This commit is intended to do almost everything necessary for processing
the alias section of module linking. Most of this is internal
refactoring, the highlights being:
* Type contents are now stored separately from a `wasmtime_env::Module`.
Given that modules can freely alias types and have them used all over
the place, it seemed best to have one canonical location to type
storage which everywhere else points to (with indices). A new
`TypeTables` structure is produced during compilation which is shared
amongst all member modules in a wasm blob.
* Instantiation is heavily refactored to account for module linking. The
main gotcha here is that imports are now listed as "initializers". We
have a sort of pseudo-bytecode-interpreter which interprets the
initialization of a module. This is more complicated than just
matching imports at this point because in the module linking proposal
the module, alias, import, and instance sections may all be
interleaved. This means that imports aren't guaranteed to show up at
the beginning of the address space for modules/instances.
Otherwise most of the changes here largely fell out from these two
design points. Aliases are recorded as initializers in this scheme.
Copying around type information and/or just knowing type information
during compilation is also pretty easy since everything is just a
pointer into a `TypeTables` and we don't have to actually copy any types
themselves. Lots of various refactorings were necessary to accomodate
these changes.
Tests are hoped to cover a breadth of functionality here, but not
necessarily a depth. There's still one more piece of the module linking
proposal missing which is exporting instances/modules, which will come
in a future PR.
It's also worth nothing that there's one large TODO which isn't
implemented in this change that I plan on opening an issue for.
With module linking when a set of modules comes back from compilation
each modules has all the trampolines for the entire set of modules. This
is quite a lot of duplicate trampolines across module-linking modules.
We'll want to refactor this at some point to instead have only one set
of trampolines per set of module linking modules and have them shared
from there. I figured it was best to separate out this change, however,
since it's purely related to resource usage, and doesn't impact
non-module-linking modules at all.
cc #2094
This commit is intended to be the first of many in implementing the
module linking proposal. At this time this builds on #2059 so it
shouldn't land yet. The goal of this commit is to compile bare-bones
modules which use module linking, e.g. those with nested modules.
My hope with module linking is that almost everything in wasmtime only
needs mild refactorings to handle it. The goal is that all per-module
structures are still per-module and at the top level there's just a
`Vec` containing a bunch of modules. That's implemented currently where
`wasmtime::Module` contains `Arc<[CompiledModule]>` and an index of
which one it's pointing to. This should enable
serialization/deserialization of any module in a nested modules
scenario, no matter how you got it.
Tons of features of the module linking proposal are missing from this
commit. For example instantiation flat out doesn't work, nor does
import/export of modules or instances. That'll be coming as future
commits, but the purpose here is to start laying groundwork in Wasmtime
for handling lots of modules in lots of places.
Turns out this wasn't needed anywhere! Additionally we can construct it
from `InstructionAddressMap` anyway. There's so many pieces of trap
information that it's best to keep these structures small as well.
* Validate modules while translating
This commit is a change to cranelift-wasm to validate each function body
as it is translated. Additionally top-level module translation functions
will perform module validation. This commit builds on changes in
wasmparser to perform module validation interwtwined with parsing and
translation. This will be necessary for future wasm features such as
module linking where the type behind a function index, for example, can
be far away in another module. Additionally this also brings a nice
benefit where parsing the binary only happens once (instead of having an
up-front serial validation step) and validation can happen in parallel
for each function.
Most of the changes in this commit are plumbing to make sure everything
lines up right. The major functional change here is that module
compilation should be faster by validating in parallel (or skipping
function validation entirely in the case of a cache hit). Otherwise from
a user-facing perspective nothing should be that different.
This commit does mean that cranelift's translation now inherently
validates the input wasm module. This means that the Spidermonkey
integration of cranelift-wasm will also be validating the function as
it's being translated with cranelift. The associated PR for wasmparser
(bytecodealliance/wasmparser#62) provides the necessary tools to create
a `FuncValidator` for Gecko, but this is something I'll want careful
review for before landing!
* Read function operators until EOF
This way we can let the validator take care of any issues with
mismatched `end` instructions and/or trailing operators/bytes.
* Refactor where results of compilation are stored
This commit refactors the internals of compilation in Wasmtime to change
where results of individual function compilation are stored. Previously
compilation resulted in many maps being returned, and compilation
results generally held all these maps together. This commit instead
switches this to have all metadata stored in a `CompiledFunction`
instead of having a separate map for each item that can be stored.
The motivation for this is primarily to help out with future
module-linking-related PRs. What exactly "module level" is depends on
how we interpret modules and how many modules are in play, so it's a bit
easier for operations in wasmtime to work at the function level where
possible. This means that we don't have to pass around multiple
different maps and a function index, but instead just one map or just
one entry representing a compiled function.
Additionally this change updates where the parallelism of compilation
happens, pushing it into `wasmtime-jit` instead of `wasmtime-environ`.
This is another goal where `wasmtime-jit` will have more knowledge about
module-level pieces with module linking in play. User-facing-wise this
should be the same in terms of parallel compilation, though.
The ultimate goal of this refactoring is to make it easier for the
results of compilation to actually be a set of wasm modules. This means
we won't be able to have a map-per-metadata where the primary key is the
function index, because there will be many modules within one "object
file".
* Don't clear out fields, just don't store them
Persist a smaller set of fields in `CompilationArtifacts` instead of
trying to clear fields out and dynamically not accessing them.
* move caching to the CompilationArtifacts
* mv cache_config from Compiler to CompiledModule
* hash isa flags
* no cache for wasm2obj
* mv caching to wasmtime crate
* account each Compiler field when hash
For host VM code, we use plain reference counting, where cloning increments
the reference count, and dropping decrements it. We can avoid many of the
on-stack increment/decrement operations that typically plague the
performance of reference counting via Rust's ownership and borrowing system.
Moving a `VMExternRef` avoids mutating its reference count, and borrowing it
either avoids the reference count increment or delays it until if/when the
`VMExternRef` is cloned.
When passing a `VMExternRef` into compiled Wasm code, we don't want to do
reference count mutations for every compiled `local.{get,set}`, nor for
every function call. Therefore, we use a variation of **deferred reference
counting**, where we only mutate reference counts when storing
`VMExternRef`s somewhere that outlives the activation: into a global or
table. Simultaneously, we over-approximate the set of `VMExternRef`s that
are inside Wasm function activations. Periodically, we walk the stack at GC
safe points, and use stack map information to precisely identify the set of
`VMExternRef`s inside Wasm activations. Then we take the difference between
this precise set and our over-approximation, and decrement the reference
count for each of the `VMExternRef`s that are in our over-approximation but
not in the precise set. Finally, the over-approximation is replaced with the
precise set.
The `VMExternRefActivationsTable` implements the over-approximized set of
`VMExternRef`s referenced by Wasm activations. Calling a Wasm function and
passing it a `VMExternRef` moves the `VMExternRef` into the table, and the
compiled Wasm function logically "borrows" the `VMExternRef` from the
table. Similarly, `global.get` and `table.get` operations clone the gotten
`VMExternRef` into the `VMExternRefActivationsTable` and then "borrow" the
reference out of the table.
When a `VMExternRef` is returned to host code from a Wasm function, the host
increments the reference count (because the reference is logically
"borrowed" from the `VMExternRefActivationsTable` and the reference count
from the table will be dropped at the next GC).
For more general information on deferred reference counting, see *An
Examination of Deferred Reference Counting and Cycle Detection* by Quinane:
https://openresearch-repository.anu.edu.au/bitstream/1885/42030/2/hon-thesis.pdf
cc #929Fixes#1804
This commit makes the following changes to unwind information generation in
Cranelift:
* Remove frame layout change implementation in favor of processing the prologue
and epilogue instructions when unwind information is requested. This also
means this work is no longer performed for Windows, which didn't utilize it.
It also helps simplify the prologue and epilogue generation code.
* Remove the unwind sink implementation that required each unwind information
to be represented in final form. For FDEs, this meant writing a
complete frame table per function, which wastes 20 bytes or so for each
function with duplicate CIEs. This also enables Cranelift users to collect the
unwind information and write it as a single frame table.
* For System V calling convention, the unwind information is no longer stored
in code memory (it's only a requirement for Windows ABI to do so). This allows
for more compact code memory for modules with a lot of functions.
* Deletes some duplicate code relating to frame table generation. Users can
now simply use gimli to create a frame table from each function's unwind
information.
Fixes#1181.
* Consolidate trap/frame information
This commit removes `TrapRegistry` in favor of consolidating this
information in the `FRAME_INFO` we already have in the `wasmtime` crate.
This allows us to keep information generally in one place and have one
canonical location for "map this PC to some original wasm stuff". The
intent for this is to next update with enough information to go from a
program counter to a position in the original wasm file.
* Expose module offset information in `FrameInfo`
This commit implements functionality for `FrameInfo`, the wasm stack
trace of a `Trap`, to return the module/function offset. This allows
knowing the precise wasm location of each stack frame, instead of only
the main trap itself. The intention here is to provide more visibility
into the wasm source when something traps, so you know precisely where
calls were and where traps were, in order to assist in debugging.
Eventually we might use this information for mapping back to native
source languages as well (given sufficient debug information).
This change makes a previously-optional artifact of compilation always
computed on the cranelift side of things. This `ModuleAddressMap` is
then propagated to the same store of information other frame information
is stored within. This also removes the need for passing a `SourceLoc`
with wasm traps or to wasm trap creation, since the backtrace's wasm
frames will be able to infer their own `SourceLoc` from the relevant
program counters.
Preserve FPRs as required by the Windows fastcall calling convention.
This exposes an implementation limit due to Cranelift's approach to stack layout, which conflicts with expectations Windows makes in SEH layout - functions where the Cranelift user desires fastcall unwind information, that require preservation of an ABI-reserved FPR, that have a stack frame 240 bytes or larger, now produce an error when compiled. Several wasm spectests were disabled because they would trip this limit. This is a temporary constraint that should be fixed promptly.
Co-authored-by: bjorn3 <bjorn3@users.noreply.github.com>
* wasmtime: Pass around more contexts instead of fields
This commit refactors some wasmtime internals to pass around more
context-style structures rather than individual fields of each
structure. The intention here is to make the addition of fields to a
structure easier to plumb throughout the internals of wasmtime.
Currently you need to edit lots of functions to pass lots of parameters,
but ideally after this you'll only need to edit one or two struct fields
and then relevant locations have access to the information already.
Updates in this commit are:
* `debug_info` configuration is now folded into `Tunables`. Additionally
a `wasmtime::Config` now holds a `Tunables` directly and is passed
into an internal `Compiler`. Eventually this should allow for direct
configuration of the `Tunables` attributes from the `wasmtime` API,
but no new configuration is exposed at this time.
* `ModuleTranslation` is now passed around as a whole rather than
passing individual components to allow access to all the fields,
including `Tunables`.
This was motivated by investigating what it would take to optionally
allow loops and such to get interrupted, but that sort of codegen
setting was currently relatively difficult to plumb all the way through
and now it's hoped to be largely just an addition to `Tunables`.
* Fix lightbeam compile
This commit shrinks the `RelocationTarget` enumeration to remove
intrinsic-related relocations since they are no longer used. Instead
these function calls are done indirectly via a table in the `VMContext`.
This means that all of this is essentially dead code!
* Remove all global state from the caching system
This commit is a continuation of an effort to remove usages of
`lazy_static!` and similar global state macros which can otherwise be
accomodated with passing objects around. Previously there was a global
cache system initialized per-process, but it was initialized in a bit of
a roundabout way and wasn't actually reachable from the `wasmtime` crate
itself. The changes here remove all global state, refactor many of the
internals in the cache system, and makes configuration possible through
the `wasmtime` crate.
Specifically some changes here are:
* Usage of `lazy_static!` and many `static` items in the cache module
have all been removed.
* Global `cache_config()`, `worker()`, and `init()` functions have all
been removed. Instead a `CacheConfig` is a "root object" which
internally owns its worker and passing around the `CacheConfig` is
required for cache usage.
* The `wasmtime::Config` structure has grown options to load and parse
cache files at runtime. Currently only loading files is supported,
although we can likely eventually support programmatically configuring
APIs as well.
* Usage of the `spin` crate has been removed and the dependency is removed.
* The internal `errors` field of `CacheConfig` is removed, instead
changing all relevant methods to return a `Result<()>` instead of
storing errors internally.
* Tests have all been updated with the new interfaces and APIs.
Functionally no real change is intended here. Usage of the `wasmtime`
CLI, for example, should still enable the cache by default.
* Fix lightbeam compilation
* Migrate back to `std::` stylistically
This commit moves away from idioms such as `alloc::` and `core::` as
imports of standard data structures and types. Instead it migrates all
crates to uniformly use `std::` for importing standard data structures
and types. This also removes the `std` and `core` features from all
crates to and removes any conditional checking for `feature = "std"`
All of this support was previously added in #407 in an effort to make
wasmtime/cranelift "`no_std` compatible". Unfortunately though this
change comes at a cost:
* The usage of `alloc` and `core` isn't idiomatic. Especially trying to
dual between types like `HashMap` from `std` as well as from
`hashbrown` causes imports to be surprising in some cases.
* Unfortunately there was no CI check that crates were `no_std`, so none
of them actually were. Many crates still imported from `std` or
depended on crates that used `std`.
It's important to note, however, that **this does not mean that wasmtime
will not run in embedded environments**. The style of the code today and
idioms aren't ready in Rust to support this degree of multiplexing and
makes it somewhat difficult to keep up with the style of `wasmtime`.
Instead it's intended that embedded runtime support will be added as
necessary. Currently only `std` is necessary to build `wasmtime`, and
platforms that natively need to execute `wasmtime` will need to use a
Rust target that supports `std`. Note though that not all of `std` needs
to be supported, but instead much of it could be configured off to
return errors, and `wasmtime` would be configured to gracefully handle
errors.
The goal of this PR is to move `wasmtime` back to idiomatic usage of
features/`std`/imports/etc and help development in the short-term.
Long-term when platform concerns arise (if any) they can be addressed by
moving back to `no_std` crates (but fixing the issues mentioned above)
or ensuring that the target in Rust has `std` available.
* Start filling out platform support doc
As discussed in https://github.com/bytecodealliance/cranelift/pull/1226, the context of Cranelift errors is lost after exiting the scope containing the Cranelift function. `CodegenError` then only contains something like `inst2: arg 0 (v4) has type i16x8, expected i8x16`, which is rarely enough information for investigating a codegen failure. This change uses Cranelift's `pretty_error` function to improve the error messages wrapped in `CompileError`; `CompileError` has lost the reference to `CodegenError` due to `pretty_error` taking ownership but this seems preferable since no backtrace is attached and losing the pretty-printed context would be worse (if `CodegenError` gains a `Backtrace` or implements `Clone` we can revisit this).
* Reduce duplication in error messages
This commit removes duplication in error messages where the same text
would show up multiple times in a fully rendered error message.
When using `derive(Error)` when the `#[from]` attribute is used there's
no need to also render that payload into the error string because the
`#[from]` establishes a "backtrace" which means that when the full
context of an error is rendered it will include the `#[from]` in the
lower frames of the backtrace anyway.
This commit audits the `derive(Error)` implementations to avoid
duplication in the rendered error messages, ensuring that if `#[from]`
is used then the `#[from]` field isn't also rendered in the textual
description.
* Search the full error in wast assertions
Don't just search the top error, but search the whole backtrace by using
the `{:?}` format instead of `{}`.