* egraph-based midend: draw the rest of the owl.
* Rename `egg` submodule of cranelift-codegen to `egraph`.
* Apply some feedback from @jsharp during code walkthrough.
* Remove recursion from find_best_node by doing a single pass.
Rather than recursively computing the lowest-cost node for a given
eclass and memoizing the answer at each eclass node, we can do a single
forward pass; because every eclass node refers only to earlier nodes,
this is sufficient. The behavior may slightly differ from the earlier
behavior because we cannot short-circuit costs to zero once a node is
elaborated; but in practice this should not matter.
* Make elaboration non-recursive.
Use an explicit stack instead (with `ElabStackEntry` entries,
alongside a result stack).
* Make elaboration traversal of the domtree non-recursive/stack-safe.
* Work analysis logic in Cranelift-side egraph glue into a general analysis framework in cranelift-egraph.
* Apply static recursion limit to rule application.
* Fix aarch64 wrt dynamic-vector support -- broken rebase.
* Topo-sort cranelift-egraph before cranelift-codegen in publish script, like the comment instructs me to!
* Fix multi-result call testcase.
* Include `cranelift-egraph` in `PUBLISHED_CRATES`.
* Fix atomic_rmw: not really a load.
* Remove now-unnecessary PartialOrd/Ord derivations.
* Address some code-review comments.
* Review feedback.
* Review feedback.
* No overlap in mid-end rules, because we are defining a multi-constructor.
* rustfmt
* Review feedback.
* Review feedback.
* Review feedback.
* Review feedback.
* Remove redundant `mut`.
* Add comment noting what rules can do.
* Review feedback.
* Clarify comment wording.
* Update `has_memory_fence_semantics`.
* Apply @jameysharp's improved loop-level computation.
Co-authored-by: Jamey Sharp <jamey@minilop.net>
* Fix suggestion commit.
* Fix off-by-one in new loop-nest analysis.
* Review feedback.
* Review feedback.
* Review feedback.
* Use `Default`, not `std::default::Default`, as per @fitzgen
Co-authored-by: Nick Fitzgerald <fitzgen@gmail.com>
* Apply @fitzgen's comment elaboration to a doc-comment.
Co-authored-by: Nick Fitzgerald <fitzgen@gmail.com>
* Add stat for hitting the rewrite-depth limit.
* Some code motion in split prelude to make the diff a little clearer wrt `main`.
* Take @jameysharp's suggested `try_into()` usage for blockparam indices.
Co-authored-by: Jamey Sharp <jamey@minilop.net>
* Take @jameysharp's suggestion to avoid double-match on load op.
Co-authored-by: Jamey Sharp <jamey@minilop.net>
* Fix suggestion (add import).
* Review feedback.
* Fix stack_load handling.
* Remove redundant can_store case.
* Take @jameysharp's suggested improvement to FuncEGraph::build() logic
Co-authored-by: Jamey Sharp <jamey@minilop.net>
* Tweaks to FuncEGraph::build() on top of suggestion.
* Take @jameysharp's suggested clarified condition
Co-authored-by: Jamey Sharp <jamey@minilop.net>
* Clean up after suggestion (unused variable).
* Fix loop analysis.
* loop level asserts
* Revert constant-space loop analysis -- edge cases were incorrect, so let's go with the simple thing for now.
* Take @jameysharp's suggestion re: result_tys
Co-authored-by: Jamey Sharp <jamey@minilop.net>
* Fix up after suggestion
* Take @jameysharp's suggestion to use fold rather than reduce
Co-authored-by: Jamey Sharp <jamey@minilop.net>
* Fixup after suggestion
* Take @jameysharp's suggestion to remove elaborate_eclass_use's return value.
* Clarifying comment in terminator insts.
Co-authored-by: Jamey Sharp <jamey@minilop.net>
Co-authored-by: Nick Fitzgerald <fitzgen@gmail.com>
* Leverage Cargo's workspace inheritance feature
This commit is an attempt to reduce the complexity of the Cargo
manifests in this repository with Cargo's workspace-inheritance feature
becoming stable in Rust 1.64.0. This feature allows specifying fields in
the root workspace `Cargo.toml` which are then reused throughout the
workspace. For example this PR shares definitions such as:
* All of the Wasmtime-family of crates now use `version.workspace =
true` to have a single location which defines the version number.
* All crates use `edition.workspace = true` to have one default edition
for the entire workspace.
* Common dependencies are listed in `[workspace.dependencies]` to avoid
typing the same version number in a lot of different places (e.g. the
`wasmparser = "0.89.0"` is now in just one spot.
Currently the workspace-inheritance feature doesn't allow having two
different versions to inherit, so all of the Cranelift-family of crates
still manually specify their version. The inter-crate dependencies,
however, are shared amongst the root workspace.
This feature can be seen as a method of "preprocessing" of sorts for
Cargo manifests. This will help us develop Wasmtime but shouldn't have
any actual impact on the published artifacts -- everything's dependency
lists are still the same.
* Fix wasi-crypto tests
We weren't using the "union" cargo feature for the smallvec crate, which
reduces the size of a SmallVec by one machine word. This feature
requires Rust 1.49 but we already require much newer versions.
When using Wasmtime to compile pulldown-cmark from Sightglass, this
saves a decent amount of memory allocations and writes. According to
`valgrind --tool=dhat`:
- 6.2MiB (3.69%) less memory allocated over the program's lifetime
- 0.5MiB (4.13%) less memory allocated at maximum heap size
- 5.5MiB (1.88%) fewer bytes written to
- 0.44% fewer instructions executed
Sightglass reports a statistically significant runtime improvement too:
compilation :: cycles :: benchmarks/pulldown-cmark/benchmark.wasm
Δ = 24379323.60 ± 20051394.04 (confidence = 99%)
shrink-abiarg-0406da67c.so is 1.01x to 1.13x faster than main-be690a468.so!
[227506364 355007998.78 423280514] main-be690a468.so
[227686018 330628675.18 406025344] shrink-abiarg-0406da67c.so
compilation :: cycles :: benchmarks/spidermonkey/benchmark.wasm
Δ = 360151622.56 ± 278294316.90 (confidence = 99%)
shrink-abiarg-0406da67c.so is 1.01x to 1.07x faster than main-be690a468.so!
[8709162212 8911001926.44 9535111576] main-be690a468.so
[5058015392 8550850303.88 9282148438] shrink-abiarg-0406da67c.so
compilation :: cycles :: benchmarks/bz2/benchmark.wasm
Δ = 6936570.28 ± 6897696.38 (confidence = 99%)
shrink-abiarg-0406da67c.so is 1.00x to 1.08x faster than main-be690a468.so!
[155810934 175260571.20 234737344] main-be690a468.so
[119128240 168324000.92 257451074] shrink-abiarg-0406da67c.so
* Upgrade to regalloc2 0.4.1.
Incorporates bytecodealliance/regalloc2#85, which fixes a fuzzbug
related to constraints and liverange splits.
* Add audit of regalloc2 upgrade.
* Cranelift: use regalloc2 constraints on caller side of ABI code.
This PR updates the shared ABI code and backends to use register-operand
constraints rather than explicit pinned-vreg moves for register
arguments and return values.
The s390x backend was not updated, because it has its own implementation
of ABI code. Ideally we could converge back to the code shared by x64
and aarch64 (which didn't exist when s390x ported calls to ISLE, so the
current situation is underestandable, to be clear!). I'll leave this for
future work.
This PR exposed several places where regalloc2 needed to be a bit more
flexible with constraints; it requires regalloc2#74 to be merged and
pulled in.
* Update to regalloc2 0.3.3.
In addition to version bump, this required removing two asserts as
`SpillSlot`s no longer carry their class (so we can't assert that they
have the correct class).
* Review comments.
* Filetest updates.
* Add cargo-vet audit for regalloc2 0.3.2 -> 0.3.3 upgrade.
* Update to regalloc2 0.4.0.
This commit replaces #4869 and represents the actual version bump that
should have happened had I remembered to bump the in-tree version of
Wasmtime to 1.0.0 prior to the branch-cut date. Alas!
* Cranelift: Use bump allocation in `remove_constant_phis` pass
This makes compilation 2-6% faster for Sightglass's bz2 benchmark:
```
compilation :: cycles :: benchmarks/bz2/benchmark.wasm
Δ = 7290648.36 ± 4245152.07 (confidence = 99%)
bump.so is 1.02x to 1.06x faster than main.so!
[166388177 183238542.98 214732518] bump.so
[172836648 190529191.34 217514271] main.so
compilation :: cycles :: benchmarks/pulldown-cmark/benchmark.wasm
No difference in performance.
[182220055 225793551.12 277857575] bump.so
[193212613 227784078.61 277175335] main.so
compilation :: cycles :: benchmarks/spidermonkey/benchmark.wasm
No difference in performance.
[3848442474 4295214144.37 4665127241] bump.so
[3969505457 4262415290.10 4563869974] main.so
```
* Add audit for `bumpalo`
* Add an audit of `arrayvec` version 0.7.2
* Remove unnecessary `collect` into `Vec`
I wasn't able to measure any perf difference here, but its nice to do anyways.
* Use a `SecondaryMap` for keeping track of summaries
This is the implementation of https://github.com/bytecodealliance/wasmtime/issues/4155, using the "inverted API" approach suggested by @cfallin (thanks!) in Cranelift, and trait object to provide a backend for an all-included experience in Wasmtime.
After the suggestion of Chris, `Function` has been split into mostly two parts:
- on the one hand, `FunctionStencil` contains all the fields required during compilation, and that act as a compilation cache key: if two function stencils are the same, then the result of their compilation (`CompiledCodeBase<Stencil>`) will be the same. This makes caching trivial, as the only thing to cache is the `FunctionStencil`.
- on the other hand, `FunctionParameters` contain the... function parameters that are required to finalize the result of compilation into a `CompiledCode` (aka `CompiledCodeBase<Final>`) with proper final relocations etc., by applying fixups and so on.
Most changes are here to accomodate those requirements, in particular that `FunctionStencil` should be `Hash`able to be used as a key in the cache:
- most source locations are now relative to a base source location in the function, and as such they're encoded as `RelSourceLoc` in the `FunctionStencil`. This required changes so that there's no need to explicitly mark a `SourceLoc` as the base source location, it's automatically detected instead the first time a non-default `SourceLoc` is set.
- user-defined external names in the `FunctionStencil` (aka before this patch `ExternalName::User { namespace, index }`) are now references into an external table of `UserExternalNameRef -> UserExternalName`, present in the `FunctionParameters`, and must be explicitly declared using `Function::declare_imported_user_function`.
- some refactorings have been made for function names:
- `ExternalName` was used as the type for a `Function`'s name; while it thus allowed `ExternalName::Libcall` in this place, this would have been quite confusing to use it there. Instead, a new enum `UserFuncName` is introduced for this name, that's either a user-defined function name (the above `UserExternalName`) or a test case name.
- The future of `ExternalName` is likely to become a full reference into the `FunctionParameters`'s mapping, instead of being "either a handle for user-defined external names, or the thing itself for other variants". I'm running out of time to do this, and this is not trivial as it implies touching ISLE which I'm less familiar with.
The cache computes a sha256 hash of the `FunctionStencil`, and uses this as the cache key. No equality check (using `PartialEq`) is performed in addition to the hash being the same, as we hope that this is sufficient data to avoid collisions.
A basic fuzz target has been introduced that tries to do the bare minimum:
- check that a function successfully compiled and cached will be also successfully reloaded from the cache, and returns the exact same function.
- check that a trivial modification in the external mapping of `UserExternalNameRef -> UserExternalName` hits the cache, and that other modifications don't hit the cache.
- This last check is less efficient and less likely to happen, so probably should be rethought a bit.
Thanks to both @alexcrichton and @cfallin for your very useful feedback on Zulip.
Some numbers show that for a large wasm module we're using internally, this is a 20% compile-time speedup, because so many `FunctionStencil`s are the same, even within a single module. For a group of modules that have a lot of code in common, we get hit rates up to 70% when they're used together. When a single function changes in a wasm module, every other function is reloaded; that's still slower than I expect (between 10% and 50% of the overall compile time), so there's likely room for improvement.
Fixes#4155.
This includes some changes from @bnjbvr to the trace-logging/annotation
to reduce overhead when logging is enabled but only non-RA2 subsystems
are at `Trace` level.
- Handle call instructions' clobbers with the clobbers API, using RA2's
clobbers bitmask (bytecodealliance/regalloc2#58) rather than clobbers
list;
- Pull in changes from bytecodealliance/regalloc2#59 for much more sane
edge-case behavior w.r.t. liverange splitting.
* Upgrade to regalloc2 v0.2.3 to get bugfix from bytecodealliance/regalloc2#60.
* Update RELEASES.md.
* Update two compile tests based on slightly shifting regalloc output.
This resolves an edge-case where mul.i128 with an input that continues
to be live after the instruction could cause an invalid regalloc
constraint (basically, the regalloc did not previously support an
instruction use and def both being constrained to the same physical reg;
and the "mul" variant used for mul.i128 on x64 was the only instance of
such operands in Cranelift).
Causes two extra move instructions in the mul.i128 filetest, but that's
the price to pay for the slightly more general (works in all cases)
handling of the constraints.
RA2 recently removed the need for a dedicated scratch register for
cyclic moves (bytecodealliance/regalloc2#51). This has moderate positive
performance impact on function bodies that were register-constrained, as
it means that one more register is available. In Sightglass, I measured
+5-8% on `blake3-scalar`, at least among current benchmarks.
* Upgrade to regalloc2 0.1.3.
This pulls in bytecodealliance/regalloc2#49, which slightly improves
codegen in some cases where a safepoint (for reference-typed values)
occurs in the same liverange as a register-constrained use. For
example, in bytecodealliance/wasmtime#3785, an extra move instruction
appeared and a callee-save register was used (necessitating a more
expensive prologue) because of suboptimal splitting heuristics, which
this PR fixes. The updated RA2 heuristics appear to have no measured
downsides in existing benchmarks and improve the manually-observed
codegen issue.
* Update filetests where regalloc2 improvement altered behavior with reftypes.
This PR fixes#4066: it modifies the Cranelift `build.rs` workflow to
invoke the ISLE DSL compiler on every compilation, rather than only
when the user specifies a special "rebuild ISLE" feature.
The main benefit of this change is that it vastly simplifies the mental
model required of developers, and removes a bunch of failure modes
we have tried to work around in other ways. There is now just one
"source of truth", the ISLE source itself, in the repository, and so there
is no need to understand a special "rebuild" step and how to handle
merge errors. There is no special process needed to develop the compiler
when modifying the DSL. And there is no "noise" in the git history produced
by constantly-regenerated files.
The two main downsides we discussed in #4066 are:
- Compile time could increase, by adding more to the "meta" step before the main build;
- It becomes less obvious where the source definitions are (everything becomes
more "magic"), which makes exploration and debugging harder.
This PR addresses each of these concerns:
1. To maintain reasonable compile time, it includes work to cut down the
dependencies of the `cranelift-isle` crate to *nothing* (only the Rust stdlib),
in the default build. It does this by putting the error-reporting bits
(`miette` crate) under an optional feature, and the logging (`log` crate) under
a feature-controlled macro, and manually writing an `Error` impl rather than
using `thiserror`. This completely avoids proc macros and the `syn` build slowness.
The user can still get nice errors out of `miette`: this is enabled by specifying
a Cargo feature `--features isle-errors`.
2. To allow the user to optionally inspect the generated source, which nominally
lives in a hard-to-find path inside `target/` now, this PR adds a feature `isle-in-source-tree`
that, as implied by the name, moves the target for ISLE generated source into
the source tree, at `cranelift/codegen/isle_generated_source/`. It seems reasonable
to do this when an explicit feature (opt-in) is specified because this is how ISLE regeneration
currently works as well. To prevent surprises, if the feature is *not* specified, the
build fails if this directory exists.
* Run a `cargo update` over our dependencies
This'll notably fix a `cargo audit` error where we have a pinned version
of the `regex` crate which has a CVE assigned to it.
* Update to `object` and `hashbrown` crates
Prune some duplicate versions showing up from the previous `cargo update`
With these fixes, all this PR has to do is instantiate and run the
checker on the `regalloc2::Output`. This is off by default, and is
enabled by setting the `regalloc_checker` Cranelift option.
This restores the old functionality provided by e.g. the
`backtracking_checked` regalloc algorithm setting rather than
`backtracking` when we were still on regalloc.rs.
This PR switches Cranelift over to the new register allocator, regalloc2.
See [this document](https://gist.github.com/cfallin/08553421a91f150254fe878f67301801)
for a summary of the design changes. This switchover has implications for
core VCode/MachInst types and the lowering pass.
Overall, this change brings improvements to both compile time and speed of
generated code (runtime), as reported in #3942:
```
Benchmark Compilation (wallclock) Execution (wallclock)
blake3-scalar 25% faster 28% faster
blake3-simd no diff no diff
meshoptimizer 19% faster 17% faster
pulldown-cmark 17% faster no diff
bz2 15% faster no diff
SpiderMonkey, 21% faster 2% faster
fib(30)
clang.wasm 42% faster N/A
```
* Upgrade all crates to the Rust 2021 edition
I've personally started using the new format strings for things like
`panic!("some message {foo}")` or similar and have been upgrading crates
on a case-by-case basis, but I think it probably makes more sense to go
ahead and blanket upgrade everything so 2021 features are always
available.
* Fix compile of the C API
* Fix a warning
* Fix another warning
* Bump to 0.36.0
* Add a two-week delay to Wasmtime's release process
This commit is a proposal to update Wasmtime's release process with a
two-week delay from branching a release until it's actually officially
released. We've had two issues lately that came up which led to this proposal:
* In #3915 it was realized that changes just before the 0.35.0 release
weren't enough for an embedding use case, but the PR didn't meet the
expectations for a full patch release.
* At Fastly we were about to start rolling out a new version of Wasmtime
when over the weekend the fuzz bug #3951 was found. This led to the
desire internally to have a "must have been fuzzed for this long"
period of time for Wasmtime changes which we felt were better
reflected in the release process itself rather than something about
Fastly's own integration with Wasmtime.
This commit updates the automation for releases to unconditionally
create a `release-X.Y.Z` branch on the 5th of every month. The actual
release from this branch is then performed on the 20th of every month,
roughly two weeks later. This should provide a period of time to ensure
that all changes in a release are fuzzed for at least two weeks and
avoid any further surprises. This should also help with any last-minute
changes made just before a release if they need tweaking since
backporting to a not-yet-released branch is much easier.
Overall there are some new properties about Wasmtime with this proposal
as well:
* The `main` branch will always have a section in `RELEASES.md` which is
listed as "Unreleased" for us to fill out.
* The `main` branch will always be a version ahead of the latest
release. For example it will be bump pre-emptively as part of the
release process on the 5th where if `release-2.0.0` was created then
the `main` branch will have 3.0.0 Wasmtime.
* Dates for major versions are automatically updated in the
`RELEASES.md` notes.
The associated documentation for our release process is updated and the
various scripts should all be updated now as well with this commit.
* Add notes on a security patch
* Clarify security fixes shouldn't be previewed early on CI
In #3721, we have been discussing what to do about the ARM32 backend in
Cranelift. Currently, this backend supports only 32-bit types, which is
insufficient for full Wasm-MVP; it's missing other critical bits, like
floating-point support; and it has only ever been exercised, AFAIK, via
the filetests for the individual CLIF instructions that are implemented.
We were very very thankful for the original contribution of this
backend, even in its partial state, and we had hoped at the time that we
could eventually mature it in-tree until it supported e.g. Wasm and
other use-cases. But that hasn't yet happened -- to the blame of no-one,
to be clear, we just haven't had a contributor with sufficient time.
Unfortunately, the existence of the backend and lack of active
maintainer now potentially pose a bit of a burden as we hope to make
continuing changes to the backend framework. For example, the ISLE
migration, and the use of regalloc2 that it will allow, would need all
of the existing lowering patterns in the hand-written ARM32 backend to
be rewritten as ISLE rules.
Given that we don't currently have the resources to do this, we think
it's probably best if we, sadly, for now remove this partial backend.
This is not in any way a statement of what we might accept in the
future, though. If, in the future, an ARM32 backend updated to our
latest codebase with an active maintainer were to appear, we'd be happy
to merge it (and likewise for any other architecture!). But for now,
this is probably the best path. Thanks again to the original contributor
@jmkrauz and we hope that this work can eventually be brought back and
reused if someone has the time to do so!
This primary motivation of this large commit (apologies for its size!) is to
introduce `Gpr` and `Xmm` newtypes over `Reg`. This should help catch
difficult-to-diagnose register class mixup bugs in x64 lowerings.
But having a newtype for `Gpr` and `Xmm` themselves isn't enough to catch all of
our operand-with-wrong-register-class bugs, because about 50% of operands on x64
aren't just a register, but a register or memory address or even an
immediate! So we have `{Gpr,Xmm}Mem[Imm]` newtypes as well.
Unfortunately, `GprMem` et al can't be `enum`s and are therefore a little bit
noisier to work with from ISLE. They need to maintain the invariant that their
registers really are of the claimed register class, so they need to encapsulate
the inner data. If they exposed the underlying `enum` variants, then anyone
could just change register classes or construct a `GprMem` that holds an XMM
register, defeating the whole point of these newtypes. So when working with
these newtypes from ISLE, we rely on external constructors like `(gpr_to_gpr_mem
my_gpr)` instead of `(GprMem.Gpr my_gpr)`.
A bit of extra lines of code are included to add support for register mapping
for all of these newtypes as well. Ultimately this is all a bit wordier than I'd
hoped it would be when I first started authoring this commit, but I think it is
all worth it nonetheless!
In the process of adding these newtypes, I didn't want to have to update both
the ISLE `extern` type definition of `MInst` and the Rust definition, so I move
the definition fully into ISLE, similar as aarch64.
Finally, this process isn't complete. I've introduced the newtypes here, and
I've made most XMM-using instructions switch from `Reg` to `Xmm`, as well as
register class-converting instructions, but I haven't moved all of the GPR-using
instructions over to the newtypes yet. I figured this commit was big enough as
it was, and I can continue the adoption of these newtypes in follow up commits.
Part of #3685.
Fixes#3609. It turns out that `sha2` is a nontrivial dependency for
Cranelift in many contexts, partly because it pulls in a number of other
crates as well.
One option is to remove the hash check under certain circumstances, as
implemented in #3616. However, this is undesirable for other reasons:
having different dependency options in Wasmtime in particular for
crates.io vs. local builds is not really possible, and so either we
still have the higher build cost in Wasmtime, or we turn off the checks
by default, which goes against the original intent of ensuring developer
safety (no mysterious stale-source bugs).
This PR uses `SipHash` instead, which is built into the standard
library. `SipHash` is deprecated, but it's fixed and deterministic
(across runs and across Rust versions), which is what we need, unlike
the suggested replacement `std::collections::hash_map::DefaultHasher`.
The result is only 64 bits, and is not cryptographically secure, but we
never needed that; we just need a simple check to indicate when we
forget a `rebuild-isle`.
Peepmatic was an early attempt at a DSL for peephole optimizations, with the
idea that maybe sometime in the future we could user it for instruction
selection as well. It didn't really pan out, however:
* Peepmatic wasn't quite flexible enough, and adding new operators or snippets
of code implemented externally in Rust was a bit of a pain.
* The performance was never competitive with the hand-written peephole
optimizers. It was *very* size efficient, but that came at the cost of
run-time efficiency. Everything was table-based and interpreted, rather than
generating any Rust code.
Ultimately, because of these reasons, we never turned Peepmatic on by default.
These days, we just landed the ISLE domain-specific language, and it is better
suited than Peepmatic for all the things that Peepmatic was originally designed
to do. It is more flexible and easy to integrate with external Rust code. It is
has better time efficiency, meeting or even beating hand-written code. I think a
small part of the reason why ISLE excels in these things is because its design
was informed by Peepmatic's failures. I still plan on continuing Peepmatic's
mission to make Cranelift's peephole optimizer passes generated from DSL rewrite
rules, but using ISLE instead of Peepmatic.
Thank you Peepmatic, rest in peace!
- The Windows line-ending canonicalization was incomplete: we need to
canonicalize the manifest text itself too!
- The "meta deterministic check" runs the cranelift-codegen build script
N times outside of the source tree, examining what it produces to
ensure the output is always the same (is detministic). This works fine
when everything comes from the internal DSL, but when reading ISLE,
this breaks because we no longer have the ISLE source paths.
The initial ISLE integration did not hit this because without the
`rebuild-isle` feature, it simply did nothing in the build script;
now, with the manifest check, we hit the issue.
The fix for now is just to turn off all ISLE-specific behavior in the
build script by setting a special-purpose Cargo feature in the
specific CI job. Eventually IMHO we should remove or find a better way
to do this check.
Currently, the `build.rs` script that generates Rust source from the
ISLE DSL will only do this generation if the `rebuild-isle` Cargo
feature is specified. By default, it is not. This is based on the
principle that we (the build script) do not modify the source tree as
managed by git; git-managed files are strictly a human-managed and
human-edited resource. By adding the opt-in Cargo feature, a developer
is requesting the build script to perform an explicit action. (In my
understanding at least, this principle comes from the general philosophy
of hermetic builds: the output should be a pure function of the input,
and part of this is that the input is read-only. If we modify the source
tree, then all bets are off.)
Unfortunately, requiring the opt-in feature also creates a footgun that
is easy to hit: if a developer modifies the ISLE DSL source, but forgets
to specify the Cargo feature, then the compiler will silently be built
successfully with stale source, and will silently exclude any changes
that were made.
The generated source is checked into git for a good reason: we want DSL
compiler to not affect build times for the overwhelmingly common case
that Cranelift is used as a dependency but the backends are not being
actively developed. (This overhead comes mainly from building `islec`
itself.)
So, what to do? This PR implements a middle ground first described in
[this conversation](https://github.com/bytecodealliance/wasmtime/pull/3506#discussion_r743113351), in which we:
- Generate a hash (SHA-512) of the ISLE DSL source and produce a
"manifest" of ISLE inputs alongside the generated source; and
- Always read the ISLE DSL source, and see if the manifest is still
valid, on builds that do not have the opt-in "rebuild" feature.
This allows us to know whether the ISLE compiler output would have been
the same (modulo changes to the DSL compiler itself, which are
out-of-scope here), without actually building the ISLE compiler and
running it.
If the compiler-backend developer modifies an ISLE source file and then
tries to build `cranelift-codegen` without adding the `rebuild-isle`
Cargo feature, they get the following output:
```text
Error: the ISLE source files that resulted in the generated Rust source
* src/isa/x64/lower/isle/generated_code.rs
have changed but the generated source was not rebuilt! These ISLE source
files are:
* src/clif.isle
* src/prelude.isle
* src/isa/x64/inst.isle
* src/isa/x64/lower.isle
Please add `--features rebuild-isle` to your `cargo build` command
if you wish to rebuild the generated source, then include these changes
in any git commits you make that include the changes to the ISLE.
For example:
$ cargo build -p cranelift-codegen --features rebuild-isle
(This build script cannot do this for you by default because we cannot
modify checked-into-git source without your explicit opt-in.)
```
which will tell them exactly what they need to do to fix the problem!
Note that I am leaving the "Rebuild ISLE" CI job alone for now, because
otherwise, we are trusting whomever submits a PR to generate the correct
generated source. In other words, the manifest is a communication from
the checked-in tree to the developer, but we still need to verify that
the checked-in generated Rust source and the manifest are correct with
respect to the checked-in ISLE source.