* Cranelift: Remove `ABICallee` trait
It has only one implementation: the `ABICalleeImpl` struct. By using that
directly we can avoid unnecessary layers of generics and abstractions as well as
a couple `Box`es that were previously putting the single implementation into a
`Box<dyn>`.
* Cranelift: Rename `ABICalleeImpl` to `AbiCallee`
* Fix comments as per review
* Rename `AbiCallee` to `Callee`
This is the implementation of https://github.com/bytecodealliance/wasmtime/issues/4155, using the "inverted API" approach suggested by @cfallin (thanks!) in Cranelift, and trait object to provide a backend for an all-included experience in Wasmtime.
After the suggestion of Chris, `Function` has been split into mostly two parts:
- on the one hand, `FunctionStencil` contains all the fields required during compilation, and that act as a compilation cache key: if two function stencils are the same, then the result of their compilation (`CompiledCodeBase<Stencil>`) will be the same. This makes caching trivial, as the only thing to cache is the `FunctionStencil`.
- on the other hand, `FunctionParameters` contain the... function parameters that are required to finalize the result of compilation into a `CompiledCode` (aka `CompiledCodeBase<Final>`) with proper final relocations etc., by applying fixups and so on.
Most changes are here to accomodate those requirements, in particular that `FunctionStencil` should be `Hash`able to be used as a key in the cache:
- most source locations are now relative to a base source location in the function, and as such they're encoded as `RelSourceLoc` in the `FunctionStencil`. This required changes so that there's no need to explicitly mark a `SourceLoc` as the base source location, it's automatically detected instead the first time a non-default `SourceLoc` is set.
- user-defined external names in the `FunctionStencil` (aka before this patch `ExternalName::User { namespace, index }`) are now references into an external table of `UserExternalNameRef -> UserExternalName`, present in the `FunctionParameters`, and must be explicitly declared using `Function::declare_imported_user_function`.
- some refactorings have been made for function names:
- `ExternalName` was used as the type for a `Function`'s name; while it thus allowed `ExternalName::Libcall` in this place, this would have been quite confusing to use it there. Instead, a new enum `UserFuncName` is introduced for this name, that's either a user-defined function name (the above `UserExternalName`) or a test case name.
- The future of `ExternalName` is likely to become a full reference into the `FunctionParameters`'s mapping, instead of being "either a handle for user-defined external names, or the thing itself for other variants". I'm running out of time to do this, and this is not trivial as it implies touching ISLE which I'm less familiar with.
The cache computes a sha256 hash of the `FunctionStencil`, and uses this as the cache key. No equality check (using `PartialEq`) is performed in addition to the hash being the same, as we hope that this is sufficient data to avoid collisions.
A basic fuzz target has been introduced that tries to do the bare minimum:
- check that a function successfully compiled and cached will be also successfully reloaded from the cache, and returns the exact same function.
- check that a trivial modification in the external mapping of `UserExternalNameRef -> UserExternalName` hits the cache, and that other modifications don't hit the cache.
- This last check is less efficient and less likely to happen, so probably should be rethought a bit.
Thanks to both @alexcrichton and @cfallin for your very useful feedback on Zulip.
Some numbers show that for a large wasm module we're using internally, this is a 20% compile-time speedup, because so many `FunctionStencil`s are the same, even within a single module. For a group of modules that have a lot of code in common, we get hit rates up to 70% when they're used together. When a single function changes in a wasm module, every other function is reloaded; that's still slower than I expect (between 10% and 50% of the overall compile time), so there's likely room for improvement.
Fixes#4155.
Separates the following opcodes for AArch64 into a separate `VecALUModOp` enum,
which is emitted via the `VecRRRMod` instruction. This separates vector ALU
instructions which modify a register from instructions which write to a new register:
- `Bsl`
- `Fmla`
Addresses [a discussion](https://github.com/bytecodealliance/wasmtime/pull/4608#discussion_r937975581) in #4608.
Copyright (c) 2022 Arm Limited
* Convert `fma`, `valltrue` & `vanytrue` to ISLE (AArch64)
Ported the existing implementations of the following opcodes to ISLE on
AArch64:
- `fma`
- Introduced missing support for `fma` on vector values, as per the
docs.
- `valltrue`
- `vanytrue`
Also fixed `fcmp` on scalar values in the interpreter, and enabled
interpreter tests in `simd-fma.clif`.
This introduces the `FMLA` machine instruction.
Copyright (c) 2022 Arm Limited
* Add comments for `Fmla` and `Bsl`
Copyright (c) 2022 Arm Limited
Give the user the option to sign and to authenticate function
return addresses with the operations introduced by the Pointer
Authentication extension to the Arm instruction set architecture.
Copyright (c) 2021, Arm Limited.
* Cranelift: Add instructions for getting the current stack/frame pointers and return address
This is the initial part of https://github.com/bytecodealliance/wasmtime/issues/4535
* x64: Remove `Amode::RbpOffset` and use `Amode::ImmReg` instead
We just special case getting operands from `Amode`s now.
* Fix s390x `get_return_address`; require `preserve_frame_pointers=true`
* Assert that `Amode::ImmRegRegShift` doesn't use rbp/rsp
* Handle non-allocatable registers in Amode::with_allocs
* Use "stack" instead of "r15" on s390x
* r14 is an allocatable register on s390x, so it shouldn't be used with `MovPReg`
* Cranellift: remove Baldrdash support and related features.
As noted in Mozilla's bugzilla bug 1781425 [1], the SpiderMonkey team
has recently determined that their current form of integration with
Cranelift is too hard to maintain, and they have chosen to remove it
from their codebase. If and when they decide to build updated support
for Cranelift, they will adopt different approaches to several details
of the integration.
In the meantime, after discussion with the SpiderMonkey folks, they
agree that it makes sense to remove the bits of Cranelift that exist
to support the integration ("Baldrdash"), as they will not need
them. Many of these bits are difficult-to-maintain special cases that
are not actually tested in Cranelift proper: for example, the
Baldrdash integration required Cranelift to emit function bodies
without prologues/epilogues, and instead communicate very precise
information about the expected frame size and layout, then stitched
together something post-facto. This was brittle and caused a lot of
incidental complexity ("fallthrough returns", the resulting special
logic in block-ordering); this is just one example. As another
example, one particular Baldrdash ABI variant processed stack args in
reverse order, so our ABI code had to support both traversal
orders. We had a number of other Baldrdash-specific settings as well
that did various special things.
This PR removes Baldrdash ABI support, the `fallthrough_return`
instruction, and pulls some threads to remove now-unused bits as a
result of those two, with the understanding that the SpiderMonkey folks
will build new functionality as needed in the future and we can perhaps
find cleaner abstractions to make it all work.
[1] https://bugzilla.mozilla.org/show_bug.cgi?id=1781425
* Review feedback.
* Fix (?) DWARF debug tests: add `--disable-cache` to wasmtime invocations.
The debugger tests invoke `wasmtime` from within each test case under
the control of a debugger (gdb or lldb). Some of these tests started to
inexplicably fail in CI with unrelated changes, and the failures were
only inconsistently reproducible locally. It seems to be cache related:
if we disable cached compilation on the nested `wasmtime` invocations,
the tests consistently pass.
* Review feedback.
* [AArch64] Port SIMD narrowing to ISLE
Fvdemote, snarrow, unarrow and uunarrow.
Also refactor the aarch64 instructions descriptions to parameterize
on ScalarSize instead of using different opcodes.
The zero_value pure constructor has been introduced and used by the
integer narrow operations and it replaces, and extends, the compare
zero patterns.
Copright (c) 2022, Arm Limited.
* use short 'if' patterns
* Implement `iabs` in ISLE (AArch64)
Converts the existing implementation of `iabs` for AArch64 into ISLE,
and fixes support for `iabs` on scalar values.
Copyright (c) 2022 Arm Limited.
* Improve scalar `iabs` implementation.
Also introduces `CSNeg` instruction.
Copyright (c) 2022 Arm Limited
Introduce a new concept in the IR that allows a producer to create
dynamic vector types. An IR function can now contain global value(s)
that represent a dynamic scaling factor, for a given fixed-width
vector type. A dynamic type is then created by 'multiplying' the
corresponding global value with a fixed-width type. These new types
can be used just like the existing types and the type system has a
set of hard-coded dynamic types, such as I32X4XN, which the user
defined types map onto. The dynamic types are also used explicitly
to create dynamic stack slots, which have no set size like their
existing counterparts. New IR instructions are added to access these
new stack entities.
Currently, during codegen, the dynamic scaling factor has to be
lowered to a constant so the dynamic slots do eventually have a
compile-time known size, as do spill slots.
The current lowering for aarch64 just targets Neon, using a dynamic
scale of 1.
Copyright (c) 2022, Arm Limited.
- Handle call instructions' clobbers with the clobbers API, using RA2's
clobbers bitmask (bytecodealliance/regalloc2#58) rather than clobbers
list;
- Pull in changes from bytecodealliance/regalloc2#59 for much more sane
edge-case behavior w.r.t. liverange splitting.
* Narrow `allow(dead_code)` declarations
Having module wide `allow(dead_code)` may hide some code that's really
dead. In this commit I just narrowed the declarations to the specific
enum variants that were not used (as it seems reasonable to keep them
and their handling in all the matches, for future use). And the compiler
found more dead code that I think we can remove safely in the short
term.
With this, the only files annotated with a module-wide
`allow(dead_code)` are isle-generated files.
* resurrect some functions as test helpers
Also fix and extend the current implementation:
- AtomicRMWOp::Clr != AtomicRmwOp::And, as the input needs to be
inverted first.
- Inputs to the cmp for the RMWLoop case are sign-extended when
needed.
- Lower Xchg to Swp.
- Lower Sub to Add with a negated input.
- Added more runtests.
Copyright (c) 2022, Arm Limited.
Previously, the block successor accumulation and the blockparam branch
arg setup were decoupled. The lowering backend implicitly specified
the order of successor edges via its `MachTerminator` enum on the last
instruction in the block, while the `Lower` toplevel
machine-independent driver set up blockparam branch args in the edge
order seen in CLIF.
In some cases, these orders did not match -- for example, when the
conditional branch depended on an FP condition that was implemented by
swapping taken/not-taken edges and inverting the condition code.
This PR refactors the successor handling to be centralized in `Lower`
rather than flow through the terminator `MachInst`, and adds a
successor block and its blockparam args at the same time, ensuring the
orders match.
Merge Mov32 and Mov64 into a single instruction parameterized by a new
OperandSize field. Also combine the Mov[K,N,Z] into a single instruction
with a new opcode to select between the operations.
Copyright (c) 2022, Arm Limited.
This PR switches Cranelift over to the new register allocator, regalloc2.
See [this document](https://gist.github.com/cfallin/08553421a91f150254fe878f67301801)
for a summary of the design changes. This switchover has implications for
core VCode/MachInst types and the lowering pass.
Overall, this change brings improvements to both compile time and speed of
generated code (runtime), as reported in #3942:
```
Benchmark Compilation (wallclock) Execution (wallclock)
blake3-scalar 25% faster 28% faster
blake3-simd no diff no diff
meshoptimizer 19% faster 17% faster
pulldown-cmark 17% faster no diff
bz2 15% faster no diff
SpiderMonkey, 21% faster 2% faster
fib(30)
clang.wasm 42% faster N/A
```
Combine the two opcodes into one and pass and add an OperandSize
field to these instructions, as well as an ISLE helper to perform
the conversion from Type.
This saves us from having having to write ISLE helpers to select the
correct opcode, based on type, and reduces the amount of code needed
for emission.
Copyright (c) 2022, Arm Limited.
* aarch64: Initial work to transition backend to ISLE
This commit is what is hoped to be the initial commit towards migrating
the aarch64 backend to ISLE. There's seemingly a lot of changes here but
it's intended to largely be code motion. The current thinking is to
closely follow the x64 backend for how all this is handled and
organized.
Major changes in this PR are:
* The `Inst` enum is now defined in ISLE. This avoids having to define
it in two places (once in Rust and once in ISLE). I've preserved all
the comments in the ISLE and otherwise this isn't actually a
functional change from the Rust perspective, it's still the same enum
according to Rust.
* Lots of little enums and things were moved to ISLE as well. As with
`Inst` their definitions didn't change, only where they're defined.
This will give future ISLE PRs access to all these operations.
* Initial code for lowering `iconst`, `null`, and `bconst` are
implemented. Ironically none of this is actually used right now
because constant lowering is handled in `put_input_in_regs` which
specially handles constants. Nonetheless I wanted to get at least
something simple working which shows off how to special case various
things that are specific to AArch64. In a future PR I plan to hook up
const-lowering in ISLE to this path so even though
`iconst`-the-clif-instruction is never lowered this should use the
const lowering defined in ISLE rather than elsewhere in the backend
(eventually leading to the deletion of the non-ISLE lowering).
* The `IsleContext` skeleton is created and set up for future additions.
* Some code for ISLE that's shared across all backends now lives in
`isle_prelude_methods!()` and is deduplicated between the AArch64
backend and the x64 backend.
* Register mapping is tweaked to do the same thing for AArch64 that it
does for x64. Namely mapping virtual registers is supported instead of
just virtual to machine registers.
My main goal with this PR was to get AArch64 into a place where new
instructions can be added with relative ease. Additionally I'm hoping to
figure out as part of this change how much to share for ISLE between
AArch64 and x64 (and other backends).
* Don't use priorities with rules
* Update .gitattributes with concise syntax
* Deduplicate some type definitions
* Rebuild ISLE
* Move isa::isle to machinst::isle
Rename the existing AtomicRMW to AtomicRMWLoop and directly lower
atomic_rmw operations, without a loop if LSE support is available.
Copyright (c) 2021, Arm Limited
* Use relative `call` instructions between wasm functions
This commit is a relatively major change to the way that Wasmtime
generates code for Wasm modules and how functions call each other.
Prior to this commit all function calls between functions, even if they
were defined in the same module, were done indirectly through a
register. To implement this the backend would emit an absolute 8-byte
relocation near all function calls, load that address into a register,
and then call it. While this technique is simple to implement and easy
to get right, it has two primary downsides associated with it:
* Function calls are always indirect which means they are more difficult
to predict, resulting in worse performance.
* Generating a relocation-per-function call requires expensive
relocation resolution at module-load time, which can be a large
contributing factor to how long it takes to load a precompiled module.
To fix these issues, while also somewhat compromising on the previously
simple implementation technique, this commit switches wasm calls within
a module to using the `colocated` flag enabled in Cranelift-speak, which
basically means that a relative call instruction is used with a
relocation that's resolved relative to the pc of the call instruction
itself.
When switching the `colocated` flag to `true` this commit is also then
able to move much of the relocation resolution from `wasmtime_jit::link`
into `wasmtime_cranelift::obj` during object-construction time. This
frontloads all relocation work which means that there's actually no
relocations related to function calls in the final image, solving both
of our points above.
The main gotcha in implementing this technique is that there are
hardware limitations to relative function calls which mean we can't
simply blindly use them. AArch64, for example, can only go +/- 64 MB
from the `bl` instruction to the target, which means that if the
function we're calling is a greater distance away then we would fail to
resolve that relocation. On x86_64 the limits are +/- 2GB which are much
larger, but theoretically still feasible to hit. Consequently the main
increase in implementation complexity is fixing this issue.
This issue is actually already present in Cranelift itself, and is
internally one of the invariants handled by the `MachBuffer` type. When
generating a function relative jumps between basic blocks have similar
restrictions. This commit adds new methods for the `MachBackend` trait
and updates the implementation of `MachBuffer` to account for all these
new branches. Specifically the changes to `MachBuffer` are:
* For AAarch64 the `LabelUse::Branch26` value now supports veneers, and
AArch64 calls use this to resolve relocations.
* The `emit_island` function has been rewritten internally to handle
some cases which previously didn't come up before, such as:
* When emitting an island the deadline is now recalculated, where
previously it was always set to infinitely in the future. This was ok
prior since only a `Branch19` supported veneers and once it was
promoted no veneers were supported, so without multiple layers of
promotion the lack of a new deadline was ok.
* When emitting an island all pending fixups had veneers forced if
their branch target wasn't known yet. This was generally ok for
19-bit fixups since the only kind getting a veneer was a 19-bit
fixup, but with mixed kinds it's a bit odd to force veneers for a
26-bit fixup just because a nearby 19-bit fixup needed a veneer.
Instead fixups are now re-enqueued unless they're known to be
out-of-bounds. This may run the risk of generating more islands for
19-bit branches but it should also reduce the number of islands for
between-function calls.
* Otherwise the internal logic was tweaked to ideally be a bit more
simple, but that's a pretty subjective criteria in compilers...
I've added some simple testing of this for now. A synthetic compiler
option was create to simply add padded 0s between functions and test
cases implement various forms of calls that at least need veneers. A
test is also included for x86_64, but it is unfortunately pretty slow
because it requires generating 2GB of output. I'm hoping for now it's
not too bad, but we can disable the test if it's prohibitive and
otherwise just comment the necessary portions to be sure to run the
ignored test if these parts of the code have changed.
The final end-result of this commit is that for a large module I'm
working with the number of relocations dropped to zero, meaning that
nothing actually needs to be done to the text section when it's loaded
into memory (yay!). I haven't run final benchmarks yet but this is the
last remaining source of significant slowdown when loading modules,
after I land a number of other PRs both active and ones that I only have
locally for now.
* Fix arm32
* Review comments
The AArch64 support was a bit broken and was using Armv7 style
barriers, which aren't required with Armv8 acquire-release
load/stores.
The fallback CAS loops and RMW, for AArch64, have also been updated
to use acquire-release, exclusive, instructions which, again, remove
the need for barriers. The CAS loop has also been further optimised
by using the extending form of the cmp instruction.
Copyright (c) 2021, Arm Limited.
Also, reorganize the AArch64-specific VCode instructions for unary
narrowing and widening vector operations, so that they are more
straightforward to use.
Copyright (c) 2021, Arm Limited.
Implement the `TlsValue` opcode in the aarch64 backend for ELF_GD.
This is a little bit unusual as the default TLS mechanism for aarch64 is TLS Descriptors in other compilers.
However currently we only recognize elf_gd so lets start with that as a TLS implementation.