Adds support for addss and subss. This is the first lowering for
sse floating point alu and some move operations. The changes here do
some renaming of data structures and adds a couple of new ones
to support sse specific operations. The work done here will likely
evolve as needed to support an efficient, inituative, and consistent
framework.
- Properly mask constant values down to appropriate width when
generating a constant value directly in aarch64 backend. This was a
miscompilation introduced in the new-isel refactor. In combination
with failure to respect NarrowValueMode, this resulted in a very
subtle bug when an `i32` constant was used in bit-twiddling logic.
- Add support for `iadd_ifcout` in aarch64 backend as used in explicit
heap-check mode. With this change, we no longer fail heap-related
tests with the huge-heap-region mode disabled.
- Remove a panic that was occurring in some tests that are currently
ignored on aarch64, by simply returning empty/default information in
`value_label` functionality rather than touching unimplemented APIs.
This is not a bugfix per-se, but removes confusing panic messages from
`cargo test` output that might otherwise mislead.
This patch fixes a subtle bug that occurred in the MachBuffer branch
optimization: in tracking labels at the current buffer tail using a
sorted-by-offset array, the code did not update this array properly when
redirecting labels. As a result, the dead-branch removal was unsafe,
because not every label pointing to a branch is guaranteed to be
redirected properly first.
Discovered while doing performance testing: bz2 silently took a wrong
branch and exited compression early. (Eek!)
To address this problem, this patch adopts a slightly simpler data
structure: we only track the labels *at the current buffer tail*, and
*at the start of each branch*, and we're careful to update these
appropriately to maintain the invariants. I'm pretty confident that this
is correct now, but we should (still) fuzz it a bunch, because wrong
control flow scares me a nonzero amount. I should probably also actually
write out a formal proof that these data-structure updates are correct.
The optimizations are important for performance (removing useless empty
blocks, and taking advantage of any fallthrough opportunities at all),
so I don't think we would want to drop them entirely.
compilation.
This saves ~0.14% instruction count, ~0.18% allocated bytes, and ~1.5%
allocated blocks on a `clif-util wasm` compilation of `bz2.wasm` for
aarch64.
This PR changes the aarch64 ABI implementation to use positive offsets
from SP, rather than negative offsets from FP, to refer to spill slots
and stack-local storage. This allows for better addressing-mode options,
and hence slightly better code: e.g., the unsigned scaled 12-bit offset
mode can be used to reach anywhere in a 32KB frame without extra
address-construction instructions, whereas negative offsets are limited
to a signed 9-bit unscaled mode (-256 bytes).
To enable this, the PR introduces a notion of "nominal SP offsets" as a
virtual addressing mode, lowered during the emission pass. The offsets
are relative to "SP after adjusting downward to allocate stack/spill
slots", but before pushing clobbers. This allows the addressing-mode
expressions to be generated before register allocation (or during it,
for spill/reload sequences).
To convert these offsets into *true* offsets from SP, we need to track
how much further SP is moved downward, and compensate for this. We do so
with "virtual SP offset adjustment" pseudo-instructions: these are seen
by the emission pass, and result in no instruction (0 byte output), but
update state that is now threaded through each instruction emission in
turn. In this way, we can push e.g. stack args for a call and adjust
the virtual SP offset, allowing reloads from nominal-SP-relative
spillslots while we do the argument setup with "real SP offsets" at the
same time.