use std::env; fn main() { let mut build = cc::Build::new(); let arch = env::var("CARGO_CFG_TARGET_ARCH").unwrap(); let os = env::var("CARGO_CFG_TARGET_OS").unwrap(); if os == "windows" { build.file("src/windows.c"); } else if arch == "s390x" { build.file("src/unix/s390x.S"); } else { // assume that this is included via inline assembly in the crate itself, // and the crate will otherwise have a `compile_error!` for unsupported // platforms. return; } build.define(&format!("CFG_TARGET_OS_{}", os), None); build.define(&format!("CFG_TARGET_ARCH_{}", arch), None); build.compile("wasmtime-fiber"); }