb.
/// }
/// }
/// ```
pub fn next_ebb(&mut self) -> Option<Ebb> {
let next = if let Some(ebb) = self.current_ebb() {
self.layout.ebbs[ebb].next.wrap()
} else {
self.layout.first_ebb
};
self.pos = match next {
Some(ebb) => CursorPosition::Before(ebb),
None => CursorPosition::Nowhere,
};
next
}
/// Go to the bottom of the previous EBB in layout order and return it.
///
/// - If the cursor wasn't pointing at anything, go to the bottom of the last EBB in the
/// function.
/// - If there are no more EBBs, leave the cursor pointing at nothing and return `None`.
///
/// # Examples
///
/// The `prev_ebb()` method is intended for iterating over the EBBs in backwards layout order:
///
/// ```
/// # use cretonne::ir::{Function, Ebb};
/// # use cretonne::ir::layout::Cursor;
/// fn edit_func(func: &mut Function) {
/// let mut cursor = Cursor::new(&mut func.layout);
/// while let Some(ebb) = cursor.prev_ebb() {
/// // Edit ebb.
/// }
/// }
/// ```
pub fn prev_ebb(&mut self) -> Option<Ebb> {
let prev = if let Some(ebb) = self.current_ebb() {
self.layout.ebbs[ebb].prev.wrap()
} else {
self.layout.last_ebb
};
self.pos = match prev {
Some(ebb) => CursorPosition::After(ebb),
None => CursorPosition::Nowhere,
};
prev
}
/// Move to the next instruction in the same EBB and return it.
///
/// - If the cursor was positioned before an EBB, go to the first instruction in that EBB.
/// - If there are no more instructions in the EBB, go to the `After(ebb)` position and return
/// `None`.
/// - If the cursor wasn't pointing anywhere, keep doing that.
///
/// This method will never move the cursor to a different EBB.
///
/// # Examples
///
/// The `next_inst()` method is intended for iterating over the instructions in an EBB like
/// this:
///
/// ```
/// # use cretonne::ir::{Function, Ebb};
/// # use cretonne::ir::layout::Cursor;
/// fn edit_ebb(func: &mut Function, ebb: Ebb) {
/// let mut cursor = Cursor::new(&mut func.layout);
/// cursor.goto_top(ebb);
/// while let Some(inst) = cursor.next_inst() {
/// // Edit instructions...
/// }
/// }
/// ```
/// The loop body can insert and remove instructions via the cursor.
///
/// Iterating over all the instructions in a function looks like this:
///
/// ```
/// # use cretonne::ir::{Function, Ebb};
/// # use cretonne::ir::layout::Cursor;
/// fn edit_func(func: &mut Function) {
/// let mut cursor = Cursor::new(&mut func.layout);
/// while let Some(ebb) = cursor.next_ebb() {
/// while let Some(inst) = cursor.next_inst() {
/// // Edit instructions...
/// }
/// }
/// }
/// ```
pub fn next_inst(&mut self) -> Option<Inst> {
use self::CursorPosition::*;
match self.pos {
Nowhere | After(..) => None,
At(inst) => {
if let Some(next) = self.layout.insts[inst].next.wrap() {
self.pos = At(next);
Some(next)
} else {
self.pos =
After(self.layout.inst_ebb(inst).expect("current instruction removed?"));
None
}
}
Before(ebb) => {
if let Some(next) = self.layout.ebbs[ebb].first_inst.wrap() {
self.pos = At(next);
Some(next)
} else {
self.pos = After(ebb);
None
}
}
}
}
/// Move to the previous instruction in the same EBB and return it.
///
/// - If the cursor was positioned after an EBB, go to the last instruction in that EBB.
/// - If there are no more instructions in the EBB, go to the `Before(ebb)` position and return
/// `None`.
/// - If the cursor wasn't pointing anywhere, keep doing that.
///
/// This method will never move the cursor to a different EBB.
///
/// # Examples
///
/// The `prev_inst()` method is intended for iterating backwards over the instructions in an
/// EBB like this:
///
/// ```
/// # use cretonne::ir::{Function, Ebb};
/// # use cretonne::ir::layout::Cursor;
/// fn edit_ebb(func: &mut Function, ebb: Ebb) {
/// let mut cursor = Cursor::new(&mut func.layout);
/// cursor.goto_bottom(ebb);
/// while let Some(inst) = cursor.prev_inst() {
/// // Edit instructions...
/// }
/// }
/// ```
pub fn prev_inst(&mut self) -> Option<Inst> {
use self::CursorPosition::*;
match self.pos {
Nowhere | Before(..) => None,
At(inst) => {
if let Some(prev) = self.layout.insts[inst].prev.wrap() {
self.pos = At(prev);
Some(prev)
} else {
self.pos =
Before(self.layout.inst_ebb(inst).expect("current instruction removed?"));
None
}
}
After(ebb) => {
if let Some(prev) = self.layout.ebbs[ebb].last_inst.wrap() {
self.pos = At(prev);
Some(prev)
} else {
self.pos = Before(ebb);
None
}
}
}
}
/// Insert an instruction at the current position.
///
/// - If pointing at an instruction, the new instruction is inserted before the current
/// instruction.
/// - If pointing at the bottom of an EBB, the new instruction is appended to the EBB.
/// - Otherwise panic.
///
/// In either case, the cursor is not moved, such that repeates calls to `insert_inst()` causes
/// instructions to appear in insertion order in the EBB.
pub fn insert_inst(&mut self, inst: Inst) {
use self::CursorPosition::*;
match self.pos {
Nowhere | Before(..) => panic!("Invalid insert_inst position"),
At(cur) => self.layout.insert_inst(inst, cur),
After(ebb) => self.layout.append_inst(inst, ebb),
}
}
/// Insert an EBB at the current position and switch to it.
///
/// As far as possible, this method behaves as if the EBB header were an instruction inserted
/// at the current position.
///
/// - If the cursor is pointing at an existing instruction, *the current EBB is split in two*
/// and the current instruction becomes the first instruction in the inserted EBB.
/// - If the cursor points at the bottom of an EBB, the new EBB is inserted after the current
/// one, and moved to the bottom of the new EBB where instructions can be appended.
/// - If the cursor points to the top of an EBB, the new EBB is inserted above the current one.
/// - If the cursor is not pointing at anything, the new EBB is placed last in the layout.
///
/// This means that is is always valid to call this method, and it always leaves the cursor in
/// a state that will insert instructions into the new EBB.
pub fn insert_ebb(&mut self, new_ebb: Ebb) {
use self::CursorPosition::*;
match self.pos {
At(inst) => {
self.layout.split_ebb(new_ebb, inst);
// All other cases move to `After(ebb)`, but in this case we we'll stay `At(inst)`.
return;
}
Nowhere => self.layout.append_ebb(new_ebb),
Before(ebb) => self.layout.insert_ebb(new_ebb, ebb),
After(ebb) => self.layout.insert_ebb_after(new_ebb, ebb),
}
// For everything but `At(inst)` we end up appending to the new EBB.
self.pos = After(new_ebb);
}
}
#[cfg(test)]
mod tests {
use super::{Layout, Cursor, CursorPosition};
use entity_map::EntityRef;
use ir::{Ebb, Inst};
fn verify(layout: &mut Layout, ebbs: &[(Ebb, &[Inst])]) {
// Check that EBBs are inserted and instructions belong the right places.
// Check forward linkage with iterators.
{
let mut ebb_iter = layout.ebbs();
for &(ebb, insts) in ebbs {
assert!(layout.is_ebb_inserted(ebb));
assert_eq!(ebb_iter.next(), Some(ebb));
let mut inst_iter = layout.ebb_insts(ebb);
for &inst in insts {
assert_eq!(layout.inst_ebb(inst), Some(ebb));
assert_eq!(inst_iter.next(), Some(inst));
}
assert_eq!(inst_iter.next(), None);
}
assert_eq!(ebb_iter.next(), None);
}
// Check backwards linkage with a cursor.
let mut cur = Cursor::new(layout);
for &(ebb, insts) in ebbs.into_iter().rev() {
assert_eq!(cur.prev_ebb(), Some(ebb));
for &inst in insts.into_iter().rev() {
assert_eq!(cur.prev_inst(), Some(inst));
}
assert_eq!(cur.prev_inst(), None);
}
assert_eq!(cur.prev_ebb(), None);
}
#[test]
fn append_ebb() {
let mut layout = Layout::new();
let e0 = Ebb::new(0);
let e1 = Ebb::new(1);
let e2 = Ebb::new(2);
{
let imm = &layout;
assert!(!imm.is_ebb_inserted(e0));
assert!(!imm.is_ebb_inserted(e1));
}
verify(&mut layout, &[]);
layout.append_ebb(e1);
assert!(!layout.is_ebb_inserted(e0));
assert!(layout.is_ebb_inserted(e1));
assert!(!layout.is_ebb_inserted(e2));
let v: Vec<Ebb> = layout.ebbs().collect();
assert_eq!(v, [e1]);
layout.append_ebb(e2);
assert!(!layout.is_ebb_inserted(e0));
assert!(layout.is_ebb_inserted(e1));
assert!(layout.is_ebb_inserted(e2));
let v: Vec<Ebb> = layout.ebbs().collect();
assert_eq!(v, [e1, e2]);
layout.append_ebb(e0);
assert!(layout.is_ebb_inserted(e0));
assert!(layout.is_ebb_inserted(e1));
assert!(layout.is_ebb_inserted(e2));
let v: Vec<Ebb> = layout.ebbs().collect();
assert_eq!(v, [e1, e2, e0]);
{
let imm = &layout;
let mut v = Vec::new();
for e in imm {
v.push(e);
}
assert_eq!(v, [e1, e2, e0]);
}
// Test cursor positioning.
let mut cur = Cursor::new(&mut layout);
assert_eq!(cur.position(), CursorPosition::Nowhere);
assert_eq!(cur.next_inst(), None);
assert_eq!(cur.position(), CursorPosition::Nowhere);
assert_eq!(cur.prev_inst(), None);
assert_eq!(cur.position(), CursorPosition::Nowhere);
assert_eq!(cur.next_ebb(), Some(e1));
assert_eq!(cur.position(), CursorPosition::Before(e1));
assert_eq!(cur.next_inst(), None);
assert_eq!(cur.position(), CursorPosition::After(e1));
assert_eq!(cur.next_inst(), None);
assert_eq!(cur.position(), CursorPosition::After(e1));
assert_eq!(cur.next_ebb(), Some(e2));
assert_eq!(cur.prev_inst(), None);
assert_eq!(cur.position(), CursorPosition::Before(e2));
assert_eq!(cur.next_ebb(), Some(e0));
assert_eq!(cur.next_ebb(), None);
assert_eq!(cur.position(), CursorPosition::Nowhere);
// Backwards through the EBBs.
assert_eq!(cur.prev_ebb(), Some(e0));
assert_eq!(cur.position(), CursorPosition::After(e0));
assert_eq!(cur.prev_ebb(), Some(e2));
assert_eq!(cur.prev_ebb(), Some(e1));
assert_eq!(cur.prev_ebb(), None);
assert_eq!(cur.position(), CursorPosition::Nowhere);
}
#[test]
fn insert_ebb() {
let mut layout = Layout::new();
let e0 = Ebb::new(0);
let e1 = Ebb::new(1);
let e2 = Ebb::new(2);
{
let imm = &layout;
assert!(!imm.is_ebb_inserted(e0));
assert!(!imm.is_ebb_inserted(e1));
let v: Vec<Ebb> = layout.ebbs().collect();
assert_eq!(v, []);
}
layout.append_ebb(e1);
assert!(!layout.is_ebb_inserted(e0));
assert!(layout.is_ebb_inserted(e1));
assert!(!layout.is_ebb_inserted(e2));
verify(&mut layout, &[(e1, &[])]);
layout.insert_ebb(e2, e1);
assert!(!layout.is_ebb_inserted(e0));
assert!(layout.is_ebb_inserted(e1));
assert!(layout.is_ebb_inserted(e2));
verify(&mut layout, &[(e2, &[]), (e1, &[])]);
layout.insert_ebb(e0, e1);
assert!(layout.is_ebb_inserted(e0));
assert!(layout.is_ebb_inserted(e1));
assert!(layout.is_ebb_inserted(e2));
verify(&mut layout, &[(e2, &[]), (e0, &[]), (e1, &[])]);
}
#[test]
fn insert_ebb_after() {
let mut layout = Layout::new();
let e0 = Ebb::new(0);
let e1 = Ebb::new(1);
let e2 = Ebb::new(2);
layout.append_ebb(e1);
layout.insert_ebb_after(e2, e1);
verify(&mut layout, &[(e1, &[]), (e2, &[])]);
layout.insert_ebb_after(e0, e1);
verify(&mut layout, &[(e1, &[]), (e0, &[]), (e2, &[])]);
}
#[test]
fn append_inst() {
let mut layout = Layout::new();
let e1 = Ebb::new(1);
layout.append_ebb(e1);
let v: Vec<Inst> = layout.ebb_insts(e1).collect();
assert_eq!(v, []);
let i0 = Inst::new(0);
let i1 = Inst::new(1);
let i2 = Inst::new(2);
assert_eq!(layout.inst_ebb(i0), None);
assert_eq!(layout.inst_ebb(i1), None);
assert_eq!(layout.inst_ebb(i2), None);
layout.append_inst(i1, e1);
assert_eq!(layout.inst_ebb(i0), None);
assert_eq!(layout.inst_ebb(i1), Some(e1));
assert_eq!(layout.inst_ebb(i2), None);
let v: Vec<Inst> = layout.ebb_insts(e1).collect();
assert_eq!(v, [i1]);
layout.append_inst(i2, e1);
assert_eq!(layout.inst_ebb(i0), None);
assert_eq!(layout.inst_ebb(i1), Some(e1));
assert_eq!(layout.inst_ebb(i2), Some(e1));
let v: Vec<Inst> = layout.ebb_insts(e1).collect();
assert_eq!(v, [i1, i2]);
layout.append_inst(i0, e1);
verify(&mut layout, &[(e1, &[i1, i2, i0])]);
// Test cursor positioning.
let mut cur = Cursor::new(&mut layout);
cur.goto_top(e1);
assert_eq!(cur.position(), CursorPosition::Before(e1));
assert_eq!(cur.prev_inst(), None);
assert_eq!(cur.position(), CursorPosition::Before(e1));
assert_eq!(cur.next_inst(), Some(i1));
assert_eq!(cur.position(), CursorPosition::At(i1));
assert_eq!(cur.next_inst(), Some(i2));
assert_eq!(cur.next_inst(), Some(i0));
assert_eq!(cur.prev_inst(), Some(i2));
assert_eq!(cur.position(), CursorPosition::At(i2));
assert_eq!(cur.next_inst(), Some(i0));
assert_eq!(cur.position(), CursorPosition::At(i0));
assert_eq!(cur.next_inst(), None);
assert_eq!(cur.position(), CursorPosition::After(e1));
assert_eq!(cur.next_inst(), None);
assert_eq!(cur.position(), CursorPosition::After(e1));
assert_eq!(cur.prev_inst(), Some(i0));
assert_eq!(cur.prev_inst(), Some(i2));
assert_eq!(cur.prev_inst(), Some(i1));
assert_eq!(cur.prev_inst(), None);
assert_eq!(cur.position(), CursorPosition::Before(e1));
}
#[test]
fn insert_inst() {
let mut layout = Layout::new();
let e1 = Ebb::new(1);
layout.append_ebb(e1);
let v: Vec<Inst> = layout.ebb_insts(e1).collect();
assert_eq!(v, []);
let i0 = Inst::new(0);
let i1 = Inst::new(1);
let i2 = Inst::new(2);
assert_eq!(layout.inst_ebb(i0), None);
assert_eq!(layout.inst_ebb(i1), None);
assert_eq!(layout.inst_ebb(i2), None);
layout.append_inst(i1, e1);
assert_eq!(layout.inst_ebb(i0), None);
assert_eq!(layout.inst_ebb(i1), Some(e1));
assert_eq!(layout.inst_ebb(i2), None);
let v: Vec<Inst> = layout.ebb_insts(e1).collect();
assert_eq!(v, [i1]);
layout.insert_inst(i2, i1);
assert_eq!(layout.inst_ebb(i0), None);
assert_eq!(layout.inst_ebb(i1), Some(e1));
assert_eq!(layout.inst_ebb(i2), Some(e1));
let v: Vec<Inst> = layout.ebb_insts(e1).collect();
assert_eq!(v, [i2, i1]);
layout.insert_inst(i0, i1);
verify(&mut layout, &[(e1, &[i2, i0, i1])]);
}
#[test]
fn multiple_ebbs() {
let mut layout = Layout::new();
let e0 = Ebb::new(0);
let e1 = Ebb::new(1);
assert_eq!(layout.entry_block(), None);
layout.append_ebb(e0);
assert_eq!(layout.entry_block(), Some(e0));
layout.append_ebb(e1);
assert_eq!(layout.entry_block(), Some(e0));
let i0 = Inst::new(0);
let i1 = Inst::new(1);
let i2 = Inst::new(2);
let i3 = Inst::new(3);
layout.append_inst(i0, e0);
layout.append_inst(i1, e0);
layout.append_inst(i2, e1);
layout.append_inst(i3, e1);
let v0: Vec<Inst> = layout.ebb_insts(e0).collect();
let v1: Vec<Inst> = layout.ebb_insts(e1).collect();
assert_eq!(v0, [i0, i1]);
assert_eq!(v1, [i2, i3]);
}
#[test]
fn split_ebb() {
let mut layout = Layout::new();
let e0 = Ebb::new(0);
let e1 = Ebb::new(1);
let e2 = Ebb::new(2);
let i0 = Inst::new(0);
let i1 = Inst::new(1);
let i2 = Inst::new(2);
let i3 = Inst::new(3);
layout.append_ebb(e0);
layout.append_inst(i0, e0);
assert_eq!(layout.inst_ebb(i0), Some(e0));
layout.split_ebb(e1, i0);
assert_eq!(layout.inst_ebb(i0), Some(e1));
{
let mut cur = Cursor::new(&mut layout);
assert_eq!(cur.next_ebb(), Some(e0));
assert_eq!(cur.next_inst(), None);
assert_eq!(cur.next_ebb(), Some(e1));
assert_eq!(cur.next_inst(), Some(i0));
assert_eq!(cur.next_inst(), None);
assert_eq!(cur.next_ebb(), None);
// Check backwards links.
assert_eq!(cur.prev_ebb(), Some(e1));
assert_eq!(cur.prev_inst(), Some(i0));
assert_eq!(cur.prev_inst(), None);
assert_eq!(cur.prev_ebb(), Some(e0));
assert_eq!(cur.prev_inst(), None);
assert_eq!(cur.prev_ebb(), None);
}
layout.append_inst(i1, e0);
layout.append_inst(i2, e0);
layout.append_inst(i3, e0);
layout.split_ebb(e2, i2);
assert_eq!(layout.inst_ebb(i0), Some(e1));
assert_eq!(layout.inst_ebb(i1), Some(e0));
assert_eq!(layout.inst_ebb(i2), Some(e2));
assert_eq!(layout.inst_ebb(i3), Some(e2));
{
let mut cur = Cursor::new(&mut layout);
assert_eq!(cur.next_ebb(), Some(e0));
assert_eq!(cur.next_inst(), Some(i1));
assert_eq!(cur.next_inst(), None);
assert_eq!(cur.next_ebb(), Some(e2));
assert_eq!(cur.next_inst(), Some(i2));
assert_eq!(cur.next_inst(), Some(i3));
assert_eq!(cur.next_inst(), None);
assert_eq!(cur.next_ebb(), Some(e1));
assert_eq!(cur.next_inst(), Some(i0));
assert_eq!(cur.next_inst(), None);
assert_eq!(cur.next_ebb(), None);
assert_eq!(cur.prev_ebb(), Some(e1));
assert_eq!(cur.prev_inst(), Some(i0));
assert_eq!(cur.prev_inst(), None);
assert_eq!(cur.prev_ebb(), Some(e2));
assert_eq!(cur.prev_inst(), Some(i3));
assert_eq!(cur.prev_inst(), Some(i2));
assert_eq!(cur.prev_inst(), None);
assert_eq!(cur.prev_ebb(), Some(e0));
assert_eq!(cur.prev_inst(), Some(i1));
assert_eq!(cur.prev_inst(), None);
assert_eq!(cur.prev_ebb(), None);
}
}
}