* initial cargo fix run
* Upgrade cranelift-entity crate
* Upgrade bforest crate
* Upgrade the codegen crate
* Upgrade the faerie crate
* Upgrade the filetests crate
* Upgrade the codegen-meta crate
* Upgrade the frontend crate
* Upgrade the cranelift-module crate
* Upgrade the cranelift-native crate
* Upgrade the cranelift-preopt crate
* Upgrade the cranelift-reader crate
* Upgrade the cranelift-serde crate
* Upgrade the cranelift-simplejit crate
* Upgrade the cranelift or cranelift-umbrella crate
* Upgrade the cranelift-wasm crate
* Upgrade cranelift-tools crate
* Use new import style on remaining files
* run format-all.sh
* run test-all.sh, update Readme and travis ci configuration
fixed an AssertionError also
* Remove deprecated functions
Because it's hot and the number of entries can reach the 1000s, so
linear insertion and search is bad.
This reduces runtime for `sqlite` and `UE4Game-HTML5-Shipping` by 3-4%,
and a couple of other benchmarks (`sqlite`, `godot`, `clang`) by smaller
amounts.
It also increases runtime for `mono` and `tanks` by about 1%; this seems
to be due to incidental changes in which functions are inlined more than
algorithmic changes.
* Add more content to cranelift-entity's README.md.
Summarize what cranelift-entity provides, and how it differs from
similar systems such as slotmap, which was recently highlighted in the
RustConf 2018 Closing Keynote.
One of the big advantages of PrimaryMap is that it protects against
using the wrong indices via a distinct index type. A Deref trait that
returns a plain slice would accept other indices. Add a comment
explaining this.
The individual crates are published separately from the main repository
on crates.io. To ensure that a copy of the LICENSE file accompanies all
published copies of the code, give each crate its own LICENSE file.
* Don't implement Eq and Hash for EntityList
* Generate eq and hash methods for InstructionData
* Use the eq() and hash() methods of InstructionData in simple_gvn