This was added long ago at this point to assist with caching, but caching has moved to a different level such that this wonky second level of a `Module` isn't necessary. This commit removes the `ModuleLocal` type to simplify accessors and generally make it easier to work with.
184 lines
5.6 KiB
Rust
184 lines
5.6 KiB
Rust
//! JIT compilation.
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use crate::instantiate::SetupError;
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use crate::object::{build_object, ObjectUnwindInfo};
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use object::write::Object;
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use std::hash::{Hash, Hasher};
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use wasmtime_debug::{emit_dwarf, DwarfSection};
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use wasmtime_environ::entity::EntityRef;
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use wasmtime_environ::isa::{TargetFrontendConfig, TargetIsa};
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use wasmtime_environ::wasm::{DefinedMemoryIndex, MemoryIndex};
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use wasmtime_environ::{
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CompiledFunctions, Compiler as EnvCompiler, DebugInfoData, Module, ModuleMemoryOffset,
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ModuleTranslation, Tunables, VMOffsets,
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};
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/// Select which kind of compilation to use.
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#[derive(Copy, Clone, Debug, Hash)]
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pub enum CompilationStrategy {
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/// Let Wasmtime pick the strategy.
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Auto,
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/// Compile all functions with Cranelift.
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Cranelift,
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/// Compile all functions with Lightbeam.
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#[cfg(feature = "lightbeam")]
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Lightbeam,
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}
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/// A WebAssembly code JIT compiler.
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///
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/// A `Compiler` instance owns the executable memory that it allocates.
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///
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/// TODO: Evolve this to support streaming rather than requiring a `&[u8]`
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/// containing a whole wasm module at once.
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///
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/// TODO: Consider using cranelift-module.
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pub struct Compiler {
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isa: Box<dyn TargetIsa>,
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compiler: Box<dyn EnvCompiler>,
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strategy: CompilationStrategy,
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tunables: Tunables,
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}
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impl Compiler {
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/// Construct a new `Compiler`.
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pub fn new(isa: Box<dyn TargetIsa>, strategy: CompilationStrategy, tunables: Tunables) -> Self {
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Self {
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isa,
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strategy,
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compiler: match strategy {
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CompilationStrategy::Auto | CompilationStrategy::Cranelift => {
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Box::new(wasmtime_environ::cranelift::Cranelift::default())
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}
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#[cfg(feature = "lightbeam")]
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CompilationStrategy::Lightbeam => Box::new(wasmtime_environ::lightbeam::Lightbeam),
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},
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tunables,
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}
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}
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}
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fn _assert_compiler_send_sync() {
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fn _assert<T: Send + Sync>() {}
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_assert::<Compiler>();
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}
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fn transform_dwarf_data(
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isa: &dyn TargetIsa,
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module: &Module,
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debug_data: &DebugInfoData,
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funcs: &CompiledFunctions,
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) -> Result<Vec<DwarfSection>, SetupError> {
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let target_config = isa.frontend_config();
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let ofs = VMOffsets::new(target_config.pointer_bytes(), &module);
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let memory_offset = if ofs.num_imported_memories > 0 {
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ModuleMemoryOffset::Imported(ofs.vmctx_vmmemory_import(MemoryIndex::new(0)))
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} else if ofs.num_defined_memories > 0 {
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ModuleMemoryOffset::Defined(ofs.vmctx_vmmemory_definition_base(DefinedMemoryIndex::new(0)))
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} else {
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ModuleMemoryOffset::None
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};
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emit_dwarf(isa, debug_data, funcs, &memory_offset).map_err(SetupError::DebugInfo)
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}
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#[allow(missing_docs)]
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pub struct Compilation {
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pub obj: Object,
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pub unwind_info: Vec<ObjectUnwindInfo>,
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pub funcs: CompiledFunctions,
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}
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impl Compiler {
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/// Return the isa.
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pub fn isa(&self) -> &dyn TargetIsa {
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self.isa.as_ref()
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}
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/// Return the target's frontend configuration settings.
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pub fn frontend_config(&self) -> TargetFrontendConfig {
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self.isa.frontend_config()
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}
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/// Return the tunables in use by this engine.
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pub fn tunables(&self) -> &Tunables {
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&self.tunables
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}
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/// Compile the given function bodies.
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pub fn compile<'data>(
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&self,
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translation: &ModuleTranslation,
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) -> Result<Compilation, SetupError> {
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cfg_if::cfg_if! {
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if #[cfg(feature = "parallel-compilation")] {
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use rayon::prelude::*;
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let iter = translation.function_body_inputs
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.iter()
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.collect::<Vec<_>>()
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.into_par_iter();
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} else {
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let iter = translation.function_body_inputs.iter();
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}
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}
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let funcs = iter
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.map(|(index, func)| {
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self.compiler
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.compile_function(translation, index, func, &*self.isa)
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})
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.collect::<Result<Vec<_>, _>>()?
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.into_iter()
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.collect::<CompiledFunctions>();
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let dwarf_sections = if translation.debuginfo.is_some() && !funcs.is_empty() {
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transform_dwarf_data(
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&*self.isa,
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&translation.module,
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translation.debuginfo.as_ref().unwrap(),
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&funcs,
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)?
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} else {
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vec![]
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};
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let (obj, unwind_info) =
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build_object(&*self.isa, &translation.module, &funcs, dwarf_sections)?;
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Ok(Compilation {
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obj,
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unwind_info,
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funcs,
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})
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}
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}
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impl Hash for Compiler {
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fn hash<H: Hasher>(&self, hasher: &mut H) {
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let Compiler {
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strategy,
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compiler: _,
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isa,
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tunables,
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} = self;
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// Hash compiler's flags: compilation strategy, isa, frontend config,
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// misc tunables.
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strategy.hash(hasher);
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isa.triple().hash(hasher);
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// TODO: if this `to_string()` is too expensive then we should upstream
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// a native hashing ability of flags into cranelift itself, but
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// compilation and/or cache loading is relatively expensive so seems
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// unlikely.
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isa.flags().to_string().hash(hasher);
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isa.frontend_config().hash(hasher);
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tunables.hash(hasher);
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// TODO: ... and should we hash anything else? There's a lot of stuff in
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// `TargetIsa`, like registers/encodings/etc. Should we be hashing that
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// too? It seems like wasmtime doesn't configure it too too much, but
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// this may become an issue at some point.
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}
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}
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