Files
wasmtime/cranelift
Chris Fallin 2d5db92a9e Rework/simplify unwind infrastructure and implement Windows unwind.
Our previous implementation of unwind infrastructure was somewhat
complex and brittle: it parsed generated instructions in order to
reverse-engineer unwind info from prologues. It also relied on some
fragile linkage to communicate instruction-layout information that VCode
was not designed to provide.

A much simpler, more reliable, and easier-to-reason-about approach is to
embed unwind directives as pseudo-instructions in the prologue as we
generate it. That way, we can say what we mean and just emit it
directly.

The usual reasoning that leads to the reverse-engineering approach is
that metadata is hard to keep in sync across optimization passes; but
here, (i) prologues are generated at the very end of the pipeline, and
(ii) if we ever do a post-prologue-gen optimization, we can treat unwind
directives as black boxes with unknown side-effects, just as we do for
some other pseudo-instructions today.

It turns out that it was easier to just build this for both x64 and
aarch64 (since they share a factored-out ABI implementation), and wire
up the platform-specific unwind-info generation for Windows and SystemV.
Now we have simpler unwind on all platforms and we can delete the old
unwind infra as soon as we remove the old backend.

There were a few consequences to supporting Fastcall unwind in
particular that led to a refactor of the common ABI. Windows only
supports naming clobbered-register save locations within 240 bytes of
the frame-pointer register, whatever one chooses that to be (RSP or
RBP). We had previously saved clobbers below the fixed frame (and below
nominal-SP). The 240-byte range has to include the old RBP too, so we're
forced to place clobbers at the top of the frame, just below saved
RBP/RIP. This is fine; we always keep a frame pointer anyway because we
use it to refer to stack args. It does mean that offsets of fixed-frame
slots (spillslots, stackslots) from RBP are no longer known before we do
regalloc, so if we ever want to index these off of RBP rather than
nominal-SP because we add support for `alloca` (dynamic frame growth),
then we'll need a "nominal-BP" mode that is resolved after regalloc and
clobber-save code is generated. I added a comment to this effect in
`abi_impl.rs`.

The above refactor touched both x64 and aarch64 because of shared code.
This had a further effect in that the old aarch64 prologue generation
subtracted from `sp` once to allocate space, then used stores to `[sp,
offset]` to save clobbers. Unfortunately the offset only has 7-bit
range, so if there are enough clobbered registers (and there can be --
aarch64 has 384 bytes of registers; at least one unit test hits this)
the stores/loads will be out-of-range. I really don't want to synthesize
large-offset sequences here; better to go back to the simpler
pre-index/post-index `stp r1, r2, [sp, #-16]` form that works just like
a "push". It's likely not much worse microarchitecturally (dependence
chain on SP, but oh well) and it actually saves an instruction if
there's no other frame to allocate. As a further advantage, it's much
simpler to understand; simpler is usually better.

This PR adds the new backend on Windows to CI as well.
2021-03-11 20:03:52 -08:00
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Cranelift Code Generator

A Bytecode Alliance project

Cranelift is a low-level retargetable code generator. It translates a target-independent intermediate representation into executable machine code.

Build Status Fuzzit Status Chat Minimum rustc 1.37 Documentation Status

For more information, see the documentation.

For an example of how to use the JIT, see the JIT Demo, which implements a toy language.

For an example of how to use Cranelift to run WebAssembly code, see Wasmtime, which implements a standalone, embeddable, VM using Cranelift.

Status

Cranelift currently supports enough functionality to run a wide variety of programs, including all the functionality needed to execute WebAssembly MVP functions, although it needs to be used within an external WebAssembly embedding to be part of a complete WebAssembly implementation.

The x86-64 backend is currently the most complete and stable; other architectures are in various stages of development. Cranelift currently supports both the System V AMD64 ABI calling convention used on many platforms and the Windows x64 calling convention. The performance of code produced by Cranelift is not yet impressive, though we have plans to fix that.

The core codegen crates have minimal dependencies, support no_std mode (see below), and do not require any host floating-point support, and do not use callstack recursion.

Cranelift does not yet perform mitigations for Spectre or related security issues, though it may do so in the future. It does not currently make any security-relevant instruction timing guarantees. It has seen a fair amount of testing and fuzzing, although more work is needed before it would be ready for a production use case.

Cranelift's APIs are not yet stable.

Cranelift currently requires Rust 1.37 or later to build.

Contributing

If you're interested in contributing to Cranelift: thank you! We have a contributing guide which will help you getting involved in the Cranelift project.

Planned uses

Cranelift is designed to be a code generator for WebAssembly, but it is general enough to be useful elsewhere too. The initial planned uses that affected its design are:

Building Cranelift

Cranelift uses a conventional Cargo build process.

Cranelift consists of a collection of crates, and uses a Cargo Workspace, so for some cargo commands, such as cargo test, the --all is needed to tell cargo to visit all of the crates.

test-all.sh at the top level is a script which runs all the cargo tests and also performs code format, lint, and documentation checks.

Building with no_std

The following crates support `no_std`, although they do depend on liballoc:

  • cranelift-entity
  • cranelift-bforest
  • cranelift-codegen
  • cranelift-frontend
  • cranelift-native
  • cranelift-wasm
  • cranelift-module
  • cranelift-preopt
  • cranelift

To use no_std mode, disable the std feature and enable the core feature. This currently requires nightly rust.

For example, to build `cranelift-codegen`:

cd cranelift-codegen
cargo build --no-default-features --features core

Or, when using cranelift-codegen as a dependency (in Cargo.toml):

[dependency.cranelift-codegen]
...
default-features = false
features = ["core"]

no_std support is currently "best effort". We won't try to break it, and we'll accept patches fixing problems, however we don't expect all developers to build and test no_std when submitting patches. Accordingly, the ./test-all.sh script does not test no_std.

There is a separate ./test-no_std.sh script that tests the no_std support in packages which support it.

It's important to note that cranelift still needs liballoc to compile. Thus, whatever environment is used must implement an allocator.

Also, to allow the use of HashMaps with no_std, an external crate called hashmap_core is pulled in (via the core feature). This is mostly the same as std::collections::HashMap, except that it doesn't have DOS protection. Just something to think about.

Log configuration

Cranelift uses the log crate to log messages at various levels. It doesn't specify any maximal logging level, so embedders can choose what it should be; however, this can have an impact of Cranelift's code size. You can use log features to reduce the maximum logging level. For instance if you want to limit the level of logging to warn messages and above in release mode:

[dependency.log]
...
features = ["release_max_level_warn"]

Editor Support

Editor support for working with Cranelift IR (clif) files: