This commit makes the following changes to unwind information generation in
Cranelift:
* Remove frame layout change implementation in favor of processing the prologue
and epilogue instructions when unwind information is requested. This also
means this work is no longer performed for Windows, which didn't utilize it.
It also helps simplify the prologue and epilogue generation code.
* Remove the unwind sink implementation that required each unwind information
to be represented in final form. For FDEs, this meant writing a
complete frame table per function, which wastes 20 bytes or so for each
function with duplicate CIEs. This also enables Cranelift users to collect the
unwind information and write it as a single frame table.
* For System V calling convention, the unwind information is no longer stored
in code memory (it's only a requirement for Windows ABI to do so). This allows
for more compact code memory for modules with a lot of functions.
* Deletes some duplicate code relating to frame table generation. Users can
now simply use gimli to create a frame table from each function's unwind
information.
Fixes#1181.
* Consolidate trap/frame information
This commit removes `TrapRegistry` in favor of consolidating this
information in the `FRAME_INFO` we already have in the `wasmtime` crate.
This allows us to keep information generally in one place and have one
canonical location for "map this PC to some original wasm stuff". The
intent for this is to next update with enough information to go from a
program counter to a position in the original wasm file.
* Expose module offset information in `FrameInfo`
This commit implements functionality for `FrameInfo`, the wasm stack
trace of a `Trap`, to return the module/function offset. This allows
knowing the precise wasm location of each stack frame, instead of only
the main trap itself. The intention here is to provide more visibility
into the wasm source when something traps, so you know precisely where
calls were and where traps were, in order to assist in debugging.
Eventually we might use this information for mapping back to native
source languages as well (given sufficient debug information).
This change makes a previously-optional artifact of compilation always
computed on the cranelift side of things. This `ModuleAddressMap` is
then propagated to the same store of information other frame information
is stored within. This also removes the need for passing a `SourceLoc`
with wasm traps or to wasm trap creation, since the backtrace's wasm
frames will be able to infer their own `SourceLoc` from the relevant
program counters.
Preserve FPRs as required by the Windows fastcall calling convention.
This exposes an implementation limit due to Cranelift's approach to stack layout, which conflicts with expectations Windows makes in SEH layout - functions where the Cranelift user desires fastcall unwind information, that require preservation of an ABI-reserved FPR, that have a stack frame 240 bytes or larger, now produce an error when compiled. Several wasm spectests were disabled because they would trip this limit. This is a temporary constraint that should be fixed promptly.
Co-authored-by: bjorn3 <bjorn3@users.noreply.github.com>
* wasmtime: Pass around more contexts instead of fields
This commit refactors some wasmtime internals to pass around more
context-style structures rather than individual fields of each
structure. The intention here is to make the addition of fields to a
structure easier to plumb throughout the internals of wasmtime.
Currently you need to edit lots of functions to pass lots of parameters,
but ideally after this you'll only need to edit one or two struct fields
and then relevant locations have access to the information already.
Updates in this commit are:
* `debug_info` configuration is now folded into `Tunables`. Additionally
a `wasmtime::Config` now holds a `Tunables` directly and is passed
into an internal `Compiler`. Eventually this should allow for direct
configuration of the `Tunables` attributes from the `wasmtime` API,
but no new configuration is exposed at this time.
* `ModuleTranslation` is now passed around as a whole rather than
passing individual components to allow access to all the fields,
including `Tunables`.
This was motivated by investigating what it would take to optionally
allow loops and such to get interrupted, but that sort of codegen
setting was currently relatively difficult to plumb all the way through
and now it's hoped to be largely just an addition to `Tunables`.
* Fix lightbeam compile
This commit shrinks the `RelocationTarget` enumeration to remove
intrinsic-related relocations since they are no longer used. Instead
these function calls are done indirectly via a table in the `VMContext`.
This means that all of this is essentially dead code!
* Remove all global state from the caching system
This commit is a continuation of an effort to remove usages of
`lazy_static!` and similar global state macros which can otherwise be
accomodated with passing objects around. Previously there was a global
cache system initialized per-process, but it was initialized in a bit of
a roundabout way and wasn't actually reachable from the `wasmtime` crate
itself. The changes here remove all global state, refactor many of the
internals in the cache system, and makes configuration possible through
the `wasmtime` crate.
Specifically some changes here are:
* Usage of `lazy_static!` and many `static` items in the cache module
have all been removed.
* Global `cache_config()`, `worker()`, and `init()` functions have all
been removed. Instead a `CacheConfig` is a "root object" which
internally owns its worker and passing around the `CacheConfig` is
required for cache usage.
* The `wasmtime::Config` structure has grown options to load and parse
cache files at runtime. Currently only loading files is supported,
although we can likely eventually support programmatically configuring
APIs as well.
* Usage of the `spin` crate has been removed and the dependency is removed.
* The internal `errors` field of `CacheConfig` is removed, instead
changing all relevant methods to return a `Result<()>` instead of
storing errors internally.
* Tests have all been updated with the new interfaces and APIs.
Functionally no real change is intended here. Usage of the `wasmtime`
CLI, for example, should still enable the cache by default.
* Fix lightbeam compilation
* Migrate back to `std::` stylistically
This commit moves away from idioms such as `alloc::` and `core::` as
imports of standard data structures and types. Instead it migrates all
crates to uniformly use `std::` for importing standard data structures
and types. This also removes the `std` and `core` features from all
crates to and removes any conditional checking for `feature = "std"`
All of this support was previously added in #407 in an effort to make
wasmtime/cranelift "`no_std` compatible". Unfortunately though this
change comes at a cost:
* The usage of `alloc` and `core` isn't idiomatic. Especially trying to
dual between types like `HashMap` from `std` as well as from
`hashbrown` causes imports to be surprising in some cases.
* Unfortunately there was no CI check that crates were `no_std`, so none
of them actually were. Many crates still imported from `std` or
depended on crates that used `std`.
It's important to note, however, that **this does not mean that wasmtime
will not run in embedded environments**. The style of the code today and
idioms aren't ready in Rust to support this degree of multiplexing and
makes it somewhat difficult to keep up with the style of `wasmtime`.
Instead it's intended that embedded runtime support will be added as
necessary. Currently only `std` is necessary to build `wasmtime`, and
platforms that natively need to execute `wasmtime` will need to use a
Rust target that supports `std`. Note though that not all of `std` needs
to be supported, but instead much of it could be configured off to
return errors, and `wasmtime` would be configured to gracefully handle
errors.
The goal of this PR is to move `wasmtime` back to idiomatic usage of
features/`std`/imports/etc and help development in the short-term.
Long-term when platform concerns arise (if any) they can be addressed by
moving back to `no_std` crates (but fixing the issues mentioned above)
or ensuring that the target in Rust has `std` available.
* Start filling out platform support doc
As discussed in https://github.com/bytecodealliance/cranelift/pull/1226, the context of Cranelift errors is lost after exiting the scope containing the Cranelift function. `CodegenError` then only contains something like `inst2: arg 0 (v4) has type i16x8, expected i8x16`, which is rarely enough information for investigating a codegen failure. This change uses Cranelift's `pretty_error` function to improve the error messages wrapped in `CompileError`; `CompileError` has lost the reference to `CodegenError` due to `pretty_error` taking ownership but this seems preferable since no backtrace is attached and losing the pretty-printed context would be worse (if `CodegenError` gains a `Backtrace` or implements `Clone` we can revisit this).
* Reduce duplication in error messages
This commit removes duplication in error messages where the same text
would show up multiple times in a fully rendered error message.
When using `derive(Error)` when the `#[from]` attribute is used there's
no need to also render that payload into the error string because the
`#[from]` establishes a "backtrace" which means that when the full
context of an error is rendered it will include the `#[from]` in the
lower frames of the backtrace anyway.
This commit audits the `derive(Error)` implementations to avoid
duplication in the rendered error messages, ensuring that if `#[from]`
is used then the `#[from]` field isn't also rendered in the textual
description.
* Search the full error in wast assertions
Don't just search the top error, but search the whole backtrace by using
the `{:?}` format instead of `{}`.