Introduce a new concept in the IR that allows a producer to create
dynamic vector types. An IR function can now contain global value(s)
that represent a dynamic scaling factor, for a given fixed-width
vector type. A dynamic type is then created by 'multiplying' the
corresponding global value with a fixed-width type. These new types
can be used just like the existing types and the type system has a
set of hard-coded dynamic types, such as I32X4XN, which the user
defined types map onto. The dynamic types are also used explicitly
to create dynamic stack slots, which have no set size like their
existing counterparts. New IR instructions are added to access these
new stack entities.
Currently, during codegen, the dynamic scaling factor has to be
lowered to a constant so the dynamic slots do eventually have a
compile-time known size, as do spill slots.
The current lowering for aarch64 just targets Neon, using a dynamic
scale of 1.
Copyright (c) 2022, Arm Limited.
* Refactor where results of compilation are stored
This commit refactors the internals of compilation in Wasmtime to change
where results of individual function compilation are stored. Previously
compilation resulted in many maps being returned, and compilation
results generally held all these maps together. This commit instead
switches this to have all metadata stored in a `CompiledFunction`
instead of having a separate map for each item that can be stored.
The motivation for this is primarily to help out with future
module-linking-related PRs. What exactly "module level" is depends on
how we interpret modules and how many modules are in play, so it's a bit
easier for operations in wasmtime to work at the function level where
possible. This means that we don't have to pass around multiple
different maps and a function index, but instead just one map or just
one entry representing a compiled function.
Additionally this change updates where the parallelism of compilation
happens, pushing it into `wasmtime-jit` instead of `wasmtime-environ`.
This is another goal where `wasmtime-jit` will have more knowledge about
module-level pieces with module linking in play. User-facing-wise this
should be the same in terms of parallel compilation, though.
The ultimate goal of this refactoring is to make it easier for the
results of compilation to actually be a set of wasm modules. This means
we won't be able to have a map-per-metadata where the primary key is the
function index, because there will be many modules within one "object
file".
* Don't clear out fields, just don't store them
Persist a smaller set of fields in `CompilationArtifacts` instead of
trying to clear fields out and dynamically not accessing them.
This commit aligns the representation of stackmaps to be the same
as Spidermonkey's by:
* Reversing the order of the bitmap from low addresses to high addresses
* Including incoming stack arguments
* Excluding outgoing stack arguments
Additionally, some accessor functions were added to allow Spidermonkey
to access the internals of the bitmap.
* Add x86 encodings for `bint` converting to `i8` and `i16`
* Introduce tests for many multi-value returns
* Support arbitrary numbers of return values
This commit implements support for returning an arbitrary number of return
values from a function. During legalization we transform multi-value signatures
to take a struct return ("sret") return pointer, instead of returning its values
in registers. Callers allocate the sret space in their stack frame and pass a
pointer to it into the caller, and once the caller returns to them, they load
the return values back out of the sret stack slot. The callee's return
operations are legalized to store the return values through the given sret
pointer.
* Keep track of old, pre-legalized signatures
When legalizing a call or return for its new legalized signature, we may need to
look at the old signature in order to figure out how to legalize the call or
return.
* Add test for multi-value returns and `call_indirect`
* Encode bool -> int x86 instructions in a loop
* Rename `Signature::uses_sret` to `Signature::uses_struct_return_param`
* Rename `p` to `param`
* Add a clarifiying comment in `num_registers_required`
* Rename `num_registers_required` to `num_return_registers_required`
* Re-add newline
* Handle already-assigned parameters in `num_return_registers_required`
* Document what some debug assertions are checking for
* Make "illegalizing" closure's control flow simpler
* Add unit tests and comments for our rounding-up-to-the-next-multiple-of-a-power-of-2 function
* Use `append_isnt_arg` instead of doing the same thing manually
* Fix grammar in comment
* Add `Signature::uses_special_{param,return}` helper functions
* Inline the definition of `legalize_type_for_sret_load` for readability
* Move sret legalization debug assertions out into their own function
* Add `round_up_to_multiple_of_type_align` helper for readability
* Add a debug assertion that we aren't removing the wrong return value
* Rename `RetPtr` stack slots to `StructReturnSlot`
* Make `legalize_type_for_sret_store` more symmetrical to `legalized_type_for_sret`
* rustfmt
* Remove unnecessary loop labels
* Do not pre-assign offsets to struct return stack slots
Instead, let the existing frame layout algorithm decide where they should go.
* Expand "sret" into explicit "struct return" in doc comment
* typo: "than" -> "then" in comment
* Fold test's debug message into the assertion itself