Files
wasmtime/crates/jit/src/compiler.rs
Yury Delendik 42127aac4e Refactor Cache logic to include debug information (#2065)
* move caching to the CompilationArtifacts

* mv cache_config from Compiler to CompiledModule

* hash isa flags

* no cache for wasm2obj

* mv caching to wasmtime crate

* account each Compiler field when hash
2020-07-23 12:10:13 -05:00

214 lines
6.4 KiB
Rust

//! JIT compilation.
use crate::instantiate::SetupError;
use crate::object::{build_object, ObjectUnwindInfo};
use cranelift_codegen::ir;
use object::write::Object;
use std::hash::{Hash, Hasher};
use wasmtime_debug::{emit_dwarf, DebugInfoData, DwarfSection};
use wasmtime_environ::entity::{EntityRef, PrimaryMap};
use wasmtime_environ::isa::{unwind::UnwindInfo, TargetFrontendConfig, TargetIsa};
use wasmtime_environ::wasm::{DefinedFuncIndex, DefinedMemoryIndex, MemoryIndex};
use wasmtime_environ::{
Compiler as _C, Module, ModuleAddressMap, ModuleMemoryOffset, ModuleTranslation,
ModuleVmctxInfo, StackMaps, Traps, Tunables, VMOffsets, ValueLabelsRanges,
};
/// Select which kind of compilation to use.
#[derive(Copy, Clone, Debug, Hash)]
pub enum CompilationStrategy {
/// Let Wasmtime pick the strategy.
Auto,
/// Compile all functions with Cranelift.
Cranelift,
/// Compile all functions with Lightbeam.
#[cfg(feature = "lightbeam")]
Lightbeam,
}
/// A WebAssembly code JIT compiler.
///
/// A `Compiler` instance owns the executable memory that it allocates.
///
/// TODO: Evolve this to support streaming rather than requiring a `&[u8]`
/// containing a whole wasm module at once.
///
/// TODO: Consider using cranelift-module.
pub struct Compiler {
isa: Box<dyn TargetIsa>,
strategy: CompilationStrategy,
tunables: Tunables,
}
impl Compiler {
/// Construct a new `Compiler`.
pub fn new(isa: Box<dyn TargetIsa>, strategy: CompilationStrategy, tunables: Tunables) -> Self {
Self {
isa,
strategy,
tunables,
}
}
}
fn _assert_compiler_send_sync() {
fn _assert<T: Send + Sync>() {}
_assert::<Compiler>();
}
fn transform_dwarf_data(
isa: &dyn TargetIsa,
module: &Module,
debug_data: DebugInfoData,
address_transform: &ModuleAddressMap,
value_ranges: &ValueLabelsRanges,
stack_slots: PrimaryMap<DefinedFuncIndex, ir::StackSlots>,
unwind_info: PrimaryMap<DefinedFuncIndex, &Option<UnwindInfo>>,
) -> Result<Vec<DwarfSection>, SetupError> {
let target_config = isa.frontend_config();
let ofs = VMOffsets::new(target_config.pointer_bytes(), &module.local);
let module_vmctx_info = {
ModuleVmctxInfo {
memory_offset: if ofs.num_imported_memories > 0 {
ModuleMemoryOffset::Imported(ofs.vmctx_vmmemory_import(MemoryIndex::new(0)))
} else if ofs.num_defined_memories > 0 {
ModuleMemoryOffset::Defined(
ofs.vmctx_vmmemory_definition_base(DefinedMemoryIndex::new(0)),
)
} else {
ModuleMemoryOffset::None
},
stack_slots,
}
};
emit_dwarf(
isa,
&debug_data,
&address_transform,
&module_vmctx_info,
&value_ranges,
&unwind_info,
)
.map_err(SetupError::DebugInfo)
}
#[allow(missing_docs)]
pub struct Compilation {
pub obj: Object,
pub unwind_info: Vec<ObjectUnwindInfo>,
pub traps: Traps,
pub stack_maps: StackMaps,
pub address_transform: ModuleAddressMap,
}
impl Compiler {
/// Return the isa.
pub fn isa(&self) -> &dyn TargetIsa {
self.isa.as_ref()
}
/// Return the target's frontend configuration settings.
pub fn frontend_config(&self) -> TargetFrontendConfig {
self.isa.frontend_config()
}
/// Return the tunables in use by this engine.
pub fn tunables(&self) -> &Tunables {
&self.tunables
}
/// Return the compilation strategy.
pub fn strategy(&self) -> CompilationStrategy {
self.strategy
}
/// Compile the given function bodies.
pub(crate) fn compile<'data>(
&self,
translation: &ModuleTranslation,
debug_data: Option<DebugInfoData>,
) -> Result<Compilation, SetupError> {
let (
compilation,
relocations,
address_transform,
value_ranges,
stack_slots,
traps,
stack_maps,
) = match self.strategy {
// For now, interpret `Auto` as `Cranelift` since that's the most stable
// implementation.
CompilationStrategy::Auto | CompilationStrategy::Cranelift => {
wasmtime_environ::cranelift::Cranelift::compile_module(translation, &*self.isa)
}
#[cfg(feature = "lightbeam")]
CompilationStrategy::Lightbeam => {
wasmtime_environ::lightbeam::Lightbeam::compile_module(translation, &*self.isa)
}
}
.map_err(SetupError::Compile)?;
let dwarf_sections = if debug_data.is_some() && !compilation.is_empty() {
let unwind_info = compilation.unwind_info();
transform_dwarf_data(
&*self.isa,
&translation.module,
debug_data.unwrap(),
&address_transform,
&value_ranges,
stack_slots,
unwind_info,
)?
} else {
vec![]
};
let (obj, unwind_info) = build_object(
&*self.isa,
&translation.module,
compilation,
relocations,
dwarf_sections,
)?;
Ok(Compilation {
obj,
unwind_info,
traps,
stack_maps,
address_transform,
})
}
}
impl Hash for Compiler {
fn hash<H: Hasher>(&self, hasher: &mut H) {
let Compiler {
strategy,
isa,
tunables,
} = self;
// Hash compiler's flags: compilation strategy, isa, frontend config,
// misc tunables.
strategy.hash(hasher);
isa.triple().hash(hasher);
// TODO: if this `to_string()` is too expensive then we should upstream
// a native hashing ability of flags into cranelift itself, but
// compilation and/or cache loading is relatively expensive so seems
// unlikely.
isa.flags().to_string().hash(hasher);
isa.frontend_config().hash(hasher);
tunables.hash(hasher);
// TODO: ... and should we hash anything else? There's a lot of stuff in
// `TargetIsa`, like registers/encodings/etc. Should we be hashing that
// too? It seems like wasmtime doesn't configure it too too much, but
// this may become an issue at some point.
}
}