Files
wasmtime/crates/jit/src/compiler.rs
Alex Crichton 3d2e0e55f2 Remove the local field of Module (#2091)
This was added long ago at this point to assist with caching, but
caching has moved to a different level such that this wonky second level
of a `Module` isn't necessary. This commit removes the `ModuleLocal`
type to simplify accessors and generally make it easier to work with.
2020-08-04 12:29:16 -05:00

184 lines
5.6 KiB
Rust

//! JIT compilation.
use crate::instantiate::SetupError;
use crate::object::{build_object, ObjectUnwindInfo};
use object::write::Object;
use std::hash::{Hash, Hasher};
use wasmtime_debug::{emit_dwarf, DwarfSection};
use wasmtime_environ::entity::EntityRef;
use wasmtime_environ::isa::{TargetFrontendConfig, TargetIsa};
use wasmtime_environ::wasm::{DefinedMemoryIndex, MemoryIndex};
use wasmtime_environ::{
CompiledFunctions, Compiler as EnvCompiler, DebugInfoData, Module, ModuleMemoryOffset,
ModuleTranslation, Tunables, VMOffsets,
};
/// Select which kind of compilation to use.
#[derive(Copy, Clone, Debug, Hash)]
pub enum CompilationStrategy {
/// Let Wasmtime pick the strategy.
Auto,
/// Compile all functions with Cranelift.
Cranelift,
/// Compile all functions with Lightbeam.
#[cfg(feature = "lightbeam")]
Lightbeam,
}
/// A WebAssembly code JIT compiler.
///
/// A `Compiler` instance owns the executable memory that it allocates.
///
/// TODO: Evolve this to support streaming rather than requiring a `&[u8]`
/// containing a whole wasm module at once.
///
/// TODO: Consider using cranelift-module.
pub struct Compiler {
isa: Box<dyn TargetIsa>,
compiler: Box<dyn EnvCompiler>,
strategy: CompilationStrategy,
tunables: Tunables,
}
impl Compiler {
/// Construct a new `Compiler`.
pub fn new(isa: Box<dyn TargetIsa>, strategy: CompilationStrategy, tunables: Tunables) -> Self {
Self {
isa,
strategy,
compiler: match strategy {
CompilationStrategy::Auto | CompilationStrategy::Cranelift => {
Box::new(wasmtime_environ::cranelift::Cranelift::default())
}
#[cfg(feature = "lightbeam")]
CompilationStrategy::Lightbeam => Box::new(wasmtime_environ::lightbeam::Lightbeam),
},
tunables,
}
}
}
fn _assert_compiler_send_sync() {
fn _assert<T: Send + Sync>() {}
_assert::<Compiler>();
}
fn transform_dwarf_data(
isa: &dyn TargetIsa,
module: &Module,
debug_data: &DebugInfoData,
funcs: &CompiledFunctions,
) -> Result<Vec<DwarfSection>, SetupError> {
let target_config = isa.frontend_config();
let ofs = VMOffsets::new(target_config.pointer_bytes(), &module);
let memory_offset = if ofs.num_imported_memories > 0 {
ModuleMemoryOffset::Imported(ofs.vmctx_vmmemory_import(MemoryIndex::new(0)))
} else if ofs.num_defined_memories > 0 {
ModuleMemoryOffset::Defined(ofs.vmctx_vmmemory_definition_base(DefinedMemoryIndex::new(0)))
} else {
ModuleMemoryOffset::None
};
emit_dwarf(isa, debug_data, funcs, &memory_offset).map_err(SetupError::DebugInfo)
}
#[allow(missing_docs)]
pub struct Compilation {
pub obj: Object,
pub unwind_info: Vec<ObjectUnwindInfo>,
pub funcs: CompiledFunctions,
}
impl Compiler {
/// Return the isa.
pub fn isa(&self) -> &dyn TargetIsa {
self.isa.as_ref()
}
/// Return the target's frontend configuration settings.
pub fn frontend_config(&self) -> TargetFrontendConfig {
self.isa.frontend_config()
}
/// Return the tunables in use by this engine.
pub fn tunables(&self) -> &Tunables {
&self.tunables
}
/// Compile the given function bodies.
pub fn compile<'data>(
&self,
translation: &ModuleTranslation,
) -> Result<Compilation, SetupError> {
cfg_if::cfg_if! {
if #[cfg(feature = "parallel-compilation")] {
use rayon::prelude::*;
let iter = translation.function_body_inputs
.iter()
.collect::<Vec<_>>()
.into_par_iter();
} else {
let iter = translation.function_body_inputs.iter();
}
}
let funcs = iter
.map(|(index, func)| {
self.compiler
.compile_function(translation, index, func, &*self.isa)
})
.collect::<Result<Vec<_>, _>>()?
.into_iter()
.collect::<CompiledFunctions>();
let dwarf_sections = if translation.debuginfo.is_some() && !funcs.is_empty() {
transform_dwarf_data(
&*self.isa,
&translation.module,
translation.debuginfo.as_ref().unwrap(),
&funcs,
)?
} else {
vec![]
};
let (obj, unwind_info) =
build_object(&*self.isa, &translation.module, &funcs, dwarf_sections)?;
Ok(Compilation {
obj,
unwind_info,
funcs,
})
}
}
impl Hash for Compiler {
fn hash<H: Hasher>(&self, hasher: &mut H) {
let Compiler {
strategy,
compiler: _,
isa,
tunables,
} = self;
// Hash compiler's flags: compilation strategy, isa, frontend config,
// misc tunables.
strategy.hash(hasher);
isa.triple().hash(hasher);
// TODO: if this `to_string()` is too expensive then we should upstream
// a native hashing ability of flags into cranelift itself, but
// compilation and/or cache loading is relatively expensive so seems
// unlikely.
isa.flags().to_string().hash(hasher);
isa.frontend_config().hash(hasher);
tunables.hash(hasher);
// TODO: ... and should we hash anything else? There's a lot of stuff in
// `TargetIsa`, like registers/encodings/etc. Should we be hashing that
// too? It seems like wasmtime doesn't configure it too too much, but
// this may become an issue at some point.
}
}