Files
wasmtime/crates/misc/dotnet/src/Engine.cs
Peter Huene 7dfb6ebdb6 Change wasm_module_new to use Module::from_binary.
This commit changes the C API function `wasm_module_new` to use the Rust API
`Module::from_binary` which performs verification of the module, as per the C
API spec.

This also introduces a `EngineBuilder` type to the C# API that can be used to
construct an `Engine` with the various Wasmtime configuration options.  This
is required to get the C# tests passing since they use reference types and
multi-value.

Fixes #859.
2020-02-27 13:38:08 -08:00

56 lines
1.4 KiB
C#

using System;
namespace Wasmtime
{
/// <summary>
/// Represents the Wasmtime engine.
/// </summary>
public class Engine : IDisposable
{
/// <summary>
/// Constructs a new <see cref="Engine" />.
/// </summary>
public Engine()
{
Handle = Interop.wasm_engine_new();
if (Handle.IsInvalid)
{
throw new WasmtimeException("Failed to create Wasmtime engine.");
}
}
internal Engine(Interop.WasmConfigHandle config)
{
Handle = Interop.wasm_engine_new_with_config(config);
config.SetHandleAsInvalid();
if (Handle.IsInvalid)
{
throw new WasmtimeException("Failed to create Wasmtime engine.");
}
}
/// <summary>
/// Creates a new Wasmtime <see cref="Store" />.
/// </summary>
/// <returns>Returns the new <see cref="Store" />.</returns>
public Store CreateStore()
{
return new Store(this);
}
/// <inheritdoc/>
public void Dispose()
{
if (!Handle.IsInvalid)
{
Handle.Dispose();
Handle.SetHandleAsInvalid();
}
}
internal Interop.EngineHandle Handle { get; private set; }
}
}